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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack-Legendary Duelist Arc 5

Duelist Pack-Legendary Duelist Arc 5 Card List

Duelist Pack-Legendary Duelist Arc 5Card List
Duelist Pack-Legendary Duelist Arc 5
code : DP22.
Total : 56 Types.
Release Date:2019-06-08
10th period

Average of all cards:6.9pt




Total 56 Types
Monster 36 Types
Effect Monster:27 Types
Fusion Monster:5 Types Synchro Monster:2 Types Xyz Monster:2 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 14 Types
7Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 6 Types
3 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 11
Gimmick Puppet:11 Types / Evil HERO:11 Types / Predaplant:10 Types / HERO:9 Types / Fusion:9 Types / Earthbound:5 Types / Earthbound Immortal:4 Types / Number:1 Types / Junk:1 Types / Venom:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order256 / 644 view num39265 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Raigeki
Holographic
▶︎ Deck
9.7 126
[126488]
JP000 Raigeki  Normal Spell
Destroy all monsters your opponent controls.
Curse Necrofear
Ultra
▶︎ Deck
6.8 8
[26232]
JP001 Curse Necrofear  Effect Monster
- 8 Fiend 2800 2200
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.
Dark Spirit of Banishment
Rare
▶︎ Deck
8.2 6
[25530]
JP002 Dark Spirit of Banishment  Effect Monster
- 3 Fiend 1600 0
If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.
Dark Spirit of Malice
Rare
▶︎ Deck
7.7 7
[20232]
JP003 Dark Spirit of Malice  Effect Monster
- 3 Fiend 1600 0
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.
Dark Spirit's Mastery
Super
▶︎ Deck
9.1 24
[46348]
JP004 Dark Spirit's Mastery  Normal Spell
Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.
Sentence of Doom
Rare
▶︎ Deck
7.8 10
[15999]
JP005 Sentence of Doom  Continuous Trap
You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.
Dark Necrofear
Normal
▶︎ Deck
6.7 35
[80281]
JP006 Dark Necrofear  Effect Monster
- 8 Fiend 2200 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Doomcaliber Knight
Normal
▶︎ Deck
7.5 29
[64959]
JP007 Doomcaliber Knight  Effect Monster
- 4 Fiend 1900 1800
Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.
Diabound Kernel
Normal
▶︎ Deck
6.5 10
[18340]
JP008 Diabound Kernel  Effect Monster
- 5 Fiend 1800 1200
When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.
Dark Sanctuary
Normal
▶︎ Deck
7.3 20
[40643]
JP009 Dark Sanctuary  Field Spell
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.
Zoma the Spirit
Normal
▶︎ Deck
8.3 23
[75630]
JP010 Zoma the Spirit  Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
Call of the Earthbound
Normal
▶︎ Deck
2.1 14
[18937]
JP011 Call of the Earthbound  Normal Trap
When an opponent's monster declares an attack: You choose the target of the attack.
Evil HERO Malicious Bane
Ultra
▶︎ Deck
9 15
[43152]
JP012 Evil HERO Malicious Bane  Fusion Monster
Effect Monster
- 8 Fiend 3000 3000
1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
Evil HERO Adusted Gold
Super
▶︎ Deck
9.9 17
[39811]
JP013 Evil HERO Adusted Gold  Effect Monster
- 4 Fiend 2100 800
You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Evil HERO Sinister Necrom
Super
▶︎ Deck
9.2 17
[22442]
JP014 Evil HERO Sinister Necrom  Effect Monster
- 5 Fiend 1600 1800
You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
Supreme King's Castle
Rare
▶︎ Deck
5.5 10
[15951]
JP015 Supreme King's Castle  Field Spell
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).
Evil Mind
Rare
▶︎ Deck
6 11
[9506]
JP016 Evil Mind  Normal Spell
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
●1+: Draw 1 card.
●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
Evil HERO Malicious Edge
Normal
▶︎ Deck
6.3 27
[55871]
JP017 Evil HERO Malicious Edge  Effect Monster
- 7 Fiend 2600 1800
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
Evil HERO Infernal Gainer
Normal
▶︎ Deck
6.4 19
[53194]
JP018 Evil HERO Infernal Gainer  Effect Monster
- 4 Fiend 1600 0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Evil HERO Infernal Prodigy
Normal
▶︎ Deck
7.5 24
[42900]
JP019 Evil HERO Infernal Prodigy  Effect Monster
- 2 Fiend 300 600
If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
Evil HERO Malicious Fiend
Normal
▶︎ Deck
6.3 18
[52768]
JP020 Evil HERO Malicious Fiend  Fusion Monster
Effect Monster
- 8 Fiend 3500 2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
Dark Fusion
Normal
▶︎ Deck
6.9 23
[65507]
JP021 Dark Fusion  Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
Dark Calling
Normal
▶︎ Deck
9 21
[72407]
JP022 Dark Calling  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Earthbound Greater Linewalker
Ultra
▶︎ Deck
5.8 10
[19491]
JP023 Earthbound Greater Linewalker  Effect Monster
- 8 Fiend 2900 2900
If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.
Ascator, Dawnwalker
Rare
▶︎ Deck
8 13
[17675]
JP024 Ascator, Dawnwalker  Effect Monster
- 5 Spellcaster 2300 1500
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
Supay, Duskwalker
Rare
▶︎ Deck
7.8 12
[17642]
JP025 Supay, Duskwalker  Effect Monster
- 5 Spellcaster 2200 1900
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.
Earthbound Geoglyph
Super
▶︎ Deck
2.3 12
[12124]
JP026 Earthbound Geoglyph  Field Spell
While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
Ultimate Earthbound Immortal
Rare
▶︎ Deck
3.8 10
[8122]
JP027 Ultimate Earthbound Immortal  Continuous Trap
If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.
Earthbound Immortal Wiraqocha Rasca
Normal
▶︎ Deck
3.7 33
[54298]
JP028 Earthbound Immortal Wiraqocha Rasca  Effect Monster
- 10 Winged Beast 100 100
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.
Oracle of the Sun
Normal
▶︎ Deck
6.5 13
[41008]
JP029 Oracle of the Sun  Effect Monster
- 5 Spellcaster 1000 2000
If only your opponent controls a monster, you can Special Summon this card (from your hand). When this card on the field is destroyed and sent to the GY: You can add 1 "Fire Ant Ascator" or "Supay" from your Deck to your hand.
Fire Ant Ascator
Normal
▶︎ Deck
4.9 11
[32699]
JP030 Fire Ant Ascator  Effect Monster
Tuner Monster
- 3 Insect 700 1300
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
Supay
Normal
▶︎ Deck
5.5 10
[30379]
JP031 Supay  Effect Monster
Tuner Monster
- 1 Fiend 300 100
When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.
Sun Dragon Inti
Normal
▶︎ Deck
5.4 19
[39066]
JP032 Sun Dragon Inti  Synchro Monster
Effect Monster
- 8 Dragon 3000 2800
"Fire Ant Ascator" + 1+ non-Tuner monsters
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target.
Moon Dragon Quilla
Normal
▶︎ Deck
4.6 17
[29464]
JP033 Moon Dragon Quilla  Synchro Monster
Effect Monster
- 6 Dragon 2500 2000
"Supay" + 1+ non-Tuner monsters
If this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 "Sun Dragon Inti" in your GY; Special Summon that target.
Gimmick Puppet Gigantes Doll
Ultra
▶︎ Deck
5.4 16
[14336]
JP034 Gimmick Puppet Gigantes Doll  Xyz Monster
Effect Monster
- 4 Machine 0 2000
2 Level 4 "Gimmick Puppet" monsters
You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.
Gimmick Puppet Terror Baby
Rare
▶︎ Deck
7.4 17
[13006]
JP035 Gimmick Puppet Terror Baby  Effect Monster
- 4 Machine 500 0
When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.
Gimmick Puppet Bisque Doll
Super
▶︎ Deck
6.2 18
[15077]
JP036 Gimmick Puppet Bisque Doll  Effect Monster
- 8 Machine 1000 1000
You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.
Perform Puppet
Rare
▶︎ Deck
3 12
[8562]
JP037 Perform Puppet  Continuous Spell
You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.
Puppet Parade
Rare
▶︎ Deck
7.6 21
[12476]
JP038 Puppet Parade  Normal Trap
If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn.
Gimmick Puppet Dreary Doll
Normal
▶︎ Deck
8.8 39
[104758]
JP039 Gimmick Puppet Dreary Doll  Effect Monster
- 8 Machine 0 0
If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.
Gimmick Puppet Magnet Doll
Normal
▶︎ Deck
7.4 26
[71388]
JP040 Gimmick Puppet Magnet Doll  Effect Monster
- 8 Machine 1000 1000
If your opponent controls a monster, and all monsters you control are face-up "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand).
Gimmick Puppet Des Troy
Normal
▶︎ Deck
5.8 21
[43673]
JP041 Gimmick Puppet Des Troy  Effect Monster
- 4 Machine 1200 2000
Once while face-up on the field: You can target 1 "Gimmick Puppet" monster on the field; destroy it. When this card is sent from the field to the GY: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand.
Gimmick Puppet Humpty Dumpty
Normal
▶︎ Deck
6.7 21
[36218]
JP042 Gimmick Puppet Humpty Dumpty  Effect Monster
- 4 Machine 0 100
When this card is Normal or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn.
Number 40: Gimmick Puppet of Strings
Normal
▶︎ Deck
6.2 33
[121398]
JP043 Number 40: Gimmick Puppet of Strings Limited Xyz Monster
Effect Monster
- 8 Machine 3000 2000
2 Level 8 monsters
Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
Junk Puppet
Normal
▶︎ Deck
8.1 28
[57213]
JP044 Junk Puppet  Normal Spell
Target 1 "Gimmick Puppet" monster in your GY; Special Summon it. You can only activate 1 "Junk Puppet" per turn.
Predaplant Triphyoverutum
Ultra
▶︎ Deck
9 20
[41382]
JP045 Predaplant Triphyoverutum  Fusion Monster
Effect Monster
- 9 Plant 3000 3000
3 DARK monsters on the field
Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn.
●When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).
●If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.
Predaplant Heliamphorhynchus
Super
▶︎ Deck
4.1 14
[12980]
JP046 Predaplant Heliamphorhynchus  Effect Monster
- 8 Plant 1200 2400
If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 DARK Dragon or 1 DARK Plant monster in your GY, except "Predaplant Heliamphorhynchus"; Special Summon it. You can only use each effect of "Predaplant Heliamphorhynchus" once per turn.
Predapractice
Super
▶︎ Deck
9.1 15
[22082]
JP047 Predapractice  Normal Spell
Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.
Predaprime Fusion
Rare
▶︎ Deck
4.4 19
[17188]
JP048 Predaprime Fusion  Quick-Play Spell
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn.
Predaplanning
Rare
▶︎ Deck
7.9 14
[18144]
JP049 Predaplanning  Normal Trap
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.
Predaplant Drosophyllum Hydra
Normal
▶︎ Deck
7.6 14
[28246]
JP050 Predaplant Drosophyllum Hydra  Effect Monster
- 5 Plant 800 2300
You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.
Predaplant Chlamydosundew
Normal
▶︎ Deck
9.9 17
[55993]
JP051 Predaplant Chlamydosundew  Effect Monster
- 2 Plant 600 200
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Material. You can only use this effect of "Predaplant Chlamydosundew" once per turn.
Starving Venom Fusion Dragon
Normal
▶︎ Deck
9.3 38
[214006]
JP052 Starving Venom Fusion Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2800 2000
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
Predaplant Dragostapelia
Normal
▶︎ Deck
9.4 26
[73090]
JP053 Predaplant Dragostapelia  Fusion Monster
Effect Monster
- 8 Plant 2700 1900
1 Fusion Monster + 1 DARK monster
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.
Predaponics
Normal
▶︎ Deck
8.2 17
[22971]
JP054 Predaponics  Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.
Predaplast
Normal
▶︎ Deck
7.7 14
[26235]
JP055 Predaplast  Quick-Play Spell
Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.
Duelist Pack-Legendary Duelist Arc 5 Card List
6.9 /10.0 pt
Number of card ratings : 1134
User Review : 1134

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