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Chthonian Polymer →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster. | |||||
password:72287557 | |||||
Average Rating Score | 3.8(18) |
- Card Info
- Card Reviews (18 rating scores)
- Decks with Chthonian Polymer (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Chthonian Polymer" card reviews and rating scores
3.8(18) |
|
0% | (0) | ||
11% | (2) | ||
22% | (4) | ||
27% | (5) | ||
38% | (7) |
ねこーら
2021/10/04 0:17
2021/10/04 0:17
Overall evaluation: Fusion Monster is also being adopted more and more, is there a chance that it will be useful if it is adopted?
Since the 9th term, Fusion Monster has expanded the easy-to-use method of his deck fusion, and even if it is not fusion-based, it may be incorporated into one of the deployment routes for his other decks.
《Enemy Controller》is superior in terms of versatility because it can steal other monsters, but it has the advantage of being able to steal permanently.
If you can steal the suppression effect, the effect will be huge.
Since the 9th term, Fusion Monster has expanded the easy-to-use method of his deck fusion, and even if it is not fusion-based, it may be incorporated into one of the deployment routes for his other decks.
《Enemy Controller》is superior in terms of versatility because it can steal other monsters, but it has the advantage of being able to steal permanently.
If you can steal the suppression effect, the effect will be huge.
シエスタ
2018/06/18 10:09
2018/06/18 10:09
Due to the influence of the fusion push after the 9th term, the frequency of fusion is increasing.
However, since it requires a board add, it is heavy, and since it only responds to regular fusion, it is not effective against all fusions such as resurrection, irregular summons, and masked HERO.
It's undeniably low in versatility, and it's hard to turn the stolen monsters into strength, but considering the existence of 《Crackdown》that can be activated by Friche and can take things other than fusion, and the existence of general-purpose removal, I think it's a tough priority even in a fusion-centric environment. .
However, since it requires a board add, it is heavy, and since it only responds to regular fusion, it is not effective against all fusions such as resurrection, irregular summons, and masked HERO.
It's undeniably low in versatility, and it's hard to turn the stolen monsters into strength, but considering the existence of 《Crackdown》that can be activated by Friche and can take things other than fusion, and the existence of general-purpose removal, I think it's a tough priority even in a fusion-centric environment. .
ダイナソー紅月
2018/06/16 14:34
2018/06/16 14:34
Although the cost is a little heavy to release your own monsters, since the 8th period (especially the 9th period), a large number of powerful fusion monsters with high versatility and powerful fusion main axis categories have appeared, so it is relatively powerful compared to the past. A card that has become.
In the old days, Fusion Monsters were weak, expensive, and cost was too weak compared to being hard to name and find, so they were underappreciated long after they came out.
For better or worse, it only supports fusion summons, so you can't always put it in the main, but the control takeover is permanent, and the stronger the fusion, the higher its value, so it's worth adding to the side deck. If you prepare it, you can do unexpected activities.
In the old days, Fusion Monsters were weak, expensive, and cost was too weak compared to being hard to name and find, so they were underappreciated long after they came out.
For better or worse, it only supports fusion summons, so you can't always put it in the main, but the control takeover is permanent, and the stronger the fusion, the higher its value, so it's worth adding to the side deck. If you prepare it, you can do unexpected activities.
アルバ
2016/08/31 0:09
2016/08/31 0:09
It only supports fusion summons and requires the release of one monster, so there are many heavy elements, but the reward is large if you can completely control the opponent's monsters.
For those who seek reward over risk and stability.
For those who seek reward over risk and stability.
ヒコモン
2016/06/16 12:33
2016/06/16 12:33
A fusion meta card that allows you to gain control of your opponent's girlfriend's Fusion Monster. Needless to say, Control Seizure is powerful, but the bottleneck is that it can only be activated when fusion summoned, and requires release personnel.
かのん
2015/06/23 15:25
2015/06/23 15:25
There were a lot of fusion meta cards
This effect can be used relatively, but if Fusion Monsters other than fusion summons
If it was compatible with Special Summon, it could have been used as a trendy masked meta.
This effect can be used relatively, but if Fusion Monsters other than fusion summons
If it was compatible with Special Summon, it could have been used as a trendy masked meta.
SOUL
2015/02/18 14:57
2015/02/18 14:57
Among the fusion countermeasure cards, it is a fairly large class card.
It can only be activated at the time of fusion summoning, and it is heavy because it requires release, but in return you can steal the Fusion Monster.
Currently, he is a virtual enemy, but since Shaddoll is on the rise, he can be considered as a side member, but even if the opponent is a heavy fusion player, there is a possibility that he can't prepare a monster to release and it is his own factor. is a drawback.
Personally, I think it's a bit harsh to say that the cards you put in from the side can become self-inflicted.
It's a pity that it doesn't support mask changes, as it only supports fusion summoning.
It can only be activated at the time of fusion summoning, and it is heavy because it requires release, but in return you can steal the Fusion Monster.
Currently, he is a virtual enemy, but since Shaddoll is on the rise, he can be considered as a side member, but even if the opponent is a heavy fusion player, there is a possibility that he can't prepare a monster to release and it is his own factor. is a drawback.
Personally, I think it's a bit harsh to say that the cards you put in from the side can become self-inflicted.
It's a pity that it doesn't support mask changes, as it only supports fusion summoning.
サンダー・ボルト
2013/04/08 23:44
2013/04/08 23:44
The effect is certainly strong, but it is too narrow to deal only with fusion summons. Although it's meant for the side, it's a good idea to use this card, which is only useful for fusion summons, to free up space in your side deck.
ファナナス
2013/02/12 11:58
2013/02/12 11:58
The fusion itself is minor right now... And whether it's worth releasing one fusion and stealing it. It would be delicious if I could steal the D-END
わたV
2013/01/24 18:45
2013/01/24 18:45
I don't see much of the fusion itself, and I wonder if energy conditioning is enough.
ドラゴンX
2012/09/21 19:54
2012/09/21 19:54
too strong! I want to say, but I don't know how to use it.
It's xyz time now.
It's xyz time now.
とき
2011/09/06 11:20
2011/09/06 11:20
Let me hunt your Fusion Monster!
It is a valuable permanent capture, but the terrifying narrowness of the catching range of fusion limitation.
HERO and him are powerful against Gem-Knight, but their range of action is too narrow.
Since the release of monsters is necessary, it is also compared with energy con. Is it necessary to use the opponent's card as it is because it is permanent?
It is a valuable permanent capture, but the terrifying narrowness of the catching range of fusion limitation.
HERO and him are powerful against Gem-Knight, but their range of action is too narrow.
Since the release of monsters is necessary, it is also compared with energy con. Is it necessary to use the opponent's card as it is because it is permanent?
NEOS
2010/12/31 7:58
2010/12/31 7:58
If it's just for one turn, Enemy Controller would be good.
The advantage here is that you have permanent control.
It may be okay to put it on the side, but the energy controller is more versatile.
The advantage here is that you have permanent control.
It may be okay to put it on the side, but the energy controller is more versatile.
スクラップトリトドン
2010/11/22 20:05
2010/11/22 20:05
Although it responds to resuscitation and the like, it seems to be fine with a versatile energy controller...
B
2010/10/20 17:02
2010/10/20 17:02
Do you think it's better to support 《Instant Fusion》?
Do you think you don't want to steal such a monster with a Tribute cost?
Do you think you don't want to steal such a monster with a Tribute cost?
2014/04/03 22:18
From now on, I wonder if there will be a split. at least i think it's more likely
Will it be re-evaluated sooner or later? to the point of being noticed
Will it be re-evaluated sooner or later? to the point of being noticed
Decks with "Chthonian Polymer"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXPERT EDITION Volume.4 | EE4-JP117 | 2007-09-22 | Normal |
ELEMENTAL ENERGY | EEN-JP057 | 2005-08-11 | Normal |
Duelist Pack - Manjome hen - | DP2-JP029 | 2005-10-20 | Normal |
Ranking and View Num
Rating Score Rank | 10,411 / 13,171 Cards |
---|---|
View Num | 12,981 |
Others
Japanese card name | ヘル・ポリマー |
---|
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