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HOME > Yu-Gi-Oh! Card Lists > EXPERT EDITION Volume.4

EXPERT EDITION Volume.4 Card List

EXPERT EDITION Volume.4Card List
EXPERT EDITION Volume.4
code : EE4.
Total : 245 Types.
Release Date:2007-09-22
5th period

Average of all cards:4.5pt




Total 245 Types
Monster 149 Types
Normal Monster:9 TypesEffect Monster:121 Types Ritual Monster:2 Types
Fusion Monster:17 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
0 Spirit Monster 3 Union Monster 0 Toon Monster
Spell 48 Types
27Normal Spell 6Equip IconEquip Spell 7Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 48 Types
37 Normal Trap 7 Continuous IconContinuous Trap 4 Counter IconCounter Trap
Enhanced Category : 30
HERO:37 Types / Elemental HERO:29 Types / Cyber, Cybernetic, Cyberdark:18 Types / Dark World:10 Types / roid:10 Types / Destiny HERO:8 Types / Frog:6 Types / Ancient Gear:5 Types / B.E.S.:4 Types / LV, Level Up!:4 Types / Charmer, Familiar-Possessed:4 Types / Phantasm:4 Types / Batteryman:3 Types / heart tentative:3 Types / Ojama:2 Types / Photon, Cipher:2 Types / Goblin:2 Types / Herald:2 Types / Kuriboh:2 Types / Fusion:2 Types / Wingman:2 Types / Harpie:1 Types / Archfiend:1 Types / Djinn:1 Types / Traptrix, Trap Hole:1 Types / Blue-Eyed:1 Types / The Phantom Knights, Phantom:1 Types / Roland:1 Types / Magician:1 Types / Electromagnet Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order547 / 644 view num45022 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Cycroid
Normal
▶︎ Deck
2.1 20
[12450]
JP001 Cycroid  Normal Monster
- 3 Machine 800 1000
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
Soitsu
Normal
▶︎ Deck
2.8 11
[23828]
JP002 Soitsu  Normal Monster
- 3 Fairy 0 0
Apparently totally unreliable, he wonders if he has incredible potential.
Mad Lobster
Normal
▶︎ Deck
5.2 14
[13422]
JP003 Mad Lobster  Normal Monster
- 3 Aqua 1700 1000
A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
Jerry Beans Man
Normal
▶︎ Deck
6.4 11
[18847]
JP004 Jerry Beans Man  Normal Monster
- 3 Plant 1750 0
Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
Winged Kuriboh LV10
Ultra
▶︎ Deck
4.7 22
[50356]
JP005 Winged Kuriboh LV10  Effect Monster
- 10 Fairy 300 200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
Patroid
Normal
▶︎ Deck
2 16
[9386]
JP006 Patroid  Effect Monster
- 4 Machine 1200 1200
Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
Gyroid
Rare
▶︎ Deck
3.3 12
[8637]
JP007 Gyroid  Effect Monster
- 3 Machine 1000 1000
The first time this card would be destroyed by battle each turn, it is not destroyed.
Steamroid
Rare
▶︎ Deck
6.4 15
[15948]
JP008 Steamroid  Effect Monster
- 4 Machine 1800 1800
If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
Drillroid
Super
▶︎ Deck
6 22
[18323]
JP009 Drillroid  Effect Monster
- 4 Machine 1600 1600
Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
UFOroid
Normal
▶︎ Deck
4.8 16
[22769]
JP010 UFOroid  Effect Monster
- 6 Machine 1200 1200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.
Jetroid
Normal
▶︎ Deck
2.4 18
[15154]
JP011 Jetroid  Effect Monster
- 4 Machine 1200 1800
At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.
Wroughtweiler
Normal
▶︎ Deck
3 19
[20604]
JP012 Wroughtweiler  Effect Monster
- 3 Machine 800 1200
If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
Dark Catapulter
Normal
▶︎ Deck
1.8 18
[10318]
JP013 Dark Catapulter  Effect Monster
- 4 Machine 1000 1500
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
Elemental HERO Bubbleman
Normal
▶︎ Deck
7.6 47
[222239]
JP014 Elemental HERO Bubbleman  Effect Monster
- 4 Warrior 800 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Cyber Dragon
Ultra
▶︎ Deck
9.4 82
[326942]
JP015 Cyber Dragon  Effect Monster
- 5 Machine 2100 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Cybernetic Magician
Rare
▶︎ Deck
4.5 10
[16116]
JP016 Cybernetic Magician  Effect Monster
- 6 Spellcaster 2400 1000
You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.
Cybernetic Cyclopean
Normal
▶︎ Deck
2.8 12
[11478]
JP017 Cybernetic Cyclopean  Effect Monster
- 4 Beast-Warrior 1400 200
While you have no cards in your hand, this card gains 1000 ATK.
Mechanical Hound
Normal
▶︎ Deck
5.5 13
[14578]
JP018 Mechanical Hound  Effect Monster
- 7 Machine 2800 1500
While you have no cards in your hand, your opponent cannot activate Spell Cards.
Cyber Archfiend
Normal
▶︎ Deck
4 8
[17032]
JP019 Cyber Archfiend  Effect Monster
- 4 Fiend 1000 2000
At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
Goblin Elite Attack Force
Super
▶︎ Deck
4.3 12
[27750]
JP020 Goblin Elite Attack Force  Effect Monster
- 4 Fiend 2200 1500
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
B.E.S. Crystal Core
Super
▶︎ Deck
6.8 14
[18647]
JP021 B.E.S. Crystal Core  Effect Monster
- 5 Machine 2100 1000
When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
Giant Kozaky
Normal
▶︎ Deck
4.6 15
[20979]
JP022 Giant Kozaky  Effect Monster
- 4 Fiend 2500 2400
If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.
Indomitable Fighter Lei Lei
Normal
▶︎ Deck
6 12
[18673]
JP023 Indomitable Fighter Lei Lei  Effect Monster
- 4 Beast-Warrior 2300 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
Protective Soul Ailin
Normal
▶︎ Deck
1.8 12
[9201]
JP024 Protective Soul Ailin  Effect Monster
Union Monster
- 1 Fairy 0 0
Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
Doitsu
Normal
▶︎ Deck
3.3 8
[21472]
JP025 Doitsu  Effect Monster
Union Monster
- 4 Fairy 100 200
Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
Des Frog
Normal
▶︎ Deck
5.8 12
[26556]
JP026 Des Frog  Effect Monster
- 5 Aqua 1900 0
When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard.
T.A.D.P.O.L.E.
Normal
▶︎ Deck
4.5 8
[17439]
JP027 T.A.D.P.O.L.E.  Effect Monster
- 1 Aqua 0 0
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
Poison Draw Frog
Normal
▶︎ Deck
5.6 8
[26851]
JP028 Poison Draw Frog  Effect Monster
- 2 Aqua 100 100
When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.
Tyranno Infinity
Rare
▶︎ Deck
8.4 30
[45620]
JP029 Tyranno Infinity  Effect Monster
- 4 Dinosaur ? 0
The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
Batteryman C
Normal
▶︎ Deck
1.7 15
[10290]
JP030 Batteryman C  Effect Monster
- 2 Thunder 0 0
If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
Ebon Magician Curran
Normal
▶︎ Deck
4 18
[27253]
JP031 Ebon Magician Curran  Effect Monster
- 2 Spellcaster 1200 0
During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
D.D.M. - Different Dimension Master
Rare
▶︎ Deck
4.3 16
[37217]
JP032 D.D.M. - Different Dimension Master  Effect Monster
- 5 Spellcaster 1700 1500
Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target.
Steam Gyroid
Normal
▶︎ Deck
3.3 18
[9884]
JP033 Steam Gyroid  Fusion Monster
Normal Monster
- 6 Machine 2200 1600
"Gyroid" + "Steamroid"
UFOroid Fighter
Rare
▶︎ Deck
5.3 15
[16470]
JP034 UFOroid Fighter  Fusion Monster
Effect Monster
- 10 Machine ? ?
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
Cyber Twin Dragon
Ultra
▶︎ Deck
7.9 36
[120264]
JP035 Cyber Twin Dragon  Fusion Monster
Effect Monster
- 8 Machine 2800 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Cyber End Dragon
Ultra
▶︎ Deck
8 43
[243110]
JP036 Cyber End Dragon  Fusion Monster
Effect Monster
- 10 Machine 4000 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
Power Bond
Super
▶︎ Deck
9 47
[161358]
JP037 Power Bond  Normal Spell
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
Fusion Recovery
Normal
▶︎ Deck
7.7 21
[113399]
JP038 Fusion Recovery  Normal Spell
Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
Miracle Fusion
Super
▶︎ Deck
9.5 29
[214087]
JP039 Miracle Fusion  Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Dragon's Mirror
Super
▶︎ Deck
8.5 28
[224453]
JP040 Dragon's Mirror  Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
System Down
Rare
▶︎ Deck
7 22
[21484]
JP041 System Down  Normal Spell
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
Des Croaking
Normal
▶︎ Deck
5.7 10
[22322]
JP042 Des Croaking  Normal Spell
Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls.
Pot of Generosity
Normal
▶︎ Deck
1.1 38
[33549]
JP043 Pot of Generosity  Normal Spell
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
Shien's Spy
Normal
▶︎ Deck
5.4 14
[37219]
JP044 Shien's Spy  Normal Spell
Target 1 face-up monster you control; give control of it to your opponent until the End Phase of this turn.
Transcendent Wings
Normal
▶︎ Deck
4.3 18
[25764]
JP045 Transcendent Wings  Quick-Play Spell
Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
Bubble Shuffle
Normal
▶︎ Deck
3 16
[8492]
JP046 Bubble Shuffle  Quick-Play Spell
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
Spark Blaster
Normal
▶︎ Deck
3.1 19
[12794]
JP047 Spark Blaster  Equip Spell
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
Skyscraper
Rare
▶︎ Deck
6 27
[47291]
JP048 Skyscraper  Field Spell
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Fire Darts
Normal
▶︎ Deck
4.4 14
[12579]
JP049 Fire Darts  Normal Trap
You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
Spiritual Earth Art - Kurogane
Normal
▶︎ Deck
4.5 14
[18055]
JP050 Spiritual Earth Art - Kurogane  Normal Trap
Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
Spiritual Water Art - Aoi
Normal
▶︎ Deck
7.8 25
[105800]
JP051 Spiritual Water Art - Aoi  Normal Trap
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
Spiritual Fire Art - Kurenai
Normal
▶︎ Deck
7.4 27
[64341]
JP052 Spiritual Fire Art - Kurenai  Normal Trap
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Spiritual Wind Art - Miyabi
Normal
▶︎ Deck
6.8 22
[52323]
JP053 Spiritual Wind Art - Miyabi  Normal Trap
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
A Rival Appears!
Normal
▶︎ Deck
3.6 9
[14397]
JP054 A Rival Appears!  Normal Trap
Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
Magical Explosion
Normal
▶︎ Deck
8.6 21
[43039]
JP055 Magical Explosion Forbidden Normal Trap
Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.
Rising Energy
Rare
▶︎ Deck
4.2 17
[16880]
JP056 Rising Energy  Normal Trap
Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.
D.D. Trap Hole
Normal
▶︎ Deck
1.3 15
[17895]
JP057 D.D. Trap Hole  Normal Trap
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
Conscription
Normal
▶︎ Deck
4.5 11
[13360]
JP058 Conscription  Normal Trap
Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
Dimension Wall
Rare
▶︎ Deck
7 22
[51392]
JP059 Dimension Wall  Normal Trap
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
Prepare to Strike Back
Normal
▶︎ Deck
1.9 9
[7414]
JP060 Prepare to Strike Back  Continuous Trap
Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target.
Zure, Knight of Dark World
Normal
▶︎ Deck
4.1 24
[19012]
JP061 Zure, Knight of Dark World  Normal Monster
- 4 Fiend 1800 1500
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
V-Tiger Jet
Normal
▶︎ Deck
3.2 13
[16373]
JP062 V-Tiger Jet  Normal Monster
- 4 Machine 1600 1800
This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
Blade Skater
Normal
▶︎ Deck
4.6 10
[9871]
JP063 Blade Skater  Normal Monster
- 4 Warrior 1400 1500
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
Queen's Knight
Rare
▶︎ Deck
5.2 17
[35790]
JP064 Queen's Knight  Normal Monster
- 4 Warrior 1500 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
Jack's Knight
Rare
▶︎ Deck
4 24
[38561]
JP065 Jack's Knight  Normal Monster
- 5 Warrior 1900 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
King's Knight
Rare
▶︎ Deck
5.4 18
[38155]
JP066 King's Knight  Effect Monster
- 4 Warrior 1600 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
Elemental HERO Bladedge
Super
▶︎ Deck
5.4 23
[40762]
JP067 Elemental HERO Bladedge  Effect Monster
- 7 Warrior 2600 1800
If this card attacks a Defense Position monster, inflict piercing battle damage.
Elemental HERO Wildheart
Super
▶︎ Deck
5.8 24
[46743]
JP068 Elemental HERO Wildheart  Effect Monster
- 4 Warrior 1500 1600
Unaffected by Trap effects.
Reborn Zombie
Normal
▶︎ Deck
1.2 21
[11048]
JP069 Reborn Zombie  Effect Monster
- 4 Zombie 1000 1600
While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
Chthonian Soldier
Normal
▶︎ Deck
1.8 11
[8850]
JP070 Chthonian Soldier  Effect Monster
- 4 Warrior 1200 1400
When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent.
W-Wing Catapult
Normal
▶︎ Deck
3.2 13
[15710]
JP071 W-Wing Catapult  Effect Monster
Union Monster
- 4 Machine 1300 1500
Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF.
Infernal Incinerator
Normal
▶︎ Deck
2 21
[17719]
JP072 Infernal Incinerator  Effect Monster
- 6 Fiend 2800 1800
This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
Hydrogeddon
Super
▶︎ Deck
7 20
[33149]
JP073 Hydrogeddon  Effect Monster
- 4 Dinosaur 1600 1000
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
Oxygeddon
Normal
▶︎ Deck
3.4 15
[13740]
JP074 Oxygeddon  Effect Monster
- 4 Dinosaur 1800 800
If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
Water Dragon
Rare
▶︎ Deck
4.8 18
[25896]
JP075 Water Dragon  Effect Monster
- 8 Sea Serpent 2800 2600
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
Etoile Cyber
Normal
▶︎ Deck
2.4 11
[12868]
JP076 Etoile Cyber  Effect Monster
- 4 Warrior 1200 1600
If this card attacks directly, it gains 500 ATK during the Damage Step only.
B.E.S. Tetran
Super
▶︎ Deck
5.4 13
[16729]
JP077 B.E.S. Tetran  Effect Monster
- 6 Machine 1800 2300
When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.
Nanobreaker
Normal
▶︎ Deck
4.3 10
[9206]
JP078 Nanobreaker  Effect Monster
- 4 Machine 1600 1800
If this card attacks a face-up Level 3 or lower monster, destroy the monster immediately with this card's effect without applying damage calculation.
Rapid-Fire Magician
Rare
▶︎ Deck
5.7 15
[25071]
JP079 Rapid-Fire Magician  Effect Monster
- 4 Spellcaster 1600 1200
Inflict 400 damage to your opponent each time you activate a Normal Spell Card.
Beiige, Vanguard of Dark World
Normal
▶︎ Deck
7.5 33
[113348]
JP080 Beiige, Vanguard of Dark World  Effect Monster
- 4 Fiend 1600 1300
If this card is discarded to the GY by card effect: Special Summon this card.
Broww, Huntsman of Dark World
Rare
▶︎ Deck
8.6 35
[135018]
JP081 Broww, Huntsman of Dark World  Effect Monster
- 3 Fiend 1400 800
If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
Brron, Mad King of Dark World
Rare
▶︎ Deck
3.6 24
[26218]
JP082 Brron, Mad King of Dark World  Effect Monster
- 4 Fiend 1800 400
When this card inflicts battle damage to your opponent: You can discard 1 card.
Sillva, Warlord of Dark World
Ultra
▶︎ Deck
7.1 24
[55774]
JP083 Sillva, Warlord of Dark World  Effect Monster
- 5 Fiend 2300 1400
If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
Goldd, Wu-Lord of Dark World
Ultra
▶︎ Deck
6.3 23
[57442]
JP084 Goldd, Wu-Lord of Dark World  Effect Monster
- 5 Fiend 2300 1400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
Scarr, Scout of Dark World
Normal
▶︎ Deck
4.7 23
[19142]
JP085 Scarr, Scout of Dark World  Effect Monster
- 2 Fiend 500 500
If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
Familiar-Possessed - Aussa
Normal
▶︎ Deck
4.8 15
[31850]
JP086 Familiar-Possessed - Aussa  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Eria
Normal
▶︎ Deck
7 23
[51167]
JP087 Familiar-Possessed - Eria  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Hiita
Normal
▶︎ Deck
5.5 21
[41220]
JP088 Familiar-Possessed - Hiita  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Wynn
Normal
▶︎ Deck
6.4 20
[52100]
JP089 Familiar-Possessed - Wynn  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
VW-Tiger Catapult
Normal
▶︎ Deck
3.9 14
[20453]
JP090 VW-Tiger Catapult  Fusion Monster
Effect Monster
- 6 Machine 2000 2100
"V-Tiger Jet" + "W-Wing Catapult"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip effects are not activated.)
VWXYZ-Dragon Catapult Cannon
Rare
▶︎ Deck
3.7 27
[44516]
JP091 VWXYZ-Dragon Catapult Cannon  Fusion Monster
Effect Monster
- 8 Machine 3000 2800
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.)
Cyber Blader
Rare
▶︎ Deck
5.3 12
[20455]
JP092 Cyber Blader  Fusion Monster
Effect Monster
- 7 Warrior 2100 800
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
●1: Cannot be destroyed by battle.
●2: This card's ATK is doubled.
●3: Your opponent's activated card effects are negated.
Elemental HERO Rampart Blaster
Rare
▶︎ Deck
1.6 25
[25260]
JP093 Elemental HERO Rampart Blaster  Fusion Monster
Effect Monster
- 6 Warrior 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
Elemental HERO Tempest
Super
▶︎ Deck
2.6 15
[24412]
JP094 Elemental HERO Tempest  Fusion Monster
Effect Monster
- 8 Warrior 2800 2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
Elemental HERO Wildedge
Rare
▶︎ Deck
5.6 14
[25797]
JP095 Elemental HERO Wildedge  Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
Elemental HERO Shining Flare Wingman
Ultra
▶︎ Deck
7.7 40
[72952]
JP096 Elemental HERO Shining Flare Wingman  Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
Pot of Avarice
Ultra
▶︎ Deck
9 69
[975222]
JP097 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Dark World Lightning
Rare
▶︎ Deck
6.1 24
[49577]
JP098 Dark World Lightning  Normal Spell
Target 1 Set card on the field; destroy that target, then discard 1 card.
Level Modulation
Normal
▶︎ Deck
3.7 16
[20304]
JP099 Level Modulation  Normal Spell
Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
Ojamagic
Rare
▶︎ Deck
7.6 17
[62466]
JP100 Ojamagic  Normal Spell
If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
Ojamuscle
Normal
▶︎ Deck
1.9 13
[16383]
JP101 Ojamuscle  Normal Spell
(This card is always treated as a "Ojama" card.)
Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
Feather Shot
Normal
▶︎ Deck
2.2 18
[9375]
JP102 Feather Shot  Normal Spell
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
Bonding - H2O
Normal
▶︎ Deck
2.4 14
[11324]
JP103 Bonding - H2O  Normal Spell
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
Chthonian Alliance
Normal
▶︎ Deck
1.4 21
[8922]
JP104 Chthonian Alliance  Equip Spell
The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.
Armed Changer
Normal
▶︎ Deck
2.5 12
[11354]
JP105 Armed Changer  Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
Branch!
Normal
▶︎ Deck
3.6 9
[13565]
JP106 Branch!  Continuous Spell
When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.
Boss Rush
Normal
▶︎ Deck
5.9 14
[21516]
JP107 Boss Rush  Continuous Spell
You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.
Gateway to Dark World
Normal
▶︎ Deck
6.2 28
[32913]
JP108 Gateway to Dark World  Quick-Play Spell
Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set).
Hero Barrier
Normal
▶︎ Deck
1.5 20
[18234]
JP109 Hero Barrier  Normal Trap
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
Chthonian Blast
Normal
▶︎ Deck
2.1 14
[9857]
JP110 Chthonian Blast  Normal Trap
When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK.
The Forces of Darkness
Normal
▶︎ Deck
5.2 24
[24809]
JP111 The Forces of Darkness  Normal Trap
Target 2 "Dark World" monsters in your GY; add those targets to your hand.
Dark Deal
Rare
▶︎ Deck
5.2 9
[16123]
JP112 Dark Deal  Normal Trap
When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes "Your opponent discards 1 random card".
Simultaneous Loss
Normal
▶︎ Deck
1.3 18
[11099]
JP113 Simultaneous Loss  Normal Trap
Each player sends the top card of their Deck to the Graveyard.
Weed Out
Normal
▶︎ Deck
4.3 12
[10565]
JP114 Weed Out  Normal Trap
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.
The League of Uniform Nomenclature
Normal
▶︎ Deck
5.5 6
[21767]
JP115 The League of Uniform Nomenclature  Normal Trap
Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster.
Roll Out!
Normal
▶︎ Deck
7.7 17
[32560]
JP116 Roll Out!  Normal Trap
Target 1 Union Monster in your GY; equip that target to an appropriate monster you control for that Union Monster's effect.
Chthonian Polymer
Normal
▶︎ Deck
3.8 18
[13084]
JP117 Chthonian Polymer  Normal Trap
Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.
Feather Wind
Normal
▶︎ Deck
3.7 19
[11754]
JP118 Feather Wind  Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
Non-Fusion Area
Normal
▶︎ Deck
5.8 18
[15311]
JP119 Non-Fusion Area  Continuous Trap
Neither player can Fusion Summon.
Level Limit - Area A
Rare
▶︎ Deck
1.9 9
[15713]
JP120 Level Limit - Area A  Continuous Trap
Change all face-up Level 3 or lower monsters to Attack Position.
Uria, Lord of Searing Flames
Ultra
▶︎ Deck
7.5 34
[115597]
JP121 Uria, Lord of Searing Flames  Effect Monster
- 10 Pyro 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
Hamon, Lord of Striking Thunder
Ultra
▶︎ Deck
6.8 33
[98556]
JP122 Hamon, Lord of Striking Thunder  Effect Monster
- 10 Thunder 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
Raviel, Lord of Phantasms
Ultra
▶︎ Deck
6.7 22
[79906]
JP123 Raviel, Lord of Phantasms  Effect Monster
- 10 Fiend 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
Elemental HERO Neo Bubbleman
Normal
▶︎ Deck
1.4 28
[34296]
JP124 Elemental HERO Neo Bubbleman  Effect Monster
- 4 Warrior 800 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
Hero Kid
Rare
▶︎ Deck
6.6 22
[28779]
JP125 Hero Kid  Effect Monster
- 2 Warrior 300 600
When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
Cyber Barrier Dragon
Rare
▶︎ Deck
2.3 22
[19347]
JP126 Cyber Barrier Dragon  Effect Monster
- 6 Machine 800 2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.
Cyber Laser Dragon
Rare
▶︎ Deck
2.1 20
[24192]
JP127 Cyber Laser Dragon  Effect Monster
- 7 Machine 2400 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.
Ancient Gear
Normal
▶︎ Deck
3 15
[20523]
JP128 Ancient Gear  Effect Monster
- 2 Machine 100 800
If you control an "Ancient Gear", you can Special Summon this card (from your hand) in Attack Position.
Ancient Gear Cannon
Normal
▶︎ Deck
2.2 16
[16966]
JP129 Ancient Gear Cannon  Effect Monster
- 2 Machine 500 500
You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
Proto-Cyber Dragon
Super
▶︎ Deck
3.9 27
[42761]
JP130 Proto-Cyber Dragon  Effect Monster
- 3 Machine 1100 600
This card's name becomes "Cyber Dragon" while on the field.
Adhesive Explosive
Normal
▶︎ Deck
1.7 13
[12168]
JP131 Adhesive Explosive  Effect Monster
- 3 Machine 1000 1000
Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to.
Machine King Prototype
Normal
▶︎ Deck
2.6 10
[7927]
JP132 Machine King Prototype  Effect Monster
- 3 Machine 1600 1500
This card gains 100 ATK and DEF for each Machine-Type monster on the field, except this card.
B.E.S. Covered Core
Super
▶︎ Deck
4.6 9
[15892]
JP133 B.E.S. Covered Core  Effect Monster
- 7 Machine 2500 800
When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
D.D. Guide
Normal
▶︎ Deck
2.9 9
[10502]
JP134 D.D. Guide  Effect Monster
- 4 Warrior 1400 1000
When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
Chain Thrasher
Normal
▶︎ Deck
2.8 12
[7647]
JP135 Chain Thrasher  Effect Monster
- 4 Warrior 1000 600
This card can attack 1 additional time during the same Battle Phase for each "Chain Thrasher" in your Graveyard.
Disciple of the Forbidden Spell
Normal
▶︎ Deck
4.8 8
[9325]
JP136 Disciple of the Forbidden Spell  Effect Monster
- 4 Warrior 1700 800
When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.
Tenkabito Shien
Rare
▶︎ Deck
3.1 15
[11668]
JP137 Tenkabito Shien  Effect Monster
- 4 Pyro 1500 1000
This card is unaffected by the effects of Trap Cards.
Parasitic Ticky
Normal
▶︎ Deck
2.1 10
[8557]
JP138 Parasitic Ticky  Effect Monster
- 1 Insect ? ?
The ATK and DEF of this card are each equal to the number of tokens on the field x 500.
Gokipon
Normal
▶︎ Deck
5.6 10
[30445]
JP139 Gokipon  Effect Monster
- 2 Insect 800 800
When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1500 or less ATK from your Deck to your hand.
Silent Insect
Normal
▶︎ Deck
4.1 8
[7499]
JP140 Silent Insect  Effect Monster
- 2 Insect 200 300
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
Chainsaw Insect
Rare
▶︎ Deck
5.9 17
[25832]
JP141 Chainsaw Insect  Effect Monster
- 4 Insect 2400 0
At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card.
Anteatereatingant
Rare
▶︎ Deck
5.6 11
[21289]
JP142 Anteatereatingant  Effect Monster
- 5 Insect 2000 500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn.
Saber Beetle
Rare
▶︎ Deck
3.9 11
[9973]
JP143 Saber Beetle  Effect Monster
- 6 Insect 2400 600
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Doom Dozer
Rare
▶︎ Deck
8.7 26
[56600]
JP144 Doom Dozer  Effect Monster
- 8 Insect 2800 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
Treeborn Frog
Ultra
▶︎ Deck
8.6 23
[139955]
JP145 Treeborn Frog  Effect Monster
- 1 Aqua 100 100
Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
Beelze Frog
Normal
▶︎ Deck
2.6 8
[8613]
JP146 Beelze Frog  Effect Monster
- 3 Aqua 1200 800
This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.
Princess Pikeru
Rare
▶︎ Deck
1.5 12
[19363]
JP147 Princess Pikeru  Effect Monster
- 4 Spellcaster 2000 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, gain 800 Life Points for each monster you control.
Princess Curran
Rare
▶︎ Deck
1.9 12
[19155]
JP148 Princess Curran  Effect Monster
- 4 Spellcaster 2000 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, inflict 600 damage to your opponent for each monster they control.
Memory Crusher
Normal
▶︎ Deck
3 13
[13901]
JP149 Memory Crusher  Effect Monster
- 3 Fiend 1000 600
If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
Malice Ascendant
Normal
▶︎ Deck
1.6 14
[9987]
JP150 Malice Ascendant  Effect Monster
- 4 Zombie 700 1000
During your opponent's Standby Phase, send 1 card from the top of their Deck to the Graveyard for each "Malice Ascendant" in your Graveyard.
Grass Phantom
Normal
▶︎ Deck
1.8 9
[6386]
JP151 Grass Phantom  Effect Monster
- 3 Plant 1000 1000
This card gains 500 ATK for each "Grass Phantom" in your Graveyard.
Sand Moth
Rare
▶︎ Deck
4.5 13
[8979]
JP152 Sand Moth  Effect Monster
- 4 Rock 1000 2000
If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
Divine Dragon - Excelion
Super
▶︎ Deck
4.3 6
[15325]
JP153 Divine Dragon - Excelion  Effect Monster
- 5 Dragon 1500 900
When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate.
●This card gains 1000 ATK.
●If this card destroys an opponent's monster by battle, it can attack once again in a row.
●When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
Ruin, Queen of Oblivion
Super
▶︎ Deck
5.3 20
[31662]
JP154 Ruin, Queen of Oblivion  Ritual Monster
Effect Monster
- 8 Fairy 2300 2000
You can Ritual Summon this card with "End of the World". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.
Demise, King of Armageddon
Super
▶︎ Deck
8 23
[60768]
JP155 Demise, King of Armageddon  Ritual Monster
Effect Monster
- 8 Fiend 2400 2000
You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.
D.3.S. Frog
Normal
▶︎ Deck
3.8 13
[17402]
JP156 D.3.S. Frog  Fusion Monster
Effect Monster
- 8 Aqua 2500 2000
"Des Frog" + "Des Frog" + "Des Frog"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.
Hero Heart
Normal
▶︎ Deck
1.6 11
[8087]
JP157 Hero Heart  Normal Spell
Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
Magnet Circle LV2
Normal
▶︎ Deck
3.2 9
[10751]
JP158 Magnet Circle LV2  Normal Spell
Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
Ancient Gear Factory
Normal
▶︎ Deck
2 12
[13402]
JP159 Ancient Gear Factory  Normal Spell
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
Ancient Gear Drill
Rare
▶︎ Deck
5 8
[23831]
JP160 Ancient Gear Drill  Normal Spell
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
Phantasmal Martyrs
Normal
▶︎ Deck
1.4 20
[16408]
JP161 Phantasmal Martyrs  Normal Spell
While you have at least 2 other cards in your hand, and control "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder": Send your entire hand to the GY; Special Summon 3 "Phantasmal Martyr Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Attack Position.
Cyclone Boomerang
Normal
▶︎ Deck
2.4 16
[10729]
JP162 Cyclone Boomerang  Equip Spell
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
Symbol of Heritage
Normal
▶︎ Deck
7.6 17
[42515]
JP163 Symbol of Heritage  Equip Spell
Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster.
Trial of the Princesses
Normal
▶︎ Deck
1.5 13
[17882]
JP164 Trial of the Princesses  Equip Spell
Equip only to "White Magician Pikeru" or "Ebon Magician Curran"; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
Photon Generator Unit
Normal
▶︎ Deck
1.4 19
[16198]
JP165 Photon Generator Unit  Quick-Play Spell
Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
End of the World
Normal
▶︎ Deck
4.5 11
[25189]
JP166 End of the World  Ritual Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Ancient Gear Castle
Super
▶︎ Deck
5.1 11
[20314]
JP167 Ancient Gear Castle  Continuous Spell
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
Samsara
Normal
▶︎ Deck
1.4 9
[10757]
JP168 Samsara  Continuous Spell
Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard.
Super Junior Confrontation
Normal
▶︎ Deck
1.5 11
[7384]
JP169 Super Junior Confrontation  Normal Trap
Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.
Miracle Kids
Normal
▶︎ Deck
1.7 12
[5319]
JP170 Miracle Kids  Normal Trap
Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
Attack Reflector Unit
Normal
▶︎ Deck
1.9 19
[11602]
JP171 Attack Reflector Unit  Normal Trap
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
Damage Condenser
Super
▶︎ Deck
5.9 19
[33717]
JP172 Damage Condenser  Normal Trap
When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in Attack Position.
Karma Cut
Super
▶︎ Deck
7.2 25
[88983]
JP173 Karma Cut  Normal Trap
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
Next to be Lost
Normal
▶︎ Deck
4 9
[7556]
JP174 Next to be Lost  Normal Trap
Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
Generation Shift
Normal
▶︎ Deck
6.6 13
[51102]
JP175 Generation Shift  Normal Trap
Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
Full Salvo
Normal
▶︎ Deck
1.7 20
[12583]
JP176 Full Salvo  Normal Trap
When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.
Success Probability 0%
Normal
▶︎ Deck
1.7 14
[11363]
JP177 Success Probability 0%  Normal Trap
Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
Option Hunter
Normal
▶︎ Deck
1.4 9
[6480]
JP178 Option Hunter  Normal Trap
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster.
Goblin Out of the Frying Pan
Rare
▶︎ Deck
1.7 34
[16345]
JP179 Goblin Out of the Frying Pan  Counter Trap
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
Malfunction
Rare
▶︎ Deck
1.3 32
[15513]
JP180 Malfunction  Counter Trap
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
Destiny HERO - Doom Lord
Rare
▶︎ Deck
3.6 20
[25290]
JP181 Destiny HERO - Doom Lord  Effect Monster
- 3 Warrior 600 800
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
Destiny HERO - Captain Tenacious
Normal
▶︎ Deck
2.3 15
[13850]
JP182 Destiny HERO - Captain Tenacious  Effect Monster
- 3 Warrior 800 800
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
Destiny HERO - Diamond Dude
Super
▶︎ Deck
7.5 35
[84901]
JP183 Destiny HERO - Diamond Dude  Effect Monster
- 4 Warrior 1400 1600
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
Destiny HERO - Dreadmaster
Rare
▶︎ Deck
6.6 14
[50093]
JP184 Destiny HERO - Dreadmaster  Effect Monster
- 8 Warrior ? ?
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
Cyber Tutu
Normal
▶︎ Deck
2.3 10
[15248]
JP185 Cyber Tutu  Effect Monster
- 3 Warrior 1000 800
If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly.
Cyber Gymnast
Rare
▶︎ Deck
4.6 11
[11497]
JP186 Cyber Gymnast  Effect Monster
- 4 Warrior 800 1800
Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Cyber Prima
Rare
▶︎ Deck
2.8 13
[10882]
JP187 Cyber Prima  Effect Monster
- 6 Warrior 2300 1600
If this card is Tribute Summoned: Destroy all face-up Spells on the field.
Cyber Kirin
Normal
▶︎ Deck
1.8 13
[12951]
JP188 Cyber Kirin  Effect Monster
- 3 Machine 300 800
You can Tribute this card to make any effect damage you take this turn 0.
Cyber Phoenix
Ultra
▶︎ Deck
5.2 16
[31104]
JP189 Cyber Phoenix  Effect Monster
- 4 Machine 1200 1600
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
Searchlightman
Normal
▶︎ Deck
4.1 9
[9606]
JP190 Searchlightman  Effect Monster
Flip Monster
- 3 Machine 1000 1000
FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
Victory Viper XX03
Super
▶︎ Deck
7.1 14
[28572]
JP191 Victory Viper XX03  Effect Monster
- 4 Machine 1200 1000
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●This card gains 400 ATK.
●Target 1 face-up Spell/Trap on the field; destroy that target.
●Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
Swift Birdman Joe
Normal
▶︎ Deck
5.8 13
[11869]
JP192 Swift Birdman Joe  Effect Monster
- 6 Winged Beast 2300 1400
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
Harpie's Pet Baby Dragon
Rare
▶︎ Deck
4.7 12
[21017]
JP193 Harpie's Pet Baby Dragon  Effect Monster
- 4 Dragon 1200 600
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
●2+: Double the original ATK/DEF of this card.
●3+: Once per turn: You can target 1 card your opponent controls; destroy that target.
Majestic Mech - Senku
Normal
▶︎ Deck
1.7 17
[10661]
JP194 Majestic Mech - Senku  Effect Monster
- 4 Fairy 1000 500
When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
Majestic Mech - Ohka
Super
▶︎ Deck
6.7 9
[26240]
JP195 Majestic Mech - Ohka  Effect Monster
- 6 Fairy 2400 1400
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.
Majestic Mech - Goryu
Super
▶︎ Deck
6.5 13
[23450]
JP196 Majestic Mech - Goryu  Effect Monster
- 8 Fairy 2900 1800
You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Royal Knight
Normal
▶︎ Deck
1.9 15
[7903]
JP197 Royal Knight  Effect Monster
- 3 Fairy 1300 800
When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.
Herald of Green Light
Rare
▶︎ Deck
6.9 18
[35868]
JP198 Herald of Green Light  Effect Monster
- 2 Fairy 300 500
When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
Herald of Purple Light
Rare
▶︎ Deck
5.6 15
[22434]
JP199 Herald of Purple Light  Effect Monster
- 2 Fairy 300 500
When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
Bountiful Artemis
Super
▶︎ Deck
8.1 17
[50971]
JP200 Bountiful Artemis  Effect Monster
- 4 Fairy 1600 1700
Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.
Layard the Liberator
Normal
▶︎ Deck
5.6 16
[13466]
JP201 Layard the Liberator  Effect Monster
- 4 Fairy 1400 1500
Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.
Banisher of the Radiance
Super
▶︎ Deck
7.1 21
[30775]
JP202 Banisher of the Radiance  Effect Monster
- 3 Fairy 1600 0
Any card sent to the GY is banished instead.
Voltanis the Adjudicator
Ultra
▶︎ Deck
6.3 12
[19982]
JP203 Voltanis the Adjudicator  Effect Monster
- 8 Fairy 2800 1400
After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.
Guard Dog
Normal
▶︎ Deck
5.1 15
[12494]
JP204 Guard Dog  Effect Monster
Flip Monster
- 3 Beast 1500 500
FLIP: Your opponent cannot Special Summon for the rest of this turn.
Whirlwind Weasel
Normal
▶︎ Deck
5.6 9
[10239]
JP205 Whirlwind Weasel  Effect Monster
Flip Monster
- 3 Beast 500 1500
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
Avalanching Aussa
Normal
▶︎ Deck
3.1 10
[11731]
JP206 Avalanching Aussa  Effect Monster
- 4 Spellcaster 800 1500
Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
Raging Eria
Normal
▶︎ Deck
4.1 11
[16184]
JP207 Raging Eria  Effect Monster
- 4 Spellcaster 800 1500
Once per turn: You can Tribute 1 other WATER monster; Special Summon 1 WATER monster from your hand, but destroy it when a face-up "Raging Eria" you control leaves the field.
Blazing Hiita
Normal
▶︎ Deck
2.8 12
[12972]
JP208 Blazing Hiita  Effect Monster
- 4 Spellcaster 800 1500
Once per turn: You can Tribute 1 other FIRE monster; Special Summon 1 FIRE monster from your hand, but destroy it when a face-up "Blazing Hiita" you control leaves the field.
Storming Wynn
Normal
▶︎ Deck
3 10
[14441]
JP209 Storming Wynn  Effect Monster
- 4 Spellcaster 800 1500
Once per turn: You can Tribute 1 other WIND monster; Special Summon 1 WIND monster from your hand, but destroy it when a face-up "Storming Wynn" you control leaves the field.
Batteryman D
Normal
▶︎ Deck
4.1 9
[11724]
JP210 Batteryman D  Effect Monster
- 1 Thunder 0 1900
Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
Super-Electromagnetic Voltech Dragon
Ultra
▶︎ Deck
3.1 15
[13295]
JP211 Super-Electromagnetic Voltech Dragon  Effect Monster
- 5 Thunder 2400 1000
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
●Batteryman AA: This card gains 1000 ATK.
Elemental HERO Phoenix Enforcer
Rare
▶︎ Deck
2.6 19
[21357]
JP212 Elemental HERO Phoenix Enforcer  Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
Elemental HERO Shining Phoenix Enforcer
Ultra
▶︎ Deck
2.2 21
[22745]
JP213 Elemental HERO Shining Phoenix Enforcer  Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
Elemental HERO Mariner
Normal
▶︎ Deck
4.8 13
[24805]
JP214 Elemental HERO Mariner  Fusion Monster
Effect Monster
- 5 Warrior 1400 1000
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
Elemental HERO Wild Wingman
Rare
▶︎ Deck
3.7 15
[17532]
JP215 Elemental HERO Wild Wingman  Fusion Monster
Effect Monster
- 8 Warrior 1900 2300
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
Elemental HERO Necroid Shaman
Normal
▶︎ Deck
4.4 9
[18613]
JP216 Elemental HERO Necroid Shaman  Fusion Monster
Effect Monster
- 6 Warrior 1900 1800
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
Misfortune
Normal
▶︎ Deck
6.7 13
[19047]
JP217 Misfortune  Normal Spell
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
H - Heated Heart
Normal
▶︎ Deck
4.8 22
[16189]
JP218 H - Heated Heart  Normal Spell
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
E - Emergency Call
Normal
▶︎ Deck
9.6 35
[229985]
JP219 E - Emergency Call  Normal Spell
Add 1 "Elemental HERO" monster from your Deck to your hand.
R - Righteous Justice
Normal
▶︎ Deck
5.1 22
[22793]
JP220 R - Righteous Justice  Normal Spell
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
O - Oversoul
Normal
▶︎ Deck
7 25
[39354]
JP221 O - Oversoul  Normal Spell
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
Hero Flash!!
Normal
▶︎ Deck
3.9 19
[18030]
JP222 Hero Flash!!  Normal Spell
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
Power Capsule
Normal
▶︎ Deck
5.6 9
[11218]
JP223 Power Capsule  Normal Spell
Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.
Celestial Transformation
Rare
▶︎ Deck
7.1 24
[81279]
JP224 Celestial Transformation  Quick-Play Spell
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
Guard Penalty
Rare
▶︎ Deck
2.2 14
[10094]
JP225 Guard Penalty  Quick-Play Spell
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
Grand Convergence
Rare
▶︎ Deck
4.6 14
[17009]
JP226 Grand Convergence  Quick-Play Spell
If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
Dimensional Fissure
Rare
▶︎ Deck
9.2 41
[116217]
JP227 Dimensional Fissure  Continuous Spell
Any monster sent to the Graveyard is banished instead.
Clock Tower Prison
Rare
▶︎ Deck
6.2 11
[28102]
JP228 Clock Tower Prison  Field Spell
Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
Life Equalizer
Rare
▶︎ Deck
5.7 21
[32563]
JP229 Life Equalizer Forbidden Normal Trap
Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
Elemental Recharge
Normal
▶︎ Deck
2.1 13
[11611]
JP230 Elemental Recharge  Normal Trap
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
Destruction of Destiny
Normal
▶︎ Deck
1.8 28
[16680]
JP231 Destruction of Destiny  Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
Destiny Signal
Rare
▶︎ Deck
3.5 13
[11063]
JP232 Destiny Signal  Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
D - Time
Normal
▶︎ Deck
2.6 14
[11335]
JP233 D - Time  Normal Trap
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
D - Shield
Normal
▶︎ Deck
3.7 9
[11502]
JP234 D - Shield  Normal Trap
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
Icarus Attack
Super
▶︎ Deck
9 46
[183847]
JP235 Icarus Attack  Normal Trap
Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.
Elemental Absorber
Normal
▶︎ Deck
3.1 10
[7193]
JP236 Elemental Absorber  Continuous Trap
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
Macro Cosmos
Super
▶︎ Deck
9.2 56
[196920]
JP237 Macro Cosmos  Continuous Trap
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
Miraculous Descent
Super
▶︎ Deck
7.5 18
[35825]
JP238 Miraculous Descent  Continuous Trap
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Shattered Axe
Normal
▶︎ Deck
1 22
[14558]
JP239 Shattered Axe  Continuous Trap
Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.
Forced Back
Rare
▶︎ Deck
4.7 10
[20565]
JP240 Forced Back  Counter Trap
Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.
Satellite Cannon
Secret
▶︎ Deck
3.3 19
[27847]
JP241 Satellite Cannon  Effect Monster
- 5 Machine 0 0
This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation.
Gilford the Lightning
Secret
▶︎ Deck
4.7 25
[40180]
JP242 Gilford the Lightning  Effect Monster
- 8 Warrior 2800 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
Exarion Universe
Secret
▶︎ Deck
4.4 25
[22215]
JP243 Exarion Universe  Effect Monster
- 4 Beast-Warrior 1800 1900
During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.
D.D. Assailant
Secret
▶︎ Deck
7.1 14
[27532]
JP244 D.D. Assailant  Effect Monster
- 4 Warrior 1700 1600
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
Kaibaman
Secret
▶︎ Deck
5.6 33
[50554]
JP245 Kaibaman  Effect Monster
- 3 Warrior 200 700
You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
EXPERT EDITION Volume.4 Card List
4.5 /10.0 pt
Number of card ratings : 4409
User Review : 4409

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