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HOME > Yu-Gi-Oh! Card Lists > ELEMENTAL ENERGY

ELEMENTAL ENERGY Card List

ELEMENTAL ENERGYCard List
ELEMENTAL ENERGY
code : EEN.
Total : 60 Types.
Release Date:2005-08-11
4th period

Average of all cards:4.5pt




Total 60 Types
Monster 36 Types
Normal Monster:5 TypesEffect Monster:24 Types
Fusion Monster:7 Types
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 12 Types
7Normal Spell 2Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 12 Types
9 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 12
Dark World:10 Types / Elemental HERO:9 Types / HERO:9 Types / Charmer, Familiar-Possessed:4 Types / B.E.S.:2 Types / Ojama:2 Types / Cyber, Cybernetic, Cyberdark:2 Types / Djinn:1 Types / LV, Level Up!:1 Types / Roland:1 Types / Magician:1 Types / Wingman:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order530 / 626 view num33660 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Zure, Knight of Dark World
Normal
▶︎ Deck
4.1 24
[18498]
JP001 Zure, Knight of Dark World  Normal Monster
- 4 Fiend 1800 1500
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
V-Tiger Jet
N-Parallel
▶︎ Deck
3.2 13
[15512]
JP002 V-Tiger Jet  Normal Monster
- 4 Machine 1600 1800
This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
Blade Skater
Normal
▶︎ Deck
4.6 10
[9521]
JP003 Blade Skater  Normal Monster
- 4 Warrior 1400 1500
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
Queen's Knight
Rare
▶︎ Deck
5.2 17
[34155]
JP004 Queen's Knight  Normal Monster
- 4 Warrior 1500 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
Jack's Knight
Rare
▶︎ Deck
4 24
[37032]
JP005 Jack's Knight  Normal Monster
- 5 Warrior 1900 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
King's Knight
Rare
▶︎ Deck
5.4 18
[36564]
JP006 King's Knight  Effect Monster
- 4 Warrior 1600 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
Elemental HERO Bladedge
Ultimate
Super
▶︎ Deck
5.5 21
[39295]
JP007 Elemental HERO Bladedge  Effect Monster
- 7 Warrior 2600 1800
If this card attacks a Defense Position monster, inflict piercing battle damage.
Elemental HERO Wildheart
N-Parallel
▶︎ Deck
5.9 22
[44783]
JP008 Elemental HERO Wildheart  Effect Monster
- 4 Warrior 1500 1600
Unaffected by Trap effects.
Reborn Zombie
Normal
▶︎ Deck
1.2 21
[10706]
JP009 Reborn Zombie  Effect Monster
- 4 Zombie 1000 1600
While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
Chthonian Soldier
Rare
▶︎ Deck
1.9 10
[8513]
JP010 Chthonian Soldier  Effect Monster
- 4 Warrior 1200 1400
When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent.
W-Wing Catapult
N-Parallel
▶︎ Deck
3.3 12
[14714]
JP011 W-Wing Catapult  Effect Monster
Union Monster
- 4 Machine 1300 1500
Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF.
Infernal Incinerator
N-Parallel
▶︎ Deck
2 21
[17097]
JP012 Infernal Incinerator  Effect Monster
- 6 Fiend 2800 1800
This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
Hydrogeddon
Normal
▶︎ Deck
7 20
[32172]
JP013 Hydrogeddon  Effect Monster
- 4 Dinosaur 1600 1000
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
Oxygeddon
Normal
▶︎ Deck
3.4 15
[13075]
JP014 Oxygeddon  Effect Monster
- 4 Dinosaur 1800 800
If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
Water Dragon
Ultimate
Super
▶︎ Deck
4.9 17
[25079]
JP015 Water Dragon  Effect Monster
- 8 Sea Serpent 2800 2600
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
Etoile Cyber
Normal
▶︎ Deck
2.4 11
[12459]
JP016 Etoile Cyber  Effect Monster
- 4 Warrior 1200 1600
If this card attacks directly, it gains 500 ATK during the Damage Step only.
B.E.S. Tetran
Ultimate
Super
▶︎ Deck
5.4 13
[16083]
JP017 B.E.S. Tetran  Effect Monster
- 6 Machine 1800 2300
When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.
Nanobreaker
Normal
▶︎ Deck
4.3 10
[8973]
JP018 Nanobreaker  Effect Monster
- 4 Machine 1600 1800
If this card attacks a face-up Level 3 or lower monster, destroy the monster immediately with this card's effect without applying damage calculation.
Rapid-Fire Magician
Rare
▶︎ Deck
5.6 14
[24353]
JP019 Rapid-Fire Magician  Effect Monster
- 4 Spellcaster 1600 1200
Inflict 400 damage to your opponent each time you activate a Normal Spell Card.
Beiige, Vanguard of Dark World
Normal
▶︎ Deck
7.5 33
[108364]
JP020 Beiige, Vanguard of Dark World  Effect Monster
- 4 Fiend 1600 1300
If this card is discarded to the GY by card effect: Special Summon this card.
Broww, Huntsman of Dark World
Rare
▶︎ Deck
8.6 34
[129218]
JP021 Broww, Huntsman of Dark World  Effect Monster
- 3 Fiend 1400 800
If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
Brron, Mad King of Dark World
Rare
▶︎ Deck
3.6 24
[25393]
JP022 Brron, Mad King of Dark World  Effect Monster
- 4 Fiend 1800 400
When this card inflicts battle damage to your opponent: You can discard 1 card.
Sillva, Warlord of Dark World
Rare
▶︎ Deck
7 23
[53250]
JP023 Sillva, Warlord of Dark World  Effect Monster
- 5 Fiend 2300 1400
If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
Goldd, Wu-Lord of Dark World
Ultimate
Super
▶︎ Deck
6.3 23
[55475]
JP024 Goldd, Wu-Lord of Dark World  Effect Monster
- 5 Fiend 2300 1400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
Scarr, Scout of Dark World
Normal
▶︎ Deck
4.7 23
[18580]
JP025 Scarr, Scout of Dark World  Effect Monster
- 2 Fiend 500 500
If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
Familiar-Possessed - Aussa
Normal
▶︎ Deck
4.8 15
[30490]
JP026 Familiar-Possessed - Aussa  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Eria
Normal
▶︎ Deck
7 23
[49229]
JP027 Familiar-Possessed - Eria  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Hiita
Normal
▶︎ Deck
5.5 21
[39430]
JP028 Familiar-Possessed - Hiita  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Familiar-Possessed - Wynn
Normal
▶︎ Deck
6.4 20
[50103]
JP029 Familiar-Possessed - Wynn  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
VW-Tiger Catapult
N-Parallel
▶︎ Deck
4.1 13
[19466]
JP030 VW-Tiger Catapult  Fusion Monster
Effect Monster
- 6 Machine 2000 2100
"V-Tiger Jet" + "W-Wing Catapult"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip effects are not activated.)
VWXYZ-Dragon Catapult Cannon
Ultimate
Super
▶︎ Deck
3.7 26
[43124]
JP031 VWXYZ-Dragon Catapult Cannon  Fusion Monster
Effect Monster
- 8 Machine 3000 2800
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.)
Cyber Blader
Ultimate
Super
▶︎ Deck
5.3 12
[19820]
JP032 Cyber Blader  Fusion Monster
Effect Monster
- 7 Warrior 2100 800
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
●1: Cannot be destroyed by battle.
●2: This card's ATK is doubled.
●3: Your opponent's activated card effects are negated.
Elemental HERO Rampart Blaster
Ultimate
Ultra
▶︎ Deck
1.6 25
[24343]
JP033 Elemental HERO Rampart Blaster  Fusion Monster
Effect Monster
- 6 Warrior 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
Elemental HERO Tempest
Ultimate
Ultra
▶︎ Deck
2.6 15
[23641]
JP034 Elemental HERO Tempest  Fusion Monster
Effect Monster
- 8 Warrior 2800 2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
Elemental HERO Wildedge
Ultimate
Ultra
▶︎ Deck
5.6 14
[24832]
JP035 Elemental HERO Wildedge  Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
Elemental HERO Shining Flare Wingman
Ultimate
Ultra
▶︎ Deck
7.7 39
[70822]
JP036 Elemental HERO Shining Flare Wingman  Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
Pot of Avarice
Ultimate
Super
▶︎ Deck
9 69
[914143]
JP037 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Dark World Lightning
Normal
▶︎ Deck
6.1 24
[47948]
JP038 Dark World Lightning  Normal Spell
Target 1 Set card on the field; destroy that target, then discard 1 card.
Level Modulation
Normal
▶︎ Deck
3.9 15
[19616]
JP039 Level Modulation  Normal Spell
Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
Ojamagic
Normal
▶︎ Deck
7.6 16
[60148]
JP040 Ojamagic  Normal Spell
If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
Ojamuscle
Normal
▶︎ Deck
2 12
[15822]
JP041 Ojamuscle  Normal Spell
(This card is always treated as a "Ojama" card.)
Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
Feather Shot
Rare
▶︎ Deck
2.2 18
[8888]
JP042 Feather Shot  Normal Spell
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
Bonding - H2O
Normal
▶︎ Deck
2.7 12
[10875]
JP043 Bonding - H2O  Normal Spell
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
Chthonian Alliance
Rare
▶︎ Deck
1.4 20
[8486]
JP044 Chthonian Alliance  Equip Spell
The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.
Armed Changer
Rare
▶︎ Deck
2.6 11
[10912]
JP045 Armed Changer  Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
Branch!
Normal
▶︎ Deck
3.6 9
[13065]
JP046 Branch!  Continuous Spell
When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.
Boss Rush
Normal
▶︎ Deck
5.9 14
[20503]
JP047 Boss Rush  Continuous Spell
You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.
Gateway to Dark World
Normal
▶︎ Deck
6.3 28
[31759]
JP048 Gateway to Dark World  Quick-Play Spell
Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set).
Hero Barrier
Rare
▶︎ Deck
1.5 19
[17501]
JP049 Hero Barrier  Normal Trap
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
Chthonian Blast
Rare
▶︎ Deck
2.2 13
[9519]
JP050 Chthonian Blast  Normal Trap
When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK.
The Forces of Darkness
Normal
▶︎ Deck
5.2 24
[24154]
JP051 The Forces of Darkness  Normal Trap
Target 2 "Dark World" monsters in your GY; add those targets to your hand.
Dark Deal
Normal
▶︎ Deck
5.2 9
[15560]
JP052 Dark Deal  Normal Trap
When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes "Your opponent discards 1 random card".
Simultaneous Loss
Normal
▶︎ Deck
1.3 18
[10746]
JP053 Simultaneous Loss  Normal Trap
Each player sends the top card of their Deck to the Graveyard.
Weed Out
Normal
▶︎ Deck
4.3 12
[10229]
JP054 Weed Out  Normal Trap
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.
The League of Uniform Nomenclature
Normal
▶︎ Deck
5.5 6
[21158]
JP055 The League of Uniform Nomenclature  Normal Trap
Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster.
Roll Out!
Normal
▶︎ Deck
7.7 17
[31575]
JP056 Roll Out!  Normal Trap
Target 1 Union Monster in your GY; equip that target to an appropriate monster you control for that Union Monster's effect.
Chthonian Polymer
Normal
▶︎ Deck
3.9 17
[12651]
JP057 Chthonian Polymer  Normal Trap
Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.
Feather Wind
Normal
▶︎ Deck
3.7 19
[11279]
JP058 Feather Wind  Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
Non-Fusion Area
Normal
▶︎ Deck
5.8 17
[14741]
JP059 Non-Fusion Area  Continuous Trap
Neither player can Fusion Summon.
Level Limit - Area A
Rare
▶︎ Deck
1.9 9
[15301]
JP060 Level Limit - Area A  Continuous Trap
Change all face-up Level 3 or lower monsters to Attack Position.
ELEMENTAL ENERGY Card List
4.5 /10.0 pt
Number of card ratings : 1124
User Review : 1124

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