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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 9,871 to 9,900 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
スペシャルハリケーン ▶︎ Deck 3.7 20 Special Hurricane Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
二重魔法 ▶︎ Deck 3.7 12 Double Spell Normal Spell
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
ピースの輪 ▶︎ Deck 3.7 22 Symbol of Friendship Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
ファイヤー・ソウル ▶︎ Deck 3.7 10 Soul of Fire Normal Spell
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.
レベル調整 ▶︎ Deck 3.7 16 Level Modulation Normal Spell
Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
鹵獲装置 ▶︎ Deck 3.7 7 Creature Seizure Normal Spell
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
悪魔のくちづけ ▶︎ Deck 3.7 31 Malevolent Nuzzler Equip Spell
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
極星宝ドラウプニル ▶︎ Deck 3.7 10 Nordic Relic Draupnir Equip Spell
Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 "Nordic Relic" card from your Deck to your hand.
シールドバッシュ ▶︎ Deck 3.7 10 Bashing Shield Equip Spell
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
機雷化 ▶︎ Deck 3.7 16 Detonate Quick-Play Spell
Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.
伝説のゼンマイ ▶︎ Deck 3.7 9 Legendary Wind-Up Key Quick-Play Spell
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
魔導書整理 ▶︎ Deck 3.7 15 Spellbook Organization (Updated from: Pigeonholing Books of Spell) Quick-Play Spell
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
白竜降臨 ▶︎ Deck 3.7 10 White Dragon Ritual Ritual Spell
This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.
極星宝レーヴァテイン ▶︎ Deck 3.7 9 Nordic Relic Laevateinn Normal Trap
Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
出幻 ▶︎ Deck 3.7 6 Apparition Normal Trap
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
死力のタッグ・チェンジ ▶︎ Deck 3.7 11 Desperate Tag Normal Trap
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
上昇気流 ▶︎ Deck 3.7 7 Updraft Normal Trap
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
大金星!? ▶︎ Deck 3.7 18 BIG Win!? Normal Trap
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.
連鎖解呪 ▶︎ Deck 3.7 14 Chain Dispel Normal Trap
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
D-シールド ▶︎ Deck 3.7 9 D - Shield Normal Trap
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
墓荒らし ▶︎ Deck 3.7 19 Graverobber Normal Trap
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
ハーフ・カウンター ▶︎ Deck 3.7 7 Half Counter Normal Trap
During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.
ペンデュラム・アンコール ▶︎ Deck 3.7 6 Pendulum Encore Normal Trap
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
ディメンション・ミラージュ ▶︎ Deck 3.7 6 Dimension Mirage Continuous Trap
Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card.
ラッキーパンチ ▶︎ Deck 3.7 24 Lucky Punch Continuous Trap
Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.
VV-マスターフェイズ ▶︎ Deck 3.7 3 Vaylantz Wave - Master Phase Continuous Trap
Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects;
●Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn.
●Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)
フェザー・ウィンド ▶︎ Deck 3.7 19 Feather Wind Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
暗黒の海竜兵 ▶︎ Deck 3.6 10 Sea Serpent Warrior of Darkness Normal Monster
- 4 Sea Serpent 1800 1500
A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
ギゴバイト ▶︎ Deck 3.6 13 Gigobyte Normal Monster
- 1 Reptile 350 300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
屍を貪る竜 ▶︎ Deck 3.6 12 Crawling Dragon #2 Normal Monster
- 4 Dinosaur 1600 1200
A powerful dragon with teeth that can grind almost anything to dust.
Other sorts : Card Registration Date, scale blue, scale red

(330/410 pages) 9,871 - 9,900

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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