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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.7 (20) | Special Hurricane | Normal Spell | |||
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. | ||||||
▶︎ Deck | 3.7 (12) | Double Spell | Normal Spell | |||
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself. | ||||||
▶︎ Deck | 3.7 (22) | Symbol of Friendship | Normal Spell | |||
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand. | ||||||
▶︎ Deck | 3.7 (10) | Soul of Fire | Normal Spell | |||
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn. | ||||||
▶︎ Deck | 3.7 (16) | Level Modulation | Normal Spell | |||
Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. | ||||||
▶︎ Deck | 3.7 (7) | Creature Seizure | Normal Spell | |||
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster. | ||||||
▶︎ Deck | 3.7 (31) | Malevolent Nuzzler | Equip Spell | |||
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck. | ||||||
▶︎ Deck | 3.7 (10) | Nordic Relic Draupnir | Equip Spell | |||
Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 "Nordic Relic" card from your Deck to your hand. | ||||||
▶︎ Deck | 3.7 (10) | Bashing Shield | Equip Spell | |||
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it. | ||||||
▶︎ Deck | 3.7 (16) | Detonate | Quick-Play Spell | |||
Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect. | ||||||
▶︎ Deck | 3.7 (9) | Legendary Wind-Up Key | Quick-Play Spell | |||
Change all face-up "Wind-Up" monsters you control to face-down Defense Position. | ||||||
▶︎ Deck | 3.7 (15) | Spellbook Organization (Updated from: Pigeonholing Books of Spell) | Quick-Play Spell | |||
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order. | ||||||
▶︎ Deck | 3.7 (10) | White Dragon Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. | ||||||
▶︎ Deck | 3.7 (9) | Nordic Relic Laevateinn | Normal Trap | |||
Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation. | ||||||
▶︎ Deck | 3.7 (6) | Apparition | Normal Trap | |||
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn. | ||||||
▶︎ Deck | 3.7 (11) | Desperate Tag | Normal Trap | |||
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step. | ||||||
▶︎ Deck | 3.7 (7) | Updraft | Normal Trap | |||
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. | ||||||
▶︎ Deck | 3.7 (18) | BIG Win!? | Normal Trap | |||
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500. | ||||||
▶︎ Deck | 3.7 (14) | Chain Dispel | Normal Trap | |||
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card. | ||||||
▶︎ Deck | 3.7 (9) | D - Shield | Normal Trap | |||
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle. | ||||||
▶︎ Deck | 3.7 (19) | Graverobber | Normal Trap | |||
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. | ||||||
▶︎ Deck | 3.7 (7) | Half Counter | Normal Trap | |||
During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn. | ||||||
▶︎ Deck | 3.7 (6) | Pendulum Encore | Normal Trap | |||
During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn. | ||||||
▶︎ Deck | 3.7 (6) | Dimension Mirage | Continuous Trap | |||
Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 3.7 (24) | Lucky Punch | Continuous Trap | |||
Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points. | ||||||
▶︎ Deck | 3.7 (3) | Vaylantz Wave - Master Phase | Continuous Trap | |||
Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects; ●Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn. ●Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) |
||||||
▶︎ Deck | 3.7 (19) | Feather Wind | Counter Trap | |||
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. | ||||||
▶︎ Deck | 3.6 (10) | Sea Serpent Warrior of Darkness | Normal Monster | |||
- | 4 | Sea Serpent | 1800 | 1500 | ||
A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. | ||||||
▶︎ Deck | 3.6 (13) | Gigobyte | Normal Monster | |||
- | 1 | Reptile | 350 | 300 | ||
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... | ||||||
▶︎ Deck | 3.6 (12) | Crawling Dragon #2 | Normal Monster | |||
- | 4 | Dinosaur | 1600 | 1200 | ||
A powerful dragon with teeth that can grind almost anything to dust. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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