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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.6 (9) | Security Orb | Normal Trap | |||
When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field. | ||||||
▶︎ Deck | 3.6 (16) | Damage Diet | Normal Trap | |||
Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) | ||||||
▶︎ Deck | 3.6 (5) | Saryuja's Shackles | Normal Trap | |||
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn. | ||||||
▶︎ Deck | 3.6 (7) | Telepathic Power | Normal Trap | |||
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field. | ||||||
▶︎ Deck | 3.6 (13) | Pineapple Blast | Normal Trap | |||
When you Normal Summon a monster, if your opponent controls more monsters than you do: Destroy your opponent's monsters so that your opponent controls the same number of monsters as you (your opponent chooses which of their monsters are destroyed). | ||||||
▶︎ Deck | 3.6 (11) | Punch-in-the-Box | Normal Trap | |||
When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard. | ||||||
▶︎ Deck | 3.6 (9) | A Rival Appears! | Normal Trap | |||
Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster. | ||||||
▶︎ Deck | 3.6 (7) | Armor Ninjitsu Art of Freezing | Continuous Trap | |||
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions. | ||||||
▶︎ Deck | 3.6 (7) | Zoodiac Gathering | Continuous Trap | |||
If a "Zoodiac" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of "Zoodiac Gathering" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material. | ||||||
▶︎ Deck | 3.6 (16) | Double Payback | Continuous Trap | |||
Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card. | ||||||
▶︎ Deck | 3.6 (15) | Smashing Horn | Counter Trap | |||
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. | ||||||
▶︎ Deck | 3.5 (15) | Earthbound Spirit | Normal Monster | |||
- | 4 | Fiend | 500 | 2000 | ||
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. | ||||||
▶︎ Deck | 3.5 (22) | Celtic Guardian | Normal Monster | |||
- | 4 | Warrior | 1400 | 1200 | ||
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. | ||||||
▶︎ Deck | 3.5 (13) | Island Turtle | Normal Monster | |||
- | 4 | Aqua | 1100 | 2000 | ||
A huge turtle that is often mistaken for an island. | ||||||
▶︎ Deck | 3.5 (14) | Flying Fish | Normal Monster | |||
- | 4 | Fish | 800 | 500 | ||
Three wishes are granted to those fortunate enough to see this monster in flight. | ||||||
▶︎ Deck | 3.5 (13) | Bokoichi the Freightening Car | Normal Monster | |||
- | 2 | Machine | 500 | 500 | ||
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. | ||||||
▶︎ Deck | 3.5 (10) | Venom Cobra | Normal Monster | |||
- | 4 | Reptile | 100 | 2000 | ||
Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted. | ||||||
▶︎ Deck | 3.5 (15) | Armored Cybern |
Effect Monster Union Monster |
|||
- | 4 | Machine | 0 | 2000 | ||
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
▶︎ Deck | 3.5 (4) | D.D. Assault Carrier | Effect Monster | |||
- | 8 | Machine | 2500 | 2500 | ||
Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of "D.D. Assault Carrier" once per turn. | ||||||
▶︎ Deck | 3.5 (10) | Mystical Sheep #1 | Effect Monster | |||
- | 3 | Beast | 1150 | 900 | ||
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | ||||||
▶︎ Deck | 3.5 (16) | War Rock Mammud | Effect Monster | |||
- | 5 | Warrior | 2000 | 2000 | ||
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn. | ||||||
▶︎ Deck | 3.5 (13) | Alien Hunter | Effect Monster | |||
- | 4 | Reptile | 1600 | 800 | ||
If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. | ||||||
▶︎ Deck | 3.5 (35) | Odd-Eyes Dragon | Effect Monster | |||
- | 7 | Dragon | 2500 | 2000 | ||
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of that monster in the Graveyard. | ||||||
▶︎ Deck | 3.5 (10) | Papa-Corn | Effect Monster | |||
- | 4 | Plant | 1200 | 800 | ||
While a Field Spell Card is face-up on the field, this card gains 1000 ATK. | ||||||
▶︎ Deck | 3.5 (18) | Masked Sorcerer | Effect Monster | |||
- | 4 | Spellcaster | 900 | 1400 | ||
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. | ||||||
▶︎ Deck | 3.5 (15) | Gusto Codor | Effect Monster | |||
- | 3 | Winged Beast | 1000 | 400 | ||
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. | ||||||
▶︎ Deck | 3.5 (11) | Ryu-Kishin Clown | Effect Monster | |||
- | 2 | Fiend | 800 | 500 | ||
When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. | ||||||
▶︎ Deck | 3.5 (14) | Miracle Jurassic Egg | Effect Monster | |||
- | 4 | Dinosaur | 0 | 2000 | ||
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card. | ||||||
▶︎ Deck | 3.5 (11) | Boot-Up Soldier - Dread Dynamo | Effect Monster | |||
- | 4 | Machine | 0 | 2000 | ||
While you control a "Gadget" monster, this card gains 2000 ATK. | ||||||
▶︎ Deck | 3.5 (13) | Galaxy Mirror Sage |
Effect Monster Flip Monster |
|||
- | 3 | Spellcaster | 0 | 800 | ||
FLIP: You gain 500 LP for each "Galaxy" monster in your Graveyard. When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field. |
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