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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 10,081 to 10,110 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
褒誉の息吹 ▶︎ Deck 3.5 4 Breath of Acclamation Ritual Spell
This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
武装竜の万雷 ▶︎ Deck 3.5 4 Armed Dragon Thunderbolt Normal Trap
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
運命の火時計 ▶︎ Deck 3.5 16 Pyro Clock of Destiny Normal Trap
Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.
共闘 ▶︎ Deck 3.5 15 Unified Front Normal Trap
Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.
サイバース・ビーコン ▶︎ Deck 3.5 11 Cyberse Beacon Normal Trap
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
砂塵の大ハリケーン ▶︎ Deck 3.5 4 Double Dust Tornado Twins Normal Trap
Target any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set cards as possible (min. 1), then you can Set Spells/Traps from your hand equal to the number of cards returned to your hand by this effect. You can only activate 1 "Double Dust Tornado Twins" per turn.
時限カラクリ爆弾 ▶︎ Deck 3.5 11 Karakuri Klock Normal Trap
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
呪言の鏡 ▶︎ Deck 3.5 11 Mirror of Oaths Normal Trap
When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.
チェーン・ブラスト ▶︎ Deck 3.5 11 Chain Detonation Normal Trap
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
デステニー・シグナル ▶︎ Deck 3.5 13 Destiny Signal Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
トークン生誕祭 ▶︎ Deck 3.5 11 Oh Tokenbaum! Normal Trap
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase.
バージェストマ・エルドニア ▶︎ Deck 3.5 13 Paleozoic Eldonia Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
ヴァレル・レフリジェレーション ▶︎ Deck 3.5 6 Borrel Cooling Normal Trap
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn.
機動砦 ストロング・ホールド ▶︎ Deck 3.5 22 Stronghold the Moving Fortress Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
セフィラの聖選士 ▶︎ Deck 3.5 11 Chosen of Zefra Continuous Trap
This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck.
●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck.
●5 or more: Monsters you control cannot be destroyed by an opponent's card effects.
●8 or more: Monsters you control cannot be targeted by an opponent's card effects.
●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck.
ファイヤー・ウォール ▶︎ Deck 3.5 10 Firewall Continuous Trap
When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card.
魔法封印の呪符 ▶︎ Deck 3.5 11 Talisman of Spell Sealing Continuous Trap
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
蘇りし魂 ▶︎ Deck 3.5 15 Soul Resurrection Continuous Trap
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
地縛波 ▶︎ Deck 3.5 11 Earthbound Wave Counter Trap
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
一撃離脱 ▶︎ Deck 3.5 13 Parthian Shot Counter Trap
At the end of the Battle Phase: It becomes the End Phase of this turn.
無情なはたき落とし ▶︎ Deck 3.5 8 Heartless Drop Off Counter Trap
When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any.
ギロチン・クワガタ ▶︎ Deck 3.4 11 Girochin Kuwagata Normal Monster
- 4 Insect 1700 1000
Despite its small size, this monster has powerful jaws that can rip metal to shreds.
シャイン・アビス ▶︎ Deck 3.4 15 Shining Abyss Normal Monster
- 4 Fairy 1600 1800
This monster employs the powers of both Light and Darkness.
デーモン・ビーバー ▶︎ Deck 3.4 28 Archfiend Marmot of Nefariousness Normal Monster
- 2 Beast 400 600
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.
トゥーン・アリゲーター ▶︎ Deck 3.4 23 Toon Alligator Normal Monster
- 4 Reptile 800 1600
An alligator monster straight from the cartoons.
赤鬼 ▶︎ Deck 3.4 14 Red Ogre Effect Monster
- 7 Zombie 2800 2100
When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand.
A宝玉獣 アメジスト・キャット ▶︎ Deck 3.4 8 Advanced Crystal Beast Amethyst Cat Effect Monster
- 3 Beast 1200 400
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
屈強の釣り師 ▶︎ Deck 3.4 13 Grappler Angler Effect Monster
Tuner Monster
- 1 Warrior 100 100
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.
アーマード・フライ ▶︎ Deck 3.4 10 Arsenal Bug Effect Monster
- 3 Insect 2000 2000
If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.
A・O・J ブラインド・サッカー ▶︎ Deck 3.4 17 Ally of Justice Nullfier Effect Monster
- 4 Machine 1600 1200
If this card battles a LIGHT monster, after damage calculation: Negate the effects of that monster (including in the GY).
Other sorts : Card Registration Date, scale blue, scale red

(337/410 pages) 10,081 - 10,110

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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