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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.5 (4) | Breath of Acclamation | Ritual Spell | |||
This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
▶︎ Deck | 3.5 (4) | Armed Dragon Thunderbolt | Normal Trap | |||
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 3.5 (16) | Pyro Clock of Destiny | Normal Trap | |||
Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. | ||||||
▶︎ Deck | 3.5 (15) | Unified Front | Normal Trap | |||
Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card. | ||||||
▶︎ Deck | 3.5 (11) | Cyberse Beacon | Normal Trap | |||
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn. | ||||||
▶︎ Deck | 3.5 (4) | Double Dust Tornado Twins | Normal Trap | |||
Target any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set cards as possible (min. 1), then you can Set Spells/Traps from your hand equal to the number of cards returned to your hand by this effect. You can only activate 1 "Double Dust Tornado Twins" per turn. | ||||||
▶︎ Deck | 3.5 (11) | Karakuri Klock | Normal Trap | |||
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 3.5 (11) | Mirror of Oaths | Normal Trap | |||
When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card. | ||||||
▶︎ Deck | 3.5 (11) | Chain Detonation | Normal Trap | |||
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. | ||||||
▶︎ Deck | 3.5 (13) | Destiny Signal | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | ||||||
▶︎ Deck | 3.5 (11) | Oh Tokenbaum! | Normal Trap | |||
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase. | ||||||
▶︎ Deck | 3.5 (13) | Paleozoic Eldonia | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
▶︎ Deck | 3.5 (6) | Borrel Cooling | Normal Trap | |||
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect. ●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn. |
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▶︎ Deck | 3.5 (22) | Stronghold the Moving Fortress | Continuous Trap | |||
Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK. | ||||||
▶︎ Deck | 3.5 (11) | Chosen of Zefra | Continuous Trap | |||
This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck. ●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck. ●5 or more: Monsters you control cannot be destroyed by an opponent's card effects. ●8 or more: Monsters you control cannot be targeted by an opponent's card effects. ●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck. |
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▶︎ Deck | 3.5 (10) | Firewall | Continuous Trap | |||
When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. | ||||||
▶︎ Deck | 3.5 (11) | Talisman of Spell Sealing | Continuous Trap | |||
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. | ||||||
▶︎ Deck | 3.5 (15) | Soul Resurrection | Continuous Trap | |||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 3.5 (11) | Earthbound Wave | Counter Trap | |||
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 3.5 (13) | Parthian Shot | Counter Trap | |||
At the end of the Battle Phase: It becomes the End Phase of this turn. | ||||||
▶︎ Deck | 3.5 (8) | Heartless Drop Off | Counter Trap | |||
When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. | ||||||
▶︎ Deck | 3.4 (11) | Girochin Kuwagata | Normal Monster | |||
- | 4 | Insect | 1700 | 1000 | ||
Despite its small size, this monster has powerful jaws that can rip metal to shreds. | ||||||
▶︎ Deck | 3.4 (15) | Shining Abyss | Normal Monster | |||
- | 4 | Fairy | 1600 | 1800 | ||
This monster employs the powers of both Light and Darkness. | ||||||
▶︎ Deck | 3.4 (28) | Archfiend Marmot of Nefariousness | Normal Monster | |||
- | 2 | Beast | 400 | 600 | ||
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns. | ||||||
▶︎ Deck | 3.4 (23) | Toon Alligator | Normal Monster | |||
- | 4 | Reptile | 800 | 1600 | ||
An alligator monster straight from the cartoons. | ||||||
▶︎ Deck | 3.4 (14) | Red Ogre | Effect Monster | |||
- | 7 | Zombie | 2800 | 2100 | ||
When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand. | ||||||
▶︎ Deck | 3.4 (8) | Advanced Crystal Beast Amethyst Cat | Effect Monster | |||
- | 3 | Beast | 1200 | 400 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 3.4 (13) | Grappler Angler |
Effect Monster Tuner Monster |
|||
- | 1 | Warrior | 100 | 100 | ||
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position. | ||||||
▶︎ Deck | 3.4 (10) | Arsenal Bug | Effect Monster | |||
- | 3 | Insect | 2000 | 2000 | ||
If you control no other Insect-Type monsters, this card's ATK and DEF become 1000. | ||||||
▶︎ Deck | 3.4 (17) | Ally of Justice Nullfier | Effect Monster | |||
- | 4 | Machine | 1600 | 1200 | ||
If this card battles a LIGHT monster, after damage calculation: Negate the effects of that monster (including in the GY). | ||||||
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