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Meteor Flare →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase. | |||||
password:56856951 | |||||
Average Rating Score | 3.3(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Meteor Flare (11 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Meteor Flare" card reviews and rating scores
3.3(10) |
|
0% | (0) | ||
0% | (0) | ||
20% | (2) | ||
60% | (6) | ||
20% | (2) |
愛佳
2023/06/09 22:06
2023/06/09 22:06
2000 damage with 2 cards in your hand is quite costly, it might be good if you can turn the cost into an advantage, but if you use it normally, it would be better to use another burn card. You can remove the 3000 constraint, and when you're done using it, you can return it to your hand, but do you want to reuse it even if it means sacrificing your draw phase? When asked...
Even so, Yusei didn't allow it to be activated, of course, if it did, it would be the end.
It's completely unrelated, but when will "Joint Future" be OCGized?
Even so, Yusei didn't allow it to be activated, of course, if it did, it would be the end.
It's completely unrelated, but when will "Joint Future" be OCGized?
ねこーら
2023/04/25 23:48
2023/04/25 23:48
Overall Evaluation: Worth it if the damage efficiency is compensated for at the cost of two cards.
Send the cards necessary for doubling the damage of Mist Body8 to GY and chain the damage doubling effect over there.
A total of 4000 damage will be dealt with this one card, and it will finish the game.
Other than that, if you devise ways such as using Volcanic Scattershot, which generates effect damage with GY, as a cost, efficiency will improve.
Aiming to reuse this card that was used in 《Stardust Dragon70 》, where the activation cost of the Trap card can be ignored, is possible because the effect damage itself is large.
Send the cards necessary for doubling the damage of Mist Body8 to GY and chain the damage doubling effect over there.
A total of 4000 damage will be dealt with this one card, and it will finish the game.
Other than that, if you devise ways such as using Volcanic Scattershot, which generates effect damage with GY, as a cost, efficiency will improve.
Aiming to reuse this card that was used in 《Stardust Dragon70 》, where the activation cost of the Trap card can be ignored, is possible because the effect damage itself is large.
プンプン丸
2019/05/17 10:13
2019/05/17 10:13
As a burn rate, it's common to think of ``1000 LP damage'' = ``1 card in hand''.Since 3 cards equal 2000, it's about 666 burns per card in hand, so in terms of ``efficiency'' alone, the quality of burn isn't very good.
If you change your mindset, it's a card that "can convert 1 hand card into 600 burns", so if you have a Deck like 《Cyber Dragon Herz》that can secure your hand cost, you can use this card over and over again to create a Deck that fights. It may not be without.
If you change your mindset, it's a card that "can convert 1 hand card into 600 burns", so if you have a Deck like 《Cyber Dragon Herz》that can secure your hand cost, you can use this card over and over again to create a Deck that fights. It may not be without.
シエスタ
2019/05/17 9:15
2019/05/17 9:15
As is often said, 2000 burns for 3 cards is not worth it.
I would like to use it in combination with cards that are compatible with the hand cost, but it would be impossible to use it in Burn where at least one card is valuable.
The salvage effect does not mesh with this consumption and activation conditions.
And the trigger condition similar to Death Meteor is also a neck. Even if you try to manage it somehow, you won't let this card finish you off, and you end up with a half-baked burn.
It has self-salvage, which is rare among traps, so you might be able to use it together if you deal with cards that require trap as a cost.
I think it's a card that's pretty peculiar and difficult to handle.
I would like to use it in combination with cards that are compatible with the hand cost, but it would be impossible to use it in Burn where at least one card is valuable.
The salvage effect does not mesh with this consumption and activation conditions.
And the trigger condition similar to Death Meteor is also a neck. Even if you try to manage it somehow, you won't let this card finish you off, and you end up with a half-baked burn.
It has self-salvage, which is rare among traps, so you might be able to use it together if you deal with cards that require trap as a cost.
I think it's a card that's pretty peculiar and difficult to handle.
はわわ
2018/10/06 13:05
2018/10/06 13:05
Out of the question at the time of 2000 burns with 3 consumption
Furthermore, since the opponent's LP cannot be activated below 3000, it is a useless industrial waste that is quite perishable.
Furthermore, since the opponent's LP cannot be activated below 3000, it is a useless industrial waste that is quite perishable.
アルバ
2018/06/05 22:54
2018/06/05 22:54
2000 damage has an impact, but in reality, 3 cards take 2000 damage, so the efficiency of firepower is not that good.
It's a card that drains your hand tremendously, so unless there's a lot of things to do, you won't use the effect of abandoning the draw to collect it, but if you need to lock the self-draw like Magical Blast, that's the purpose. Then you can use it.
To the extent that compatibility with Majiek is not soberly good.
It's a card that drains your hand tremendously, so unless there's a lot of things to do, you won't use the effect of abandoning the draw to collect it, but if you need to lock the self-draw like Magical Blast, that's the purpose. Then you can use it.
To the extent that compatibility with Majiek is not soberly good.
ヒコモン
2015/09/17 17:21
2015/09/17 17:21
Simply put, 666 damage per card is too weak. The hand cost is very strict in the Burn Deck that you may consider adopting, and there are countless other efficient burn cards. It hurts that you can't use it when the opponent is less than 3000.
ラギアの使徒
2015/03/22 18:05
2015/03/22 18:05
2000 burn with 2 cards in hand. If you include this card, it will actually consume 3 cards, which is not worth the cost. Even burn cards that cannot be used with LP 3000 or less have Meteor of Destruction of 1000 burns. Although the draw phase is skipped, it has a collection effect, which is rare for trap cards, so if a powerful card with a trap card as a hand cost comes out, it may attract attention.
スクラップトリトドン
2011/03/26 9:11
2011/03/26 9:11
2000 burn looks strong, but the one that demands the highest hand cost in full burn is...
Also, 2000 with 3 sheets is below the standard value of 1000 per sheet for full burn,
It is said that the damage will be greater if the three cards are set to "Ookazi"...
Even if there is a recovery effect, this is...
Also, 2000 with 3 sheets is below the standard value of 1000 per sheet for full burn,
It is said that the damage will be greater if the three cards are set to "Ookazi"...
Even if there is a recovery effect, this is...
とき
2010/08/17 22:02
2010/08/17 22:02
A burn trap card that gives you 2000 burns by discarding 2 cards from your hand.
The cost of 2 cards in hand is high, and it is difficult to stop due to the activation conditions.
Still, 2000 burns make me want to find out if I can do something.
Earn hand-ads, and if you can hit 4 times (last 2 times with a chain), you win.
However, since it uses 3 cards, it should not be forgotten that its burn efficiency is slightly better than Burning at Burn (around 666).
It's also a trap card that allows you to relinquish the draw and collect infinitely. The chances of being reminded when you need a card with a Trap card as its cost...it's a bit subtle...
The cost of 2 cards in hand is high, and it is difficult to stop due to the activation conditions.
Still, 2000 burns make me want to find out if I can do something.
Earn hand-ads, and if you can hit 4 times (last 2 times with a chain), you win.
However, since it uses 3 cards, it should not be forgotten that its burn efficiency is slightly better than Burning at Burn (around 666).
It's also a trap card that allows you to relinquish the draw and collect infinitely. The chances of being reminded when you need a card with a Trap card as its cost...it's a bit subtle...
Decks with "Meteor Flare"
* is adopted as a key card.
● 2013-10-15 D Earmond D Early
● 2015-07-05 Protect the chicken (Updated 8/19)
● 2020-11-09 Rex Godwin Deck
● 2013-07-19 Play Sin Parad Deck
● 2013-08-09 chaos spot
● 2017-12-22 Waste waste waste waste
● 2020-09-03 Mystery Gate Uria
● 2013-07-19 I won't do it now Meklord
● 2012-12-31 no monster full burn
● 2014-05-18 Bujin
● 2019-05-23 the worst cut
Card Category and Effect Category
Effect:add Card from your Deck to your GY
Effect:send card from your hand to the GY
Effect:inflict damage
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
ABSOLUTE POWERFORCE | ABPF-JP067 | 2009-11-14 | Normal |
Ranking and View Num
Rating Score Rank | 10,927 / 13,210 Cards |
---|---|
View Num | 19,666 |
Others
Japanese card name | メテオ・プロミネンス |
---|
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