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HOME > Yu-Gi-Oh! Card Lists > BLAZING VORTEX > Armed Dragon Thunderbolt

Armed Dragon Thunderbolt Used Deck

Armed Dragon Thunderbolt
Card Kind Attribute Level Type ATK DEF
Normal Trap - - - - -
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
Average Rating Score 3.5(4)
  1. Card Info
  2. Card Reviews (4 rating scores)
  3. Decks with Armed Dragon Thunderbolt (5 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Armed Dragon Thunderbolt" card reviews and rating scores


3.5(4)
評価星1評価星1評価星1評価星0.5評価星0
評価星0評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
0% (0)
カード評価ラベル3
0% (0)
カード評価ラベル2
100% (4)
カード評価ラベル1
0% (0)

japan アルバ
2020/11/18 22:07
Yugioh Icon
The effect of 1 has a high increase value if the conditions are met, but it is ruined by the familiar sentence "The battle damage dealt to the opponent becomes 0" that destroys this kind of card.
It might be a design that would be great if it could be connected to the total destruction effect of Thunder level 10, but it would be difficult for Thunder level 10's ATK over 10000 with this card alone.
As has already been said, his GY will have the same name as the original Thunder series, so preparing 7 types for GY and aiming for over 10,000 is tougher than it looks.
The effect of 2 is not bad, but the effect of 1 is like this, so I don't feel the need to put it in the Deck.
japan とき
2020/11/13 14:47
Yugioh Icon
Effect to strengthen his ATK of 1 Armed Dragon according to the type of his GY's Armed Dragon below the level of that card, and effect to exclude GY's self and salvage his GY's Armed Dragon Spell. have
If you have GY's Armed Dragon, you can increase his violent ATK. And it's permanent. However, as a compensation for the explosive ATK, no damage is dealt during the turn of use, and even with the hardening, the opponent cannot be hit with a bitter blow. In addition, since he is a Trap in enhancement, it is painful that it is difficult to use when attacking from yourself.
His Armed Dragon's ATK up count is below his own level. At Lv10, almost all Armed Dragons can be ranged, and you can expect a big contribution to his achievement of ATK 10000 at Thunder Lv10. However, there is a trap hole, and Thunder becomes a name of no mark in his GY, so if you just mix Thunder and no mark, his ATK will not increase. Metaphys and Damned also count, but there is no synergy...
The effect of activating GY is not a bad effect that can collect thunderbolts etc., but there is no other Spell Trap of his activating GY and it is not enough to pile up graves. A card with a lot of unsatisfactory parts.
japan ねこーら
2020/11/07 7:26
Yugioh Icon
Comprehensive evaluation: Trap to greatly strengthen 《Armed Dragon Thunder LV10》and make ATK 10,000.
If you save it in his GY due to the level-up effect, it is possible to strengthen about 3000 to 4000, and if you combine the strengthening with your own effect, you can reach up to 10,000.
Since it can't give battle damage, it's like activating it on the opponent's turn to prevent attacks and using the effect on your own turn.
However, in that case, you should put in a strengthening card to win with reflected damage on your opponent's turn.
Since there is little return when using it on things that are in the process of evolving, the places where it can be used are limited.
On the other hand, his spell recovery from GY is strong, and he can recover 《Armed Dragon Lightning》to maintain the front.
However, Armed Dragon Thunder's hand cost is limited to monsters, so he can't be placed in GY as a hand cost.
You can search with 《Armed Dragon Thunder LV7》, but is the priority low?
japan シエスタ
2020/10/16 9:41
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Trap and 0 battles damage are akan with strengthening effects. I feel like this is all ruined. Moreover, with a strange designation that it is below the level of the target.
Of course, Armed evolves through battle destruction, but I don't think it's desirable to evolve in that way. Because it is easy to deal with during the opponent's turn.
If you activate it on your opponent's turn, you can reduce the disadvantage of 0 damage, but it's tough to protect Armed, which has no good resistance.
Ultimately, Armed Thunder LV3-7 are treated as originals in GY, so there is a high possibility that they can't be strengthened as expected.
It may be better to ignore the strengthening effect and focus on recovery.
I guess it's a supplementary card for the LV10 10000 effect, but even though it's a card that takes a lot of time to deploy, was it necessary to make it such a delicate specification?
There are still some things I don't understand, but the current situation looks like terrible performance.

Decks with "Armed Dragon Thunderbolt"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
BLAZING VORTEX BLVO-JP067 2020-10-31 Normal

Ranking and View Num

Rating Score Rank 10,714 / 13,171 Cards
View Num 5,562

Others

Japanese card name 武装竜の万雷

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