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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 3.4 (7) | Reversible Beetle |
Effect Monster Flip Monster |
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- | 3 | Insect | 1100 | 1500 | |||||||||
FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. |
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▶︎ Deck | 3.4 (9) | R-Genex Ultimum | Effect Monster | ||||||||||
- | 4 | Machine | 1800 | 1400 | |||||||||
When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 "Genex" monsters from your Graveyard, and return them to the Deck. | |||||||||||||
▶︎ Deck | 3.4 (16) | Meteor Dragon Red-Eyes Impact |
Effect Monster Gemini Monster |
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- | 6 | Dragon | 1800 | 2000 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects. |
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▶︎ Deck | 3.4 (14) | Humanoid Worm Drake |
Fusion Monster Normal Monster |
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- | 7 | Aqua | 2200 | 2000 | |||||||||
"Worm Drake"+"Humanoid Slime" | |||||||||||||
▶︎ Deck | 3.4 (7) | Time Thief Double Barrel |
Xyz Monster Effect Monster |
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- | 4 | Psychic | 2200 | 2200 | |||||||||
2 Level 4 monsters When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. ●Monster: This card gains 400 ATK. ●Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. ●Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn. You can only use this effect of "Time Thief Double Barrel" once per turn. |
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▶︎ Deck | 3.4 (22) | Number 53: Heart-eartH |
Xyz Monster Effect Monster |
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- | 5 | Fiend | 100 | 100 | |||||||||
3 Level 5 monsters Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.) |
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▶︎ Deck | 3.4 (14) | Herald of Mirage Lights |
Link Monster Effect Monster |
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- | - | Fairy | 600 | - | |||||||||
2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
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▶︎ Deck | 3.4 (25) | Earthquake | Normal Spell | ||||||||||
Change all face-up monsters on the field to Defense Position. | |||||||||||||
▶︎ Deck | 3.4 (17) | Xyz Energy | Normal Spell | ||||||||||
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 3.4 (16) | Constellar Twinkle | Normal Spell | ||||||||||
Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn. | |||||||||||||
▶︎ Deck | 3.4 (21) | The Flute of Summoning Dragon | Normal Spell | ||||||||||
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 3.4 (25) | The Cheerful Coffin | Normal Spell | ||||||||||
Discard up to 3 Monster Cards from your hand to the Graveyard. | |||||||||||||
▶︎ Deck | 3.4 (10) | Cosmos Channelling | Continuous Spell | ||||||||||
You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn. | |||||||||||||
▶︎ Deck | 3.4 (8) | The Weather Sunny Canvas | Continuous Spell | ||||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas". |
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▶︎ Deck | 3.4 (10) | Machine Assembly Line | Continuous Spell | ||||||||||
All Machine monsters on the field gain 200 ATK. Each time a face-up Machine monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the GY, then target 1 Machine monster in your GY whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target. | |||||||||||||
▶︎ Deck | 3.4 (9) | Sword of Kusanagi | Equip Spell | ||||||||||
Equip only to a Spirit Monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. | |||||||||||||
▶︎ Deck | 3.4 (21) | Dragon Shield | Equip Spell | ||||||||||
Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it. | |||||||||||||
▶︎ Deck | 3.4 (5) | Gold Pride - Pedal to the Metal! | Quick-Play Spell | ||||||||||
Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn. | |||||||||||||
▶︎ Deck | 3.4 (5) | Hidden Springs of the Far East | Field Spell | ||||||||||
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ●The Normal and Special Summons of their monsters cannot be negated. ●If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ●Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn. |
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▶︎ Deck | 3.4 (8) | One or Eight | Normal Trap | ||||||||||
If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects. ●The player who activated this card has their LP become 1000. ●The opponent of the player who activated this card gains LP so it becomes 8000. You can only activate 1 "One or Eight" per turn. |
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▶︎ Deck | 3.4 (7) | Bujin Regalia - The Jewel | Normal Trap | ||||||||||
Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material. | |||||||||||||
▶︎ Deck | 3.4 (9) | End of the Line | Normal Trap | ||||||||||
If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards. | |||||||||||||
▶︎ Deck | 3.4 (11) | Terror of Trishula | Normal Trap | ||||||||||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
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▶︎ Deck | 3.4 (7) | Last Minute Cancel | Normal Trap | ||||||||||
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard. | |||||||||||||
▶︎ Deck | 3.4 (18) | Full House | Normal Trap | ||||||||||
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them. | |||||||||||||
▶︎ Deck | 3.4 (12) | Guard Mines | Normal Trap | ||||||||||
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 3.4 (8) | Magistery Alchemist | Normal Trap | ||||||||||
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn. | |||||||||||||
▶︎ Deck | 3.4 (9) | Avalon | Normal Trap | ||||||||||
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. | |||||||||||||
▶︎ Deck | 3.4 (10) | Mispolymerization | Normal Trap | ||||||||||
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks. | |||||||||||||
▶︎ Deck | 3.4 (12) | Level Conversion Lab | Normal Trap | ||||||||||
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn. | |||||||||||||
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