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Chain Dispel →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card. | |||||
password:03171055 | |||||
Average Rating Score | 3.7(14) |
- Card Info
- Card Reviews (14 rating scores)
- Decks with Chain Dispel (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Chain Dispel" card reviews and rating scores
3.7(14) |
|
0% | (0) | ||
0% | (0) | ||
21% | (3) | ||
71% | (10) | ||
7% | (1) |
シエスタ
2019/10/21 9:20
2019/10/21 9:20
I can't think of anyone who can hit me because I can send all of them with the same name, and I ended up passing the effect itself, so I feel that the performance as a meta is low.
Magic/Trap can also target P-monsters, but since the 10th season, the use of P-monsters by GY has increased, so I can't expect much from the meta.
Since you can also target yourself, you will mainly be using it with a view to comboing with your own cards.
However, since it's from Deck and from chain 2 onwards, where it's easy to miss the timing, the things that are compatible are quite limited, and the low versatility inevitably drags down.
Is the current practicality low? I feel like it might have a future.
Magic/Trap can also target P-monsters, but since the 10th season, the use of P-monsters by GY has increased, so I can't expect much from the meta.
Since you can also target yourself, you will mainly be using it with a view to comboing with your own cards.
However, since it's from Deck and from chain 2 onwards, where it's easy to miss the timing, the things that are compatible are quite limited, and the low versatility inevitably drags down.
Is the current practicality low? I feel like it might have a future.
備長炭18
2018/10/08 2:58
2018/10/08 2:58
Sends a card with the same name as his activated Spell Trap to his GY (Chain Destruction).
Treating it as a meta card for your opponent is almost out of the question as it cannot be negate after all. On the other hand, just like the top hat, even if you use it as a means to drop your own cards into his GY, the first one must be activated from your hand.
It is an impression that practicality has decreased significantly instead of being able to use it properly for yourself and the other party.
Treating it as a meta card for your opponent is almost out of the question as it cannot be negate after all. On the other hand, just like the top hat, even if you use it as a means to drop your own cards into his GY, the first one must be activated from your hand.
It is an impression that practicality has decreased significantly instead of being able to use it properly for yourself and the other party.
アルバ
2018/04/21 17:10
2018/04/21 17:10
You can bury all his Spell/Trap cards activated by your opponent from the Deck.
However, it is a big difficulty that what has been activated is not stopped.
To be honest, I don't think it has much meaning other than plain harassment.
However, it is a big difficulty that what has been activated is not stopped.
To be honest, I don't think it has much meaning other than plain harassment.
ヒコモン
2017/02/03 12:17
2017/02/03 12:17
If you use it on your opponent, it will only be an ad loss, and since his Spell / Trap that activates GY has increased, it may actually give you an ad. If I were to use it, I would want to use it on my card, but it's difficult to use as it's a combo premise. As it is often said that Gear Town misses the timing.
風鼠
2014/11/24 14:41
2014/11/24 14:41
A card that sends Spell Trap cards that are hard to salvage to her GY at once.
However, there is a disadvantage that the effect cannot be negated, and although it seems to be compatible with gear town at first glance, it is difficult to use it for yourself because it misses the timing. Uses a specific key Spell Trap card multiple times.
However, there is a disadvantage that the effect cannot be negated, and although it seems to be compatible with gear town at first glance, it is difficult to use it for yourself because it misses the timing. Uses a specific key Spell Trap card multiple times.
スクラップトリトドン
2014/10/04 8:59
2014/10/04 8:59
Spell Trap version of 《Chain Destruction》. Of course, like Chain Destruction , it neither activates nor negates.
It would be nice if it could be used for cards that earn ads by destroying them, but most of the cards, starting with Gear Town, miss the timing.
If you don't miss the timing, you have to be destroyed by your opponent, or you have to be in a set state, which is a little pitiful.
If you're good at managing things like Sabathiel, it's worth using, but using one for that is...
Even if you use it against your opponent, cards that you don't want to use more than 3 times won't be used more than 3 times at today's speed, so it's better to negate each card.
It would be nice if it could be used for cards that earn ads by destroying them, but most of the cards, starting with Gear Town, miss the timing.
If you don't miss the timing, you have to be destroyed by your opponent, or you have to be in a set state, which is a little pitiful.
If you're good at managing things like Sabathiel, it's worth using, but using one for that is...
Even if you use it against your opponent, cards that you don't want to use more than 3 times won't be used more than 3 times at today's speed, so it's better to negate each card.
あれきさんだー
2014/08/05 9:05
2014/08/05 9:05
The gear town misses the timing
You can drop the opponent's 《Qliphort Scout》, but then talk about using Cyclone.
One piece that can't find a place to use it as a whole. If you don't miss the timing and get a Spell Trap that is effective when destroyed, your rating may go up.
You can drop the opponent's 《Qliphort Scout》, but then talk about using Cyclone.
One piece that can't find a place to use it as a whole. If you don't miss the timing and get a Spell Trap that is effective when destroyed, your rating may go up.
まーらいおん
2014/06/24 17:49
2014/06/24 17:49
*However, the activation does not negate
I'd appreciate it if you could remove the Spell Trap, but... yep. effect.
In the first place, he doesn't really have the same spell...
I'd appreciate it if you could remove the Spell Trap, but... yep. effect.
In the first place, he doesn't really have the same spell...
プンプン丸
2014/05/26 16:10
2014/05/26 16:10
A card that can be destroyed from the opponent's Spell/Trap deck, but basically his Spell/Trap cards are rarely stacked three times, and the activated card is not negate, so it is inconvenient.
You can break his own Spell / Trap card, there are few uses, and if you use it against the "Limit Break" activated by GY, you will have 3 "Speed Warrior" lined up, level 2 I have to say that it is subtle even if three monsters are lined up
Also, he can use his spell cards, such as Divine Sword - Phoenix Blade and Gem-Knight Fusion, which he wants to keep in GY, but it's quicker to send them directly to GY with Lavalval Chain.
Overall, I have to say that there is no use for it in the current situation, but it is subtle.
You can break his own Spell / Trap card, there are few uses, and if you use it against the "Limit Break" activated by GY, you will have 3 "Speed Warrior" lined up, level 2 I have to say that it is subtle even if three monsters are lined up
Also, he can use his spell cards, such as Divine Sword - Phoenix Blade and Gem-Knight Fusion, which he wants to keep in GY, but it's quicker to send them directly to GY with Lavalval Chain.
Overall, I have to say that there is no use for it in the current situation, but it is subtle.
とき
2014/05/02 17:50
2014/05/02 17:50
His GY fertilizing card for Spell Trap since Top Hat.
It's a chain 2 from the Deck, so it's really not compatible with Gear Town, which misses the timing, and currently I can't think of a Spell Trap that has the advantage of knocking him down to his GY, except for the skill series, but there's a possibility that some kind of combo will be developed in the future. Yes.
It also has the function of preventing the opponent from drawing troublesome cards, but it can also help against things with a lot of salvage.
In the case of this use, it is also a minus not to stop the activation card like Chain Destruction .
It's a chain 2 from the Deck, so it's really not compatible with Gear Town, which misses the timing, and currently I can't think of a Spell Trap that has the advantage of knocking him down to his GY, except for the skill series, but there's a possibility that some kind of combo will be developed in the future. Yes.
It also has the function of preventing the opponent from drawing troublesome cards, but it can also help against things with a lot of salvage.
In the case of this use, it is also a minus not to stop the activation card like Chain Destruction .
サンダー・ボルト
2014/04/18 19:47
2014/04/18 19:47
Spells and Traps are hard to reuse, so I don't think it's bad to be able to uproot them from the Deck. However, since it does not negate the activated card, basically it is better to use it in a combo with your own card. That said, there are many Spell/Trap cards that are triggered by being destroyed while set on the field, so the ones that work well are limited to things like "Gear Town".
Decks with "Chain Dispel"
no deck
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE DUELIST ADVENT | DUEA-JP076 | 2014-04-19 | Normal |
Ranking and View Num
Rating Score Rank | 10,552 / 13,210 Cards |
---|---|
View Num | 10,010 |
Others
Japanese card name | 連鎖解呪 |
---|
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