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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 7,471 to 7,500 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.7 (9) | Action Magic - Double Banking | Quick-Play Spell | |||
Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card. | ||||||
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5.7 (6) | Additional Mirror Level 7 | Quick-Play Spell | |||
If a Level 7 monster(s) is Special Summoned to your field: Send 2 "Additional Mirror Level 7" from your hand and/or Deck to the GY, then target 1 of those monsters; Special Summon 2 monsters with the same name as that target from your Deck, then take damage equal to their combined original ATK, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. | ||||||
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5.7 (7) | Super Rush Headlong | Quick-Play Spell | |||
Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step. | ||||||
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5.7 (9) | Tsukumo Slash | Quick-Play Spell | |||
If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn. | ||||||
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5.7 (15) | Half Shut | Quick-Play Spell | |||
Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn. | ||||||
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5.7 (6) | Fog Control | Quick-Play Spell | |||
Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target. | ||||||
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5.7 (10) | Celestia | Field Spell | |||
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. | ||||||
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5.7 (12) | Grand Spiritual Art - Ichirin | Field Spell | |||
Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. | ||||||
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5.7 (6) | Super Soldier Ritual | Ritual Spell | |||
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your GY; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn. | ||||||
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5.7 (9) | Arcana Call | Normal Trap | |||
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. | ||||||
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5.7 (3) | Omega Judgment | Normal Trap | |||
Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them. | ||||||
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5.7 (19) | Altergeist Camouflage | Normal Trap | |||
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | ||||||
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5.7 (13) | Gamushara | Normal Trap | |||
When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard. | ||||||
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5.7 (13) | Malefic Claw Stream | Normal Trap | |||
Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it. | ||||||
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5.7 (9) | Infestation Tool | Normal Trap | |||
Send 1 "Steelswarm" monster from your Deck to the Graveyard to target 1 face-up "Steelswarm" monster you control; it gains 800 ATK until the End Phase. | ||||||
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5.7 (12) | Zero Force | Normal Trap | |||
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. | ||||||
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5.7 (9) | Zenmairch | Normal Trap | |||
Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's. | ||||||
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5.7 (18) | Doble Passe | Normal Trap | |||
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. | ||||||
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5.7 (7) | Pendulum Area | Normal Trap | |||
If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon. | ||||||
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5.7 (27) | Magician's Circle | Normal Trap | |||
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position. | ||||||
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5.7 (21) | Life Equalizer Forbidden | Normal Trap | |||
Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000. | ||||||
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5.7 (6) | Venom Burn | Normal Trap | |||
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. | ||||||
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5.7 (6) | Five Brothers Explosion | Continuous Trap | |||
When this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard. | ||||||
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5.7 (18) | By Order of the Emperor | Continuous Trap | |||
When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card. | ||||||
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5.7 (6) | Kashtira Preparations | Continuous Trap | |||
During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn. | ||||||
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5.7 (13) | Cyber Summon Blaster | Continuous Trap | |||
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent. | ||||||
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5.7 (13) | Xing Zhen Hu Replica | Continuous Trap | |||
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. | ||||||
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5.7 (14) | Powersink Stone | Continuous Trap | |||
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card. | ||||||
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5.7 (7) | Mayakashi Mayhem | Continuous Trap | |||
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn. ●Draw 1 card. ●Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem". ●Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). ●Inflict 800 damage to your opponent. You can only activate the effect of "Mayakashi Mayhem" once per Chain. |
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5.7 (3) | XX-clusion | Counter Trap | |||
When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice). | ||||||
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