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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 7,471 to 7,500 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.7 (16) | Wild Nature's Release | Normal Spell | |||
Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase. | ||||||
▶︎ Deck | 5.7 (12) | Legend of Heart | Normal Spell | |||
Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or GY, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 "Legend of Heart" per turn. | ||||||
▶︎ Deck | 5.7 (12) | Mokey Mokey Smackdown | Continuous Spell | |||
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000. | ||||||
▶︎ Deck | 5.7 (12) | Resonant Destruction | Continuous Spell | |||
Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation. | ||||||
▶︎ Deck | 5.7 (7) | Subterror Cave Clash | Continuous Spell | |||
All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. | ||||||
▶︎ Deck | 5.7 (3) | The Immortal Bushi Mourns the Mortal Body | Continuous Spell | |||
All monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you control. | ||||||
▶︎ Deck | 5.7 (10) | Instant Neo Space | Equip Spell | |||
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY. | ||||||
▶︎ Deck | 5.7 (9) | Fulfillment of the Contract | Equip Spell | |||
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. | ||||||
▶︎ Deck | 5.7 (7) | Kozmo Lightsword | Equip Spell | |||
Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn. | ||||||
▶︎ Deck | 5.7 (21) | Autonomous Action Unit | Equip Spell | |||
Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. | ||||||
▶︎ Deck | 5.7 (10) | Morphtronic Repair Unit | Equip Spell | |||
Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster. | ||||||
▶︎ Deck | 5.7 (11) | Telekinetic Charging Cell | Equip Spell | |||
Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand. | ||||||
▶︎ Deck | 5.7 (9) | Vylon Material | Equip Spell | |||
Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. | ||||||
▶︎ Deck | 5.7 (9) | Action Magic - Double Banking | Quick-Play Spell | |||
Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card. | ||||||
▶︎ Deck | 5.7 (9) | Tsukumo Slash | Quick-Play Spell | |||
If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn. | ||||||
▶︎ Deck | 5.7 (15) | Half Shut | Quick-Play Spell | |||
Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn. | ||||||
▶︎ Deck | 5.7 (6) | Fog Control | Quick-Play Spell | |||
Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target. | ||||||
▶︎ Deck | 5.7 (12) | Grand Spiritual Art - Ichirin | Field Spell | |||
Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. | ||||||
▶︎ Deck | 5.7 (9) | Arcana Call | Normal Trap | |||
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. | ||||||
▶︎ Deck | 5.7 (3) | Apex Predation | Normal Trap | |||
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn. | ||||||
▶︎ Deck | 5.7 (3) | Omega Judgment | Normal Trap | |||
Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them. | ||||||
▶︎ Deck | 5.7 (19) | Altergeist Camouflage | Normal Trap | |||
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 5.7 (13) | Gamushara | Normal Trap | |||
When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard. | ||||||
▶︎ Deck | 5.7 (9) | Infestation Tool | Normal Trap | |||
Send 1 "Steelswarm" monster from your Deck to the Graveyard to target 1 face-up "Steelswarm" monster you control; it gains 800 ATK until the End Phase. | ||||||
▶︎ Deck | 5.7 (12) | Zero Force | Normal Trap | |||
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. | ||||||
▶︎ Deck | 5.7 (9) | Zenmairch | Normal Trap | |||
Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's. | ||||||
▶︎ Deck | 5.7 (18) | Doble Passe | Normal Trap | |||
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. | ||||||
▶︎ Deck | 5.7 (15) | Paleozoic Leanchoilia | Normal Trap | |||
Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
▶︎ Deck | 5.7 (7) | Pendulum Area | Normal Trap | |||
If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon. | ||||||
▶︎ Deck | 5.7 (21) | Life Equalizer Forbidden | Normal Trap | |||
Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000. | ||||||
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Update Information - NEW -
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