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Kashtira Preparations →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn. | |||||
Average Rating Score | 5.4(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Kashtira Preparations (8 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Kashtira Preparations" card reviews and rating scores
5.4(5) |
|
0% | (0) | ||
20% | (1) | ||
60% | (3) | ||
20% | (1) | ||
0% | (0) |
アルバ
2022/12/20 23:00
2022/12/20 23:00
His Special Summon effect is basically enough for the verse, even though it's Friche.
It hurts that GY isn't targeted, and you can't use the exclusion until after a certain amount of rotation, but it's still salty in your hand.
Although it has a powerful effect of backside exclusion handicap, the activation trigger is the opponent's Trap activation, so the trigger is subtle and relatively easy to deal with, making it highly dependent on the opponent.
It's undeniable that it gives a dull impression compared to Verse, but there's no difference in being able to secure resources, and being able to set up Fenrir etc. with Friche is a strength.
As for Xyz, he can Special Summon, so he can set up Arise and interfere with 《Macro Cosmos》, but it's really painful that Arise doesn't support GY, and Arise usually goes to GY when eliminated, so it takes a lot of work. I have to exclude it.
After the regulation, it seems that the Ogre will be installed by default, so it seems that there will be a turn to use this card.
It hurts that GY isn't targeted, and you can't use the exclusion until after a certain amount of rotation, but it's still salty in your hand.
Although it has a powerful effect of backside exclusion handicap, the activation trigger is the opponent's Trap activation, so the trigger is subtle and relatively easy to deal with, making it highly dependent on the opponent.
It's undeniable that it gives a dull impression compared to Verse, but there's no difference in being able to secure resources, and being able to set up Fenrir etc. with Friche is a strength.
As for Xyz, he can Special Summon, so he can set up Arise and interfere with 《Macro Cosmos》, but it's really painful that Arise doesn't support GY, and Arise usually goes to GY when eliminated, so it takes a lot of work. I have to exclude it.
After the regulation, it seems that the Ogre will be installed by default, so it seems that there will be a turn to use this card.
みめっと
2022/07/19 19:56
2022/07/19 19:56
With Kashtira's Continuous Trap, Friche on each other's turn assists in deploying his Kashtira from hand and elimination.
However, the deployment from the hand can be fully supported by each self-SS effect and verse, and Kashtira currently has its own gimmick and does not exclude itself face-up, so it can be said that it is a Friche at no cost during each other's turn. , I can't deny the subtleties of the current force alone.
The effect that attacks the opponent's hand in the second half is powerful in itself, but due to the conditions for activation, there are many situations where the opponent does not attack, and it is difficult to play a role other than a check. That's my impression.
It can't be helped if the Kashtira monster is removed from the field by the effect of the Trap card, and when he finally activates the Trap card, the opponent has already deployed and has no cards in his hand. That's why.
However, the deployment from the hand can be fully supported by each self-SS effect and verse, and Kashtira currently has its own gimmick and does not exclude itself face-up, so it can be said that it is a Friche at no cost during each other's turn. , I can't deny the subtleties of the current force alone.
The effect that attacks the opponent's hand in the second half is powerful in itself, but due to the conditions for activation, there are many situations where the opponent does not attack, and it is difficult to play a role other than a check. That's my impression.
It can't be helped if the Kashtira monster is removed from the field by the effect of the Trap card, and when he finally activates the Trap card, the opponent has already deployed and has no cards in his hand. That's why.
exa
2022/07/16 20:51
2022/07/16 20:51
① is his Kashtira's Special Summon.
Since it can be used in each other's turn, if it can be maintained, it is not a dream to develop one after another... but it is severe that the corresponding part is the hand or the exclusion card. With only 3 types of monsters, there are almost no cases where Kashtira gathers in his hand.
② is a brutal effect called face-down removal handicap, but since this card is his Trap and the trigger card is also a Trap, the chance to apply it is quite late. Discard after a certain amount of time is often not very effective, and it wasn't as unreasonable as I thought.
In fact, even from a deck building point of view, Trap-triggered discards don't work well together. Opponents with low trap builds will have fewer chances of triggering, and opponents with many traps will have more chances of triggering, but opponents will set their hand on the field, so there is no advantage of handicap.
Since it can be used in each other's turn, if it can be maintained, it is not a dream to develop one after another... but it is severe that the corresponding part is the hand or the exclusion card. With only 3 types of monsters, there are almost no cases where Kashtira gathers in his hand.
② is a brutal effect called face-down removal handicap, but since this card is his Trap and the trigger card is also a Trap, the chance to apply it is quite late. Discard after a certain amount of time is often not very effective, and it wasn't as unreasonable as I thought.
In fact, even from a deck building point of view, Trap-triggered discards don't work well together. Opponents with low trap builds will have fewer chances of triggering, and opponents with many traps will have more chances of triggering, but opponents will set their hand on the field, so there is no advantage of handicap.
Decks with "Kashtira Preparations"
* is adopted as a key card.
● 2022-07-16 And the hero reaches the Utopia
● 2022-07-18 Kashtira (Super Quantum Gimmick)
● 2022-09-23 Kashtira Arise-Heart (proxy)
● 2022-10-15 Kashtira ~Mixing various~
● 2022-10-15 6th devastation non-pathetic heaven
● 2023-03-23 Continuous Trap type Kashtira
● 2022-07-26 Kashtira
● 2022-10-19 Newcomer Kashtira
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:Special Summon this banished monsters
Effect:banish Monster
Effect:banish Spell
Effect:banish Trap
Effect:banish hand Card
Effect:banish face-down
Effect:reveal hand cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DARKWING BLAST | DABL-JP076 | 2022-07-16 | Normal |
Ranking and View Num
Rating Score Rank | 8,410 / 13,172 Cards |
---|---|
View Num | 6,194 |
Others
Japanese card name | クシャトリラ・プリペア |
---|
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