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HOME > Yu-Gi-Oh! Deck List > Xyz MonsterDeck List > And the hero reaches the Utopia Deck and Deck Instructions

"And the hero reaches the Utopia" Deck 2022

Xyz Monster Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Xyz Monster" / Special Victory
Key Card
Kashtira Birth
Deck commentary

Playing

Mixed [Rank 7] Deck of [Adventurer Token] and [Kashtira].
Slightly [Destroy Deck].
[Adventurer Token] supports the initial movement necessary for deployment and, if possible, obstruction.
After that, [Kashtira] will handle the actions for victory.
I wanted to recommend 《Kashtira Shangri-Ira》as a Deck name, but 《Kashtira Birth》is more suitable as a key card.

Strength

[Adventurer Token] is in charge of the initial movement and interference.
The basic action axis is still to activate 《Fateful Adventure》, call in 《Water Enchantress of the Temple》, and activate 《Rite of Aramesir》.
Along with that, if there are no monsters on his field or if he has an "Adventurer Token", he will prepare a level 7 "Wandering Gryphon Rider" or "Illegal Knight" that can be Special Summoned.
But that's not all.
The core is 《Fateful Adventure》.
During the Main Phase, he adds 1 monster with the token name "Adventurer Token" from his Deck to his hand, then selects 1 card from his hand and sends it to GY.
This effect can also bring in Wandering Gryphon Rider and Illegal Knight, but I'd rather see the effect of sending cards from his hand to his GY.
Details next.
[Kashtira] is in charge of destroying his deck with backside exclusion.
Since the "Kashtira" card has an effect that banishes the opponent's cards face-down, we will make use of them.
In addition, all "Kashtira" high-level monsters can make themselves special summons when there are no monsters on their field, so deployment itself is easy.
Among them, I would like to pay particular attention to 《Kashtira Birth》.
Since it is a Continuous Spell, it can be searched with the effect of 《Kashtira Unicorn》.
You can release level 7 monsters once per turn.
Additionally, during the Main Phase, he can revive GY or a banished non-Xyz "Kashtira" monster.
In particular, he will soon be able to use the "Kashtira" monster sent to GY, which will be the starting point of this deck, and will be banished with "Sacred Sword of Seven Stars" and "Fateful Adventure".
Note that if you summon a Level 7 monster without releasing it, if you activate Rite of Aramesir, you will not be able to use its effect that turn.
As for 《Kashtira Shangri-Ira》, I'll put it together with others in the next [Rank 7].
[Rank 7] is in charge of assistance.
The core Ngurira are 《Kashtira Shangri-Ira》and 《Number 89: Diablosis the Mind Hacker》.
Kashtira Shangri-Ira》is mainly the first half.
During both your and your opponent's Standby Phases, you can prepare a "Kashtira" monster from his Deck.
Since it's the Standby Phase, you can't tell on your first turn, but it's convenient to be able to prepare any "Kashtira" monsters that can activate face-down removal effects in response to your opponent's monster effects, Spells, and Traps.
Among them, 《Kashtira Ogre》, when a monster effect is activated, allows you to peep the top five cards of your opponent's Deck and remove one of them face-down.
From there, 《Kashtira Shangri-Ira》's own effect can be used to restrict the use of the main monster zone, so it has a wide range of uses.
《Number 89: Diablosis the Mind Hacker》is mainly in the second half.
The opponent's EX Deck's peeping and backside removal are the same as 《Kashtira Unicorn》and are powerful, but the third effect is more important than that.
Remove from the top of your opponent's deck for the number of opponent's removed backsides.
It's only one turn, but if you have 5 face-down bans, you can destroy his Deck at an accelerated rate.
With the “Kashtira” monster in the main Deck, which has high offense and defense overall, you can decide to remove the back side one after another along with the activation of the effect.
His other Xyz Monsters are packed with general purpose stuff, so nothing in particular.
Others on the main deck.
The most notable are 《Bahalutiya, the Grand Radiance》and 《Duel Tower》.
Bahalutiya, the Grand Radiance》is a level 7 monster.
During the opponent's main phase, if the opponent adds a card to his or her hand other than by drawing, he can Tribute Summon.
Moreover, originally, if you release Effect Monster, you can do it in one piece.
Then, if you can put it out regardless of summoning or special summon, remove the top of the opponent's deck by the number of cards in your hand, return the hand to his deck, and use the card that was removed from the top of the deck as your hand.
In addition to being able to practically ruin search and salvage, since it causes face-down removal, it can not only interfere but also destroy his deck with other cards, especially 《Number 89: Diablosis the Mind Hacker》.
Duel Tower》is a Field Spell.
Does not interfere with spell trap zones.
As an effect that activates at the start of each other's Battle Phase, each player can select monsters from their decks, check each other's decks, and remove them face-down.
The effect you choose is "can", so you don't necessarily have to banish it face down.
However, the player whose ATK of the face-down excluded monster was high, he can Special Summon one monster from his hand, and that monster can attack directly.
As for the cards that you can banish from the back side, you can choose around Wandering Gryphon Rider or Illegal Knight, which has no "Adventurer Token" after "Rite of Aramesir", and he only has Special Summon effects.
If your opponent doesn't banish face-down monsters with ATK 2000 or more, you risk being attacked directly.
Also, even if he is Special Summoned by a monster that can be directly attacked by the opponent, he can aim to capture it with 《Number 11: Big Eye》.
However, since its effect can only be activated during your Main Phase, you cannot immediately steal it after it is put into the Battle Phase.
Be careful there.
In the opponent's Battle Phase, even if his monster with 2000 or more ATK is removed face-down and put out 《Nibiru, the Primal Being》, which is likely to be in most of his Deck, it will destroy the Deck and take one shot, but other than that. Endure with high endurance around 《Kashtira Shangri-Ira》.
If it is not used as a material, you can steal it with 《Number 11: Big Eye》and aim for a counterattack.
Therefore, in addition to assisting his deck destruction in this deck, at least four direct attacks by monsters in the main deck are one of the winning lines.
Red-Eyes Flare Metal Dragon》is not just a harassment, but thanks to the effect of 《Duel Tower》, it plays a clear role in the wind like a direct attack to settle things.
as a role.
If the opponent is the main deck, use 《Number 11: Big Eye》to take it back and accelerate his deck destruction.
If the opponent is an EX Deck axis, you can apply pressure with a direct attack with this main Deck monster.
You can use either.

Weakness

Weak against exclusion measures.
Also, the ATK of the monsters in the main deck is not high enough, and there are no monsters with over 3000 hit points, nor is it included in the EX deck, so it's hard to line up high firepower.
As a countermeasure, 《Number 11: Big Eye》.
Or weakened by 《Linkmail Archfiend》from 《Number 42: Galaxy Tomahawk》.
If this is decided, somehow somehow.
Eighteen level 7 monsters, at first glance it's a crazy composition.
Without cards like "Adventurer Token", "Kashtira Birth", and "Kashtira Preparations", it would be difficult to even get two of them.
I want to protect him with "Barricadeborg Blocker", but since it's a Link Monster, it hurts his LP with "Duel Tower".

Customize

[Rank 7] If it's a Deck, can it be combined with 《Kashtira Birth》?
That said, I want to focus on backside exclusion.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 無記名 ( Total 408 decks )
Posted date : 2022/07/16 07:43
Main Deck (17 Types・40)
monster (7 Types・19)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardKashtira Fenrir EARTH 7 Psychic 2400 / 2400 ¥50
3 List of decks using this cardKashtira Unicorn WIND 7 Psychic 2500 / 2100 ¥50
3 List of decks using this cardWandering Gryphon Rider WIND 7 Winged Beast 2000 / 2800 ¥50
3 List of decks using this cardIllegal Knight DARK 7 Fiend 2000 / 2000 ¥30
3 List of decks using this cardBahalutiya, the Grand Radiance LIGHT 7 Dragon 2000 / 2400 ¥30
3 List of decks using this cardKashtira Ogre WATER 7 Psychic 2800 / 1000 ¥10
1 List of decks using this cardWater Enchantress of the Temple WATER 3 Spellcaster 1500 / 1200 ¥680
spell (6 Types・14)
1 List of decks using this cardFoolish Burial - - - - ¥28
3 List of decks using this cardSacred Sword of Seven Stars - - - - ¥50
1 List of decks using this cardRite of Aramesir - - - - ¥180
3 List of decks using this cardFateful Adventure - - - - ¥100
3 List of decks using this cardKashtira Birth - - - - ¥50
3 List of decks using this cardDuel Tower - - - - ¥30
trap (4 Types・7)
2 List of decks using this cardNetwork Trap Hole - - - - ¥50
1 List of decks using this cardPaleozoic Leanchoilia - - - - ¥20
3 List of decks using this cardKashtira Preparations - - - - ¥20
1 List of decks using this cardMind Over Matter - - - - ¥30
Extra Deck (9 Types・15)
1 List of decks using this cardNumber 42: Galaxy Tomahawk WIND 7 Machine 0000 / 3000 ¥45
2 List of decks using this cardNumber 11: Big Eye DARK 7 Spellcaster 2600 / 2000 ¥370
1 List of decks using this cardRed-Eyes Flare Metal Dragon DARK 7 Dragon 2800 / 2400 ¥40
1 List of decks using this cardMecha Phantom Beast Dracossack WIND 7 Machine 2600 / 2200 ¥40
3 List of decks using this cardNumber 89: Diablosis the Mind Hacker DARK 7 Psychic 2800 / 1200 ¥580
3 List of decks using this cardKashtira Shangri-Ira FIRE 7 Psychic 0000 / 3000 ¥25
2 List of decks using this cardBarricadeborg Blocker DARK - Machine 1000 / ¥40
1 List of decks using this cardLinkmail Archfiend DARK - Cyberse 2800 / ¥30
1 List of decks using this cardArtemis, the Magistus Moon Maiden LIGHT - Spellcaster 0800 / ¥40
Main deck minimum construction amount ¥5278


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