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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.7 (6) | Venom Burn | Normal Trap | |||
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. | ||||||
▶︎ Deck | 5.7 (6) | Five Brothers Explosion | Continuous Trap | |||
When this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard. | ||||||
▶︎ Deck | 5.7 (18) | By Order of the Emperor | Continuous Trap | |||
When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card. | ||||||
▶︎ Deck | 5.7 (13) | Cyber Summon Blaster | Continuous Trap | |||
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent. | ||||||
▶︎ Deck | 5.7 (13) | Xing Zhen Hu Replica | Continuous Trap | |||
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation. | ||||||
▶︎ Deck | 5.7 (14) | Powersink Stone | Continuous Trap | |||
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card. | ||||||
▶︎ Deck | 5.7 (7) | Mayakashi Mayhem | Continuous Trap | |||
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn. ●Draw 1 card. ●Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem". ●Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). ●Inflict 800 damage to your opponent. You can only activate the effect of "Mayakashi Mayhem" once per Chain. |
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▶︎ Deck | 5.7 (3) | XX-clusion | Counter Trap | |||
When your opponent activates a monster effect in their hand: Negate that activation, then if they have any cards in their hand, you discard 1 card from their hand (of their choice). | ||||||
▶︎ Deck | 5.7 (21) | Gravity Collapse | Counter Trap | |||
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn. | ||||||
▶︎ Deck | 5.7 (9) | Destruction Jammer | Counter Trap | |||
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. | ||||||
▶︎ Deck | 5.6 (14) | Gradius | Normal Monster | |||
- | 4 | Machine | 1200 | 800 | ||
A high-performance jet fighter with power capsules for variable attack capabilities. | ||||||
▶︎ Deck | 5.6 (26) | Dunames Dark Witch | Normal Monster | |||
- | 4 | Fairy | 1800 | 1050 | ||
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. | ||||||
▶︎ Deck | 5.6 (26) | Tri-Horned Dragon | Normal Monster | |||
- | 8 | Dragon | 2850 | 2350 | ||
An unworthy dragon with three sharp horns sprouting from its head. | ||||||
▶︎ Deck | 5.6 (17) | Blocker | Normal Monster | |||
- | 4 | Machine | 850 | 1800 | ||
Constructed from several components, this monster can launch them in a pincer attack. | ||||||
▶︎ Deck | 5.6 (9) | Mighty Guard | Normal Monster | |||
- | 4 | Machine | 500 | 1200 | ||
A machine soldier that was developed as a guard. It is made of rust-proof metal. | ||||||
▶︎ Deck | 5.6 (27) | Metaphys Armed Dragon | Normal Monster | |||
- | 7 | Wyrm | 2800 | 1000 | ||
Usually visible despite its phantom existence. | ||||||
▶︎ Deck | 5.6 (12) | Behemoth the King of All Animals | Effect Monster | |||
- | 7 | Beast | 2700 | 1500 | ||
You can Normal Summon/Set this card with 1 Tribute, but its original ATK becomes 2000. When this card is Tribute Summoned: You can target Beast monsters in your GY equal to the number of monsters Tributed; return them to the hand. | ||||||
▶︎ Deck | 5.6 (20) | Armed Dragon LV5 | Effect Monster | |||
- | 5 | Dragon | 2400 | 1700 | ||
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | ||||||
▶︎ Deck | 5.6 (10) | Genex Ally Remote |
Effect Monster Tuner Monster |
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- | 3 | Machine | 500 | 1800 | ||
Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as "Genex Controller" until the End Phase. | ||||||
▶︎ Deck | 5.6 (10) | Magicore Warrior of the Relics | Effect Monster | |||
- | 4 | Warrior | 2300 | 1000 | ||
Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck. | ||||||
▶︎ Deck | 5.6 (8) | Swarm of Locusts | Effect Monster | |||
- | 3 | Insect | 1000 | 500 | ||
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
▶︎ Deck | 5.6 (23) | Victoria | Effect Monster | |||
- | 4 | Fairy | 1800 | 1500 | ||
Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one. | ||||||
▶︎ Deck | 5.6 (17) | Eccentric Boy |
Effect Monster Tuner Monster |
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- | 3 | Spellcaster | 800 | 200 | ||
When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effect, its effect(s) is negated, and it is removed from play when removed from the field. | ||||||
▶︎ Deck | 5.6 (24) | Elemental HERO Woodsman | Effect Monster | |||
- | 4 | Warrior | 1000 | 2000 | ||
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. | ||||||
▶︎ Deck | 5.6 (11) | Anteatereatingant | Effect Monster | |||
- | 5 | Insect | 2000 | 500 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards you control to the Graveyard. You can destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card cannot attack during this turn. | ||||||
▶︎ Deck | 5.6 (7) | Karakuri Ninja mdl 7749 "Nanashick" | Effect Monster | |||
- | 5 | Machine | 2200 | 1800 | ||
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control. | ||||||
▶︎ Deck | 5.6 (25) | Gagaga Gardna | Effect Monster | |||
- | 4 | Warrior | 1500 | 2000 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle. | ||||||
▶︎ Deck | 5.6 (16) | Layard the Liberator | Effect Monster | |||
- | 4 | Fairy | 1400 | 1500 | ||
Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand. | ||||||
▶︎ Deck | 5.6 (13) | Gillagillancer | Effect Monster | |||
- | 6 | Warrior | 2200 | 800 | ||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect. | ||||||
▶︎ Deck | 5.6 (10) | Cross-Sword Beetle | Effect Monster | |||
- | 4 | Insect | 1800 | 1200 | ||
While you control an Insect-Type monster (other than this card), if an Insect-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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