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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.6 (5) | Frozen Rose | Quick-Play Spell | |||
Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. ●Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card. ●Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only activate 1 "Frozen Rose" per turn. |
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▶︎ Deck | 5.6 (14) | Ghostrick Parade | Field Spell | |||
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. | ||||||
▶︎ Deck | 5.6 (12) | Contract with the Abyss | Ritual Spell | |||
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
▶︎ Deck | 5.6 (16) | Pyroxene Fusion | Normal Trap | |||
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) | ||||||
▶︎ Deck | 5.6 (13) | Mektimed Blast | Normal Trap | |||
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them. | ||||||
▶︎ Deck | 5.6 (9) | Cross Counter | Normal Trap | |||
If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. | ||||||
▶︎ Deck | 5.6 (11) | The Forceful Checkpoint | Normal Trap | |||
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice). | ||||||
▶︎ Deck | 5.6 (16) | Light of Judgment | Normal Trap | |||
If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects. ●Look at your opponent's hand and discard 1 card from their hand. ●Send 1 card your opponent controls to the GY. |
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▶︎ Deck | 5.6 (12) | Rise of the Snake Deity | Normal Trap | |||
When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. | ||||||
▶︎ Deck | 5.6 (14) | Ballista Squad | Normal Trap | |||
Tribute 1 monster, then target 1 card your opponent controls; destroy it. | ||||||
▶︎ Deck | 5.6 (17) | Supreme Rage | Normal Trap | |||
If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck. | ||||||
▶︎ Deck | 5.6 (11) | Pendulum Back | Normal Trap | |||
If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand. | ||||||
▶︎ Deck | 5.6 (5) | Melffy Playhouse | Normal Trap | |||
Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn. | ||||||
▶︎ Deck | 5.6 (8) | Induced Explosion | Normal Trap | |||
When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it. | ||||||
▶︎ Deck | 5.6 (16) | Xyz Tribalrivals | Continuous Trap | |||
Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect. | ||||||
▶︎ Deck | 5.6 (9) | Sealing Ceremony of Katon | Continuous Trap | |||
Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target. | ||||||
▶︎ Deck | 5.6 (7) | Attack of the Cornered Rat | Continuous Trap | |||
If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.) | ||||||
▶︎ Deck | 5.6 (7) | Guardragon Corewakening | Continuous Trap | |||
You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn. | ||||||
▶︎ Deck | 5.6 (18) | Skull Invitation | Continuous Trap | |||
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent. | ||||||
▶︎ Deck | 5.6 (10) | Boompoline!! | Continuous Trap | |||
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand. | ||||||
▶︎ Deck | 5.6 (5) | Necrovalley Temple | Continuous Trap | |||
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple". | ||||||
▶︎ Deck | 5.6 (5) | Loop of Destruction | Continuous Trap | |||
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. | ||||||
▶︎ Deck | 5.6 (5) | Metamorphortress | Continuous Trap | |||
Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step. | ||||||
▶︎ Deck | 5.6 (19) | Lightsworn Barrier | Continuous Trap | |||
When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack. | ||||||
▶︎ Deck | 5.6 (13) | Xyz Reflect | Counter Trap | |||
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent. | ||||||
▶︎ Deck | 5.6 (12) | Cash Back | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. | ||||||
▶︎ Deck | 5.6 (16) | Jolt Counter | Counter Trap | |||
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 5.6 (14) | Paradox Fusion | Counter Trap | |||
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position. | ||||||
▶︎ Deck | 5.5 (8) | Divine Dragon Ragnarok | Normal Monster | |||
- | 4 | Dragon | 1500 | 1000 | ||
A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. | ||||||
▶︎ Deck | 5.5 (19) | Dark Blade | Normal Monster | |||
- | 4 | Warrior | 1800 | 1500 | ||
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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