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HOME > Yu-Gi-Oh! Card Lists > V JUMP October 2006 and up > Ancient Gear Golem - Ultimate Pound

Ancient Gear Golem - Ultimate Pound Used Deck

Ancient Gear Golem - Ultimate Pound
Card Kind Attribute Level Type ATK DEF
Effect Monster - 8 Machine 3000 3000
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
password:95735217
Average Rating Score 5.4(10)
  1. Card Info
  2. Card Reviews (10 rating scores)
  3. Decks with Ancient Gear Golem - Ultimate Pound (52 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Ancient Gear Golem - Ultimate Pound" card reviews and rating scores


5.4(10)
評価星1評価星1評価星1評価星1評価星1
評価星0.5評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
20% (2)
カード評価ラベル3
50% (5)
カード評価ラベル2
30% (3)
カード評価ラベル1
0% (0)

japan シエスタ
2019/05/10 16:45
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A card with the motif of GX's VS Judai 2nd match. Due to the name of the attack, the support received is reduced compared to the original.
Equipped with a continuous attack that requires a hand in exchange for losing containment. Suppression of demons and traps is now a strong bonus, so this one is probably more powerful. The cost itself is easy to earn with a box.
However, if you can earn the cost of continuous attacks, there are many cases where it is better to aim for Colossal Titans and Chaotic Titans.
If it is destroyed, the fusion search and the recovery of the ancient machine will prepare the foundation for the fusion. However, the bottleneck is that it is difficult to adopt fusion in the current ancient machine. In a world where there are many removals other than destruction, you can't expect it to be activated by removal from your opponent.
It's a card that I can't shake the feeling that it's just one step away. Nonetheless, among the top-class ancient machines that are included in the main, it has explosive power, and there are plenty of ways to deploy it. I think that it is enough for the purpose of increasing the number of choices.
japan くらっこ
2018/04/18 13:49
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Pinpoint stable on the Ancient Machine Deck.
Multiple attacks are a bonus, and the best point is that you can add an ad when it is destroyed.
If you select a box as the salvage target, you can increase your hand by 3 cards, and you can fuse the genie with these 3 cards.
Perfect as a monster to put out when the devil is destroyed in battle.
japan とき
2017/11/11 20:47
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Giant remake card. A card featuring the second game of Judai Vs Chronos.
Like the original, it has a piercing effect that cannot be Special Summoned, an effect that allows you to continuously attack monsters by discarding his Machine in your hand, and an effect that searches for fusion and salvages his GY's Ancient Gear when destroyed on the field. ing.
Compared to the giants, he has a continuous attack in exchange for not being able to seal spell traps, but his hand cost is so severe that he won't be able to attack many times. Fusion search now seems to be enough with hounds and 《Ancient Gear Fusion》, and the premise of destruction is another step. And above all, it's a pity that I can't become the unique material of the ultimate giant.
However, just like the Titan, it has developed into a card that is indispensable for the conditions of 《Ancient Gear Fusion》and the awakening of the Supergiant, so there is a way to use it as the fourth and subsequent Titans. If it's normal, it probably doesn't feel like a collage, and I feel like I've been saved the most this time with an ancient machine.
japan アルバ
2017/01/24 13:19
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What you can't do with Special Summon is just knocking it down with an injection machine, so it's not that big of a disadvantage.
However, if the object to be destroyed is Geartown using an injection machine, a chaotic giant with a higher murderous intent than this can be created.
The blocking effect of Spell Trap is gone, and the hand cost required for continuous attacks is not cheap with ancient machines.
Therefore, the timing of issuing this card is unexpectedly limited.
It is written that the effect when destroyed is strong, but the fusion methods of ancient machines are mainly hounds, powerbons, and obaro, and there is not much advantage in using normal fusion, and he will recover GY if fusion is not used. A troublesome thing that can't be done.
Well, in the first place, the condition of when this guy, who has limited means to put out, is destroyed in the field, is passive, but...
There are a lot of things that this card can do that the Chaos Giant can make even stronger, so if you put in a little effort from the procedure to get this out, you can get the Chaos Giant out, making it a card that makes it difficult to get the timing right.
It's not "weak" or "unusable", but it's a card with a unique feeling.
It may be good to include at least one as an option for recruiting.
japan ゴギガガ
2017/01/22 22:03
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Special Summon Impossible, piercing effects, consecutive attacks and a remake card packed with the romance of the Machine Giant.
However, it's not practical because it's packed with too much romance, and it's not even treated as a machine titan, so it can't be used as a material for the ultimate titan...
Also, since the continuous attack will not be activated unless the opponent's monster is destroyed, it is very difficult to use, as it is meaningless in battles with battle destruction resistance and when attacking directly. On top of that, he can't block spells and traps, so you need to pay attention to face down cards when attacking.
The 《Fusion Recovery》effect also gives a half-hearted impression because it doesn't taste good in a deck that leaves the fusion to the hound.
It would be just right to put one sheet in search of austere illustrations and romance.
japan ラギアの使徒
2017/01/21 18:37
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From the effects of 1 and 2, you can hit out high firepower that can be brought to the end of the game. However, since it does not have the effect of blocking card effects when attacking, which is the strength of "Ancient Machine", it is a little unreliable to get through the important battle. It also has a recovery effect when destroyed, but the big problem is that it requires "fusion". Fusion isn't used much in modern Ancient Machine builds, so even using this effect is a bit more restrictive. It's strong if it can be explosive, but in many cases, it's a card that stands out because it's hard to use.
japan A〜リアン
2017/01/21 18:34
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A new derivation from Gear Injection
This one is for use before anything else. Of course, it's also excellent as an end firepower, but I feel that there are many situations where Chaos Giant is fine. Also, regarding the fusion search, if you honestly overkill or fail, you will be left with painful damage.
Recruit Hiryu and this guy from gear injection, search dogs, summon dogs and burn, dog and flying dragon genie, genie burn,
As a result, the lineup that connects the baton to the next turn, which cannot be thought of as an ancient machine, is completed, with 1600 burns with destruction insurance and complete resistance with destruction insurance.
japan メタルサイクロプス
2017/01/21 18:29
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How did this happen.
The blocking effect is completely lost, and the Special Summon is still not possible, so it is conspicuously difficult to use. However, if the continuous attack goes well, you can aim for huge damage, and you can also do a direct attack once, so if you do a limit solution, it's usually the end. This dynamic explosive power is attractive. If there is a cost, why not make it a Chaos Giant! I think, but since I can't solve the limit over there, I wonder if I can use it properly. Isn't the fusion search an ancient machine with dogs, obaros, and powerbons as the mainstream? ? ? That's what it means. There is almost no gratitude. Also, this card is treated as "Ancient Gear Giant". Since there is no text such as "Ultimate Ancient Gear Golem" that specifies a titan as a material, it is also difficult to become "Ultimate Ancient Gear Golem".
In summary, it has explosive power when the conditions are met, but nothing else. You don't have to force yourself to use it, and if you're going to use the Ultimate Titan, the normal one is fine. Couldn't something have been done?
japan ラーメン
2017/01/21 17:22
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A remake of the Machine Giant, gaining murderous intent in exchange for deadly power.
Penetration is the same as the original giant, but if you destroy a monster, you can use the hand cost to attack up to 3 times, and even if it is destroyed, it will be an advantage with the ancient machine salvage in the fusion search. It does 1 kill class damage.
However, the effect of blocking the attack, which is synonymous with the ancient machine, has disappeared, and the continuous attack and the cost of the hand card only for monsters are not stupid in the ancient machine. It hurts that you can't use it unless you put it in your Deck, it's a card that's strong on its wording but a bit of a headache when you actually think about it.
Is it a standing position that can be useful occasionally if you put it in with a pin?
japan みめっと
2024/02/05 19:30
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Decks with "Ancient Gear Golem - Ultimate Pound"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Legendary Duelists: Ancient Millennium DP19-JP035 2017-11-11 Normal
V JUMP October 2006 and up VJMP-JP126 2006-10-01 Ultra

Ranking and View Num

Rating Score Rank 8,161 / 12,836 Cards
View Num 31,051

Others

Japanese card name 古代の機械巨人-アルティメット・パウンド

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