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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 7,681 to 7,710 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
タツネクロ ▶︎ Deck 5.5 12 Tatsunecro Effect Monster
Tuner Monster
- 3 Zombie 500 1700
If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.
ダックドロッパー ▶︎ Deck 5.5 6 Duck Dummy Effect Monster
Gemini Monster
- 1 Winged Beast 0 0
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●Cannot be destroyed by card effects. Neither player can target this card with card effects.
●The attacks from your opponent's monsters become direct attacks.
ダミー・ゴーレム ▶︎ Deck 5.5 12 Dummy Golem Effect Monster
Flip Monster
- 2 Rock 800 800
FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.
超重武者装留グレート・ウォール ▶︎ Deck 5.5 11 Superheavy Samurai Soulshield Wall Effect Monster
- 3 Machine 1200 1200
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.
天魔神 シドヘルズ ▶︎ Deck 5.5 6 Sky Scourge Cidhels Effect Monster
- 6 Fiend 2200 1600
Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the following monsters from the field: You can apply that effect.
●LIGHT Fairy: Add 1 LIGHT Fairy or 1 DARK Fiend monster from your Deck to your hand.
●DARK Fiend: Send 1 LIGHT Fairy monster and/or 1 DARK Fiend monster from your Deck to the GY.
天輪の葬送士 ▶︎ Deck 5.5 11 Guiding Light Effect Monster
- 1 Fairy 0 0
When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target.
D・スキャナン ▶︎ Deck 5.5 4 Morphtronic Scannen Effect Monster
Tuner Monster
- 6 Machine 1500 600
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your hand.
●Attack Position: Once per turn, during your Main Phase: You can add 1 "Morphtronic" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top of the Deck.
●Defense Position: Once per turn, during your Main Phase: You can add 1 Level 4 or lower "Morphtronic" monster from your GY to your hand, then place 1 card from your hand on top of the Deck.
トランシケーダ ▶︎ Deck 5.5 4 Transcicada Effect Monster
Tuner Monster
- 3 Insect 800 1000
If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn.
幻惑の魔術師 ▶︎ Deck 5.5 10 Nightmare Magician Effect Monster
- 7 GensoMazoku 2500 2000
If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster. Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.
N・ブラック・パンサー ▶︎ Deck 5.5 17 Neo-Spacian Dark Panther Effect Monster
- 3 Beast 1000 500
Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
熱血獣王ベアーマン ▶︎ Deck 5.5 11 Coach Captain Bearman Effect Monster
- 8 Beast-Warrior 2600 2700
You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type Monsters you currently control become Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster.
墓守の長 ▶︎ Deck 5.5 11 Gravekeeper's Chief Effect Monster
- 5 Spellcaster 1900 1200
You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.
墓守の審神者 ▶︎ Deck 5.5 22 Gravekeeper's Oracle Effect Monster
- 10 Spellcaster 2000 1500
You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for its Summon;
●This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.
●Destroy all Set monsters your opponent controls.
●All monsters your opponent currently controls lose 2000 ATK/DEF.
爆炎帝テスタロス ▶︎ Deck 5.5 27 Thestalos the Mega Monarch Effect Monster
- 8 Pyro 2800 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect.
●Also, inflict 1000 damage to your opponent after that.
ヒュプノシスター ▶︎ Deck 5.5 22 Hypnosister Effect Monster
- 4 Psychic 1300 1400
This card gains effects based on the total number of cards in both players' Pendulum Zones.
●1 or more: This card gains 800 ATK and DEF.
●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
●3 or more: Monsters your opponent controls must attack this card, if able.
●4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
憑依覚醒-ラセンリュウ ▶︎ Deck 5.5 8 Awakening of the Possessed - Rasenryu Effect Monster
- 5 Dragon 2000 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn.
●When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.
●If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
憑依するブラッド・ソウル ▶︎ Deck 5.5 17 Possessed Dark Soul Effect Monster
- 3 Fiend 1200 800
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
憑依装着-ヒータ ▶︎ Deck 5.5 21 Familiar-Possessed - Hiita Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
王家の守護者スフィンクス ▶︎ Deck 5.5 4 Pharaonic Guardian Sphinx Effect Monster
- 8 Rock 2300 3000
Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position.
フィッシュボーグ-ドクター ▶︎ Deck 5.5 11 Fishborg Doctor Effect Monster
- 4 Fish 400 400
If this card is in your Graveyard and all monsters you control are "Fishborg" monsters (min. 1): You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card.
BF-鉄鎖のフェーン ▶︎ Deck 5.5 20 Blackwing - Fane the Steel Chain Effect Monster
- 2 Winged Beast 500 800
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position.
ブリザード・ドラゴン ▶︎ Deck 5.5 14 Blizzard Dragon Effect Monster
- 4 Dragon 1800 1000
Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
プロパ・ガンダケ ▶︎ Deck 5.5 2 Propa Gandake Effect Monster
- 3 Psychic 500 2000
Once per turn, if you control a monster(s) whose original Type is Beast, Insect, Plant, or Rock: You can declare 1 of those Types you control; this card becomes that declared Type. If this card has applied this effect, also apply the following effects while it remains in the Monster Zone.
●All face-up monsters on the field become the same Type as this card.
●Monsters on the field with this card's Type cannot be targeted by either player using the effects of monsters your opponent controls with that same Type.
陽炎獣 ヒッポグリフォ ▶︎ Deck 5.5 19 Hazy Flame Hyppogrif Effect Monster
- 6 Pyro 2100 200
Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK.
鳳凰 ▶︎ Deck 5.5 13 Fenghuang Effect Monster
Spirit Monster
- 6 Winged Beast 2100 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls.
BOXサー ▶︎ Deck 5.5 11 BOXer Effect Monster
- 4 Warrior 1800 1000
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.
ムドラ ▶︎ Deck 5.5 17 Mudora Effect Monster
- 4 Fairy 1500 1800
Gains 200 ATK for each Fairy monster in your GY.
冥界の使者 ▶︎ Deck 5.5 15 Emissary of the Afterlife Effect Monster
- 4 Fiend 1600 600
When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.
メカニカル・ハウンド ▶︎ Deck 5.5 13 Mechanical Hound Effect Monster
- 7 Machine 2800 1500
While you have no cards in your hand, your opponent cannot activate Spell Cards.
モーターバイオレンス ▶︎ Deck 5.5 2 Motor Frenzy Effect Monster
- 6 Machine 2100 1200
If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn.
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(257/410 pages) 7,681 - 7,710

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Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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ATK
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