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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.5 (13) | Boogie Trap | Normal Spell | |||
Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn. | ||||||
▶︎ Deck | 5.5 (22) | Message in a Bottle | Normal Spell | |||
Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. | ||||||
▶︎ Deck | 5.5 (17) | Resonator Engine | Normal Spell | |||
Target 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck. | ||||||
▶︎ Deck | 5.5 (25) | Ectoplasmer | Continuous Spell | |||
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster. | ||||||
▶︎ Deck | 5.5 (11) | Ascending Soul | Continuous Spell | |||
Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand. | ||||||
▶︎ Deck | 5.5 (4) | World Legacy's Corruption | Continuous Spell | |||
Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy's Corruption". | ||||||
▶︎ Deck | 5.5 (28) | Toon World | Continuous Spell | |||
Activate this card by paying 1000 LP. | ||||||
▶︎ Deck | 5.5 (2) | Battle Royal Mode - Joining | Continuous Spell | |||
Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect. ●Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP. |
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▶︎ Deck | 5.5 (2) | Abyss Prop - Wild Wagon | Continuous Spell | |||
The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand. | ||||||
▶︎ Deck | 5.5 (13) | Inzektor Crossbow - Zektarrow | Equip Spell | |||
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects. | ||||||
▶︎ Deck | 5.5 (14) | Stellarknight Alpha | Equip Spell | |||
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card. | ||||||
▶︎ Deck | 5.5 (2) | Parasomnia Pillow | Equip Spell | |||
During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: Special Summon 1 "Parasomnia Token" (Level 1/ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn. | ||||||
▶︎ Deck | 5.5 (2) | Kashtira Overlap | Quick-Play Spell | |||
Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a "Kashtira" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Kashtira Overlap" once per turn. | ||||||
▶︎ Deck | 5.5 (11) | Searing Fire Wall | Quick-Play Spell | |||
Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. | ||||||
▶︎ Deck | 5.5 (10) | Tellarknight Genesis | Quick-Play Spell | |||
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control. | ||||||
▶︎ Deck | 5.5 (2) | Seventh Force | Quick-Play Spell | |||
During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand. | ||||||
▶︎ Deck | 5.5 (6) | Trickstar Bouquet | Quick-Play Spell | |||
Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn. | ||||||
▶︎ Deck | 5.5 (12) | Serial Spell | Quick-Play Spell | |||
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. | ||||||
▶︎ Deck | 5.5 (10) | Supreme King's Castle | Field Spell | |||
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). | ||||||
▶︎ Deck | 5.5 (4) | F.A. Off-Road Grand Prix | Field Spell | |||
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn. ●When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. ●If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix". |
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▶︎ Deck | 5.5 (6) | Metamorformation | Field Spell | |||
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. | ||||||
▶︎ Deck | 5.5 (13) | Temple of the Six | Field Spell | |||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. | ||||||
▶︎ Deck | 5.5 (4) | Ritual of Grace | Ritual Spell | |||
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn. | ||||||
▶︎ Deck | 5.5 (4) | Amaze Attraction Viking Vortex | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase. ●Your opponent: When the equipped monster activates its effect: Return it to the hand. |
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▶︎ Deck | 5.5 (20) | Defense Draw | Normal Trap | |||
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card. | ||||||
▶︎ Deck | 5.5 (11) | Cynet Regression | Normal Trap | |||
If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn. | ||||||
▶︎ Deck | 5.5 (4) | Blast Held by Destiny | Normal Trap | |||
When an opponent's monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if "Exchange of the Spirit" is not in your GY, you take damage equal to the damage they took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of "Blast Held by Destiny" once per turn. | ||||||
▶︎ Deck | 5.5 (15) | Skill Successor | Normal Trap | |||
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn. | ||||||
▶︎ Deck | 5.5 (8) | Stained Glass of Light & Dark | Normal Trap | |||
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control. ●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order. ●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card. You can only activate 1 "Stained Glass of Light & Dark" per turn. |
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▶︎ Deck | 5.5 (15) | Non Aggression Area | Normal Trap | |||
You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. | ||||||
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