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Powersink Stone →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card. | |||||
password:67234805 | |||||
Average Rating Score | 5.7(14) |
- Card Info
- Card Reviews (14 rating scores)
- Decks with Powersink Stone (9 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Powersink Stone" card reviews and rating scores
5.7(14) |
|
14% | (2) | ||
42% | (6) | ||
0% | (0) | ||
35% | (5) | ||
7% | (1) |
ねこーら
2023/07/03 22:25
2023/07/03 22:25
Comprehensive evaluation: The range that can be negated is wide, and there is a possibility that the opponent's activation can be forced.
If you prepare a variety of triggered instant effects that can be activated during your opponent's turn, you can apply Skill Drain on your opponent's turn while passing the effect yourself.
Also, since it becomes a negate and activation seal, effects that leave the field are also sealed.
If you use it, it's good to add hand trigger and put pressure on your opponent's turn.
I was able to put it in [Triamid] in Duel Links, so I was able to move to my advantage at that time.
Is it a good idea to negate while putting a counter on it together with a negate trigger and an immediate effect?
If you prepare a variety of triggered instant effects that can be activated during your opponent's turn, you can apply Skill Drain on your opponent's turn while passing the effect yourself.
Also, since it becomes a negate and activation seal, effects that leave the field are also sealed.
If you use it, it's good to add hand trigger and put pressure on your opponent's turn.
I was able to put it in [Triamid] in Duel Links, so I was able to move to my advantage at that time.
Is it a good idea to negate while putting a counter on it together with a negate trigger and an immediate effect?
ブルーバード
2023/05/03 19:57
2023/05/03 19:57
The second Skidre, which is said to be secretly being developed by the uncle, returning to Skidre. He can voluntarily put a magic stone counter on it, so it's surprisingly easy to meet the conditions, but unlike Skidre, you can't throw away monster effects, so deck construction is difficult for him. Let's put in plenty of field-independent hand triggers and his GY effects. If it's a hand trigger, you can play like Babel Tower in reverse order to activate the absorption stone and negate the effect... such a fancy play.
Since it can't be activated, it can also be used by stadas, rogues, and ruffians who leave the field to pass effects, so it's actually better than Skidre if it's just the effect.
I admit the power of this card, but I'll say it again and again.
Give back Skidre!
Since it can't be activated, it can also be used by stadas, rogues, and ruffians who leave the field to pass effects, so it's actually better than Skidre if it's just the effect.
I admit the power of this card, but I'll say it again and again.
Give back Skidre!
みめっと
2020/10/20 23:15
2020/10/20 23:15
In other words, it's a kind of effect limiter-like permanent meta trap that isn't 《Summon Limit》.
After 2 counts, all monster effects on the field are shut down, and at the end of the turn, the counter is automatically removed and its binding force is reset, but the count itself is also performed by monster effects activated by hand or GY, and the count is applied to any monster effect, regardless of turn player or non-turn player.
Due to the above characteristics, if you use it in his deck, which has many monsters that can move even during the opponent's turn, it will be difficult for the opponent to deploy using activation effects and trigger effects, making it a rather unpleasant card.
Also, after removing counters in the End Phase, if there is a monster effect that can be activated in the End Phase of the turn, it can act until it counts down to 2 again, so it works well with Decks that can do that.
After removing a counter once in the End Phase, if a counter is put on this card again in the same End Phase, the counter must also be disposed of during the End Phase, but the timing is the same as the effect to be processed by yourself. or the other party, you can process them at any time until you give up the priority right to each other.
The End Phase is mandatory/optional, regardless of effect/cost, as long as you follow the priority, you can feel that it is a phase where you can process in any order.
After 2 counts, all monster effects on the field are shut down, and at the end of the turn, the counter is automatically removed and its binding force is reset, but the count itself is also performed by monster effects activated by hand or GY, and the count is applied to any monster effect, regardless of turn player or non-turn player.
Due to the above characteristics, if you use it in his deck, which has many monsters that can move even during the opponent's turn, it will be difficult for the opponent to deploy using activation effects and trigger effects, making it a rather unpleasant card.
Also, after removing counters in the End Phase, if there is a monster effect that can be activated in the End Phase of the turn, it can act until it counts down to 2 again, so it works well with Decks that can do that.
After removing a counter once in the End Phase, if a counter is put on this card again in the same End Phase, the counter must also be disposed of during the End Phase, but the timing is the same as the effect to be processed by yourself. or the other party, you can process them at any time until you give up the priority right to each other.
The End Phase is mandatory/optional, regardless of effect/cost, as long as you follow the priority, you can feel that it is a phase where you can process in any order.
プンプン丸
2017/12/27 14:01
2017/12/27 14:01
If you simply use it, Skill Drain is often enough, but this one has a high binding force. Also, the real thrill of this card is that if you use a triggered instant effect in your hand or a triggered instant effect like 《Wind-Up Rabbit》during your opponent's turn, you can block only the opponent's effects. If it fits well, it can be said that it is a card for experts because it is a powerful field suppression.
ズバババン
2017/12/23 20:48
2017/12/23 20:48
I wonder if it was a judgment that it could be broken with a magic counter.
A card that limits the number of monster effect activations to 2 per turn. that's all.
It is subtle because the range that can be negate is almost covered with skidre. For the time being, I can stop the effect of activating myself as a cost, but my honest impression is "So?".
A card that limits the number of monster effect activations to 2 per turn. that's all.
It is subtle because the range that can be negate is almost covered with skidre. For the time being, I can stop the effect of activating myself as a cost, but my honest impression is "So?".
ギルレイン
2016/04/02 20:24
2016/04/02 20:24
The real pleasure of Yu-Gi-Oh is that even cards that were previously undervalued are being re-evaluated as the times change.
The binding power in the PSY frame, where all the themes are hand-induced, is enormous. Not only can you easily earn two counters with Ω, but you can activate the effect with various gears, and since it is limited to the field, the movement on this side will not stop. Moreover, the binding force of the effect itself is higher than 《Skill Drain》. Even Dante can easily be sealed off.
In general, I think it's a card that can move quite nasty in his deck that uses PSY frames and Ω. The former, which is easy to protect Continuous Trap with δ, seems to be particularly excellent.
The binding power in the PSY frame, where all the themes are hand-induced, is enormous. Not only can you easily earn two counters with Ω, but you can activate the effect with various gears, and since it is limited to the field, the movement on this side will not stop. Moreover, the binding force of the effect itself is higher than 《Skill Drain》. Even Dante can easily be sealed off.
In general, I think it's a card that can move quite nasty in his deck that uses PSY frames and Ω. The former, which is easy to protect Continuous Trap with δ, seems to be particularly excellent.
ラギアの使徒
2015/02/14 13:15
2015/02/14 13:15
A Continuous Trap card that works like 《Skill Drain》if the magic stone counter accumulates. However, in order to place a counter on it, it is necessary to use or be used two monster effects, and the counters that have been built up are removed during the end phase, making it extremely difficult to handle. The magic stone counter can be used for Spellstone Sorcerer Karood's GY removal effect, but it's not very useful over there, so it's hard to think of other uses for it.
みかんゼリー
2012/07/02 22:35
2012/07/02 22:35
I think it was good that it was a magic counter. What is a magic stone?
In short, a Continuous Trap that negates after the monster effect is activated twice.
But that's half-hearted, and if you want to attack with a non-monster effect, skidre is fine.
In short, a Continuous Trap that negates after the monster effect is activated twice.
But that's half-hearted, and if you want to attack with a non-monster effect, skidre is fine.
スクラップトリトドン
2010/11/20 16:45
2010/11/20 16:45
Immediately after Flage, it was one of the cards that caused a stir because of the magic counter, but the topic ended soon because of the mysterious counter called the magic stone counter.
It is a piece that teaches you to read the text properly.
effect? Skidre is fine, right?
It is a piece that teaches you to read the text properly.
effect? Skidre is fine, right?
とき
2010/08/04 12:02
2010/08/04 12:02
It looks like it will do something, but it feels like a card that seems to end without being able to do anything.
Monsters that use magic stone counters have also appeared, but the connection is extremely thin...
It does something like << Summon Limit >> to the effect, but unlike Special Summon, the effect can go through once and be dangerous waters. This guy goes through it twice...
Monsters that use magic stone counters have also appeared, but the connection is extremely thin...
It does something like << Summon Limit >> to the effect, but unlike Special Summon, the effect can go through once and be dangerous waters. This guy goes through it twice...
かどまん
2023/09/12 20:46
2023/09/12 20:46
2014/03/07 3:10
Good for Artifact measures.
The Special Summon effect when the Artifact is destroyed makes it easy to ride 2,
Special Summon effects can be negate.
I choose Deck, but I can't put Skidre in Deck
It may be one of the candidates as a countermeasure against Artifact.
... and he tried putting it in the deck, but
It was subtle after all.
7 points because the other party disliked it a little.
The Special Summon effect when the Artifact is destroyed makes it easy to ride 2,
Special Summon effects can be negate.
I choose Deck, but I can't put Skidre in Deck
It may be one of the candidates as a countermeasure against Artifact.
... and he tried putting it in the deck, but
It was subtle after all.
7 points because the other party disliked it a little.
Decks with "Powersink Stone"
* is adopted as a key card.
● 2016-09-18 Magnet Warrior
● 2020-02-06 Traptrix and gold castle★
● 2020-03-02 Water is the key to life, TRUE
● 2021-01-31 Volka Rikka Traptrix
● 2014-09-15 Ra's Disciple Xyz
● 2016-03-22 Ability Absorption Astral Force Traptrix★
● 2015-09-07 Volcanic frame
● 2020-02-02 78 Rockets
● 2014-10-02 Powersink Stone★
Card Category and Effect Category
Effect:negate Monster effects
Effect:Monster effects cannot activate
Effect:Place or remove counters
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STARSTRIKE BLAST | STBL-JP078 | 2010-07-17 | Normal |
Structure Deck R-Attack of the Fire King | SR14-JP040 | 2023-09-09 | Normal |
Ranking and View Num
Rating Score Rank | 8,003 / 13,171 Cards |
---|---|
View Num | 22,030 |
Others
Japanese card name | 能力吸収石 |
---|
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