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HOME > Yu-Gi-Oh! Card Lists > STARSTRIKE BLAST

STARSTRIKE BLAST Card List

STARSTRIKE BLASTCard List
STARSTRIKE BLAST
code : STBL.
Total : 80 Types.
Release Date:2010-07-17
7th period

Average of all cards:5.2pt




Total 80 Types
Monster 44 Types
Effect Monster:37 Types
Fusion Monster:2 Types Synchro Monster:5 Types
8 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 18 Types
7Normal Spell 5Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 18 Types
12 Normal Trap 4 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 16
Karakuri:11 Types / Watt:7 Types / Naturia:6 Types / Blackwing:5 Types / Scrap:5 Types / Ice Barrier:3 Types / Archfiend:3 Types / Synchron:3 Types / Koa'ki Meiru:1 Types / Ninja, Ninjitsu:1 Types / Resonator:1 Types / Monarch:1 Types / Stardust:1 Types / Warrior:1 Types / Counter:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order458 / 626 view num68143 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Swift Scarecrow
Normal
▶︎ Deck
8.5 41
[190790]
JP001 Swift Scarecrow  Effect Monster
- 1 Machine 0 0
When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
Mirror Ladybug
Normal
▶︎ Deck
3.6 18
[21875]
JP002 Mirror Ladybug  Effect Monster
- 1 Insect 100 100
If you control at least 1 face-up monster and have no monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Special Summoned this way, this card's Level becomes equal to the total Levels of all other monsters you control. If the Level of this card is higher than 12, destroy this card.
Reed Butterfly
Normal
▶︎ Deck
1.1 15
[9706]
JP003 Reed Butterfly  Effect Monster
- 1 Insect 300 600
If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand.
Needle Soldier
Normal
▶︎ Deck
1.9 18
[7088]
JP004 Needle Soldier  Effect Monster
- 1 Machine 100 100
If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
Necro Linker
Normal
▶︎ Deck
1.5 19
[9955]
JP005 Necro Linker  Effect Monster
- 2 Fiend 600 0
You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect.
Rescue Warrior
Normal
▶︎ Deck
2.2 19
[9844]
JP006 Rescue Warrior  Effect Monster
- 4 Warrior 1600 1700
You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
Power Giant
Super
▶︎ Deck
7.3 11
[25991]
JP007 Power Giant  Effect Monster
- 6 Rock 2200 0
You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0.
Vice Berserker
Normal
▶︎ Deck
4.4 11
[11879]
JP008 Vice Berserker  Effect Monster
- 4 Fiend 1000 1000
If this card is sent to the Graveyard as a Synchro Material Monster, inflict 2000 damage to the player that Synchro Summoned, and the Synchro Monster that used this card as a Synchro Material Monster gains 2000 ATK until the End Phase.
Lancer Archfiend
Rare
▶︎ Deck
4.8 14
[14613]
JP009 Lancer Archfiend  Effect Monster
- 4 Fiend 1600 1400
Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Power Breaker
Super
▶︎ Deck
4.3 12
[11584]
JP010 Power Breaker  Effect Monster
- 4 Warrior 1900 0
If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Extra Veiler
Normal
▶︎ Deck
3.1 23
[21212]
JP011 Extra Veiler  Effect Monster
- 2 Spellcaster 600 200
When your opponent Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, your opponent takes any effect damage you would have taken from their card effects this turn, instead.
Synchro Soldier
Normal
▶︎ Deck
1.5 12
[9501]
JP012 Synchro Soldier  Effect Monster
- 1 Machine 0 0
Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.
Creation Resonator
Rare
▶︎ Deck
6.5 19
[55631]
JP013 Creation Resonator  Effect Monster
Tuner Monster
- 3 Fiend 800 600
If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).
Attack Gainer
Normal
▶︎ Deck
4.8 13
[28176]
JP014 Attack Gainer  Effect Monster
Tuner Monster
- 1 Warrior 0 0
If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.
Blackwing - Etesian of Two Swords
Normal
▶︎ Deck
1.7 20
[14524]
JP015 Blackwing - Etesian of Two Swords  Effect Monster
- 3 Winged Beast 400 1600
If a "Blackwing" monster you control battles an opponent's monster, and your opponent still controls that monster at the end of the Damage Step: You can send this card from your hand to the Graveyard; inflict 1000 damage to your opponent.
Blackwing - Aurora the Northern Lights
Rare
▶︎ Deck
2.2 23
[27413]
JP016 Blackwing - Aurora the Northern Lights  Effect Monster
- 10 Winged Beast ? 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Blackwing" Synchro Monster from your Extra Deck; until the End Phase, this card's name and original ATK become that monster's, and replace this effect with that monster's original effects.
Blackwing - Abrolhos the Megaquake
Rare
▶︎ Deck
3.6 22
[19297]
JP017 Blackwing - Abrolhos the Megaquake  Effect Monster
- 7 Winged Beast 2600 1800
Cannot be Special Summoned. This card cannot destroy monsters by battle. If this card battles a monster, after damage calculation: Return that monster to the hand. Once per turn, during your Main Phase 1: You can have this card lose exactly 1000 ATK, and if you do, return all cards in your opponent's Spell & Trap Zone to the hand.
Glow-Up Bulb
Normal
▶︎ Deck
9.6 55
[243752]
JP018 Glow-Up Bulb Limited Effect Monster
Tuner Monster
- 1 Plant 100 100
If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
Karakuri Soldier mdl 236
Normal
▶︎ Deck
6.8 12
[28926]
JP019 Karakuri Soldier mdl 236 "Nisamu"  Effect Monster
- 4 Machine 1400 200
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
Karakuri Merchant mdl 177
Rare
▶︎ Deck
9.3 15
[34690]
JP020 Karakuri Merchant mdl 177 "Inashichi"  Effect Monster
- 2 Machine 500 1500
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.
Karakuri Strategist mdl 248
Normal
▶︎ Deck
7.8 8
[43170]
JP021 Karakuri Strategist mdl 248 "Nishipachi"  Effect Monster
Tuner Monster
- 3 Machine 500 1600
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.
Karakuri Ninja mdl 339
Super
▶︎ Deck
6.4 15
[23125]
JP022 Karakuri Ninja mdl 339 "Sazank"  Effect Monster
- 3 Machine 1200 1200
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
Karakuri Bushi mdl 6318
Rare
▶︎ Deck
3.9 8
[10580]
JP023 Karakuri Bushi mdl 6318 "Muzanichiha"  Effect Monster
- 4 Machine 1800 600
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
Scrap Soldier
Rare
▶︎ Deck
4.7 15
[18637]
JP024 Scrap Soldier  Effect Monster
Tuner Monster
- 5 Warrior 2100 700
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Scrap" monster. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Soldier", and add it to your hand.
Scrap Searcher
Normal
▶︎ Deck
6.8 17
[29038]
JP025 Scrap Searcher  Effect Monster
- 1 Winged Beast 100 300
When a "Scrap" monster you control, except "Scrap Searcher", is destroyed and sent to the Graveyard while this card is in the Graveyard, you can Special Summon this card from your Graveyard. When this card is Special Summoned, destroy all face-up monsters you control, except "Scrap" monsters.
Wattkiwi
Normal
▶︎ Deck
1.8 12
[12194]
JP026 Wattkiwi  Effect Monster
Tuner Monster
- 3 Thunder 600 100
"Watt" monsters you control cannot be destroyed by battle while they are attacking.
Watthopper
Normal
▶︎ Deck
6.6 9
[28178]
JP027 Watthopper  Effect Monster
- 1 Thunder 0 0
Your opponent cannot select another face-up "Watt" monster as an attack target, or target them with card effects.
Wattdragonfly
Normal
▶︎ Deck
7.5 10
[22069]
JP028 Wattdragonfly  Effect Monster
- 2 Thunder 900 100
If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.
Wattsquirrel
Rare
▶︎ Deck
4.7 10
[8927]
JP029 Wattsquirrel  Effect Monster
- 3 Thunder 700 100
This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard).
Naturia Cherries
Rare
▶︎ Deck
6.3 12
[42169]
JP030 Naturia Cherries  Effect Monster
Tuner Monster
- 1 Plant 200 200
If this card is sent from your field to your GY by an opponent's card: You can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position.
Naturia Pumpkin
Normal
▶︎ Deck
6 9
[20373]
JP031 Naturia Pumpkin  Effect Monster
- 4 Plant 1400 800
When this card is Normal Summoned while your opponent controls a monster: You can Special Summon 1 "Naturia" monster from your hand.
Naturia Stag Beetle
Normal
▶︎ Deck
3 12
[7774]
JP032 Naturia Stag Beetle  Effect Monster
- 6 Insect 2200 1500
Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard.
Dance Princess of the Ice Barrier
Rare
▶︎ Deck
5.9 14
[38346]
JP033 Dance Princess of the Ice Barrier  Effect Monster
- 4 Spellcaster 1700 900
Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
Chain Dog
Rare
▶︎ Deck
6.2 11
[29249]
JP034 Chain Dog  Effect Monster
- 4 Beast 1600 1000
Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect.
Wightmare
N-Rare
▶︎ Deck
8.4 17
[45355]
JP035 Wightmare  Effect Monster
- 1 Zombie 300 200
This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects.
●Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY.
●Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.
Anarchist Monk Ranshin
Super
▶︎ Deck
2.3 15
[10245]
JP036 Anarchist Monk Ranshin  Effect Monster
- 4 Spellcaster 1800 100
When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed): Target 1 monster in your opponent's Graveyard; banish that target.
Delg the Dark Monarch
Super
▶︎ Deck
2.7 40
[39322]
JP037 Delg the Dark Monarch  Effect Monster
- 6 Spellcaster 2400 1000
When this card is Normal or Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.
Supreme Arcanite Magician
Ultimate
Ultra
▶︎ Deck
7.2 19
[65529]
JP038 Supreme Arcanite Magician  Fusion Monster
Effect Monster
- 10 Spellcaster 1400 2800
1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects:
●Select 1 card on the field, and destroy it.
●Draw 1 card.
Gaia Drake, the Universal Force
Super
▶︎ Deck
7.6 19
[58343]
JP039 Gaia Drake, the Universal Force  Fusion Monster
Effect Monster
- 10 Beast-Warrior 3500 2800
1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster
This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.
Shooting Star Dragon
Holographic
Ultimate
Ultra
▶︎ Deck
8.1 48
[243716]
JP040 Shooting Star Dragon  Synchro Monster
Effect Monster
- 10 Dragon 3300 2500
1 Tuner Synchro Monster + "Stardust Dragon"
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Formula Synchron
Super
▶︎ Deck
9.9 44
[338298]
JP041 Formula Synchron  Synchro Monster
Tuner Monster
Effect Monster
- 2 Machine 200 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Red Nova Dragon
Ultimate
Ultra
▶︎ Deck
7.8 41
[202232]
JP042 Red Nova Dragon  Synchro Monster
Effect Monster
- 12 Dragon 3500 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Karakuri Shogun mdl 00
Ultimate
Ultra
▶︎ Deck
8.8 20
[72401]
JP043 Karakuri Shogun mdl 00 "Burei"  Synchro Monster
Effect Monster
- 7 Machine 2600 1900
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.
Scrap Twin Dragon
Ultimate
Ultra
▶︎ Deck
8.5 21
[48659]
JP044 Scrap Twin Dragon  Synchro Monster
Effect Monster
- 9 Dragon 3000 2200
1 "Scrap" Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card you control and 2 cards your opponent controls; destroy the one you control, and if you do, return the ones your opponent controls to the hand. If this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon it.
Tuning
Super
▶︎ Deck
9.7 42
[199147]
JP045 Tuning  Normal Spell
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
Karakuri Showdown Castle
Rare
▶︎ Deck
7.2 11
[15837]
JP046 Karakuri Showdown Castle  Field Spell
When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.
Golden Gearbox
Normal
▶︎ Deck
2.6 10
[6481]
JP047 Golden Gearbox  Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
Karakuri Anatomy
Normal
▶︎ Deck
7 11
[23960]
JP048 Karakuri Anatomy  Continuous Spell
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
Scrap Lube
Normal
▶︎ Deck
4.3 13
[11646]
JP049 Scrap Lube  Continuous Spell
Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.
Wattcastle
Normal
▶︎ Deck
2.3 8
[9564]
JP050 Wattcastle  Field Spell
Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
Wattjustment
Normal
▶︎ Deck
1.6 11
[8367]
JP051 Wattjustment  Equip Spell
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.
Barkion's Bark
Normal
▶︎ Deck
2 15
[7972]
JP052 Barkion's Bark  Normal Spell
Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.
Leodrake's Mane
Normal
▶︎ Deck
6.1 15
[13544]
JP053 Leodrake's Mane  Normal Spell
Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
Medallion of the Ice Barrier
Normal
▶︎ Deck
8.6 27
[39151]
JP054 Medallion of the Ice Barrier  Normal Spell
Add 1 "Ice Barrier" monster from your Deck to your hand.
Mirror of the Ice Barrier
Rare
▶︎ Deck
3.5 20
[17638]
JP055 Mirror of the Ice Barrier  Quick-Play Spell
During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from.
●Hand: Banish up to 2 random cards from your opponent's hand.
●Field: Banish up to 2 cards your opponent controls.
●GY: Banish up to 2 cards from your opponent's GY.
Koa'ki Ring
Normal
▶︎ Deck
1.8 10
[6740]
JP056 Koa'ki Ring  Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.
Darkworld Shackles
Normal
▶︎ Deck
6.9 14
[34354]
JP057 Darkworld Shackles  Equip Spell
The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
Axe of Fools
Normal
▶︎ Deck
6.6 17
[29057]
JP058 Axe of Fools  Equip Spell
The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
Cursed Bill
Normal
▶︎ Deck
4.7 10
[12828]
JP059 Cursed Bill  Equip Spell
When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.
Tokkosho of Ghost Destroying
Rare
▶︎ Deck
4.4 8
[7908]
JP060 Tokkosho of Ghost Destroying  Equip Spell
When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play.
Heat Wave
Rare
▶︎ Deck
7.4 20
[53153]
JP061 Heat Wave  Normal Spell
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
White Elephant's Gift
N-Rare
▶︎ Deck
7.2 26
[82143]
JP062 White Elephant's Gift  Normal Spell
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
D2 Shield
Normal
▶︎ Deck
7.2 13
[32342]
JP063 D2 Shield  Normal Trap
Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
Red Screen
Normal
▶︎ Deck
7.4 21
[54726]
JP064 Red Screen  Continuous Trap
Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.
Blackback
Rare
▶︎ Deck
2.1 14
[18020]
JP065 Blackback  Normal Trap
During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card.
Defenders Intersect
Normal
▶︎ Deck
5.1 7
[6511]
JP066 Defenders Intersect  Normal Trap
Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.
Gravity Collapse
Rare
▶︎ Deck
5.3 18
[32482]
JP067 Gravity Collapse  Counter Trap
When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn.
Blackwing - Boobytrap
Normal
▶︎ Deck
2.1 15
[10884]
JP068 Blackwing - Boobytrap  Normal Trap
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
Star Siphon
Normal
▶︎ Deck
4.9 9
[17194]
JP069 Star Siphon  Normal Trap
When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1.
Half Counter
Normal
▶︎ Deck
3.7 7
[9911]
JP070 Half Counter  Normal Trap
During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.
Karakuri Trick House
Normal
▶︎ Deck
5.1 9
[11227]
JP071 Karakuri Trick House  Normal Trap
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.
Karakuri Klock
Normal
▶︎ Deck
3.5 11
[9990]
JP072 Karakuri Klock  Normal Trap
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
Scrap Crash
Normal
▶︎ Deck
1.3 12
[8844]
JP073 Scrap Crash  Normal Trap
Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
Wattkeeper
Normal
▶︎ Deck
5 10
[10191]
JP074 Wattkeeper  Normal Trap
Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.
Exterio's Fang
Normal
▶︎ Deck
3.3 12
[11888]
JP075 Exterio's Fang  Counter Trap
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
Vanity's Emptiness
N-Rare
▶︎ Deck
9.2 53
[397178]
JP076 Vanity's Emptiness Forbidden Continuous Trap
Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.
Different Dimension Ground
Super
▶︎ Deck
7.2 17
[30251]
JP077 Different Dimension Ground  Normal Trap
This turn, any monster sent to the GY is banished instead.
Powersink Stone
Normal
▶︎ Deck
5.5 13
[20868]
JP078 Powersink Stone  Continuous Trap
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
Tyrant's Temper
Rare
▶︎ Deck
5.1 14
[20949]
JP079 Tyrant's Temper  Continuous Trap
Tribute 1 monster to activate this card. All face-up monsters on the field that you own are unaffected by other Trap Cards.
Darkfall (Updated from: Dark Trap Hole)
N-Rare
▶︎ Deck
4.9 13
[14777]
JP080 Darkfall (Updated from: Dark Trap Hole)  Normal Trap
When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.
STARSTRIKE BLAST Card List
5.2 /10.0 pt
Number of card ratings : 1394
User Review : 1394

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