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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.8 (12) | Fortissimo the Mobile Fortress | Field Spell | |||
Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand. | ||||||
▶︎ Deck | 5.8 (5) | Fire Prison | Field Spell | |||
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ●Negate the activated effects of Cyberse monsters. ●Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. |
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▶︎ Deck | 5.8 (5) | Defense Zone | Field Spell | |||
For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. | ||||||
▶︎ Deck | 5.8 (5) | Ogdoadic Origin | Field Spell | |||
If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn. | ||||||
▶︎ Deck | 5.8 (5) | Super Soldier Ritual | Ritual Spell | |||
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your GY; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn. | ||||||
▶︎ Deck | 5.8 (4) | Heavy Interlock | Ritual Spell | |||
This card is used to Ritual Summon "Borreload Riot Dragon". You must also Tribute monsters from your hand or field, and/or destroy "Rokket" monsters from your hand or face-up field, whose total Levels equal 8 or more. The monster Special Summoned by this effect cannot be destroyed by battle with a monster Special Summoned from the Extra Deck, and is unaffected by the activated effect of any monster Special Summoned from the Extra Deck. | ||||||
▶︎ Deck | 5.8 (4) | Intimidating Ore - Summonite | Normal Trap | |||
Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect. ●Special Summon the chosen monster. ●Special Summon as many of the other monsters as possible. |
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▶︎ Deck | 5.8 (10) | Performapal Call | Normal Trap | |||
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. | ||||||
▶︎ Deck | 5.8 (14) | Aegis of the Ocean Dragon Lord | Normal Trap | |||
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. | ||||||
▶︎ Deck | 5.8 (13) | Dragoncarnation | Normal Trap | |||
Target 1 of your banished Dragon-Type monsters; add that target to your hand. | ||||||
▶︎ Deck | 5.8 (8) | Psychic Overload | Normal Trap | |||
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. | ||||||
▶︎ Deck | 5.8 (14) | No Entry!! | Normal Trap | |||
Change all Attack Position monsters to Defense Position. | ||||||
▶︎ Deck | 5.8 (11) | Infestation Ripples | Normal Trap | |||
Pay 500 Life Points to target 1 Level 4 or lower "Steelswarm" monster in your Graveyard; Special Summon it from the Graveyard. | ||||||
▶︎ Deck | 5.8 (12) | Gravelstorm | Normal Trap | |||
Target 1 Spell/Trap on each field; return them to the hand. | ||||||
▶︎ Deck | 5.8 (8) | Tachyon Spiral Galaxy | Normal Trap | |||
Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 5.8 (16) | Huge Revolution | Normal Trap | |||
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. | ||||||
▶︎ Deck | 5.8 (4) | Startling Stare of the Snake-Eyes | Normal Trap | |||
If the total Levels of "Snake-Eye" monsters you control are 2 or higher: Activate 1 of these effects; ●Target 1 face-up monster your opponent controls or in their GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. ●Target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. You can only activate 1 "Startling Stare of the Snake-Eyes" per turn. |
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▶︎ Deck | 5.8 (12) | Double Tag Team | Normal Trap | |||
Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck. | ||||||
▶︎ Deck | 5.8 (14) | Crystal Raigeki | Normal Trap | |||
Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target. | ||||||
▶︎ Deck | 5.8 (6) | Magikey Locking | Normal Trap | |||
Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ●Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ●Xyz Summon 1 "Magikey" Xyz Monster using monsters you control. |
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▶︎ Deck | 5.8 (26) | Magician's Circle | Normal Trap | |||
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position. | ||||||
▶︎ Deck | 5.8 (12) | Crop Circles | Normal Trap | |||
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage. | ||||||
▶︎ Deck | 5.8 (18) | Memory Loss | Normal Trap | |||
When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position. | ||||||
▶︎ Deck | 5.8 (13) | Reverse Reuse | Normal Trap | |||
Target up to 2 Flip monsters in your GY; Special Summon them to your opponent's field, in face-up or face-down Defense Position. | ||||||
▶︎ Deck | 5.8 (4) | Canopic Protector | Continuous Trap | |||
Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn. | ||||||
▶︎ Deck | 5.8 (10) | Tiki Curse | Continuous Trap | |||
Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. | ||||||
▶︎ Deck | 5.8 (8) | Metalhold the Moving Blockade | Continuous Trap | |||
Activate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 0), then equip those face-up monsters to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK equal to the combined ATK of the monsters equipped to it by this effect, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. | ||||||
▶︎ Deck | 5.8 (4) | World Legacy Collapse | Continuous Trap | |||
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn. | ||||||
▶︎ Deck | 5.8 (6) | Ancient Warriors Saga - Chivalrous Path | Continuous Trap | |||
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation. | ||||||
▶︎ Deck | 5.8 (11) | Glorious Illusion | Continuous Trap | |||
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
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