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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 7,321 to 7,350 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.8 (4) | Toy Parade | Normal Spell | |||
(This card is always treated as a "Frightfur" card.) Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can attack again in a row. If you control a Fairy monster, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 "Toy Parade" effect per turn, and only once that turn. |
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5.8 (38) | Riryoku | Normal Spell | |||
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn. | ||||||
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5.8 (5) | Vision Release | Normal Spell | |||
Target 1 "Vision HERO" monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand. | ||||||
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5.8 (10) | Quiet Life | Continuous Spell | |||
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn. | ||||||
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5.8 (4) | Tri-Brigade Showdown | Continuous Spell | |||
If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished "Tri-Brigade" monsters; add it to your hand. After damage calculation, if your "Tri-Brigade" monster battled an opponent's monster: You can return the opponent's monster to the hand. You can only use each effect of "Tri-Brigade Showdown" once per turn. | ||||||
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5.8 (4) | Dragunity Draft | Continuous Spell | |||
When this card is activated: You can target 1 Level 4 or lower "Dragunity" monster in your GY; add it to your hand. If your "Dragunity" monster whose original Level is 5 or higher attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. You can only activate 1 "Dragunity Draft" per turn. | ||||||
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5.8 (21) | Senet Switch | Continuous Spell | |||
Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused adjacent (horizontal) Monster Zones; move that target to the chosen adjacent zone. | ||||||
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5.8 (11) | Dark Contract with the Yamimakai | Continuous Spell | |||
Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ●During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ●During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. |
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5.8 (12) | Artifacts Unleashed | Quick-Play Spell | |||
Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, also for the rest of this turn after this card resolves, monsters you control cannot attack, except "Artifact" monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster from your hand; draw 1 card. | ||||||
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5.8 (15) | Witchcrafter Draping | Quick-Play Spell | |||
Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn. | ||||||
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5.8 (13) | Geargia Change | Quick-Play Spell | |||
Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn. | ||||||
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5.8 (19) | Indomitable Gladiator Beast | Quick-Play Spell | |||
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand. | ||||||
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5.8 (18) | Unity | Quick-Play Spell | |||
Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn. | ||||||
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5.8 (22) | Demise of the Land | Quick-Play Spell | |||
When your opponent Special Summons a monster(s): Activate 1 Field Spell Card directly from your Deck. | ||||||
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5.8 (10) | Thunderforce Attack | Quick-Play Spell | |||
This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect. ●Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn. You can only activate 1 "Thunderforce Attack" per turn. |
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5.8 (6) | Super Rush Headlong | Quick-Play Spell | |||
Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step. | ||||||
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5.8 (5) | Tri-Brigade Rendezvous | Quick-Play Spell | |||
Target any number of linked Beast, Beast-Warrior, and/or Winged Beast Monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Tri-Brigade Rendezvous" once per turn. | ||||||
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5.8 (4) | Royal Straight | Quick-Play Spell | |||
Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight". | ||||||
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5.8 (12) | Fortissimo the Mobile Fortress | Field Spell | |||
Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand. | ||||||
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5.8 (5) | Fire Prison | Field Spell | |||
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ●Negate the activated effects of Cyberse monsters. ●Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. |
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5.8 (5) | Defense Zone | Field Spell | |||
For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. | ||||||
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5.8 (5) | Ogdoadic Origin | Field Spell | |||
If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn. | ||||||
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5.8 (5) | Super Soldier Ritual | Ritual Spell | |||
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your GY; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn. | ||||||
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5.8 (4) | Heavy Interlock | Ritual Spell | |||
This card is used to Ritual Summon "Borreload Riot Dragon". You must also Tribute monsters from your hand or field, and/or destroy "Rokket" monsters from your hand or face-up field, whose total Levels equal 8 or more. The monster Special Summoned by this effect cannot be destroyed by battle with a monster Special Summoned from the Extra Deck, and is unaffected by the activated effect of any monster Special Summoned from the Extra Deck. | ||||||
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5.8 (4) | Intimidating Ore - Summonite | Normal Trap | |||
Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect. ●Special Summon the chosen monster. ●Special Summon as many of the other monsters as possible. |
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5.8 (10) | Performapal Call | Normal Trap | |||
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. | ||||||
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5.8 (9) | Altergeist Revitalization | Normal Trap | |||
Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn. | ||||||
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5.8 (14) | Aegis of the Ocean Dragon Lord | Normal Trap | |||
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. | ||||||
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5.8 (13) | Dragoncarnation | Normal Trap | |||
Target 1 of your banished Dragon-Type monsters; add that target to your hand. | ||||||
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5.8 (8) | Psychic Overload | Normal Trap | |||
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. | ||||||
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