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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.9 (14) | Gladiator Beast's Battle Manica | Equip Spell | |||
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | ||||||
▶︎ Deck | 5.9 (12) | Amulet of Ambition | Equip Spell | |||
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck. | ||||||
▶︎ Deck | 5.9 (14) | Unstable Evolution | Equip Spell | |||
While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000. | ||||||
▶︎ Deck | 5.9 (15) | Overdone Burial | Equip Spell | |||
Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn. | ||||||
▶︎ Deck | 5.9 (18) | Swords at Dawn | Quick-Play Spell | |||
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn. | ||||||
▶︎ Deck | 5.9 (9) | Link Bound | Quick-Play Spell | |||
Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn. | ||||||
▶︎ Deck | 5.9 (9) | Burning Soul | Quick-Play Spell | |||
If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn. | ||||||
▶︎ Deck | 5.9 (7) | Level Down!? | Quick-Play Spell | |||
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). | ||||||
▶︎ Deck | 5.9 (9) | Celestia | Field Spell | |||
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. | ||||||
▶︎ Deck | 5.9 (7) | Fire Fortress atop Liang Peak | Field Spell | |||
(This card is always treated as a "Fire Formation" card.) Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects; ●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. ●6: Add 1 Beast-Warrior monster from your Deck to your hand. ●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. |
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▶︎ Deck | 5.9 (9) | Cynet Storm | Field Spell | |||
All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck. | ||||||
▶︎ Deck | 5.9 (7) | Degen-Force | Normal Trap | |||
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard. | ||||||
▶︎ Deck | 5.9 (8) | Nordic Relic Megingjord | Normal Trap | |||
Target 1 "Aesir" or "Nordic" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn. | ||||||
▶︎ Deck | 5.9 (41) | Kunai with Chain | Normal Trap | |||
Activate 1 or both of these effects (simultaneously). ●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. |
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▶︎ Deck | 5.9 (12) | Malefic Claw Stream | Normal Trap | |||
Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it. | ||||||
▶︎ Deck | 5.9 (19) | Jurrac Impact | Normal Trap | |||
If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field. | ||||||
▶︎ Deck | 5.9 (13) | Red Carpet | Normal Trap | |||
If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them. | ||||||
▶︎ Deck | 5.9 (19) | Damage Condenser | Normal Trap | |||
When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in Attack Position. | ||||||
▶︎ Deck | 5.9 (9) | Designer Frightfur | Normal Trap | |||
Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon. | ||||||
▶︎ Deck | 5.9 (29) | Lightforce Sword | Normal Trap | |||
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. | ||||||
▶︎ Deck | 5.9 (13) | Judgment of the Pharaoh | Normal Trap | |||
Pay half of your Life Points. Select and activate an appropriate effect which can be applied: ●If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect. ●If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards. |
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▶︎ Deck | 5.9 (10) | The Phantom Knights of Mist Claws | Normal Trap | |||
Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon that monster, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. | ||||||
▶︎ Deck | 5.9 (7) | Omega Summon | Normal Trap | |||
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. | ||||||
▶︎ Deck | 5.9 (16) | Dragon's Rebirth | Normal Trap | |||
Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY. | ||||||
▶︎ Deck | 5.9 (7) | Level Resist Wall | Normal Trap | |||
If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn. | ||||||
▶︎ Deck | 5.9 (12) | Void Launch | Continuous Trap | |||
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. | ||||||
▶︎ Deck | 5.9 (7) | Widespread Dud | Continuous Trap | |||
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s). | ||||||
▶︎ Deck | 5.9 (11) | Synthetic Seraphim | Continuous Trap | |||
Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300). | ||||||
▶︎ Deck | 5.9 (20) | Birthright | Continuous Trap | |||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 5.9 (9) | Void Purification | Continuous Trap | |||
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn. ●During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. ●During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard. |
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