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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 7,171 to 7,200 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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5.9 (41) | Magical Mallet | Normal Spell | |||
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. | ||||||
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5.9 (21) | Ancient Leaf | Normal Spell | |||
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards. | ||||||
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5.9 (18) | Gladiator Beast's Respite | Normal Spell | |||
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. | ||||||
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5.9 (15) | Frost Blast of the Monarchs | Normal Spell | |||
If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. | ||||||
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5.9 (28) | Cards from the Sky | Normal Spell | |||
Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card. | ||||||
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5.9 (7) | Frightfur Reborn | Normal Spell | |||
Target 1 "Frightfur" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Fluffal" or "Frightfur" monsters; return it to the Graveyard. | ||||||
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5.9 (25) | Meteor of Destruction | Normal Spell | |||
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent. | ||||||
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5.9 (20) | Hammer Shot | Normal Spell | |||
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied). | ||||||
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5.9 (22) | Parallel World Fusion | Normal Spell | |||
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. | ||||||
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5.9 (15) | Dark Core | Normal Spell | |||
Discard 1 card, then target 1 face-up monster on the field; banish that target. | ||||||
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5.9 (12) | Spellbook of Miracles | Normal Spell | |||
Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn. | ||||||
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5.9 (7) | Teleport | Continuous Spell | |||
Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand. | ||||||
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5.9 (14) | Different Dimension Deepsea Trench | Continuous Spell | |||
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field. | ||||||
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5.9 (9) | Seed Cannon | Continuous Spell | |||
Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it. | ||||||
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5.9 (9) | Common Soul | Continuous Spell | |||
Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand. | ||||||
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5.9 (7) | Staring Contest | Continuous Spell | |||
When you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent's Main Monster Zone; move that target to their zone in the same column as that Extra Monster Zone monster. When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1 monster in your Main Monster Zone; move that target to your zone in the same column as that Extra Monster Zone monster. These effects cannot be activated in the Damage Step. | ||||||
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5.9 (14) | Crystal Tree | Continuous Spell | |||
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
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5.9 (14) | Boss Rush | Continuous Spell | |||
You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck. | ||||||
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5.9 (19) | Secret Sanctuary of the Spellcasters | Continuous Spell | |||
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card. | ||||||
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5.9 (22) | Chain Energy | Continuous Spell | |||
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. | ||||||
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5.9 (21) | Assault Armor | Equip Spell | |||
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn. | ||||||
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5.9 (14) | Gladiator Beast's Battle Manica | Equip Spell | |||
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | ||||||
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5.9 (12) | Amulet of Ambition | Equip Spell | |||
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck. | ||||||
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5.9 (14) | Unstable Evolution | Equip Spell | |||
While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000. | ||||||
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5.9 (15) | Overdone Burial | Equip Spell | |||
Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn. | ||||||
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5.9 (18) | Swords at Dawn | Quick-Play Spell | |||
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn. | ||||||
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5.9 (9) | Link Bound | Quick-Play Spell | |||
Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn. | ||||||
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5.9 (9) | Burning Soul | Quick-Play Spell | |||
If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn. | ||||||
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5.9 (7) | Level Down!? | Quick-Play Spell | |||
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). | ||||||
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5.9 (7) | Fire Fortress atop Liang Peak | Field Spell | |||
(This card is always treated as a "Fire Formation" card.) Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects; ●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. ●6: Add 1 Beast-Warrior monster from your Deck to your hand. ●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. |
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Update Information - NEW -
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