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HOME > Yu-Gi-Oh! Card Lists > Invaders of the Dark > Begone, Knave!

Begone, Knave! Used Deck

Begone, Knave!
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
If a monster inflicts battle damage to a player: Return that monster to the hand.
password:20374520
Average Rating Score 5.9(15)
  1. Card Info
  2. Card Reviews (15 rating scores)
  3. Decks with Begone, Knave! (41 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Begone, Knave!" card reviews and rating scores


5.9(15)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
33% (5)
カード評価ラベル3
60% (9)
カード評価ラベル2
6% (1)
カード評価ラベル1
0% (0)

japan ブルーバード
2023/05/04 13:00
Yugioh Icon
In Run Melos, it's like Melos being kicked out of the castle after stabbing a tyrant with a knife. Begone, Knave! You can't do it!
When combined with 《Colossal Fighter》, it becomes a combo that removes the opponent's monsters with high ATK. It's nice that it penetrates target destruction resistance because it bounces without targeting.
In addition, he can also be used to remove the disadvantages by intentionally bouncing monsters that hinder the movement of allies such as Meklord Monarch and sin.
japan ねこーら
2021/09/19 23:46
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Comprehensive evaluation: It is easy to use a combo with a suicide attack.
It is possible to repeat the self-destruct attack from 《Mystic Tomato》, and attack directly with 《Don Zaloog》or 《Jester Lord》to deal damage.
It is also possible to avoid self-destruction such as light god machine and Mist Archfiend, which can be easily surpassed by ATK.
He often deploys from the extra deck, so if it's a deck, it might be possible to check off attacks.
Well, it's more likely that it will be removed.
Since the field is easy to open up, you want to use direct attack countermeasures such as 《Battle Fader》as well.
japan シエスタ
2021/02/08 10:05
Yugioh Icon
A permanent that can aim for self-bounce combos and attack suppression. Even if you take damage from the suicide attack, you can bounce the opponent's cards, so it works well with Recruiters.
However, if you don't fight, you can't show the effect, and since it's a Continuous Trap, it's easy to feel slow when you handle it yourself.
In the current environment where there are plenty of removal methods, I can't deny that it's complicated and difficult to handle.
japan 備長炭18
2020/03/16 23:18
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If you do battle damage to each other, it will be bounced, and rather than simply making it a meta to the opponent's rush, the impression you see is mainly in a construction that voluntarily uses summoning triggers and low-status direct attackers.
Since it is a Continuous Trap, it is vulnerable to removal, but I think it is quite interesting as a property.
japan サンパイ
2020/02/07 18:36
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A pretty tricky card. It's a trap, so it's easy to remove, so it's okay as a defense. Rather, I want to combine it with cards that take advantage of bounce.
japan ヒコモン
2017/07/28 12:13
Yugioh Icon
A very disgusting card that bounces when dealing battles damage. Inevitably, both monster zones tend to be empty, so the combination with a card that can be activated when the number of monsters is 0 is powerful. However, in the current environment where Spell / Trap removal is rampant, it is extremely difficult to protect this card.
japan わがじゃん
2013/12/16 12:30
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Finally, the ruling "resolving effects triggered by fighting (, etc.)" seems to activate properly after returning to the hand, so if you have 2 Pudintesses and a ticket, you can do 1 suicide attack with 1 attack. Destroy 1 bounce, and recover the board advantage with the ticket effect, it may be quite strong.
japan サンダー・ボルト
2013/12/16 9:16
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The bounce itself is quite annoying, and it's a pretty troublesome card for Xyz and Synchro. However, it can't stop the battle itself, and it's unstable as a lock card, so you'll probably combine it with his self-bouncing Deck and the self-destructing "Light Goddess".
japan ファイア野郎
2013/07/31 22:00
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A bounce card that works very disgustingly.
It works well with light Godki and monsters that have effects that activate when summoned.
For monsters that have trouble summoning, as long as they are not targeted even for a one-turn kill,
It is possible to stop the hand of the attack with this one piece.
The difficulty is that your space tends to be empty,
Is it the point that the opponent can also use the advantage of this card?
japan とき
2011/03/30 0:49
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A very famous card for its combo with Kojinki.
Besides that, it works well with cards that are good with self-bounce, such as Breaker and his Monarch.
Defensive performance is also quite good, such as being made to hesitate considerably for fusion and synchro attacks, and stopping deployment to some extent.
This attack is always slow, but it's an interesting Continuous Trap that excels in combos with DEF.
The conditions are much looser than the similar product 《Des Counterblow》.
japan スクラップトリトドン
2011/03/23 17:47
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Recently, it is possible to delay the rush due to the deployment power that can easily fly high firepower.
It is also used for beats by Decks that combine this with Kojinki.
Recently, if you pass it once, the game may end as it is, but this one is still powerful.
japan フッキー
2010/08/28 7:33
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You can use monsters that activate effects when summoned, and strong cards only during your turn.
In addition, it becomes difficult to synchronize with each other and advanced.
The effect on the field is quite large, so tricky fighting is possible.
japan ツバサ
2024/07/18 1:19
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japan みめっと
2024/02/16 13:15
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japan クリムゾン・ノヴァ
2024/01/08 23:31
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Decks with "Begone, Knave!"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
EXPERT EDITION Volume.2 EE2-JP108 2005-03-17 Normal
Invaders of the Dark 307-052 2003-07-17 Normal
Structure Deck: Mechanized Madness SR10-JP038 2020-02-22 Normal

Ranking and View Num

Rating Score Rank 7,743 / 13,210 Cards
View Num 27,332

Others

Japanese card name 門前払い

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