Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > EXPERT EDITION Volume.2

EXPERT EDITION Volume.2 Card List

EXPERT EDITION Volume.2Card List
EXPERT EDITION Volume.2
code : EE2.
Total : 224 Types.
Release Date:2005-03-17
4th period

Average of all cards:4.7pt




Total 224 Types
Monster 131 Types
Normal Monster:21 TypesEffect Monster:110 Types
0 Tuner Monster 7 Flip Monster 0 Gemini Monster
Spell 54 Types
27Normal Spell 4Equip IconEquip Spell 6Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 15 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 39 Types
20 Normal Trap 16 Continuous IconContinuous Trap 3 Counter IconCounter Trap
Enhanced Category : 15
Ninja, Ninjitsu:5 Types / The Agent, Hyperion:4 Types / Ojama:3 Types / Goblin:3 Types / Monarch:3 Types / Black Luster Soldier:2 Types / Magician:2 Types / Vampire:1 Types / HERO:1 Types / Guardian:1 Types / Blue-Eyed:1 Types / Evolution Pill:1 Types / Mokey Mokey:1 Types / Jinzo:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order529 / 644 view num49004 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Ojama Yellow
Normal
▶︎ Deck
6.3 22
[53785]
JP001 Ojama Yellow  Normal Monster
- 2 Beast 0 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Ojama Black
Normal
▶︎ Deck
6.1 15
[38465]
JP002 Ojama Black  Normal Monster
- 2 Beast 0 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Soul Tiger
Normal
▶︎ Deck
5 11
[18260]
JP003 Soul Tiger  Normal Monster
- 4 Beast 0 2100
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
Big Koala
Normal
▶︎ Deck
4.9 9
[16944]
JP004 Big Koala  Normal Monster
- 7 Beast 2700 2000
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
Des Kangaroo
Normal
▶︎ Deck
3.7 10
[13501]
JP005 Des Kangaroo  Effect Monster
- 4 Beast 1500 1700
If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster.
Crimson Ninja
Normal
▶︎ Deck
3.8 14
[13751]
JP006 Crimson Ninja  Effect Monster
Flip Monster
- 1 Warrior 300 300
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
Strike Ninja
Ultra
▶︎ Deck
6 15
[28853]
JP007 Strike Ninja  Effect Monster
- 4 Warrior 1700 1200
(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
Gale Lizard
Normal
▶︎ Deck
3.5 14
[10472]
JP008 Gale Lizard  Effect Monster
Flip Monster
- 4 Reptile 1400 700
FLIP: Target 1 monster your opponent controls; return that target to the hand.
Spirit of the Pot of Greed
Normal
▶︎ Deck
1 27
[24519]
JP009 Spirit of the Pot of Greed  Effect Monster
- 1 Fairy 100 100
If a player activates "Pot of Greed": Activate this effect; they can draw 1 card. This card must be in face-up Attack Position to activate and to resolve this effect.
Chopman the Desperate Outlaw
Normal
▶︎ Deck
1.6 12
[11041]
JP010 Chopman the Desperate Outlaw  Effect Monster
- 3 Zombie 1100 500
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
Sasuke Samurai #3
Normal
▶︎ Deck
5.1 14
[28435]
JP011 Sasuke Samurai #3  Effect Monster
- 3 Warrior 1000 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.
D.D. Scout Plane
Rare
▶︎ Deck
7 20
[52114]
JP012 D.D. Scout Plane  Effect Monster
- 2 Machine 800 1200
During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
Berserk Gorilla
Rare
▶︎ Deck
6.2 20
[30562]
JP013 Berserk Gorilla  Effect Monster
- 4 Beast 2000 1000
If this card is in face-up Defense Position, destroy this card. This card must attack if able.
Freed the Brave Wanderer
Super
▶︎ Deck
5.9 15
[17576]
JP014 Freed the Brave Wanderer  Effect Monster
- 4 Warrior 1700 1200
Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.
Coach Goblin
Normal
▶︎ Deck
2.4 10
[7104]
JP015 Coach Goblin  Effect Monster
- 4 Fiend 1200 1500
While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
Witch Doctor of Chaos
Normal
▶︎ Deck
1.6 16
[7643]
JP016 Witch Doctor of Chaos  Effect Monster
Flip Monster
- 2 Spellcaster 500 500
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
Chaos Necromancer
Normal
▶︎ Deck
7.9 20
[39014]
JP017 Chaos Necromancer  Effect Monster
- 1 Fiend 0 0
The ATK of this card is the number of Monster Cards in your Graveyard x 300.
Chaosrider Gustaph
Super
▶︎ Deck
4 17
[10313]
JP018 Chaosrider Gustaph  Effect Monster
- 4 Warrior 1400 1500
Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn.
Inferno
Normal
▶︎ Deck
5.7 18
[15344]
JP019 Inferno  Effect Monster
- 4 Pyro 1100 1900
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
Fenrir
Rare
▶︎ Deck
6.3 22
[32748]
JP020 Fenrir  Effect Monster
- 4 Beast 1400 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
Gigantes
Normal
▶︎ Deck
8.1 15
[45887]
JP021 Gigantes  Effect Monster
- 4 Rock 1900 1300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.
Silpheed
Normal
▶︎ Deck
6.1 11
[17645]
JP022 Silpheed  Effect Monster
- 4 Fairy 1700 700
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
Chaos Sorcerer
Normal
▶︎ Deck
8.6 58
[208190]
JP023 Chaos Sorcerer  Effect Monster
- 6 Spellcaster 2300 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
Gren Maju Da Eiza
Normal
▶︎ Deck
8.2 30
[85912]
JP024 Gren Maju Da Eiza  Effect Monster
- 3 Fiend ? ?
This card's ATK/DEF become the number of your banished cards x 400.
Black Luster Soldier - Envoy of the Beginning
Ultra
▶︎ Deck
9.4 144
[700959]
JP025 Black Luster Soldier - Envoy of the Beginning  Effect Monster
- 8 Warrior 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Drillago
Rare
▶︎ Deck
3.2 18
[18962]
JP026 Drillago  Effect Monster
- 4 Machine 1600 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
Lekunga
Rare
▶︎ Deck
7.6 14
[18372]
JP027 Lekunga  Effect Monster
- 4 Plant 1700 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
Lord Poison
Normal
▶︎ Deck
6.9 12
[33870]
JP028 Lord Poison  Effect Monster
- 4 Plant 1500 1000
If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
Bowganian
Normal
▶︎ Deck
3.3 10
[17391]
JP029 Bowganian  Effect Monster
- 3 Machine 1300 1000
Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
Granadora
Normal
▶︎ Deck
4.9 15
[14452]
JP030 Granadora  Effect Monster
- 4 Reptile 1900 700
When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
Fuhma Shuriken
Normal
▶︎ Deck
5 13
[26637]
JP031 Fuhma Shuriken  Equip Spell
Equip only to a "Ninja" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent.
Heart of the Underdog
Normal
▶︎ Deck
7.2 19
[58995]
JP032 Heart of the Underdog  Continuous Spell
During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.
Wild Nature's Release
Rare
▶︎ Deck
5.7 16
[29708]
JP033 Wild Nature's Release  Normal Spell
Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase.
Ojama Delta Hurricane!!
Normal
▶︎ Deck
7.4 19
[46399]
JP034 Ojama Delta Hurricane!!  Normal Spell
If you control "Ojama Green", "Ojama Yellow", and "Ojama Black": Destroy all cards your opponent controls.
Stumbling
Normal
▶︎ Deck
7.2 13
[31002]
JP035 Stumbling  Continuous Spell
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.
Chaos End
Normal
▶︎ Deck
2.7 15
[15299]
JP036 Chaos End  Normal Spell
You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
Yellow Luster Shield
Normal
▶︎ Deck
1.4 17
[8353]
JP037 Yellow Luster Shield  Continuous Spell
Increase the DEF of all monsters on your side of the field by 300 points.
Chaos Greed
Normal
▶︎ Deck
3.5 15
[11819]
JP038 Chaos Greed  Normal Spell
You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
D.D. Designator
Super
▶︎ Deck
7.6 15
[26074]
JP039 D.D. Designator  Normal Spell
Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand.
D.D. Borderline
Normal
▶︎ Deck
4.3 11
[16092]
JP040 D.D. Borderline  Continuous Spell
While there are no Spells in your GY, neither player can conduct their Battle Phase.
Recycle
Normal
▶︎ Deck
2.5 13
[13241]
JP041 Recycle  Continuous Spell
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
Primal Seed
Normal
▶︎ Deck
6.9 21
[38337]
JP042 Primal Seed Limited Normal Spell
If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand.
Thunder Crash
Normal
▶︎ Deck
1.5 17
[17218]
JP043 Thunder Crash  Normal Spell
Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.
Dimension Distortion
Normal
▶︎ Deck
3.1 15
[12343]
JP044 Dimension Distortion  Normal Spell
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
Reload
Super
▶︎ Deck
5.3 24
[66445]
JP045 Reload  Quick-Play Spell
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Soul Absorption
Normal
▶︎ Deck
7 26
[58123]
JP046 Soul Absorption  Continuous Spell
If a card(s) is banished: Gain 500 LP for each.
Big Burn
Super
▶︎ Deck
4.4 18
[20101]
JP047 Big Burn  Normal Trap
You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
Blasting the Ruins
Normal
▶︎ Deck
6.6 15
[24701]
JP048 Blasting the Ruins  Normal Trap
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
Cursed Seal of the Forbidden Spell
Normal
▶︎ Deck
7.6 30
[56638]
JP049 Cursed Seal of the Forbidden Spell  Counter Trap
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
Tower of Babel
Normal
▶︎ Deck
4.8 12
[12371]
JP050 Tower of Babel  Continuous Trap
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.
Spatial Collapse
Normal
▶︎ Deck
6.1 8
[22377]
JP051 Spatial Collapse  Continuous Trap
You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.
Chain Disappearance
Rare
▶︎ Deck
8 31
[49906]
JP052 Chain Disappearance  Normal Trap
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
Zero Gravity
Normal
▶︎ Deck
6.6 16
[22226]
JP053 Zero Gravity  Normal Trap
Change the battle positions of all face-up monsters on the field.
Dark Mirror Force
Super
▶︎ Deck
2.4 36
[29530]
JP054 Dark Mirror Force  Normal Trap
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
Energy Drain
Normal
▶︎ Deck
1.8 13
[8543]
JP055 Energy Drain  Normal Trap
Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.
Chaos Emperor Dragon - Envoy of the End
Ultra
▶︎ Deck
9.3 118
[227589]
JP056 Chaos Emperor Dragon - Envoy of the End  Effect Monster
- 8 Dragon 3000 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
Giga Gagagigo
Normal
▶︎ Deck
6.5 19
[23471]
JP057 Giga Gagagigo  Normal Monster
- 5 Reptile 2450 1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
Mad Dog of Darkness
Normal
▶︎ Deck
6 12
[17337]
JP058 Mad Dog of Darkness  Normal Monster
- 4 Beast 1900 1400
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
Neo Bug
Normal
▶︎ Deck
3.9 10
[8507]
JP059 Neo Bug  Normal Monster
- 4 Insect 1800 1700
A huge bug-like monster said to come from another planet. It gathers in swarms.
Sea Serpent Warrior of Darkness
Normal
▶︎ Deck
3.6 10
[9174]
JP060 Sea Serpent Warrior of Darkness  Normal Monster
- 4 Sea Serpent 1800 1500
A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
Terrorking Salmon
Normal
▶︎ Deck
6.2 32
[27897]
JP061 Terrorking Salmon  Normal Monster
- 5 Fish 2400 1000
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
Blazing Inpachi
Normal
▶︎ Deck
4.8 16
[22307]
JP062 Blazing Inpachi  Normal Monster
- 4 Pyro 1850 0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
Burning Algae
Normal
▶︎ Deck
2.7 15
[13830]
JP063 Burning Algae  Effect Monster
- 3 Pyro 500 1500
When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
The Thing in the Crater
Normal
▶︎ Deck
4.6 9
[10128]
JP064 The Thing in the Crater  Effect Monster
- 4 Pyro 1000 1200
When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
Molten Zombie
Normal
▶︎ Deck
3.9 28
[16107]
JP065 Molten Zombie  Effect Monster
- 4 Pyro 1600 400
When this card is Special Summoned from the Graveyard: Draw 1 card.
Dark Magician of Chaos
Ultra
▶︎ Deck
8.2 49
[117558]
JP066 Dark Magician of Chaos  Effect Monster
- 8 Spellcaster 2800 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
Gora Turtle of Illusion
Normal
▶︎ Deck
1.8 12
[8049]
JP067 Gora Turtle of Illusion  Effect Monster
- 4 Aqua 1200 1400
Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
Manticore of Darkness
Super
▶︎ Deck
7.2 28
[37124]
JP068 Manticore of Darkness  Effect Monster
- 6 Beast-Warrior 2300 1000
During the End Phase, if this card is in the GY because it was sent there this turn: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or face-up field to the GY; Special Summon this card from your GY.
Stealth Bird
Rare
▶︎ Deck
6.8 20
[47128]
JP069 Stealth Bird  Effect Monster
- 3 Winged Beast 700 1700
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
Sacred Crane
Normal
▶︎ Deck
7.5 32
[105485]
JP070 Sacred Crane  Effect Monster
- 4 Winged Beast 1600 400
If this card is Special Summoned: Draw 1 card.
Enraged Battle Ox
Normal
▶︎ Deck
5.8 12
[17481]
JP071 Enraged Battle Ox  Effect Monster
- 4 Beast-Warrior 1700 1000
If your Beast, Beast-Warrior, or Winged Beast monster attacks a Defense Position monster, inflict piercing battle damage.
Don Turtle
Normal
▶︎ Deck
2.3 10
[8314]
JP072 Don Turtle  Effect Monster
- 3 Reptile 1100 1200
When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand.
Balloon Lizard
Normal
▶︎ Deck
1.5 17
[9956]
JP073 Balloon Lizard  Effect Monster
- 4 Reptile 500 1900
Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.
Dark Driceratops
Normal
▶︎ Deck
5.1 14
[12825]
JP074 Dark Driceratops  Effect Monster
- 6 Dinosaur 2400 1500
If this card attacks a Defense Position monster, inflict piercing battle damage.
Hyper Hammerhead
Normal
▶︎ Deck
8.6 20
[23677]
JP075 Hyper Hammerhead  Effect Monster
- 4 Dinosaur 1500 1200
At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.
Black Tyranno
Ultra
▶︎ Deck
2.1 20
[21948]
JP076 Black Tyranno  Effect Monster
- 7 Dinosaur 2600 1800
If the only cards your opponent controls are Defense Position monsters, this card can attack directly.
Anti-Aircraft Flower
Normal
▶︎ Deck
5.6 8
[9569]
JP077 Anti-Aircraft Flower  Effect Monster
- 3 Plant 0 1600
By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
Prickle Fairy
Normal
▶︎ Deck
4.3 7
[7888]
JP078 Prickle Fairy  Effect Monster
- 4 Plant 300 2000
Your opponent cannot attack Insect monsters. If this card battled a monster, at the end of the Damage Step: Change that monster to Defense Position.
Pinch Hopper
Normal
▶︎ Deck
6.8 14
[28745]
JP079 Pinch Hopper  Effect Monster
- 4 Insect 1000 1200
When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand.
Skull-Mark Ladybug
Normal
▶︎ Deck
4.4 14
[13106]
JP080 Skull-Mark Ladybug  Effect Monster
- 4 Insect 500 1500
When this card is sent to the Graveyard, increase your Life Points by 1000 points.
Insect Princess
Ultra
▶︎ Deck
2.6 8
[12926]
JP081 Insect Princess  Effect Monster
- 6 Insect 1900 1200
All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK.
Amphibious Bugroth MK-3
Rare
▶︎ Deck
3.6 14
[12815]
JP082 Amphibious Bugroth MK-3  Effect Monster
- 4 Machine 1500 1300
As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.
Torpedo Fish
Normal
▶︎ Deck
2 11
[7309]
JP083 Torpedo Fish  Effect Monster
- 3 Fish 1000 1000
While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
Levia-Dragon - Daedalus
Ultra
▶︎ Deck
6.2 21
[34765]
JP084 Levia-Dragon - Daedalus  Effect Monster
- 7 Sea Serpent 2600 1500
You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
Orca Mega-Fortress of Darkness
Rare
▶︎ Deck
2.3 12
[12280]
JP085 Orca Mega-Fortress of Darkness  Effect Monster
- 5 Sea Serpent 2100 1200
By tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field.
Cannonball Spear Shellfish
Normal
▶︎ Deck
2.1 11
[8828]
JP086 Cannonball Spear Shellfish  Effect Monster
- 2 Aqua 1000 1000
While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
Mataza the Zapper
Rare
▶︎ Deck
7.6 18
[19629]
JP087 Mataza the Zapper  Effect Monster
- 3 Warrior 1300 800
This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
Guardian Angel Joan
Super
▶︎ Deck
4.2 20
[21991]
JP088 Guardian Angel Joan  Effect Monster
- 7 Fairy 2800 2000
When this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
Manju of the Ten Thousand Hands
Normal
▶︎ Deck
9.1 35
[268172]
JP089 Manju of the Ten Thousand Hands  Effect Monster
- 4 Fairy 1400 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Getsu Fuhma
Normal
▶︎ Deck
2.5 12
[10919]
JP090 Getsu Fuhma  Effect Monster
- 4 Warrior 1700 1200
If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
Ryu Kokki
Super
▶︎ Deck
5.1 21
[16518]
JP091 Ryu Kokki  Effect Monster
- 6 Zombie 2400 2000
At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster.
Gryphon's Feather Duster
Normal
▶︎ Deck
1.3 20
[11568]
JP092 Gryphon's Feather Duster  Normal Spell
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
Stray Lambs
Rare
▶︎ Deck
2.6 16
[20006]
JP093 Stray Lambs  Normal Spell
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
Smashing Ground
Normal
▶︎ Deck
7.1 45
[75864]
JP094 Smashing Ground  Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
Dimension Fusion
Super
▶︎ Deck
9.8 31
[38667]
JP095 Dimension Fusion Forbidden Normal Spell
Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.
Dedication through Light and Darkness
Super
▶︎ Deck
6.1 18
[28389]
JP096 Dedication through Light and Darkness  Quick-Play Spell
Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
Salvage
Normal
▶︎ Deck
8.8 35
[186140]
JP097 Salvage  Normal Spell
Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
Ultra Evolution Pill
Normal
▶︎ Deck
2.9 13
[10330]
JP098 Ultra Evolution Pill  Normal Spell
Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand.
Multiplication of Ants
Normal
▶︎ Deck
6.8 12
[17663]
JP099 Multiplication of Ants  Normal Spell
Tribute 1 Insect monster; Special Summon 2 "Army Ant Tokens" (Insect/EARTH/Level 4/ATK 500/DEF 1200). These Tokens cannot be Tributed for a Tribute Summon.
Earth Chant
Normal
▶︎ Deck
3.3 16
[14705]
JP100 Earth Chant  Ritual Spell
This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Jade Insect Whistle
Normal
▶︎ Deck
2.1 21
[10840]
JP101 Jade Insect Whistle  Normal Spell
Your opponent selects 1 Insect-Type monster from their Deck. After shuffling the Deck, place the card on top of the Deck.
Destruction Ring
Normal
▶︎ Deck
4.6 11
[17895]
JP102 Destruction Ring  Normal Trap
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
Fiend's Hand Mirror
Normal
▶︎ Deck
1.8 11
[7710]
JP103 Fiend's Hand Mirror  Normal Trap
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
Compulsory Evacuation Device
Rare
▶︎ Deck
9.3 115
[957511]
JP104 Compulsory Evacuation Device  Normal Trap
Target 1 monster on the field; return that target to the hand.
A Hero Emerges
Normal
▶︎ Deck
3.8 22
[19541]
JP105 A Hero Emerges  Normal Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
Self-Destruct Button
Normal
▶︎ Deck
6.5 33
[69804]
JP106 Self-Destruct Button  Normal Trap
You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
Curse of Darkness
Rare
▶︎ Deck
4.9 13
[14892]
JP107 Curse of Darkness  Continuous Trap
Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.
Begone, Knave!
Normal
▶︎ Deck
5.9 15
[27338]
JP108 Begone, Knave!  Continuous Trap
If a monster inflicts battle damage to a player: Return that monster to the hand.
DNA Transplant
Normal
▶︎ Deck
6.5 14
[29605]
JP109 DNA Transplant  Continuous Trap
Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.
Robbin' Zombie
Rare
▶︎ Deck
1.1 26
[12238]
JP110 Robbin' Zombie  Continuous Trap
If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
Trap Jammer
Rare
▶︎ Deck
2.9 27
[18745]
JP111 Trap Jammer  Counter Trap
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
Invader of Darkness
Ultra
▶︎ Deck
6.6 19
[20491]
JP112 Invader of Darkness  Effect Monster
- 8 Fiend 2900 2500
Your opponent cannot activate Quick-Play Spell Cards.
Gogiga Gagagigo
Normal
▶︎ Deck
4.9 23
[37105]
JP113 Gogiga Gagagigo  Normal Monster
- 8 Reptile 2950 2800
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
Warrior of Zera
Normal
▶︎ Deck
5 13
[18201]
JP114 Warrior of Zera  Normal Monster
- 4 Warrior 1600 1600
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
Sealmaster Meisei
Normal
▶︎ Deck
2.6 10
[13643]
JP115 Sealmaster Meisei  Normal Monster
- 3 Spellcaster 1100 900
One of the few people who has a good command of Talismans. His history is a mystery.
Mystical Shine Ball
Normal
▶︎ Deck
6.3 29
[101736]
JP116 Mystical Shine Ball  Normal Monster
- 2 Fairy 500 500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
Metal Armored Bug
Normal
▶︎ Deck
5.7 12
[14664]
JP117 Metal Armored Bug  Normal Monster
- 8 Insect 2800 1500
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
The Agent of Judgment - Saturn
Super
▶︎ Deck
5.9 19
[31919]
JP118 The Agent of Judgment - Saturn  Effect Monster
- 6 Fairy 2400 0
While your LP are higher than your opponent's: You can Tribute this card; inflict damage to your opponent equal to the difference. You must control "The Sanctuary in the Sky" to activate and to resolve this effect. You cannot conduct your Battle Phase the turn you activate this effect.
The Agent of Wisdom - Mercury
Normal
▶︎ Deck
2.2 24
[20445]
JP119 The Agent of Wisdom - Mercury  Effect Monster
- 4 Fairy 0 1700
Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.
The Agent of Creation - Venus
Normal
▶︎ Deck
8.4 36
[122400]
JP120 The Agent of Creation - Venus  Effect Monster
- 3 Fairy 1600 0
You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
The Agent of Force - Mars
Normal
▶︎ Deck
5.3 25
[22432]
JP121 The Agent of Force - Mars  Effect Monster
- 3 Fairy 0 0
Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference.
The Unhappy Girl
Normal
▶︎ Deck
1.8 13
[18097]
JP122 The Unhappy Girl  Effect Monster
- 2 Spellcaster 400 300
While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
Soul-Absorbing Bone Tower
Normal
▶︎ Deck
6 17
[45930]
JP123 Soul-Absorbing Bone Tower  Effect Monster
- 3 Zombie 400 1500
If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.
The Kick Man
Normal
▶︎ Deck
3.3 13
[10582]
JP124 The Kick Man  Effect Monster
- 3 Zombie 1300 300
When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
Vampire Lady
Normal
▶︎ Deck
2.8 16
[18300]
JP125 Vampire Lady  Effect Monster
- 4 Zombie 1550 1550
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
Stone Statue of the Aztecs
Rare
▶︎ Deck
6.5 15
[33767]
JP126 Stone Statue of the Aztecs  Effect Monster
- 4 Rock 300 2000
Double any Battle Damage your opponent takes when they attack this monster.
Rocket Jumper
Normal
▶︎ Deck
1.1 14
[6459]
JP127 Rocket Jumper  Effect Monster
- 3 Rock 1000 800
If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
Avatar of The Pot
Normal
▶︎ Deck
2 25
[20598]
JP128 Avatar of The Pot  Effect Monster
- 3 Rock 1200 1300
By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
Legendary Jujitsu Master
Normal
▶︎ Deck
7.8 27
[27942]
JP129 Legendary Jujitsu Master  Effect Monster
- 3 Rock 1300 1800
If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
Gear Golem the Moving Fortress
Super
▶︎ Deck
4.7 18
[19893]
JP130 Gear Golem the Moving Fortress  Effect Monster
- 4 Machine 800 2200
Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.
KA-2 Des Scissors
Normal
▶︎ Deck
5.6 16
[23018]
JP131 KA-2 Des Scissors  Effect Monster
- 4 Machine 1000 1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
Needle Burrower
Rare
▶︎ Deck
4.7 9
[12740]
JP132 Needle Burrower  Effect Monster
- 5 Machine 1700 1700
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
Sonic Jammer
Normal
▶︎ Deck
4.2 11
[7612]
JP133 Sonic Jammer  Effect Monster
Flip Monster
- 2 Machine 350 650
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
Blowback Dragon
Ultra
▶︎ Deck
6.1 13
[36079]
JP134 Blowback Dragon  Effect Monster
- 6 Machine 2300 1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
Zaborg the Thunder Monarch
Super
▶︎ Deck
6.1 44
[32905]
JP135 Zaborg the Thunder Monarch  Effect Monster
- 5 Thunder 2400 1000
If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
Atomic Firefly
Normal
▶︎ Deck
2.3 10
[7301]
JP136 Atomic Firefly  Effect Monster
- 1 Insect 100 200
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
Mermaid Knight
Rare
▶︎ Deck
3.4 11
[9796]
JP137 Mermaid Knight  Effect Monster
- 4 Aqua 1500 700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
Piranha Army
Normal
▶︎ Deck
4.7 14
[9903]
JP138 Piranha Army  Effect Monster
- 2 Fish 800 200
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
Two Thousand Needles
Normal
▶︎ Deck
1.5 13
[6367]
JP139 Two Thousand Needles  Effect Monster
- 5 Beast 2000 1800
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
Disc Fighter
Normal
▶︎ Deck
1.2 13
[7627]
JP140 Disc Fighter  Effect Monster
- 4 Warrior 1000 1000
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
Arcane Archer of the Forest
Normal
▶︎ Deck
2.5 10
[8246]
JP141 Arcane Archer of the Forest  Effect Monster
- 3 Warrior 900 1400
While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
Lady Ninja Yae
Normal
▶︎ Deck
4.8 10
[26534]
JP142 Lady Ninja Yae  Effect Monster
- 3 Warrior 1100 200
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
Goblin King
Normal
▶︎ Deck
5.4 9
[29941]
JP143 Goblin King  Effect Monster
- 1 Fiend 0 0
While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000.
Solar Flare Dragon
Normal
▶︎ Deck
6.1 18
[23509]
JP144 Solar Flare Dragon  Effect Monster
- 4 Pyro 1500 1000
While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
White Magician Pikeru
Normal
▶︎ Deck
3.4 20
[30338]
JP145 White Magician Pikeru  Effect Monster
- 2 Spellcaster 1200 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
Archlord Zerato
Ultra
▶︎ Deck
3.6 15
[19849]
JP146 Archlord Zerato  Effect Monster
- 8 Fairy 2800 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied.
Opti-Camouflage Armor
Normal
▶︎ Deck
7.1 12
[23506]
JP147 Opti-Camouflage Armor  Equip Spell
You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
Mystik Wok
Normal
▶︎ Deck
6.7 27
[40026]
JP148 Mystik Wok  Quick-Play Spell
Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
Enemy Controller
Super
▶︎ Deck
8.9 51
[147247]
JP149 Enemy Controller  Quick-Play Spell
Activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Burst Stream of Destruction
Super
▶︎ Deck
6.1 34
[66293]
JP150 Burst Stream of Destruction  Normal Spell
If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
Monster Gate
Normal
▶︎ Deck
8.6 28
[147648]
JP151 Monster Gate  Normal Spell
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
Amplifier
Rare
▶︎ Deck
1.4 16
[10861]
JP152 Amplifier  Equip Spell
Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
Weapon Change
Normal
▶︎ Deck
2 12
[8571]
JP153 Weapon Change  Continuous Spell
Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
The Sanctuary in the Sky
Normal
▶︎ Deck
6.5 30
[80329]
JP154 The Sanctuary in the Sky  Field Spell
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
Earthquake
Normal
▶︎ Deck
3.4 25
[11062]
JP155 Earthquake  Normal Spell
Change all face-up monsters on the field to Defense Position.
Talisman of Trap Sealing
Normal
▶︎ Deck
1.2 13
[6867]
JP156 Talisman of Trap Sealing  Continuous Spell
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Goblin Thief
Normal
▶︎ Deck
2.1 15
[12939]
JP157 Goblin Thief  Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
Backfire
Normal
▶︎ Deck
5.1 16
[21658]
JP158 Backfire  Continuous Trap
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
Micro Ray
Normal
▶︎ Deck
2.8 12
[7909]
JP159 Micro Ray  Normal Trap
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
Light of Judgment
Normal
▶︎ Deck
5.6 16
[12100]
JP160 Light of Judgment  Normal Trap
If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the GY; apply 1 of the following effects.
●Look at your opponent's hand and discard 1 card from their hand.
●Send 1 card your opponent controls to the GY.
Talisman of Spell Sealing
Normal
▶︎ Deck
3.5 11
[7778]
JP161 Talisman of Spell Sealing  Continuous Trap
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Wall of Revealing Light
Normal
▶︎ Deck
7.1 22
[49348]
JP162 Wall of Revealing Light  Continuous Trap
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.
Solar Ray
Normal
▶︎ Deck
4.2 13
[10126]
JP163 Solar Ray  Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
Ninjitsu Art of Transformation
Normal
▶︎ Deck
8.6 16
[60022]
JP164 Ninjitsu Art of Transformation  Continuous Trap
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
Beckoning Light
Normal
▶︎ Deck
7.9 25
[50136]
JP165 Beckoning Light  Normal Trap
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
Draining Shield
Rare
▶︎ Deck
6.2 24
[48636]
JP166 Draining Shield  Normal Trap
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
Armor Break
Normal
▶︎ Deck
1 17
[9053]
JP167 Armor Break  Counter Trap
Negate the activation of an Equip Spell Card and destroy it.
Mazera DeVille
Ultra
▶︎ Deck
5.7 18
[27796]
JP168 Mazera DeVille  Effect Monster
- 8 Fiend 2800 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
Gigobyte
Normal
▶︎ Deck
3.6 13
[12464]
JP169 Gigobyte  Normal Monster
- 1 Reptile 350 300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
Mokey Mokey
Normal
▶︎ Deck
5.9 15
[36425]
JP170 Mokey Mokey  Normal Monster
- 1 Fairy 300 100
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
Kozaky
Normal
▶︎ Deck
3.1 16
[13767]
JP171 Kozaky  Normal Monster
- 1 Fiend 400 400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
Fiend Scorpion
Normal
▶︎ Deck
1.5 10
[7999]
JP172 Fiend Scorpion  Normal Monster
- 2 Insect 900 200
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
Pharaoh's Servant
Normal
▶︎ Deck
1.4 14
[11566]
JP173 Pharaoh's Servant  Normal Monster
- 2 Zombie 900 0
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waver.
Pharaonic Protector
Normal
▶︎ Deck
1.5 11
[7762]
JP174 Pharaonic Protector  Normal Monster
- 2 Zombie 900 0
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
Spirit of the Pharaoh
Ultra
▶︎ Deck
2 21
[26043]
JP175 Spirit of the Pharaoh  Effect Monster
- 6 Zombie 2500 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets.
Theban Nightmare
Rare
▶︎ Deck
3.2 20
[11057]
JP176 Theban Nightmare  Effect Monster
- 4 Fiend 1500 500
Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.
Aswan Apparition
Normal
▶︎ Deck
2.8 12
[10733]
JP177 Aswan Apparition  Effect Monster
- 3 Fiend 500 500
If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
Protector of the Sanctuary
Rare
▶︎ Deck
5.8 19
[37317]
JP178 Protector of the Sanctuary  Effect Monster
- 4 Fiend 1100 1900
Your opponent cannot draw cards except during Draw Phases.
Nubian Guard
Normal
▶︎ Deck
2.4 13
[6146]
JP179 Nubian Guard  Effect Monster
- 2 Warrior 500 500
If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
Legacy Hunter
Super
▶︎ Deck
2.7 11
[8329]
JP180 Legacy Hunter  Effect Monster
- 4 Warrior 1000 1500
When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.
Desertapir
Normal
▶︎ Deck
2.9 11
[10266]
JP181 Desertapir  Effect Monster
Flip Monster
- 3 Beast 900 300
FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".
Sand Gambler
Normal
▶︎ Deck
1.5 16
[15587]
JP182 Sand Gambler  Effect Monster
- 3 Spellcaster 300 1600
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
3-Hump Lacooda
Normal
▶︎ Deck
3.2 12
[9200]
JP183 3-Hump Lacooda  Effect Monster
- 3 Beast 500 1500
If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.
Ghost Knight of Jackal
Ultra
▶︎ Deck
3.2 13
[10146]
JP184 Ghost Knight of Jackal  Effect Monster
- 5 Beast-Warrior 1700 1600
When this card destroys an opponent's monster by battle and sends it to the GY: You can target that destroyed monster in your opponent's GY; Special Summon that target to your field in Defense Position.
Absorbing Kid from the Sky
Normal
▶︎ Deck
1.8 16
[10530]
JP185 Absorbing Kid from the Sky  Effect Monster
- 4 Fairy 1300 1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
Elephant Statue of Blessing
Normal
▶︎ Deck
1.3 12
[5971]
JP186 Elephant Statue of Blessing  Effect Monster
- 3 Rock 1500 0
When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
Elephant Statue of Disaster
Normal
▶︎ Deck
3.1 12
[7983]
JP187 Elephant Statue of Disaster  Effect Monster
- 3 Rock 1500 0
If this card is sent from your hand to your GY by an opponent's card effect: Inflict 2000 damage to your opponent.
Spirit Caller
Normal
▶︎ Deck
3.7 14
[9460]
JP188 Spirit Caller  Effect Monster
Flip Monster
- 3 Spellcaster 1000 1000
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
Emissary of the Afterlife
Super
▶︎ Deck
5.5 15
[16929]
JP189 Emissary of the Afterlife  Effect Monster
- 4 Fiend 1600 600
When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.
Grave Protector
Normal
▶︎ Deck
3 10
[7645]
JP190 Grave Protector  Effect Monster
- 4 Fiend 0 2000
Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
Double Coston
Rare
▶︎ Deck
4.8 15
[24498]
JP191 Double Coston  Effect Monster
- 4 Zombie 1700 1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
Regenerating Mummy
Normal
▶︎ Deck
3.5 17
[10614]
JP192 Regenerating Mummy  Effect Monster
- 4 Zombie 1800 1500
When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
Night Assailant
Rare
▶︎ Deck
8 26
[66730]
JP193 Night Assailant  Effect Monster
Flip Monster
- 3 Fiend 200 500
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
Man-Thro' Tro'
Normal
▶︎ Deck
4.9 14
[10056]
JP194 Man-Thro' Tro'  Effect Monster
- 4 Beast-Warrior 1000 1000
By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
King of the Swamp
Normal
▶︎ Deck
9.2 37
[220074]
JP195 King of the Swamp  Effect Monster
- 3 Aqua 500 1100
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.
Emissary of the Oasis
Normal
▶︎ Deck
1.4 9
[6912]
JP196 Emissary of the Oasis  Effect Monster
- 3 Spellcaster 600 400
While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
Special Hurricane
Rare
▶︎ Deck
3.7 20
[16096]
JP197 Special Hurricane  Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
Order to Charge
Normal
▶︎ Deck
4.4 12
[11060]
JP198 Order to Charge  Quick-Play Spell
Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls.
Sword of the Soul-Eater
Normal
▶︎ Deck
1.6 12
[8034]
JP199 Sword of the Soul-Eater  Equip Spell
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed.
Dust Barrier
Normal
▶︎ Deck
2.4 9
[5194]
JP200 Dust Barrier  Continuous Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
Soul Reversal
Normal
▶︎ Deck
2.7 11
[27416]
JP201 Soul Reversal  Quick-Play Spell
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
Spell Economics
Rare
▶︎ Deck
4.3 15
[12635]
JP202 Spell Economics  Continuous Spell
You do not pay Life Points to activate Spell Cards.
Blessings of the Nile
Normal
▶︎ Deck
1.2 15
[6059]
JP203 Blessings of the Nile  Continuous Spell
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
7
Normal
▶︎ Deck
5.1 24
[15673]
JP204 7  Continuous Spell
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
Level Limit - Area B
Rare
▶︎ Deck
6.6 27
[64387]
JP205 Level Limit - Area B  Continuous Spell
Change all face-up Level 4 or higher monsters to Defense Position.
Enchanting Fitting Room
Normal
▶︎ Deck
7.9 17
[39958]
JP206 Enchanting Fitting Room  Normal Spell
Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.
The Law of the Normal
Normal
▶︎ Deck
6.2 15
[25330]
JP207 The Law of the Normal  Normal Spell
You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
Dark Magic Attack
Ultra
▶︎ Deck
7.2 32
[76416]
JP208 Dark Magic Attack  Normal Spell
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
Delta Attacker
Normal
▶︎ Deck
4.8 6
[12892]
JP209 Delta Attacker  Normal Spell
You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
Thousand Energy
Normal
▶︎ Deck
2.9 8
[6981]
JP210 Thousand Energy  Normal Spell
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
Triangle Power
Normal
▶︎ Deck
4.8 9
[19959]
JP211 Triangle Power  Normal Spell
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
The Third Sarcophagus
Normal
▶︎ Deck
1.8 12
[8037]
JP212 The Third Sarcophagus  Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
The Second Sarcophagus
Normal
▶︎ Deck
1.8 12
[7750]
JP213 The Second Sarcophagus  Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
The First Sarcophagus
Super
▶︎ Deck
1.9 14
[12554]
JP214 The First Sarcophagus  Continuous Trap
Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card.
Dora of Fate
Normal
▶︎ Deck
3.6 10
[11203]
JP215 Dora of Fate  Normal Trap
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
Judgment of the Desert
Normal
▶︎ Deck
1.5 10
[5513]
JP216 Judgment of the Desert  Continuous Trap
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect.
Human-Wave Tactics
Normal
▶︎ Deck
4.1 7
[13730]
JP217 Human-Wave Tactics  Continuous Trap
Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn.
Curse of Anubis
Super
▶︎ Deck
7.2 18
[28127]
JP218 Curse of Anubis  Normal Trap
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
Desert Sunlight
Normal
▶︎ Deck
6.7 9
[22208]
JP219 Desert Sunlight  Normal Trap
All monsters on your side of the field are changed to face-up Defense Position.
Des Counterblow
Rare
▶︎ Deck
2.9 8
[12710]
JP220 Des Counterblow  Continuous Trap
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
Labyrinth of Nightmare
Normal
▶︎ Deck
6 9
[10759]
JP221 Labyrinth of Nightmare  Continuous Trap
Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls.
Soul Resurrection
Rare
▶︎ Deck
3.5 15
[12031]
JP222 Soul Resurrection  Continuous Trap
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Order to Smash
Normal
▶︎ Deck
3.9 7
[6435]
JP223 Order to Smash  Normal Trap
Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.
The End of Anubis
Ultra
▶︎ Deck
6.8 15
[37724]
JP224 The End of Anubis  Effect Monster
- 6 Fiend 2500 0
While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
EXPERT EDITION Volume.2 Card List
4.7 /10.0 pt
Number of card ratings : 4198
User Review : 4198

Update Information - NEW -