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HOME > Yu-Gi-Oh! Card Lists > CYBERNETIC REVOLUTION

CYBERNETIC REVOLUTION Card List

CYBERNETIC REVOLUTIONCard List
CYBERNETIC REVOLUTION
code : CRV.
Total : 60 Types.
Release Date:2005-05-26
4th period

Average of all cards:5pt




Total 60 Types
Monster 36 Types
Normal Monster:4 TypesEffect Monster:28 Types
Fusion Monster:4 Types
0 Spirit Monster 2 Union Monster 0 Toon Monster
Spell 12 Types
8Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 12 Types
11 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 13
roid:9 Types / Elemental HERO:6 Types / Cyber, Cybernetic, Cyberdark:6 Types / HERO:6 Types / Frog:3 Types / LV, Level Up!:2 Types / Kuriboh:2 Types / Fusion:2 Types / B.E.S.:1 Types / Archfiend:1 Types / Batteryman:1 Types / Traptrix, Trap Hole:1 Types / Goblin:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order498 / 644 view num41442 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Cycroid
Normal
▶︎ Deck
2.1 20
[12450]
JP001 Cycroid  Normal Monster
- 3 Machine 800 1000
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
Soitsu
Normal
▶︎ Deck
2.8 11
[23828]
JP002 Soitsu  Normal Monster
- 3 Fairy 0 0
Apparently totally unreliable, he wonders if he has incredible potential.
Mad Lobster
Normal
▶︎ Deck
5.2 14
[13422]
JP003 Mad Lobster  Normal Monster
- 3 Aqua 1700 1000
A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
Jerry Beans Man
Normal
▶︎ Deck
6.4 11
[18848]
JP004 Jerry Beans Man  Normal Monster
- 3 Plant 1750 0
Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
Winged Kuriboh LV10
Ultimate
Ultra
▶︎ Deck
4.7 22
[50358]
JP005 Winged Kuriboh LV10  Effect Monster
- 10 Fairy 300 200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
Patroid
Normal
▶︎ Deck
2 16
[9386]
JP006 Patroid  Effect Monster
- 4 Machine 1200 1200
Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
Gyroid
N-Parallel
▶︎ Deck
3.3 12
[8637]
JP007 Gyroid  Effect Monster
- 3 Machine 1000 1000
The first time this card would be destroyed by battle each turn, it is not destroyed.
Steamroid
N-Parallel
▶︎ Deck
6.4 15
[15948]
JP008 Steamroid  Effect Monster
- 4 Machine 1800 1800
If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
Drillroid
N-Parallel
▶︎ Deck
6 22
[18324]
JP009 Drillroid  Effect Monster
- 4 Machine 1600 1600
Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
UFOroid
Ultimate
Super
▶︎ Deck
4.8 16
[22769]
JP010 UFOroid  Effect Monster
- 6 Machine 1200 1200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.
Jetroid
N-Parallel
▶︎ Deck
2.4 18
[15155]
JP011 Jetroid  Effect Monster
- 4 Machine 1200 1800
At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.
Wroughtweiler
Rare
▶︎ Deck
3 19
[20604]
JP012 Wroughtweiler  Effect Monster
- 3 Machine 800 1200
If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
Dark Catapulter
Rare
▶︎ Deck
1.8 18
[10320]
JP013 Dark Catapulter  Effect Monster
- 4 Machine 1000 1500
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
Elemental HERO Bubbleman
Rare
▶︎ Deck
7.6 47
[222245]
JP014 Elemental HERO Bubbleman  Effect Monster
- 4 Warrior 800 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Cyber Dragon
Ultimate
Super
▶︎ Deck
9.4 82
[326950]
JP015 Cyber Dragon  Effect Monster
- 5 Machine 2100 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Cybernetic Magician
Ultimate
Super
▶︎ Deck
4.5 10
[16116]
JP016 Cybernetic Magician  Effect Monster
- 6 Spellcaster 2400 1000
You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.
Cybernetic Cyclopean
Normal
▶︎ Deck
2.8 12
[11478]
JP017 Cybernetic Cyclopean  Effect Monster
- 4 Beast-Warrior 1400 200
While you have no cards in your hand, this card gains 1000 ATK.
Mechanical Hound
Normal
▶︎ Deck
5.5 13
[14579]
JP018 Mechanical Hound  Effect Monster
- 7 Machine 2800 1500
While you have no cards in your hand, your opponent cannot activate Spell Cards.
Cyber Archfiend
Normal
▶︎ Deck
4 8
[17032]
JP019 Cyber Archfiend  Effect Monster
- 4 Fiend 1000 2000
At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
Goblin Elite Attack Force
Ultimate
Super
▶︎ Deck
4.3 12
[27750]
JP020 Goblin Elite Attack Force  Effect Monster
- 4 Fiend 2200 1500
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
B.E.S. Crystal Core
Ultimate
Super
▶︎ Deck
6.8 14
[18647]
JP021 B.E.S. Crystal Core  Effect Monster
- 5 Machine 2100 1000
When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
Giant Kozaky
Normal
▶︎ Deck
4.6 15
[20980]
JP022 Giant Kozaky  Effect Monster
- 4 Fiend 2500 2400
If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.
Indomitable Fighter Lei Lei
Normal
▶︎ Deck
6 12
[18673]
JP023 Indomitable Fighter Lei Lei  Effect Monster
- 4 Beast-Warrior 2300 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
Protective Soul Ailin
Normal
▶︎ Deck
1.8 12
[9201]
JP024 Protective Soul Ailin  Effect Monster
Union Monster
- 1 Fairy 0 0
Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
Doitsu
Normal
▶︎ Deck
3.3 8
[21472]
JP025 Doitsu  Effect Monster
Union Monster
- 4 Fairy 100 200
Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
Des Frog
Normal
▶︎ Deck
5.8 12
[26556]
JP026 Des Frog  Effect Monster
- 5 Aqua 1900 0
When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard.
T.A.D.P.O.L.E.
Normal
▶︎ Deck
4.5 8
[17439]
JP027 T.A.D.P.O.L.E.  Effect Monster
- 1 Aqua 0 0
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
Poison Draw Frog
Normal
▶︎ Deck
5.6 8
[26851]
JP028 Poison Draw Frog  Effect Monster
- 2 Aqua 100 100
When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.
Tyranno Infinity
Normal
▶︎ Deck
8.4 30
[45620]
JP029 Tyranno Infinity  Effect Monster
- 4 Dinosaur ? 0
The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
Batteryman C
Normal
▶︎ Deck
1.7 15
[10290]
JP030 Batteryman C  Effect Monster
- 2 Thunder 0 0
If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
Ebon Magician Curran
Normal
▶︎ Deck
4 18
[27253]
JP031 Ebon Magician Curran  Effect Monster
- 2 Spellcaster 1200 0
During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
D.D.M. - Different Dimension Master
Rare
▶︎ Deck
4.3 16
[37217]
JP032 D.D.M. - Different Dimension Master  Effect Monster
- 5 Spellcaster 1700 1500
Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target.
Steam Gyroid
N-Parallel
▶︎ Deck
3.3 18
[9885]
JP033 Steam Gyroid  Fusion Monster
Normal Monster
- 6 Machine 2200 1600
"Gyroid" + "Steamroid"
UFOroid Fighter
Ultimate
Ultra
▶︎ Deck
5.3 15
[16471]
JP034 UFOroid Fighter  Fusion Monster
Effect Monster
- 10 Machine ? ?
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
Cyber Twin Dragon
Ultimate
Super
▶︎ Deck
7.9 36
[120266]
JP035 Cyber Twin Dragon  Fusion Monster
Effect Monster
- 8 Machine 2800 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Cyber End Dragon
Ultimate
Ultra
▶︎ Deck
8 43
[243111]
JP036 Cyber End Dragon  Fusion Monster
Effect Monster
- 10 Machine 4000 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
Power Bond
Ultimate
Ultra
▶︎ Deck
9 47
[161359]
JP037 Power Bond  Normal Spell
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
Fusion Recovery
Normal
▶︎ Deck
7.7 21
[113404]
JP038 Fusion Recovery  Normal Spell
Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
Miracle Fusion
Rare
▶︎ Deck
9.5 29
[214094]
JP039 Miracle Fusion  Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Dragon's Mirror
Normal
▶︎ Deck
8.5 28
[224456]
JP040 Dragon's Mirror  Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
System Down
Rare
▶︎ Deck
7 22
[21484]
JP041 System Down  Normal Spell
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
Des Croaking
Normal
▶︎ Deck
5.7 10
[22324]
JP042 Des Croaking  Normal Spell
Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls.
Pot of Generosity
Normal
▶︎ Deck
1.1 38
[33549]
JP043 Pot of Generosity  Normal Spell
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
Shien's Spy
Normal
▶︎ Deck
5.4 14
[37221]
JP044 Shien's Spy  Normal Spell
Target 1 face-up monster you control; give control of it to your opponent until the End Phase of this turn.
Transcendent Wings
Rare
▶︎ Deck
4.3 18
[25765]
JP045 Transcendent Wings  Quick-Play Spell
Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
Bubble Shuffle
Rare
▶︎ Deck
3 16
[8492]
JP046 Bubble Shuffle  Quick-Play Spell
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
Spark Blaster
Rare
▶︎ Deck
3.1 19
[12795]
JP047 Spark Blaster  Equip Spell
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
Skyscraper
Ultimate
Super
▶︎ Deck
6 27
[47292]
JP048 Skyscraper  Field Spell
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Fire Darts
Rare
▶︎ Deck
4.4 14
[12579]
JP049 Fire Darts  Normal Trap
You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
Spiritual Earth Art - Kurogane
Normal
▶︎ Deck
4.5 14
[18056]
JP050 Spiritual Earth Art - Kurogane  Normal Trap
Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
Spiritual Water Art - Aoi
Normal
▶︎ Deck
7.8 25
[105801]
JP051 Spiritual Water Art - Aoi  Normal Trap
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
Spiritual Fire Art - Kurenai
Normal
▶︎ Deck
7.4 27
[64344]
JP052 Spiritual Fire Art - Kurenai  Normal Trap
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Spiritual Wind Art - Miyabi
Normal
▶︎ Deck
6.8 22
[52326]
JP053 Spiritual Wind Art - Miyabi  Normal Trap
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
A Rival Appears!
Normal
▶︎ Deck
3.6 9
[14397]
JP054 A Rival Appears!  Normal Trap
Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
Magical Explosion
Rare
▶︎ Deck
8.6 21
[43042]
JP055 Magical Explosion Forbidden Normal Trap
Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.
Rising Energy
Rare
▶︎ Deck
4.2 17
[16880]
JP056 Rising Energy  Normal Trap
Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.
D.D. Trap Hole
Rare
▶︎ Deck
1.3 15
[17895]
JP057 D.D. Trap Hole  Normal Trap
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
Conscription
Normal
▶︎ Deck
4.5 11
[13360]
JP058 Conscription  Normal Trap
Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
Dimension Wall
Rare
▶︎ Deck
7 22
[51398]
JP059 Dimension Wall  Normal Trap
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
Prepare to Strike Back
Normal
▶︎ Deck
1.9 9
[7414]
JP060 Prepare to Strike Back  Continuous Trap
Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target.
CYBERNETIC REVOLUTION Card List
5 /10.0 pt
Number of card ratings : 1173
User Review : 1173

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