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Hyper Blaze →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions. | |||||
Average Rating Score | 5.8(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Hyper Blaze (20 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Hyper Blaze" card reviews and rating scores
5.8(11) |
|
0% | (0) | ||
18% | (2) | ||
63% | (7) | ||
18% | (2) | ||
0% | (0) |
ねこーら
2022/03/07 23:01
2022/03/07 23:01
Comprehensive evaluation: Although it is an effect which is not bad, it is slightly delicate other than the revival effect.
Special Summon's cost can be used as a trap on the back side, and his ATK can be dealt to the field and the number of GY's trap cards x 1000.
With this card and 3 traps with Special Summon cost, and 1 trap with (2) cost, his ATK is 5000.
However, since it's easy to get ATK if you build Continuous Trap from the beginning, it's rare to use a lot of Normal Trap or Counter Trap with Uria, Lord of Searing Flames.
I want to raise his ATK and maintain the front line with this card's self-regeneration effect and the effect of sending a trap card to his GY when attacking.
With 《Qardan the Clear-Sighted》, it can be set from GY, and it can be activated immediately, and the delay has been eased, making it easier to use, and I would like to use it together.
Special Summon's cost can be used as a trap on the back side, and his ATK can be dealt to the field and the number of GY's trap cards x 1000.
With this card and 3 traps with Special Summon cost, and 1 trap with (2) cost, his ATK is 5000.
However, since it's easy to get ATK if you build Continuous Trap from the beginning, it's rare to use a lot of Normal Trap or Counter Trap with Uria, Lord of Searing Flames.
I want to raise his ATK and maintain the front line with this card's self-regeneration effect and the effect of sending a trap card to his GY when attacking.
With 《Qardan the Clear-Sighted》, it can be set from GY, and it can be activated immediately, and the delay has been eased, making it easier to use, and I would like to use it together.
とき
2020/04/13 18:11
2020/04/13 18:11
Continuous Trap that supports Uria because of Uria's special move.
Effect to expand the range of Uria's summoning cost to all backside Trap cards, send Trap in hand or Deck to GY when Uria's attack is declared, effect to become ATK according to the total of Trap cards in each other's field and GY, hand 1 Discarding it has the effect of salvaging the Sacred Beasts or reviving them ignoring the summoning conditions.
The effect that supports Uria's summoning has the advantage that he doesn't need to activate even if he's a Continuous Trap, so it's worth using him in a specialized deck even if he's just a Continuous Trap.
His main ATK enhancement effect allows him to count the trap cards of his GY on the field and opponent, so Uria has the potential to make his ATK a ridiculous number.
However, it is only an RBI and weak against this card's removal and Uria's effect negate, so it has many weaknesses. One punch power is undeniably high enough even with Uria.
If so, should I expect an effect that supports the Sacred Beasts? What if you could give Uria an assault power with a Uria Specialized Deck? ?
Effect to expand the range of Uria's summoning cost to all backside Trap cards, send Trap in hand or Deck to GY when Uria's attack is declared, effect to become ATK according to the total of Trap cards in each other's field and GY, hand 1 Discarding it has the effect of salvaging the Sacred Beasts or reviving them ignoring the summoning conditions.
The effect that supports Uria's summoning has the advantage that he doesn't need to activate even if he's a Continuous Trap, so it's worth using him in a specialized deck even if he's just a Continuous Trap.
His main ATK enhancement effect allows him to count the trap cards of his GY on the field and opponent, so Uria has the potential to make his ATK a ridiculous number.
However, it is only an RBI and weak against this card's removal and Uria's effect negate, so it has many weaknesses. One punch power is undeniably high enough even with Uria.
If so, should I expect an effect that supports the Sacred Beasts? What if you could give Uria an assault power with a Uria Specialized Deck? ?
はやとちり
2020/04/06 21:18
2020/04/06 21:18
A Continuous Trap card that has both the effect of supporting Uria and the effect of completely reviving the Phantasm sent to GY after fulfilling the summoning conditions.
However, in terms of Uria support, it's a little underpowered, and the effect of 1 just makes it easier to Special Summon, but it's possible that his ATK will still be weak, so I'd like to send a continuous trap to GY.
(2) can be used to some extent. However, since it basically only raises his ATK, it is difficult to say whether it is practical.
The favorite of this card is the effect of ③. Phantasm has 4000 ATK and is also resistant to paradise lost, but he was sent to GY without destruction, and there were times when he was sent to GY purely with more power, so as an insurance appreciated. The cost can be raised in Paradise Lost, so it shouldn't be a problem.
However, no matter how much you ignore the summoning conditions, you can't ignore the resurrection restriction rule that "only monsters that appear on the field by normal means can be revived", so you can only resurrect Phantasms that have been on the field by normal means once. become.
Therefore, Phantasm, which can easily be played with 《Dark Summoning Beast》or 《Chaos Summoning Beast》, cannot be revived at all. Nante cotta!
However, since it can be returned to the hand, it may be possible to Special Summon again with 《Chaos Summoning Beast》.
However, in terms of Uria support, it's a little underpowered, and the effect of 1 just makes it easier to Special Summon, but it's possible that his ATK will still be weak, so I'd like to send a continuous trap to GY.
(2) can be used to some extent. However, since it basically only raises his ATK, it is difficult to say whether it is practical.
The favorite of this card is the effect of ③. Phantasm has 4000 ATK and is also resistant to paradise lost, but he was sent to GY without destruction, and there were times when he was sent to GY purely with more power, so as an insurance appreciated. The cost can be raised in Paradise Lost, so it shouldn't be a problem.
However, no matter how much you ignore the summoning conditions, you can't ignore the resurrection restriction rule that "only monsters that appear on the field by normal means can be revived", so you can only resurrect Phantasms that have been on the field by normal means once. become.
Therefore, Phantasm, which can easily be played with 《Dark Summoning Beast》or 《Chaos Summoning Beast》, cannot be revived at all. Nante cotta!
However, since it can be returned to the hand, it may be possible to Special Summon again with 《Chaos Summoning Beast》.
世界ひろし
2020/03/30 15:39
2020/03/30 15:39
It's a 《Uria, Lord of Searing Flames》special move card, but unlike other Phantasm special move cards, it's a card that's hard to use.
The (1) summon support is hard to handle because after all, you have to turn this card face down and remain until the return turn.
Even if the (2) enhancement is activated due to the recent decline in the adoption rate of Trap cards, he often only has an ATK of 2000, so I can't be overconfident.
(3) Resurrection The salvage effect has already been mentioned a lot, but if you add a hand that hurts when you get caught in the resurrection limit, then Special Summon could ignore the resurrection limit... Probably because it also has a salvage effect, it was intentional It seems that this effect
Overall, it is a card that does not reach the itchy cousin, and it is not very impressive even when compared with other new groups.
The (1) summon support is hard to handle because after all, you have to turn this card face down and remain until the return turn.
Even if the (2) enhancement is activated due to the recent decline in the adoption rate of Trap cards, he often only has an ATK of 2000, so I can't be overconfident.
(3) Resurrection The salvage effect has already been mentioned a lot, but if you add a hand that hurts when you get caught in the resurrection limit, then Special Summon could ignore the resurrection limit... Probably because it also has a salvage effect, it was intentional It seems that this effect
Overall, it is a card that does not reach the itchy cousin, and it is not very impressive even when compared with other new groups.
備長炭18
2020/03/27 0:03
2020/03/27 0:03
Uria has a lag in activation unlike his Continuous Spell card, and if you ignore that lag and drop it from the field to his GY and use the effect, it's highly expandable. Unfortunately he doesn't have a trap with GY effect in Strok.
The RBI increase with Trap as a cost also increases the firepower and flexibility around bubble shadows that Uria, who can only increase RBI with his own Continuous Trap, can easily adopt.
The troublesome thing is that the resuscitation recovery, which is a joint support of the Sacred Beasts, can't ignore the resurrection limit like the TF version of Dark Summoning Beast, so if you want to resuscitate it, you need a regular summon. The dots are killing the Trap cards.
For better or worse, it's an excellent support when paired as Uria, but when paired as the Sacred Beasts, the impression that Uria's RBI is unstable and the necessity arises.
The RBI increase with Trap as a cost also increases the firepower and flexibility around bubble shadows that Uria, who can only increase RBI with his own Continuous Trap, can easily adopt.
The troublesome thing is that the resuscitation recovery, which is a joint support of the Sacred Beasts, can't ignore the resurrection limit like the TF version of Dark Summoning Beast, so if you want to resuscitate it, you need a regular summon. The dots are killing the Trap cards.
For better or worse, it's an excellent support when paired as Uria, but when paired as the Sacred Beasts, the impression that Uria's RBI is unstable and the necessity arises.
ゲトゥ
2020/03/25 19:45
2020/03/25 19:45
The resurrection effect of (3) cannot be used unless it is normal summoned, and because of the existence of his versatile GY exclusion card, it will not be very useful in actual battle.
On the other hand, I feel the possibility of dropping traps from his deck in (2) regardless of type. Traps that activate effects with GY are plentiful and don't have turn limits.
There is also a way to search for this card itself, so I think it would be interesting to build his deck around this card.
On the other hand, I feel the possibility of dropping traps from his deck in (2) regardless of type. Traps that activate effects with GY are plentiful and don't have turn limits.
There is also a way to search for this card itself, so I think it would be interesting to build his deck around this card.
プンプン丸
2020/03/23 14:13
2020/03/23 14:13
《Uria, Lord of Searing Flames》is a support card, but if you use 【the Sacred Beasts】, it is faster to sink your opponent with 《Raviel, Lord of Phantasms》.
I did it with Cerulean Skyfire, but if you use this card, you should use his deck that specializes in Uria, Lord of Searing Flames. Thanks to the effect of ②, I am thankful that I can secure RBIs even if I have 《Skill Drain》.
With the new rules, the Trap monster has been slightly strengthened, so it might be a good idea to build his own deck again.
I did it with Cerulean Skyfire, but if you use this card, you should use his deck that specializes in Uria, Lord of Searing Flames. Thanks to the effect of ②, I am thankful that I can secure RBIs even if I have 《Skill Drain》.
With the new rules, the Trap monster has been slightly strengthened, so it might be a good idea to build his own deck again.
シエスタ
2020/03/23 9:10
2020/03/23 9:10
Uria's summoning conditions can be relaxed, but Uria's enhancement target is only Continuous Trap, and relying on this may rather destabilize it, so it's close to a bonus.
The strengthening effect cannot be stacked with Uria's effect, but you can still expect a higher RBI than usual. It is also possible to send a trap with GY effect and connect it to activation.
In addition, the defensive power also increases, and since it is strengthened not by Uria's effect but by his Continuous Trap effect, it becomes strong against negation such as bubble shadow and battle position change.
In addition to Uria's support, each of the Sacred Beasts can be revived, but it must be summoned once, and Phantasm is currently mainly used as an irregular summon, so there are not many opportunities to activate it.
I wrote that it's not bad, but to be frank, Uria doesn't become dramatically stronger, and I feel it's a bit unclear if even his deck, which is centered on Uria, will be prioritized, let alone the Sacred Beasts.
The strengthening effect cannot be stacked with Uria's effect, but you can still expect a higher RBI than usual. It is also possible to send a trap with GY effect and connect it to activation.
In addition, the defensive power also increases, and since it is strengthened not by Uria's effect but by his Continuous Trap effect, it becomes strong against negation such as bubble shadow and battle position change.
In addition to Uria's support, each of the Sacred Beasts can be revived, but it must be summoned once, and Phantasm is currently mainly used as an irregular summon, so there are not many opportunities to activate it.
I wrote that it's not bad, but to be frank, Uria doesn't become dramatically stronger, and I feel it's a bit unclear if even his deck, which is centered on Uria, will be prioritized, let alone the Sacred Beasts.
アルバ
2020/03/21 11:43
2020/03/21 11:43
Uria's special move is made into a card.
The Normal Trap set by the 1 effect can also be used as a cost, but it's still heavy, and Uria's ATK calculation method doesn't make much sense.
With the effect of 2, he uses Continuous Trap from his Deck to fertilize his GY, and further hit points on each other's fields, GY's Trap cards x 1000, so depending on the opponent, you can aim for a one-hit kill, but depending on the opponent high and unstable.
The effect of 3 can revive the Sacred Beasts with one hand cost, but it must be issued once under regular conditions.
Overall, I feel that the card design is more like making and using a deck specializing in Uria rather than the Sacred Beasts.
The Normal Trap set by the 1 effect can also be used as a cost, but it's still heavy, and Uria's ATK calculation method doesn't make much sense.
With the effect of 2, he uses Continuous Trap from his Deck to fertilize his GY, and further hit points on each other's fields, GY's Trap cards x 1000, so depending on the opponent, you can aim for a one-hit kill, but depending on the opponent high and unstable.
The effect of 3 can revive the Sacred Beasts with one hand cost, but it must be issued once under regular conditions.
Overall, I feel that the card design is more like making and using a deck specializing in Uria rather than the Sacred Beasts.
めいだが
2023/10/25 17:20
2023/10/25 17:20
Decks with "Hyper Blaze"
* is adopted as a key card.
● 2020-03-21 Oresama no Saikyou no the Sacred Beasts
● 2020-03-20 Strak alone with the Sacred Beasts!
● 2020-03-20 Delayed Uria
● 2020-03-20 Phantasm Strak + Cubic
● 2021-02-17 Battle with the Sacred Beasts Deck [Includes all special move cards]
● 2020-03-20 Mystery Gate Uria, Lord of Searing Flames
● 2020-03-21 Tesson's strongest the Sacred Beasts
● 2020-03-24 The Golden Lord who falls into divine flame
● 2020-03-29 Zangura's Super Uriah
● 2020-03-21 Atsuki the Sacred Beasts
● 2020-11-19 Spider Phantasm
● 2020-07-20 the Sacred Beasts
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:Special Summon. ignoring its Summoning conditions
Effect:add Card from your Deck to your GY
Effect:send card from your field to the GY
Effect:send card from your hand to the GY
Effect:Discard
Effect:send card from your Deck to the GY
Effect:change ATK
Effect:change DEF
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Structure Deck: Sacred Beasts | SD38-JP034 | 2020-03-20 | Super |
Ranking and View Num
Rating Score Rank | 7,838 / 13,171 Cards |
---|---|
View Num | 14,244 |
Others
Japanese card name | ハイパーブレイズ |
---|
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