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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 4,501 to 4,530 of 12,274
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.5 (17) | Fiend Griefing | Normal Trap | |||
Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY. | ||||||
▶︎ Deck | 7.5 (8) | Performapal Show Down | Normal Trap | |||
Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position. | ||||||
▶︎ Deck | 7.5 (13) | Overwind | Normal Trap | |||
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. | ||||||
▶︎ Deck | 7.5 (22) | Hope for Escape | Normal Trap | |||
If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's. | ||||||
▶︎ Deck | 7.5 (4) | Karakuri Cash Inn | Normal Trap | |||
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn. | ||||||
▶︎ Deck | 7.5 (10) | Forbidden Apocrypha | Normal Trap | |||
Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY. | ||||||
▶︎ Deck | 7.5 (26) | Gift Card | Normal Trap | |||
Your opponent gains 3000 Life Points. | ||||||
▶︎ Deck | 7.5 (4) | Ghostrick Renovation | Normal Trap | |||
Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn. | ||||||
▶︎ Deck | 7.5 (18) | Secret Blast | Normal Trap | |||
Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. | ||||||
▶︎ Deck | 7.5 (4) | World Legacy Awakens | Normal Trap | |||
Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn. | ||||||
▶︎ Deck | 7.5 (2) | Therion Stand Up! | Normal Trap | |||
Target 1 "Therion" monster in your GY; Special Summon it, then you can equip 1 "Therion" monster from your hand or GY to it. During the Main Phase: You can banish this card from your GY, then target 2 "Therion" monsters (1 on your field and 1 in your GY); equip that monster from your GY to the other monster you control. You can only use 1 "Therion Stand Up!" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (12) | Break Off Trap Hole | Normal Trap | |||
When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. | ||||||
▶︎ Deck | 7.5 (2) | Dual Avatar Return | Normal Trap | |||
Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn. | ||||||
▶︎ Deck | 7.5 (15) | Needle Ceiling | Normal Trap | |||
When there are 4 or more monsters on the field: Destroy all face-up monsters. | ||||||
▶︎ Deck | 7.5 (2) | Morphtronic Impact Return | Normal Trap | |||
Target up to 2 Spells/Traps your opponent controls; shuffle 1 "Morphtronic" monster from your hand into the Deck, and if you do, shuffle the targeted card(s) into the Deck. You can banish this card from your GY, then target 1 of your "Morphtronic" monsters that is banished or in your GY; Special Summon it in Defense Position. You can only use 1 "Morphtronic Impact Return" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (41) | Trap Stun | Normal Trap | |||
Negate all other Trap effects on the field this turn. | ||||||
▶︎ Deck | 7.5 (2) | Trivikarma | Normal Trap | |||
Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (4) | Solfachord Musica | Normal Trap | |||
Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control; ●Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ●Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ●Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn. |
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▶︎ Deck | 7.5 (8) | Magnet Conversion | Normal Trap | |||
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. | ||||||
▶︎ Deck | 7.5 (13) | Witch's Strike | Normal Trap | |||
If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand. | ||||||
▶︎ Deck | 7.5 (16) | Hieratic Seal of Banishment | Normal Trap | |||
Tribute 1 "Hieratic" monster, then target 1 card your opponent controls; banish that target. | ||||||
▶︎ Deck | 7.5 (11) | Dark Sacrifice | Normal Trap | |||
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. | ||||||
▶︎ Deck | 7.5 (2) | Branded Sword | Normal Trap | |||
Banish any number of "Branded" Spells/Traps from your GY; Special Summon that many "Iceblade Tokens" (Dragon/DARK/Level 8/ATK 2500/DEF 2000). You can banish this card from your GY, then target 1 of your banished monsters that is "Fallen of Albaz" or mentions it; add that monster to your hand. You can only use 1 "Branded Sword" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (12) | Awakening of the Sacred Beasts | Continuous Trap | |||
This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. ●1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ●2+: Negate the activated effects of monsters your opponent controls. ●3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand. |
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▶︎ Deck | 7.5 (11) | Dried Winds | Continuous Trap | |||
If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn. | ||||||
▶︎ Deck | 7.5 (18) | Miraculous Descent | Continuous Trap | |||
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 7.5 (10) | Swamp Mirrorer | Continuous Trap | |||
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.) | ||||||
▶︎ Deck | 7.5 (12) | Portable Battery Pack | Continuous Trap | |||
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. | ||||||
▶︎ Deck | 7.5 (8) | Dark Contract with Errors | Continuous Trap | |||
Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
▶︎ Deck | 7.5 (2) | Beast King Unleashed | Continuous Trap | |||
Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain. | ||||||
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