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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.5 (4) | Morphtronic Converter | Normal Spell | |||
Target 1 Machine monster you control; apply the following effect depending on its battle position. ●Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck. ●Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand. You can only activate 1 "Morphtronic Converter" per turn. |
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▶︎ Deck | 7.5 (17) | Sinful Spoils of Subversion - Snake-Eye | Normal Spell | |||
Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn. | ||||||
▶︎ Deck | 7.5 (8) | Burning Draw | Normal Spell | |||
(This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters. |
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▶︎ Deck | 7.5 (6) | Riryoku Guardian | Normal Spell | |||
If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn. | ||||||
▶︎ Deck | 7.5 (18) | Insect Imitation | Normal Spell | |||
Tribute 1 monster; Special Summon 1 Insect monster from your Deck whose Level is 1 higher than the Tributed monster had on the field. | ||||||
▶︎ Deck | 7.5 (17) | Tribute Burial | Normal Spell | |||
Once during this turn, you can Tribute Summon a monster that requires 2 Tributes by banishing 1 monster from each GY instead, also you cannot Special Summon monsters for the rest of this turn. | ||||||
▶︎ Deck | 7.5 (4) | Abyss Script - Fantasy Magic | Normal Spell | |||
Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck. | ||||||
▶︎ Deck | 7.5 (19) | Dark Factory of Mass Production | Normal Spell | |||
Target 2 Normal Monsters in your GY; add them to your hand. | ||||||
▶︎ Deck | 7.5 (11) | Aquarium Lighting | Continuous Spell | |||
If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting". | ||||||
▶︎ Deck | 7.5 (6) | Armed Dragon Lightning | Continuous Spell | |||
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ●It gains ATK equal to its Level x 100 (even if this card leaves the field). ●Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn. |
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▶︎ Deck | 7.5 (12) | Code A Ancient Ruins | Continuous Spell | |||
Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard. | ||||||
▶︎ Deck | 7.5 (4) | Sunvine Shrine | Continuous Spell | |||
Activate this card by sending 1 card from your hand to the GY while you control a "Sunavalon" Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY. Once per turn, during your opponent's End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone. | ||||||
▶︎ Deck | 7.5 (19) | Machina Armored Unit | Continuous Spell | |||
Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY. | ||||||
▶︎ Deck | 7.5 (4) | You and A.I. | Continuous Spell | |||
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ●FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute. |
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▶︎ Deck | 7.5 (19) | Raidraptor - Nest | Continuous Spell | |||
If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn. | ||||||
▶︎ Deck | 7.5 (6) | SPYRAL GEAR - Fully Armed | Equip Spell | |||
Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 7.5 (17) | Living Fossil | Equip Spell | |||
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. | ||||||
▶︎ Deck | 7.5 (19) | Satellarknight Skybridge | Quick-Play Spell | |||
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. | ||||||
▶︎ Deck | 7.5 (16) | Concentrating Current | Quick-Play Spell | |||
Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card. | ||||||
▶︎ Deck | 7.5 (2) | Cynet Rollback | Quick-Play Spell | |||
Target 1 of your banished Cyberse monsters; Special Summon it. During your Main Phase, if your LP are 2000 or less: You can banish this card from your GY, then target 2 of your banished Cyberse monsters; add them to your hand. You can only use each effect of "Cynet Rollback" once per turn. | ||||||
▶︎ Deck | 7.5 (33) | Shrink | Quick-Play Spell | |||
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn. | ||||||
▶︎ Deck | 7.5 (13) | Eldlixir of White Destiny | Quick-Play Spell | |||
Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (6) | Magistus Theurgy | Quick-Play Spell | |||
Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn. | ||||||
▶︎ Deck | 7.5 (17) | Spellbook of Wisdom | Quick-Play Spell | |||
Target 1 Spellcaster monster on the field, then activate 1 of these effects; ●That face-up monster is unaffected by other Spell effects this turn. ●That face-up monster is unaffected by Trap effects this turn. |
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▶︎ Deck | 7.5 (6) | Melffy Tag | Quick-Play Spell | |||
Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn. | ||||||
▶︎ Deck | 7.5 (8) | Labrynth Set-Up | Quick-Play Spell | |||
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn. | ||||||
▶︎ Deck | 7.5 (13) | Ghostrick Mansion | Field Spell | |||
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. | ||||||
▶︎ Deck | 7.5 (4) | Icejade Cenote Enion Cradle | Field Spell | |||
When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. | ||||||
▶︎ Deck | 7.5 (8) | Vendread Nights | Field Spell | |||
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. | ||||||
▶︎ Deck | 7.5 (21) | Chaos Form | Ritual Spell | |||
This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon. | ||||||
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