Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > IGNITION ASSAULT > Karakuri Cash Inn

Karakuri Cash Inn Used Deck

Karakuri Cash Inn
Card Kind Attribute Level Type ATK DEF
Normal Trap - - - - -
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.
Average Rating Score 7.5(4)
  1. Card Info
  2. Card Reviews (4 rating scores)
  3. Decks with Karakuri Cash Inn (9 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Karakuri Cash Inn" card reviews and rating scores


7.5(4)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星0.5評価星0評価星0
カード評価ラベル5
25% (1)
カード評価ラベル4
75% (3)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan Bさん
2020/04/02 6:06
Yugioh Icon
It's slow with trap cards, which is an occasional flaw, but it's strong enough.
It will also trigger Karakuri, so
I think there should be at least two.
Since the guy who excludes and activates the effect in the second half does not have turn 1,
I want to drop one with 《Foolish Burial Goods》.
japan はわわ
2019/10/23 16:53
Yugioh Icon
The effect negate while becoming the effect trigger of Karakuri.
It can't be helped that it's slow with Trap, but I think the effect itself is usually excellent.
japan 備長炭18
2019/10/12 13:32
Yugioh Icon
Karakuri exclusive effect negate trap.
Since Karakuri is necessary in the field, it chooses the situation rather than 《Infinite Impermanence》, and it is easy to feel the delay due to the trap card.
This is suitable for hiring for the purpose of changing his Karakuri's battle position, and as already said, is it preferable to use it in combination with Daigongen?
The GY effect can be used even on the turn it is activated, which is rare for a Normal Trap, and compared to the similar effect Toad, it can also target opponent's monsters. That said, changing the battle position in the current situation where links are prevalent is difficult even for Flice, so it may be safe to aim for the elimination of Mureibu.
To be frank, the impression that the peculiarity has become stronger due to the coloring to differentiate it from the bubble shadow.
japan とき
2019/10/12 11:51
Yugioh Icon
Change the form of 1 Karakuri to negate the effect of 1 opponent's monster until the end of the turn, and if his Karakuri is on your field, remove it from his GY to remove 1 monster on the field. A trap card that has the effect of changing the battle position.
The effect on the field negates the effect of monsters, but this genre has quite a lot of competitors. As a simple negate member, it is inferior to "Forbidden Chalice" and "Infinite Impermanence" that can be used from your hand. For that reason, the format change of Karakuri is important, and if you use it when there is a Daigongen, the effect will be negated and removed, and it will be confusing.
GY's effect differs from Toad in that it can target all monsters in exchange for the activation conditions. Is it powerful enough to use?
Do you see the Trap's destiny as slow, though powerful in what it does?

Decks with "Karakuri Cash Inn"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
IGNITION ASSAULT IGAS-JP073 2019-10-12 Normal

Ranking and View Num

Rating Score Rank 4,764 / 13,171 Cards
View Num 5,815

Others

Japanese card name 借カラクリ旅籠蔵

Update Information - NEW -