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HOME > Yu-Gi-Oh! Card Search > Search result
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| Rating Score | Card Name | Card-Type | |||||||||||
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| Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck
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7.5 (11) | Dillingerous Dragon |
Link Monster Effect Monster |
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| - | - | Dragon | 1600 | - | |||||||||
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2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn.
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▶︎ Deck
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7.5 (11) | Marincess Wonder Heart |
Link Monster Effect Monster |
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| - | - | Cyberse | 2400 | - | |||||||||
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2+ WATER monsters Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
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▶︎ Deck
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7.5 (8) | Iron Draw | Normal Spell | ||||||||||
| If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn. | |||||||||||||
▶︎ Deck
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7.5 (12) | The Fang of Critias | Normal Spell | ||||||||||
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(This card is also always treated as "Legendary Dragon Critias".) Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn. |
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▶︎ Deck
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7.5 (8) | Gouki Face Turn | Normal Spell | ||||||||||
| Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Gouki Face Turn" per turn. | |||||||||||||
▶︎ Deck
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7.5 (10) | Last Chapter of the Noble Knights | Normal Spell | ||||||||||
| If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn. | |||||||||||||
▶︎ Deck
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7.5 (12) | Sky Striker Maneuver - Jamming Waves! | Normal Spell | ||||||||||
| If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | |||||||||||||
▶︎ Deck
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7.5 (4) | Morphtronic Converter | Normal Spell | ||||||||||
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Target 1 Machine monster you control; apply the following effect depending on its battle position. ●Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck. ●Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand. You can only activate 1 "Morphtronic Converter" per turn. |
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▶︎ Deck
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7.5 (6) | Riryoku Guardian | Normal Spell | ||||||||||
| If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn. | |||||||||||||
▶︎ Deck
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7.5 (18) | Insect Imitation | Normal Spell | ||||||||||
| Tribute 1 monster; Special Summon 1 Insect monster from your Deck whose Level is 1 higher than the Tributed monster had on the field. | |||||||||||||
▶︎ Deck
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7.5 (17) | Tribute Burial | Normal Spell | ||||||||||
| Once during this turn, you can Tribute Summon a monster that requires 2 Tributes by banishing 1 monster from each GY instead, also you cannot Special Summon monsters for the rest of this turn. | |||||||||||||
▶︎ Deck
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7.5 (20) | Into the Void | Normal Spell | ||||||||||
| If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand. | |||||||||||||
▶︎ Deck
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7.5 (19) | Dark Factory of Mass Production | Normal Spell | ||||||||||
| Target 2 Normal Monsters in your GY; add them to your hand. | |||||||||||||
▶︎ Deck
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7.5 (6) | Armed Dragon Lightning | Continuous Spell | ||||||||||
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If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ●It gains ATK equal to its Level x 100 (even if this card leaves the field). ●Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn. |
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▶︎ Deck
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7.5 (12) | Code A Ancient Ruins | Continuous Spell | ||||||||||
| Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard. | |||||||||||||
▶︎ Deck
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7.5 (4) | Sunvine Shrine | Continuous Spell | ||||||||||
| Activate this card by sending 1 card from your hand to the GY while you control a "Sunavalon" Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY. Once per turn, during your opponent's End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone. | |||||||||||||
▶︎ Deck
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7.5 (6) | Ancient Warriors Saga - Borrowing of Arrows | Continuous Spell | ||||||||||
| You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn. | |||||||||||||
▶︎ Deck
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7.5 (6) | Trismagistus | Continuous Spell | ||||||||||
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The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ●During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ●You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand. |
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▶︎ Deck
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7.5 (19) | Machina Armored Unit | Continuous Spell | ||||||||||
| Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY. | |||||||||||||
▶︎ Deck
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7.5 (4) | You and A.I. | Continuous Spell | ||||||||||
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If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field; ●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn. ●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn. ●FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use each effect of "You and A.I." once per turn for each Attribute. |
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▶︎ Deck
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7.5 (6) | SPYRAL GEAR - Fully Armed | Equip Spell | ||||||||||
| Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it. | |||||||||||||
▶︎ Deck
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7.5 (13) | Favorite Hero | Equip Spell | ||||||||||
| Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row. | |||||||||||||
▶︎ Deck
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7.5 (17) | Living Fossil | Equip Spell | ||||||||||
| Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. | |||||||||||||
▶︎ Deck
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7.5 (19) | Satellarknight Skybridge | Quick-Play Spell | ||||||||||
| Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. | |||||||||||||
▶︎ Deck
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7.5 (6) | Dark World Puppetry | Quick-Play Spell | ||||||||||
| Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn. | |||||||||||||
▶︎ Deck
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7.5 (19) | Dark Magic Inheritance | Quick-Play Spell | ||||||||||
| Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn. | |||||||||||||
▶︎ Deck
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7.5 (16) | Concentrating Current | Quick-Play Spell | ||||||||||
| Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card. | |||||||||||||
▶︎ Deck
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7.5 (15) | Eldlixir of White Destiny | Quick-Play Spell | ||||||||||
| Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck
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7.5 (33) | Double Cyclone | Quick-Play Spell | ||||||||||
| Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. | |||||||||||||
▶︎ Deck
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7.5 (31) | Magical Dimension | Quick-Play Spell | ||||||||||
| If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field. | |||||||||||||
| Other sorts : Card Registration Date, scale blue, scale red | |||||||||||||
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Update Information - NEW -
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DARK
LIGHT
EARTH
WATER
FIRE
WIND
DIVINE










































