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Labrynth Set-Up →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn. | |||||
Average Rating Score | 7.5(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Labrynth Set-Up (7 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Labrynth Set-Up" card reviews and rating scores
7.5(8) |
|
37% | (3) | ||
37% | (3) | ||
25% | (2) | ||
0% | (0) | ||
0% | (0) |
める
2023/04/04 11:36
2023/04/04 11:36
The effect is strong, but it is almost never adopted because it does not start.
In the faster modern Yu-Gi-Oh, the lifeline of his Labrynth is how many cards he can draw in his first hand, and if he has this card in his hand that can't be used as an initial move, it can lead to a loss.
If you have "his GY drop card such as That Grass Looks Greener or Reasoning", "Fiend monster", and "this card" in your first hand, you can use the effect immediately, but it's not realistic to start with three cards. .
In the first place, I want him to be in GY for 《Welcome Labrynth》.
Since it's a plain Quick-Play Spell, I wonder if it's supposed to use this card after bringing out a Fiend monster with 《Trap Trick》on the opponent's turn to bring in 《Welcome Labrynth》.
However, this card also has the advantage of returning GY and 《Labrynth Labyrinth》from the exclusion zone to his deck.
There is also room for adoption in low-speed environments.
In the faster modern Yu-Gi-Oh, the lifeline of his Labrynth is how many cards he can draw in his first hand, and if he has this card in his hand that can't be used as an initial move, it can lead to a loss.
If you have "his GY drop card such as That Grass Looks Greener or Reasoning", "Fiend monster", and "this card" in your first hand, you can use the effect immediately, but it's not realistic to start with three cards. .
In the first place, I want him to be in GY for 《Welcome Labrynth》.
Since it's a plain Quick-Play Spell, I wonder if it's supposed to use this card after bringing out a Fiend monster with 《Trap Trick》on the opponent's turn to bring in 《Welcome Labrynth》.
However, this card also has the advantage of returning GY and 《Labrynth Labyrinth》from the exclusion zone to his deck.
There is also room for adoption in low-speed environments.
お留守番
2022/12/17 11:24
2022/12/17 11:24
A card that collects up to 2 of his Labrynth Spell Traps from his Exclusion Zone or his GY and brings that number of Traps from the Deck.
The effect itself is quite powerful, and with 《Trap Trick》he can bring Welcome Labrynth and so on to easily fulfill the conditions.
It is easy to apply, such as setting infinite shadows and general-purpose traps to make it difficult to interfere, or simply setting two obstruction traps.
For that reason, it's a card that requires a combo, but since it bears the name of Labrynth, it's easy to search for, and it works well with a pin stab, so let's use it with a pin.
Is it a weak point that it is slightly eaten by Mugen Hoei, which is compatible with it, and that it is weak as an initial move?
The effect itself is quite powerful, and with 《Trap Trick》he can bring Welcome Labrynth and so on to easily fulfill the conditions.
It is easy to apply, such as setting infinite shadows and general-purpose traps to make it difficult to interfere, or simply setting two obstruction traps.
For that reason, it's a card that requires a combo, but since it bears the name of Labrynth, it's easy to search for, and it works well with a pin stab, so let's use it with a pin.
Is it a weak point that it is slightly eaten by Mugen Hoei, which is compatible with it, and that it is weak as an initial move?
シエスタ
2022/06/29 17:12
2022/06/29 17:12
While recovering trap resources, you can bring traps into play if you meet the conditions.
Considering the characteristics of the Trap, the slowness is conspicuous, and if you reuse the Trap, you can do it with the ace, Silver Castle, but since you can collect the excluded ones, it works well with Trap Trick, and the Labrynth Trap has it. You can practically ignore the vows that you can't handle.
It's not bad, but considering that it's not an initial move and is highly dependent on combos, I don't think it's a high priority.
Considering the characteristics of the Trap, the slowness is conspicuous, and if you reuse the Trap, you can do it with the ace, Silver Castle, but since you can collect the excluded ones, it works well with Trap Trick, and the Labrynth Trap has it. You can practically ignore the vows that you can't handle.
It's not bad, but considering that it's not an initial move and is highly dependent on combos, I don't think it's a high priority.
ジュウテツ
2022/04/03 10:27
2022/04/03 10:27
If it's a "Labrynth" Deck that mainly uses "Fiend", by returning 2 "Labrynth" Spells/Traps to the Deck, it's excellent to be able to set 1 copy of the same name as "Compulsory Evacuation Device" and "Archfiend's Ghastly Glitch" from the Deck, for a total of 2 copies. I think.
いげん
2022/03/28 19:54
2022/03/28 19:54
It is one piece that the feeling of use was insanely good
It's a weak card on its own, but it's a card that increases your playing field, which is small in the theme, so I think it's very useful if you point it at one.
It's a theme card, so it's good that you can set it from the furniture
You can obediently increase Traps from Toratori and take mounts, restore destroyed castles and restore resources with Metabattoratori to create a field...
I think it's a good card worth adopting whether you're serious or a fan.
It's a weak card on its own, but it's a card that increases your playing field, which is small in the theme, so I think it's very useful if you point it at one.
It's a theme card, so it's good that you can set it from the furniture
You can obediently increase Traps from Toratori and take mounts, restore destroyed castles and restore resources with Metabattoratori to create a field...
I think it's a good card worth adopting whether you're serious or a fan.
みめっと
2022/03/17 13:13
2022/03/17 13:13
Labrynth's Quick-Play Spell, which seems to be quite conscious of the synergy with Toratori in terms of activation conditions and effects.
For Normal Trap other than Labrynth Normal Trap, which can be set as many as the number returned to the Deck, 2 cards with the same name are useless, but for Labrynth Spell Trap returned to the Deck, 2 cards with the same name are fine if they are not set, so it is considered to be excluded by Tratri. 2 Labrynth Normal Trap of the same name set and activated by that effect and sent to GY are easily ready to activate.
The Labrynth Normal Trap can be repelled from the Normal Trap that can be set from the Deck, and if you set it as a trap, he can practically select the Labrynth Normal Trap.
You can draw Welcome Labrynth with Toratori, Arianna with Welcome Labrynth, and this card with Arianna, and as a result, you can set any two Normal Trap with one card, and the starting point of Toratori will be fulfilled. The role is huge.
Since Arianna is her DARK monster with over 2000 DEF, it's nice to have a shadow deck that can deal devastating damage if you hit her deck properly.
The activation system is solid like this, but I feel that what I'm doing is relatively close to that of an upswing move, and it's very good in that I'm going to use even the Normal Trap that was excluded in Tratori. It's a card, but I personally don't feel like it's a very important position to draw, considering that I don't like to draw it directly in the first move when building a Labrynth Deck. increase.
For Normal Trap other than Labrynth Normal Trap, which can be set as many as the number returned to the Deck, 2 cards with the same name are useless, but for Labrynth Spell Trap returned to the Deck, 2 cards with the same name are fine if they are not set, so it is considered to be excluded by Tratri. 2 Labrynth Normal Trap of the same name set and activated by that effect and sent to GY are easily ready to activate.
The Labrynth Normal Trap can be repelled from the Normal Trap that can be set from the Deck, and if you set it as a trap, he can practically select the Labrynth Normal Trap.
You can draw Welcome Labrynth with Toratori, Arianna with Welcome Labrynth, and this card with Arianna, and as a result, you can set any two Normal Trap with one card, and the starting point of Toratori will be fulfilled. The role is huge.
Since Arianna is her DARK monster with over 2000 DEF, it's nice to have a shadow deck that can deal devastating damage if you hit her deck properly.
The activation system is solid like this, but I feel that what I'm doing is relatively close to that of an upswing move, and it's very good in that I'm going to use even the Normal Trap that was excluded in Tratori. It's a card, but I personally don't feel like it's a very important position to draw, considering that I don't like to draw it directly in the first move when building a Labrynth Deck. increase.
PORD
2023/12/04 18:54
2023/12/04 18:54
Decks with "Labrynth Set-Up"
* is adopted as a key card.
● 2022-07-15 Labrynth + Resonator (advice request)
● 2022-10-30 [Labrynth] Bring Death Guide
● 2022-03-23 Low-priced Labrynth made with 1 box + cheap general-purpose
● 2022-03-19 Deck
● 2022-03-20 Archer of the Silver Castle
● 2023-07-12 The Yubel Family ~Living in the Silver Castle~
● 2022-03-18 Ties of the Brethren Labrynth
Card Category and Effect Category
Effect:Set 1 Spell/Trap
Effect:return to the Deck, Extra Deck, from GY
Effect:banished cards return to the Deck, Extra Deck
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Tactical Masters | DBTM-JP022 | 2022-03-19 | Normal |
Ranking and View Num
Rating Score Rank | 4,782 / 13,210 Cards |
---|---|
View Num | 7,718 |
Others
Japanese card name | ラビュリンス・セッティング |
---|
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