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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Tactical Masters
Deck Build Pack Tactical Masters Card List
Deck Build Pack Tactical Masters
code : DBTM.
Total : 45 Types.
Release Date:2022-03-19
11th period
code : DBTM.
Total : 45 Types.
Release Date:2022-03-19
11th period
Average of all cards:8.4pt
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25th ANNIVERSARY ULTIMATE KAIBA SET
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25th ANNIVERSARY ULTIMATE KAIBA SET
Total 45 Types | |||||
---|---|---|---|---|---|
Monster 21 Types | |||||
Effect Monster:7 Types
Pendulum Monster:10 Types Fusion Monster:5 Types Link Monster:1 Types | |||||
Spell 18 Types | |||||
1 | Normal Spell | 0 | Equip Spell | 11 | Quick-Play Spell |
0 | Ritual Spell | 2 | Continuous Spell | 4 | Field Spell |
Trap 6 Types | |||||
6 | Normal Trap | 0 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 6 | |||||
Vaylantz:13 Types / Runick:13 Types / Welcome, Labrynth:3 Types / Archfiend:2 Types / Ninja, Ninjitsu:1 Types / Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes:1 Types |
Card Rating: Top 5
- 1st :《Runick Tip》10pt
- 1st :《Arianna the Labrynth Servant》10pt
- 1st :《Shinonome the Vaylantz Priestess》10pt
- 1st :《Runick Fountain》9.9pt
- 1st :《Hugin the Runick Wings》9.9pt
rating order | 55 / 644 | view num | 24269 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Super
▶︎ Deck
|
10
(7)
[9641] |
JP001 | Shinonome the Vaylantz Priestess |
Pendulum Monster Effect Monster |
|||||||||
- | 2 | Spellcaster | 500 | 500 | |||||||||
Pendulum Effect During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn. Card Text During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn. |
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Normal
▶︎ Deck
|
8.2
(5)
[3146] |
JP002 | Saion the Vaylantz Archer |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Spellcaster | 1100 | 1100 | |||||||||
Pendulum Effect During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Saion the Vaylantz Archer" once per turn. Card Text If you control this Special Summoned card: You can target 1 Effect Monster on the field; toss a coin and if the result is heads, negate its effects, or if the result is tails, halve its ATK. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card on the field; toss a coin and if the result is heads, destroy it, or if the result is tails, return it to the hand. You can only use each effect of "Saion the Vaylantz Archer" once per turn. |
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Normal
▶︎ Deck
|
8.6
(5)
[3758] |
JP003 | Nazuki the Vaylantz Ninja |
Pendulum Monster Effect Monster |
|||||||||
- | 6 | Spellcaster | 1800 | 1800 | |||||||||
Pendulum Effect If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. Card Text You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn. |
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Normal
▶︎ Deck
|
8.5
(4)
[2983] |
JP004 | Hojo the Vaylantz Warrior |
Pendulum Monster Effect Monster |
|||||||||
- | 8 | Spellcaster | 1900 | 1900 | |||||||||
Pendulum Effect If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn. Card Text You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn. |
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Normal
▶︎ Deck
|
8.8
(5)
[2846] |
JP005 | Vaylantz Buster Baron |
Pendulum Monster Effect Monster |
|||||||||
- | 2 | Machine | 800 | 800 | |||||||||
Pendulum Effect During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn. Card Text If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn. |
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Normal
▶︎ Deck
|
9.4
(5)
[3504] |
JP006 | Vaylantz Voltage Viscount |
Pendulum Monster Effect Monster |
|||||||||
- | 4 | Machine | 1400 | 1400 | |||||||||
Pendulum Effect During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. Card Text During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn. |
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Normal
▶︎ Deck
|
9
(5)
[4588] |
JP007 | Vaylantz Mad Marquess |
Pendulum Monster Effect Monster |
|||||||||
- | 6 | Machine | 1700 | 1700 | |||||||||
Pendulum Effect If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. Card Text During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn. |
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Normal
▶︎ Deck
|
7.4
(5)
[2731] |
JP008 | Vaylantz Dominator Duke |
Pendulum Monster Effect Monster |
|||||||||
- | 8 | Machine | 2000 | 2000 | |||||||||
Pendulum Effect If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn. Card Text You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn. |
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Secret
▶︎ Deck
Ultra |
8
(5)
[6843] |
JP009 | Mamonaka the Vaylantz United |
Fusion Monster Pendulum Monster Effect Monster |
|||||||||
- | 10 | Spellcaster | 2800 | 2800 | |||||||||
Pendulum Effect You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Mamonaka the Vaylantz United" once per turn. Card Text 3 "Vaylantz" monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone. |
|||||||||||||
Super
▶︎ Deck
|
9.2
(5)
[4424] |
JP010 | Vaylantz Genesis Grand Duke |
Fusion Monster Pendulum Monster Effect Monster |
|||||||||
- | 10 | Machine | 2500 | 2500 | |||||||||
Pendulum Effect You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn. Card Text 2 "Vaylantz" monsters This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted. |
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Normal
▶︎ Deck
|
8.4
(5)
[4380] |
JP011 | Vaylantz Wars - The Place of Beginning | Normal Spell | |||||||||
Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can apply the following effect. ●Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn. |
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Super
▶︎ Deck
|
7.7
(6)
[4761] |
JP012 | Vaylantz World - Shinra Bansho | Field Spell | |||||||||
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. | |||||||||||||
Super
▶︎ Deck
|
8
(5)
[5271] |
JP013 | Vaylantz World - Konig Wissen | Field Spell | |||||||||
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
9.5
(14)
[21050] |
JP014 | Lovely Labrynth of the Silver Castle | Effect Monster | |||||||||
- | 8 | Fiend | 2900 | 1900 | |||||||||
Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(11)
[8964] |
JP015 | Labrynth Archfiend | Effect Monster | |||||||||
- | 7 | Fiend | 2000 | 2800 | |||||||||
Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared. | |||||||||||||
Super
▶︎ Deck
|
8.4
(16)
[13541] |
JP016 | Ariane the Labrynth Servant | Effect Monster | |||||||||
- | 4 | Fiend | 1800 | 1100 | |||||||||
You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn. |
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Super
▶︎ Deck
|
10
(10)
[17394] |
JP017 | Arianna the Labrynth Servant | Effect Monster | |||||||||
- | 4 | Fiend | 1600 | 2100 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn. |
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Normal
▶︎ Deck
|
8.3
(6)
[7389] |
JP018 | Labrynth Chandraglier | Effect Monster | |||||||||
- | 3 | Fiend | 1500 | 0 | |||||||||
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.5
(4)
[7397] |
JP019 | Labrynth Stovie Torbie | Effect Monster | |||||||||
- | 2 | Fiend | 0 | 2000 | |||||||||
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(9)
[8953] |
JP020 | Labrynth Cooclock | Effect Monster | |||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn. | |||||||||||||
Super
▶︎ Deck
|
8.6
(10)
[12541] |
JP021 | Labrynth Labyrinth | Field Spell | |||||||||
If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ●Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn. |
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Normal
▶︎ Deck
|
7.5
(8)
[7716] |
JP022 | Labrynth Set-Up | Quick-Play Spell | |||||||||
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn. | |||||||||||||
Super
▶︎ Deck
|
9.7
(9)
[14740] |
JP023 | Welcome Labrynth | Normal Trap | |||||||||
Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(11)
[7099] |
JP024 | Farewelcome Labrynth | Normal Trap | |||||||||
When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck. | |||||||||||||
Super
▶︎ Deck
|
4.8
(6)
[6954] |
JP025 | Labrynth Barrage | Normal Trap | |||||||||
When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(7)
[11940] |
JP026 | Archfiend's Ghastly Glitch | Normal Trap | |||||||||
If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY. | |||||||||||||
Secret
▶︎ Deck
Ultra |
9.9
(18)
[15502] |
JP027 | Runick Fountain Limited | Field Spell | |||||||||
You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(6)
[5753] |
JP028 | Runick Allure | Continuous Spell | |||||||||
Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure". | |||||||||||||
Super
▶︎ Deck
|
10
(8)
[9657] |
JP029 | Runick Tip | Quick-Play Spell | |||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn. |
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Super
▶︎ Deck
|
8.2
(5)
[6239] |
JP030 | Runick Flashing Fire | Quick-Play Spell | |||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. |
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Normal
▶︎ Deck
|
9.6
(5)
[6600] |
JP031 | Runick Destruction | Quick-Play Spell | |||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn. |
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Normal
▶︎ Deck
|
7.2
(5)
[6229] |
JP032 | Runick Dispelling | Quick-Play Spell | |||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.7
(6)
[8045] |
JP033 | Runick Freezing Curses | Quick-Play Spell | |||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn. |
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Normal
▶︎ Deck
|
8.6
(5)
[5993] |
JP034 | Runick Slumber | Quick-Play Spell | |||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn. |
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Normal
▶︎ Deck
|
6.7
(7)
[5412] |
JP035 | Runick Golden Droplet | Quick-Play Spell | |||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn. |
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Normal
▶︎ Deck
|
7
(3)
[5007] |
JP036 | Runick Smiting Storm | Quick-Play Spell | |||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Banish cards from the top of your opponent's Deck, up to the number of cards they control. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn. |
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Super
▶︎ Deck
|
9.9
(12)
[13147] |
JP037 | Hugin the Runick Wings |
Fusion Monster Effect Monster |
|||||||||
- | 2 | Fairy | 0 | 0 | |||||||||
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck. |
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Normal
▶︎ Deck
|
7.4
(5)
[5930] |
JP038 | Munin the Runick Wings |
Fusion Monster Effect Monster |
|||||||||
- | 3 | Fairy | 0 | 2000 | |||||||||
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP. |
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Normal
▶︎ Deck
|
8.8
(6)
[6624] |
JP039 | Geri the Runick Fangs |
Fusion Monster Effect Monster |
|||||||||
- | 4 | Beast | 0 | 1000 | |||||||||
2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it. |
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Normal
▶︎ Deck
|
9.8
(38)
[80635] |
JP040 | Heavymetalfoes Electrumite Limited |
Link Monster Effect Monster |
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- | - | Psychic | 1800 | - | |||||||||
2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
8.2
(26)
[170772] |
JP041 | Book of Eclipse | Quick-Play Spell | |||||||||
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect. | |||||||||||||
Normal
▶︎ Deck
|
5.8
(21)
[114432] |
JP042 | Senet Switch | Continuous Spell | |||||||||
Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused adjacent (horizontal) Monster Zones; move that target to the chosen adjacent zone. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(51)
[192158] |
JP043 | Scapegoat | Quick-Play Spell | |||||||||
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | |||||||||||||
Normal
▶︎ Deck
|
9.3
(115)
[957292] |
JP044 | Compulsory Evacuation Device | Normal Trap | |||||||||
Target 1 monster on the field; return that target to the hand. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(26)
[90898] |
JP045 | Trap Trick | Normal Trap | |||||||||
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. | |||||||||||||
Deck Build Pack Tactical Masters Card List
8.4 /10.0 pt Number of card ratings : 556 User Review : 556 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)