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HOME > Yu-Gi-Oh! Deck List > FiendDeck List > Deck Deck and Deck Instructions

"Deck" Deck 2022

Fiend Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Fiend" / Beatdown
Key Card
Farfa, Malebranche of the Burning Abyss
Deck commentary

Playing

Reason for adoption
monster
Labrynth … The only obstacle in the field monsters. Also, the effect of setting Normal Trap is powerful, and it is one of the stamina cards for this Deck. However, it was pin-stabbed because of the accident personnel.
Ariane... She looks strong, but she's not that strong. Since there are no interfering traps in the theme, it can be painful for him to use a free trap as a cost. On top of that, it ends when the trigger is eaten by this child. However, I wanted to leave options as a destination for Welcome and Arianna, so I chose one. Basically, it seems to be used on the third turn.
Arianna...strong. Even if you get the trigger, it's still strong thanks to the draw effect. If you draw 《Archfiend's Ghastly Glitch》with this guy, you can usually win. (exaggerated)
Dragon Decoration Lantern... strong when drawn with Masai Warrior and Bat (Peacock). It also converts unnecessary cards into useful cards. The effect that GY adds to your hand is an important resource for her Deck, so Arianna often connects to Welcome via this. In the second attack, if you are in a match with Bigfoot or Farfarel, you can bring in Welcome while releasing Friche's removal.
Fire Blowing Furnace … The role is almost the same as the Dragon Decoration Light. However, since this is a Special Summon from her GY, even if Welcome is stopped, the conditions for activating 《Archfiend's Ghastly Glitch》are often met. Sometimes it hurts to eat G.
Bigfoot... Dragon Lantern bullets. By keeping this without throwing it away even during the advance, he can transform the dragon decoration light returned from GY into Friche destruction. Another advantage is that you can draw with a Special Summon when the market is downswinging. When all the bullets come and the dragon lantern doesn't come, you can special summon and become a mascarena with other bullets. It's hard to hit.
Fiendish Rhino Warrior》… Being able to choose between Farfarel and Bat《Peacock》is quite strong. You also have access to all monsters in Labrynth. Destruction resistance when it comes into play may also be useful occasionally.
Farfarel...strong. In addition to using it as a bullet in the same way as Bigfoot, if you summon it to the field, you can activate 《Archfiend's Ghastly Glitch》even if Welcome becomes negate. And since it has a self-destruct effect, if the princess enters the battlefield after Welcome, it self-destructs and eliminates the opponent's monsters. Also, if this card is revived by the effect of a Field Spell, it self-destructs, so you can convert the resurrection into a removal until the end. It would have been even better if it could have been excluded forever instead of until the end...
Bag 《Peacock》… It becomes a trap when shot as a bullet. However, on rare occasions, even if you turn over three cards, there is no trap, so one card is used. If you combine this guy's 2nd effect with Arianna's 2nd effect, it becomes Pot of Duality.
Proliferating G... the strongest if it passes. Even if you don't pass, this guy will be a target for stabs and graves in the deck.
Spells
Labyrinth Castle... Although it's a key card, it has plenty of search methods and isn't essential.
Setting... An important piece that prevents this Deck from running out of breath. But an accident card.
Pot of Extravagance》……It’s strong……. However, due to the effect, it is easy to get covered and there is no frame, so two cards.
Traps
Welcome ……Although it is a key card, it is weak like the labyrinth castle, and two because there are plenty of search methods. Three copies are also available, but in this Deck, it is directly linked to the lack of interference, so this number should be just right.
Fair Welcome ... Accident tag. It's weak whether you draw first or draw second, and it can't be helped. On the other hand, if you lose it, you won't be able to set this when you decide to trigger a collaboration between Dragon Lantern and Bigfoot during the second attack, which weakens your strength. Furthermore, even when leading, there are many cases where you want to bring it on the second or third turn.
Trap Trick》……Sequential first move. It's weak when you have a lot of traps in your hand, but very strong when you don't have many traps. It's also a strength that you can satisfy the activation conditions of the setting with this one. Two pieces because it is dexterous but weak when worn.
Archfiend's Ghastly Glitch》……Holds the strongest power if it can be used. However, if there is no demon on the field, it can't be activated. If you have this guy in your hand, sometimes you need to compromise and take care of it. Luckily, Dragon Decoration Light can activate its effect even from the field.
Compulsory Evacuation Device》……It doesn't have power, but it's dexterous. You can minimize damage from Harpie and Lyst, return your own cards to activate the effects of his Labrynth monsters, and more. Also useful for dealing with Mira Jade.
Ice Dragon's Prison》……It sticks to the sticking deck. In addition, it is possible to revive the opponent's GY his back, etc., and synchronize and link. It is also possible to revive a high RBI monster and use it for one kill.
Punishment... 《Archfiend's Ghastly Glitch》has a high power. But it's turn 1, so it's two. This guy compensates for the deck's lack of power, but it's a bit inconvenient because he can't use extras.
Infinite Impermanence》……A hand trigger frame and the only effect negate in this Deck. On rare occasions, I wish this was a removal trap, but I still can't get rid of it. Urara is slightly better in terms of hand triggers, but it's appealing is that it's compatible with Bash 《Peacock》.
extra
Nutos……Extra Ammo
Lightning Master... 《Ice Dragon's Prison》steals the opponent's tuner. It makes up for the deck's weaknesses by stopping spells and traps. However, it is issued very infrequently. I honestly don't want it.
Caesar... One piece to connect to Death Machina.
Teru……Material for Death Machina.
Death Machina... If Ariane's effect passes, it can be used. It's pretty strong, but board removal is often done with Trap, and two draws are more convenient. Not required.
Baguska... Her single performance is excellent, but her own actions are also restricted. Since it can be revived in the labyrinth castle, it meshes well.
Dugales... Mandatory. On the third turn, Ariane's effect puts out Arianna, and by becoming this guy, the fire power of the princess who will be on the field will be transformed. It's very useful for one-turn kills, but if you can't reliably kill it, you'll lose resources and lose the battle phase of the next turn, so be careful.
Nether God... You can link the opponent's resistance to the material. Effects that negate resurrection are also useful, but extremely expensive.
Griffon... Can set GY traps. But it's really heavy. You may not want it.
Unicorn... Coming out of Mascarena. However, the hand cost is surprisingly heavy.
Phoenix... Remove Spell Trap. The RBI is relatively high, and it is surprisingly useful.
Mascarena... I use it occasionally. Safely strong.
Linkuriboh》……Send a bag 《Peacock》to his GY. that's all.

Strength

Dragon Lantern becomes a powerful hand trigger and initial move.
While accumulating a lot of traps, it also has a fair amount of hand triggers.
Archfiend's Ghastly Glitch》can be used strongly.

Weakness

If you can't flip the trap with the bag 《Peacock》, you'll get a slight shock.
Harpie is extremely weak against rice.
You don't have a lot of interference, so you need to know your opponent's deck well.
Almost no negate interference.

Customize

Trap is your choice.
It might be interesting to pin a crazy clock.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon hagikoro ( Total 3 decks )
Posted date : 2022/03/19 01:58
Main Deck (21 Types・40)
monster (10 Types・20)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardDanger! Bigfoot! DARK 8 Beast 3000 / 0000 ¥420
1 List of decks using this cardLovely Labrynth of the Silver Castle DARK 8 Fiend 2900 / 1900 ¥200
1 List of decks using this cardAriane the Labrynth Servant DARK 4 Fiend 1800 / 1100 ¥200
3 List of decks using this cardArianna the Labrynth Servant DARK 4 Fiend 1600 / 2100 ¥1880
3 List of decks using this cardLabrynth Chandraglier DARK 3 Fiend 1500 / 0000 ¥10
2 List of decks using this cardFiendish Rhino Warrior EARTH 3 Fiend 1400 / 0900 ¥40
1 List of decks using this cardFarfa, Malebranche of the Burning Abyss DARK 3 Fiend 1000 / 1900 ¥10
3 List of decks using this cardLabrynth Stovie Torbie DARK 2 Fiend 0000 / 2000 ¥10
3 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥100
1 List of decks using this cardAbsolute King Back Jack DARK 1 Fiend 0000 / 0000 ¥24
spell (3 Types・4)
2 List of decks using this cardPot of Extravagance - - - - ¥30
1 List of decks using this cardLabrynth Set-Up - - - - ¥10
1 List of decks using this cardLabrynth Labyrinth - - - - ¥100
trap (8 Types・16)
2 List of decks using this cardTorrential Tribute - - - - ¥5
2 List of decks using this cardDimensional Barrier - - - - ¥30
2 List of decks using this cardInfinite Impermanence - - - - ¥150
2 List of decks using this cardDogmatika Punishment - - - - ¥40
2 List of decks using this cardIce Dragon's Prison - - - - ¥19
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
2 List of decks using this cardTrap Trick - - - - ¥20
2 List of decks using this cardWelcome Labrynth - - - - ¥180
Extra Deck (12 Types・15)
3 List of decks using this cardElder Entity N'tss LIGHT 4 Fairy 2500 / 1200 ¥40
2 List of decks using this cardWind Pegasus @Ignister WIND 7 Cyberse 2300 / 1500 ¥80
1 List of decks using this cardD/D/D Deviser King Deus Machinex DARK 10 Fiend 3000 / 3000 ¥38
1 List of decks using this cardD/D/D Marksman King Tell DARK 5 Fiend 2300 / 2000 ¥25
1 List of decks using this cardNumber 60: Dugares the Timeless FIRE 4 Fiend 1200 / 1200 ¥198
1 List of decks using this cardNumber 41: Bagooska the Terribly Tired Tapir EARTH 4 Fiend 2100 / 2000 ¥45
1 List of decks using this cardD/D/D Wave King Caesar WATER 4 Fiend 2400 / 1200 ¥30
1 List of decks using this cardLinkuriboh DARK - Cyberse 0300 / ¥40
1 List of decks using this cardI:P Masquerena DARK - Cyberse 0800 / ¥90
1 List of decks using this cardKnightmare Phoenix FIRE - Fiend 1900 / ¥25
1 List of decks using this cardKnightmare Unicorn DARK - Fiend 2200 / ¥40
1 List of decks using this cardUnderworld Goddess of the Closed World LIGHT - Fiend 3000 / ¥180
Main deck minimum construction amount ¥9405


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