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Double Cyclone →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. | |||||
password:75652080 | |||||
Average Rating Score | 7.6(32) |
- Card Info
- Card Reviews (32 rating scores)
- Decks with Double Cyclone (326 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Double Cyclone" card reviews and rating scores
7.6(32) |
|
15% | (5) | ||
68% | (22) | ||
15% | (5) | ||
0% | (0) | ||
0% | (0) |
gaya
2020/11/06 10:01
2020/11/06 10:01
A derivative card of Cyclone that can destroy his Spell/Trap one by one from each player's field. If you just use it normally, it's an add loss, but it works well with Continuous Spell, Trap, and Field Spell, which have effects that are activated by being destroyed and effects that are activated by GY, so you can use it as a combo card. However, the above-mentioned utilization method can be done in the same way as Twitsui, so the priority of this will be slightly lower.
在日エジプト人
2020/09/03 5:31
2020/09/03 5:31
Now, let's start searching... Keywords are "remove face down" "destruction"
A removal spell that targets one of your own cards and one of your opponent's face-down cards.
If you use it without thinking about it, you have to use two cards, so it's a loss, so chain it to the activation of his spell card, destroy the spell you activated, and remove the opponent's card. There is no loss if you do something like "Negate the activation of Trap Hole with Cyclone" that you used to do when you were a kid.
Spell traps that trigger destruction have been around for a long time, and the number of cards that activate GY has increased, so the cost doesn't seem to be a problem.
Let's go Phillip, oh Shotaro
A removal spell that targets one of your own cards and one of your opponent's face-down cards.
If you use it without thinking about it, you have to use two cards, so it's a loss, so chain it to the activation of his spell card, destroy the spell you activated, and remove the opponent's card. There is no loss if you do something like "Negate the activation of Trap Hole with Cyclone" that you used to do when you were a kid.
Spell traps that trigger destruction have been around for a long time, and the number of cards that activate GY has increased, so the cost doesn't seem to be a problem.
Let's go Phillip, oh Shotaro
ねこーら
2020/08/25 12:08
2020/08/25 12:08
Comprehensive evaluation: The main role is to destroy Artifact and 《Geartown》.
Unlike 《Mystical Space Typhoon》, you need to destroy your own card as well, but you can remove it while using the effect when it is destroyed.
However, since the opponent's card is required, it is a bottleneck that it depends on the opponent whether it can be activated.
If your opponent doesn't use his Spell/Trap cards before attacking, you may not be able to destroy your own cards and they may rot.
If you just want to destroy your own card, you can use Mystical Space Typhoon, so if you don't destroy your opponent's Spell/Trap, it will inevitably deteriorate.
Unlike 《Mystical Space Typhoon》, you need to destroy your own card as well, but you can remove it while using the effect when it is destroyed.
However, since the opponent's card is required, it is a bottleneck that it depends on the opponent whether it can be activated.
If your opponent doesn't use his Spell/Trap cards before attacking, you may not be able to destroy your own cards and they may rot.
If you just want to destroy your own card, you can use Mystical Space Typhoon, so if you don't destroy your opponent's Spell/Trap, it will inevitably deteriorate.
Shiron
2020/05/04 15:12
2020/05/04 15:12
The combo with Gear Town is pretty good.
When paired with Gear Town, it becomes a superior existence of Cyclone.
When paired with Gear Town, it becomes a superior existence of Cyclone.
サンパイ
2020/02/22 10:34
2020/02/22 10:34
Although it is backward compatible with Cyclone, it is convenient to break Spells and Traps that are compatible with destruction such as gear town. Cyclone is good for combo spells and trap removal.
シエスタ
2019/03/25 15:05
2019/03/25 15:05
A card that appeared as an adjusted version of Psych, which was restricted at the time of its introduction.
As already mentioned, it basically targets the cards that can be obtained by breaking them, and then destroys the opponent's cards to take the ad.
However, Psych is currently unlimited, and there are many derived cards. This card must target your own card, so I get the impression that it tends to be inferior to other cards in versatility and stability.
There are decks that are compatible with ancient machines and AF, but his deck has many other self-destruction methods, and the current environment itself has a low adoption rate.
If you get stuck in a mold, you can get high ads, but I think it's a card that is somewhat combo-dependent. I think it depends somewhat on the environment.
As already mentioned, it basically targets the cards that can be obtained by breaking them, and then destroys the opponent's cards to take the ad.
However, Psych is currently unlimited, and there are many derived cards. This card must target your own card, so I get the impression that it tends to be inferior to other cards in versatility and stability.
There are decks that are compatible with ancient machines and AF, but his deck has many other self-destruction methods, and the current environment itself has a low adoption rate.
If you get stuck in a mold, you can get high ads, but I think it's a card that is somewhat combo-dependent. I think it depends somewhat on the environment.
備長炭18
2018/10/07 17:41
2018/10/07 17:41
It is one of the preparation version Cyclone, and it is necessary that you and your opponent have one of his Spell/Trap.
If you look at it normally, it's nothing more than a deterioration of Cyclone, but the fact that you can "destroy" your own cards has worked well, and it's been used in AF and Gear Town, and it's been successful to build up its own uniqueness.
There are more versatile cards like Tsuitsui that can destroy your own cards, but some Decks still do the job well.
I used to be indebted to Pyramid Deck
If you look at it normally, it's nothing more than a deterioration of Cyclone, but the fact that you can "destroy" your own cards has worked well, and it's been used in AF and Gear Town, and it's been successful to build up its own uniqueness.
There are more versatile cards like Tsuitsui that can destroy your own cards, but some Decks still do the job well.
I used to be indebted to Pyramid Deck
なす
2017/08/11 8:10
2017/08/11 8:10
A Quick-Play Spell that destroys one of your Spells and Traps on your opponent's side.
The compatibility of cards whose effects are activated when Gear Town or his Artifact is destroyed is outstanding.
The compatibility of cards whose effects are activated when Gear Town or his Artifact is destroyed is outstanding.
ルイ
2016/12/25 16:46
2016/12/25 16:46
\Cyclone! /\ Joker! /
A card that seems to have been originally designed as a backwards compatible card made during the Cyclone restricted era.
In addition to Gear Town, which can be activated when destroyed by card effects, Artifact, which naturally uses a lot of set cards, can demonstrate more power than Cyclone.
In addition, it can be used with Crystron, which can easily adopt 《Different Dimension Deepsea Trench》, which is quite convenient.
If it is a Deck that does Pendulum Summon, it can be replaced and EX Deck fertilized, so it turns into a card with advantages rather than disadvantages.
Of course, if his Spell Trap doesn't exist in the opponent's field, it can't be activated in the first place, and as a combo card, it's a bit difficult to use, which is a minus.
Metalfoes is enough for simple face-up destruction of your own field, so let's differentiate ourselves by destroying the opponent's cards.
It's a case of putting the cart before the horse if it's rotten only in an emergency, so I think it will be used as Cyclone from the 4th one onwards.
A card that seems to have been originally designed as a backwards compatible card made during the Cyclone restricted era.
In addition to Gear Town, which can be activated when destroyed by card effects, Artifact, which naturally uses a lot of set cards, can demonstrate more power than Cyclone.
In addition, it can be used with Crystron, which can easily adopt 《Different Dimension Deepsea Trench》, which is quite convenient.
If it is a Deck that does Pendulum Summon, it can be replaced and EX Deck fertilized, so it turns into a card with advantages rather than disadvantages.
Of course, if his Spell Trap doesn't exist in the opponent's field, it can't be activated in the first place, and as a combo card, it's a bit difficult to use, which is a minus.
Metalfoes is enough for simple face-up destruction of your own field, so let's differentiate ourselves by destroying the opponent's cards.
It's a case of putting the cart before the horse if it's rotten only in an emergency, so I think it will be used as Cyclone from the 4th one onwards.
oooos
2016/12/25 9:07
2016/12/25 9:07
《Twin Twisters》requires a hand cost, whereas this one needs to destroy his Spell Trap on your field.
A piece that was re-evaluated with the advent of AF. It was reprinted because it is compatible with Magician Strak.
Originally it was just backward compatible with Cyclone, but it feels like the times have caught up.
A piece that was re-evaluated with the advent of AF. It was reprinted because it is compatible with Magician Strak.
Originally it was just backward compatible with Cyclone, but it feels like the times have caught up.
メタルサイクロプス
2016/11/30 10:15
2016/11/30 10:15
Destruction cards have multiple excellent cards, and it's one that finds significance in using it to destroy cards on your own field. In terms of famous places, ancient machines and his artifacts are excellent compatibility. It's not versatile, but it's a card that shows great power depending on the Deck.
アルバ
2016/11/01 14:33
2016/11/01 14:33
It's a Cyclone that can be exchanged 2:1, but it's easy to use for the purpose of involving and destroying your own cards.
Is his main workplace around his Artifact and ancient machines?
Tsuitsui can do something similar, but he has a hand cost, so he consults with Deck.
Is his main workplace around his Artifact and ancient machines?
Tsuitsui can do something similar, but he has a hand cost, so he consults with Deck.
ミシガン州知事
2016/07/09 7:42
2016/07/09 7:42
"There is meaning in destroying your own cards!!!"
Although most of his decks are backward compatible with Cyclone, it is one of the key cards in Artifact that can be activated by being destroyed during the opponent's turn.
Even if you put a lot of his artifacts face down on Spell/Trap cards, there is no guarantee that your opponent will destroy them, so it makes sense to destroy them yourself.
Although most of his decks are backward compatible with Cyclone, it is one of the key cards in Artifact that can be activated by being destroyed during the opponent's turn.
Even if you put a lot of his artifacts face down on Spell/Trap cards, there is no guarantee that your opponent will destroy them, so it makes sense to destroy them yourself.
ヒコモン
2016/05/19 12:49
2016/05/19 12:49
One of the backward compatible series made in the cyclone restricted era. Unlike 《Mystical Wind Typhoon》, Tornado, etc. of the same backward compatible series, it is still adopted as his Artifact thanks to the effect of destroying his own Spell/Trap cards that only this card can do. It can be used flexibly, such as destroying the cards in the Pendulum zone and replacing the scale.
あだ
2016/01/25 15:11
2016/01/25 15:11
Actually divide the enemy's card while dividing Ariadne, AF, Gear Town
ラーメン
2015/01/31 0:18
2015/01/31 0:18
In normal Decks, Cyclone is backward compatible, but in Artifact Decks, he is Cyclone's upward compatibility.
ABYSS
2014/12/20 7:08
2014/12/20 7:08
Rockman is also a technique name, isn't it?
A card that destroys each other's Spell Trap one by one.
Although subordinate to Cyclone on its own, he can be a nice card to crack his Spell Trap while being deployed in combo with Artifact.
A card for interesting combos even when combined with Gear Wait.
A card that destroys each other's Spell Trap one by one.
Although subordinate to Cyclone on its own, he can be a nice card to crack his Spell Trap while being deployed in combo with Artifact.
A card for interesting combos even when combined with Gear Wait.
サンダー・ボルト
2014/05/31 11:31
2014/05/31 11:31
Basically, it is not used as a "Cyclone" after the 4th card, but as a combo part that combines with cards that are meaningful to involve your own cards. If you combine it with compatible cards such as "Gear Town" and "Artifact", it will work even better than "Cyclone".
瑠璃
2014/01/31 8:17
2014/01/31 8:17
Since there are more cards that you want to put in your field and destroy, such as Artifact, Gear Town, Cyber Network, and lock cards, it may move more efficiently than Cyclone.
I especially appreciated the appearance of his Artifact.
And above all, I personally feel Illustrated. Choden ○ Tornado, that thing that comes out at the time of a positive fist thrust, and Rust... Isn't that the real thrill of the super system! ! I have that color. cool. Use it assuming that Artifact is doing file fusion. I'm really sorry for those who don't understand (bitter smile)
I especially appreciated the appearance of his Artifact.
And above all, I personally feel Illustrated. Choden ○ Tornado, that thing that comes out at the time of a positive fist thrust, and Rust... Isn't that the real thrill of the super system! ! I have that color. cool. Use it assuming that Artifact is doing file fusion. I'm really sorry for those who don't understand (bitter smile)
侍(さむ)
2013/12/27 0:39
2013/12/27 0:39
It is very compatible with the new theme "Artifact".
While destroying his opponent's Spell/Trap, he can actively activate the effect of his Artifact.
In Artifact, it may be more important than Cyclone.
While destroying his opponent's Spell/Trap, he can actively activate the effect of his Artifact.
In Artifact, it may be more important than Cyclone.
ドラゴンX
2012/09/08 11:43
2012/09/08 11:43
A card that kills two birds with one stone for you and your opponent.
Accidents are especially rare. Useful for adjusting cards
Accidents are especially rare. Useful for adjusting cards
二酸化炭素
2012/08/13 20:28
2012/08/13 20:28
Mr. MARU: Hmm. Although there is a cost to destroy your own traps and spells, you can use it in an emergency. However, there are other excellent destruction cards.
オンリー・MARU氏
2012/07/29 19:44
2012/07/29 19:44
Hmm...
There is a cost of destroying one of his Spell/Trap cards on your field, but you can use it in case of emergency.
There is a cost of destroying one of his Spell/Trap cards on your field, but you can use it in case of emergency.
みかんゼリー
2012/03/22 14:38
2012/03/22 14:38
A powerful card depending on your ingenuity, a combo card in the current environment where Cyclone is unlimited.
The combo with Gear Town is famous, and it is strong to suddenly come out with 3000 RBI.
Also useful for unlocking your own lock card.
But in the end, Cyclone can do it, so his deck may be narrowed down quite a bit.
The combo with Gear Town is famous, and it is strong to suddenly come out with 3000 RBI.
Also useful for unlocking your own lock card.
But in the end, Cyclone can do it, so his deck may be narrowed down quite a bit.
ポッキー美味い
2012/03/09 20:29
2012/03/09 20:29
It may be a little overrated, but it's not strange
There are no restrictions, and other restricted cards are difficult to obtain,
If you devise a card to destroy, 1 stone and 2 orders!
There are no restrictions, and other restricted cards are difficult to obtain,
If you devise a card to destroy, 1 stone and 2 orders!
スクラップトリトドン
2010/10/27 20:36
2010/10/27 20:36
Vice-president of Cyclone Unlimited Victims Association.
It is the easiest to use in the degradation cyclone series and relatively easy to obtain.
Even if you sacrifice your own card, if you make it a free chain or his Artifact, it won't be an ad loss.
There are things that only this guy can do, but because he chose his deck, which he uses more than dust, it's pretty painful that it's unlimited.
However, I plan to withdraw from the victim's group because it is almost free chain among the cards that trigger Artifact and can earn the most ads.
It is the easiest to use in the degradation cyclone series and relatively easy to obtain.
Even if you sacrifice your own card, if you make it a free chain or his Artifact, it won't be an ad loss.
There are things that only this guy can do, but because he chose his deck, which he uses more than dust, it's pretty painful that it's unlimited.
However, I plan to withdraw from the victim's group because it is almost free chain among the cards that trigger Artifact and can earn the most ads.
とき
2010/10/23 0:26
2010/10/23 0:26
This is one of the cards that is affected by the unrestricted version of the original 《Mystical Space Typhoon》.
Among the Cyclone backwards compatible group, it is weak in terms of ad, but it has excellent speed and combo ability.
Combined with 《Geartown》and 《Ancient City - Rainbow Ruins》, I want to show the performance approaching the original.
You can also use the fifty system to unlock yourself.
Destroying one's own card and saying how many cards there are is probably the standing position of this card in Cyclone Unlimited.
Therefore, I destroyed my own card, and it goes without saying that the compatibility with his Artifact is perfect, and the card's value has increased.
Among the Cyclone backwards compatible group, it is weak in terms of ad, but it has excellent speed and combo ability.
Combined with 《Geartown》and 《Ancient City - Rainbow Ruins》, I want to show the performance approaching the original.
You can also use the fifty system to unlock yourself.
Destroying one's own card and saying how many cards there are is probably the standing position of this card in Cyclone Unlimited.
Therefore, I destroyed my own card, and it goes without saying that the compatibility with his Artifact is perfect, and the card's value has increased.
NEOS
2010/10/21 19:32
2010/10/21 19:32
Dust is usually good.
This is used in terms of destroying his own cards and his spells.
This is used in terms of destroying his own cards and his spells.
B
2010/10/20 17:31
2010/10/20 17:31
His Spell Trap on his field and the one that can be easily destroyed is already a staple.
Personally, I'd like him to chain to Spell/Trap destruction and act as a Cyclone.
Personally, I'd like him to chain to Spell/Trap destruction and act as a Cyclone.
SOUL
2010/08/05 22:04
2010/08/05 22:04
Virtually no cost by activating by chaining to his Normal Spell.
But is 《Dust Tornado 》often enough?
There are a lot of cards that work well with Equip Spell.
Is it better to use 《Release Restraint Wave 》properly?
But is 《Dust Tornado 》often enough?
There are a lot of cards that work well with Equip Spell.
Is it better to use 《Release Restraint Wave 》properly?
かどまん
2024/03/26 16:11
2024/03/26 16:11
2014/03/09 20:26
A card that saved Geartown from a predicament, and a card that actively destroys AF. In his deck that uses these anymore, it's just a cyclone
Decks with "Double Cyclone"
* is adopted as a key card.
● 2014-09-23 AF Hand Traptrix
● 2014-02-17 Artifact confident
● 2013-02-15 Yusei Fudo (animation cards only) prohibited
● 2013-12-07 Runaway Nova Cyber (miscellaneous goods deck analysis)
● 2014-02-08 Nabetomo Question Corner (Artifact)
● 2014-03-04 Artifact Gachi
● 2014-02-25 Artifact seriously looking for advice!
● 2014-03-19 I tried building a serious artifact (cheap)
● 2014-07-31 Pure Artifact (GY type)
● 2014-03-15 AF100 ~I'm the end of my turn~
● 2013-08-27 Obsolete Armed Dragon
● 2013-12-08 Cyber Dragon ~Network Axis~ Kai
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DUELIST REVOLUTION | DREV-JP046 | 2010-04-17 | Normal |
Duelist Pack-Yuusei Arc 3 | DP10-JP022 | 2010-10-16 | Normal |
Structure Deck - Pendulum Evolution | SD31-JP028 | 2016-12-23 | Normal |
Ranking and View Num
Rating Score Rank | 4,577 / 13,171 Cards |
---|---|
View Num | 111,810 |
Others
Japanese card name | ダブル・サイクロン |
---|
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