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HOME > Yu-Gi-Oh! Deck List > MachineDeck List > Runaway Nova Cyber (miscellaneous goods deck analysis) Deck and Deck Instructions

"Runaway Nova Cyber (miscellaneous goods deck analysis)" Deck 2013

Machine Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Machine" / Beatdown
Key Card
Cyber Dragon Nova
Deck commentary

Playing

To commemorate the release of "Kikou Ryuu Sourai", I'm going to think about his newly reborn Cyber-style Deck, which I'm sure Sydora fans won't be able to resist this time.
The first thing that came to my mind was to build this rank 5, but I wondered why it didn't include the one-shot deadly gimmicks from "Power Bond" and "Cyber Twin" even though it's Cyber-style. I was also trying the construction that I incorporated.
However, after all, if you put in a fusion gimmick, it would cause an accident halfway through, and if that were the case, the previous Omote Cyber style would be stronger, so if the purpose was to make Nova active, it would end up being the very first one. I settled on a build that was closer to rank 5 that I came up with.
When I started thinking about building, I was confused about whether I should put in a fusion gimmick or focus on one-shot kills because of its unconventional features. I had the impression that it was difficult to construct.
So this time I'm going to explain it so that it can be relaxed to some extent.
It's not interesting to just put in a card and explain it, so this time I'll try using "Magical Merchant" and "Great Reasoning". (They are both busy with being used by Sylvan;
As mentioned above, there are various types and trends in this field, so this time we are building his deck with a focus on the concept of "making Inferno Reckless Summon active". So I think that there is a ratio of cards that I think is a little unreasonable, but I think that the fine adjustment around that is decided on the types and combos that I want to use in his deck tendency introduction after that, and each card that is unlikely to be used Please remove the
It's going to be quite long, but I'm going to do my best to explain the points to note and how to use each card, so I'd appreciate it if you could stick with me until the end. . (If you already understand the contents, I hope you can read only the customization points;
*Because the Yu-Gi-Oh wiki is still in the process of making decisions, the items written here may change; This may cause confusion, but I plan to comment on the changes as they occur, so please be aware in advance. I hope you will understand;;

Strength

It's a little difficult to understand how to use the cards, so this time I'll start with the card explanations. (If you know how to use it, please skip to "How to move";
Cyber Dragon. With the introduction of Core, he can also be played from the Deck. In the case of this deck, it's a card you don't want to see in your hand very much, but if it comes up early, you can play Pleiades with Instant Fusion or the Golden Shuttle. Of course, it's not Cyber-style without three, so it's three.
Cyber Dragon Core》. As the name suggests, this card is the core of this Deck, and it goes without saying that it won't start unless this card comes. This card is also treated as a "Cyber Dragon" in Field GY, just like Dry.
The effect when summoning searches the basic network, but it also searches for plants depending on the situation of the hand.
The effect in the second half is really strong, and by banishing this card while there are opponent monsters, you can Special Summon any monster with the name "Cyber Dragon" from the Deck, so you can Special Summon this card itself immediately. It can also be connected to a runaway summon. It can be said that it is a card that is quite suitable for development because it can be used for normal purposes without consuming a monster's worth of cards.
It should be noted that the "core effect" can only be activated once per turn, so he cannot use the special summon effect by excluding this card sent to GY on the turn he uses the search effect. yeah. (And vice versa.
So let's use this card after firmly judging which effect to use is in line with the situation of the field.
Cyber Dragon Drei》. An easy-to-use Level 4 monster that is treated as a "Cyber Dragon" in Field GY. It protects monsters that are mainly treated as "Cyber Dragon" on the field from being destroyed by battle and effects, and raises them to Rank 5 with the level adjustment effect when summoned. The level adjustment effect is applied even if this card is banished due to an abyss, etc., so if you already have 2 or more monsters treated as Sidera, you can use the effect without any problems. (Note that he cannot Special Summon monsters other than Machine during the turn he uses the level adjustment effect. If he Special Summons Pleiades before summoning this card, the level adjustment effect cannot be activated. .
The protection effect can be activated by excluding this card in the network, so it's a good idea to protect the sidera you Special Summoned and the cores you want to keep on the field. However, if the opponent wants to destroy with an "effect", even if you use the network to chain to that effect and exclude Dry, the effect of Dry will not be activated until the chain processing to the network is completed, so Dry The target monster will be destroyed before the effect of this will form a new chain. So basically, it is used to protect from destruction by battle, and to give resistance in advance to protect from attack reactive traps. (With Nova's cost exclusion, you can put the dry effect on the chain before the chain process starts, so you can add resistance. However, you don't need to add resistance in this situation, so just remember it as knowledge. I think it's fine to some extent.
The number is three. At first, I thought that even two copies would work, but the cards that are treated as "Cyber Dragon" are very valuable to this Deck, and if there are two of them, the role of protecting the core by banishing them from the network and adjusting the level. Since the role is the hand and two of these cards overlap, it will not be possible, so this number is set so as not to reduce the path that the Deck is aiming for.
"Chronomaly Golden Jet" is a light machine that can be searched from plants, can be searched from the network, can be special summoned from the exclusion zone, and can be adjusted to level 5 by itself. Even if you don't have cores in your hand in the first half, you can set up Pleiades with this card, Sydra, and 《Instant Fusion》.
Moreover, since his ATK is less than 1500, he can use this card from Special Summon to perform a Rampage Summon. (Note that the level adjustment effect cannot be used when used on the network, so use it as level 4 for rank 4.
Since this card has 1300 RBI, there is no need to worry about all of it being dropped in the abyss, unlike Summoning Sydra out of control.
You might think that it would be better to have 3 copies of this card since it can deal with rampage, but if you actually play 3 copies, you will end up with too many cards in your hand, and even if you hit Rampage, you will still have one leftover other than the two you can use for Xyz. There were few things that could be used properly, so I made this card two. (I think 3 copies would be fine if you put Samopuri etc. and increase the means for him to Special Summon.
Magical Merchant》. It's a card that contributes very well to getting add, and basically I put it in to make it easier for him to bring key cards such as GY Fertilization and Rampage into his hand.
If this card's effect sends the core or a card that is treated as "Cyber Dragon" to his GY, it will be easier to activate the plant, and it will be easier to develop from the core GY effect. (However, his deck doesn't have a lot of monsters, so he draws spells etc. quickly and he can't exceed GY. So if you feel annoyed by that, pull it out. It is better to increase the number of monsters.
In the middle stage, when you can deploy without using the summoning right with simple, reasoning, resurrection from Nova, etc., set it to prepare for the next turn.
This is a card that is used as a connection, and there are two cards that compete with the core for summoning rights.
Genex Ally Birdman》. He is the only tuner in this deck, and since he is a machine, he can search from gear gigant, and it doesn't get in the way of dry's level adjustment effect.
Mainly on the network, he uses this card to collect special summoned drys into his hand, summons drys again, and uses them to adjust the level of monsters that are treated as "Cyber Dragons" that have been put out in large quantities on the network.
You can also collect the monsters from the mystery, so you can reuse the cores and general merchandise merchants.
For the time being, he can become Scrap/Dragon from Sidera and Simple as a synchro factor, so he will also contribute as a bridge in the first half.
Cyber Repair Plant》. It is a strong card that can search for any Light/Machine if there is a monster in GY that is treated as a "Cyber/Dragon". However, of course, it can only be activated when you are not in GY, so it is a bit of a problem if you go too far in the first half. When using three copies, be sure to include a gimmick that makes it easier to drop monsters treated as Sidera to his GY.
If you have 《Foolish Burial》, you can activate the effect immediately. After that, you can fulfill the activation conditions by using Dry from Machine Level 4 to create Gear Gigant, etc., and removing the dry material with the effect.
Searching for the effect in the first half is the core if there is no core in the first half and it was activated from rank 4, and if it was normally deployed from the core, it will be searched for the dry that can be connected to the development of Nova later. .
In the second half, he has the effect of returning from GY to the Deck, and by returning the Sidera that has gone too far to his Deck and adjusting the number of Sidera in the Deck to 2, it can be duplicated from the core again. It is possible to make it possible to put out two bodies with. In addition, when he wants to run away from the core, he can also use it to return the core that can special summon to the deck.
Thanks to General Goods Merchant, the number of accidents in the first half has been somewhat reduced, so I've included three copies, but I think it's still a bit heavy when two or more come in, so I've limited the activation to one per turn. I think two copies of this card, which can also be searched with the core, would be fine.
Name reasoning. There are many situations where this deck is useful when you want a way to bring out monsters other than Normal Summon. If the core comes out, he will be happy even if he is sent to GY even if he enters the field, and if the card sent to GY is treated as a "Cyber Dragon", it will also be a factor in fulfilling the activation conditions of the plant.
It works well with shuttles that can adjust their level, and depending on the level declared by the opponent, he can make the level of the Special Summoned monster level 4 or 5 with this card's effect, so he can definitely aim for Xyz. increase. (Of course, if there is a simple one, it is better to make inferences and adjust the level there;
However, I think that most of the opponents will safely declare level 4, so it is rare that you can actually put a shuttle or dry on the battlefield.
If you can get cores, shuttles, etc., you can use it as a trigger for a runaway summon. Especially if it came as a set with duplication and runaway, I'd like to prioritize activating it. (It is important to note that if you Special Summon a miscellaneous goods merchant that is not a Machine, you will not be able to use Dry's level adjustment effect. will be the same as the case of "Monster Gate and Convulsion of Nature", and the effect will not be activated, so be careful.
Special Summon The more ways you can do it, the better, so I used three cards.
Needless to say, "Instant Fusion" is used because it can reach level 5 without using the summoning right. In order to make it easier to bring out the two general-purpose Rank 4 problem children, this time we also added Level 4 Fusion to make it compatible with Rank 4.
I have 3 pieces because there is a dialogue with Shuttle and Sidera.
Machine Duplication》. I think that anyone who sees the effect of the core immediately comes to mind and adopts this card. In his deck, he can only target the core, but thanks to the fact that the core is treated as "Cyber Dragon", he can Special Summon two Sydras from his deck, so he can immediately set up Pleiades.
The point to be aware of is that if the abyss is chained to the sidera that was summoned with this card, both sidera with the same summoning timing will be banished.
By the way, the effect of being treated as Sidera on the field of core or dry / GY is a "rule effect", so there is no problem even if Duplicate is activated while being hit by Veiler or 《Skill Drain》etc. increase.
Since the core is easy to send to search and his GY, there are 3 cards that I want you to come to your hand as soon as possible.
Inferno Reckless Summon》. This card is the cornerstone of the development of this Deck. As for how to use it, he special summons the same core from the Deck with the effect of the core dropped by GY, and activates it against it. With this, you can Special Summon at least 3 Sidedras, so if you have Dry, Simple, or Shuttle in your hand, you can line up 2 or more Rank 5s. (If there is a core or dry that can be treated as a "Cyber Dragon" in GY, it will also be subject to his Special Summon in a runaway summon, so if you want to get a rank 4, I think you should use a dry.
In addition, Nova's special summon, resurrection, and deduction-based core and shuttle's special summon are also supported, so this deck is very useful as a means of deployment.
It should be noted that Runaway is a card that is summoned at the same timing, just like Duplicate, so most of the cards such as Sidera and Drei that can be summoned in one shot from Abyss will be excluded.
This card also treats the core and dri as siddra due to the "rule effect", so even if Veiler or Skidre is chained to the core, you can Special Summon sidra or dri without any problems.
There are many uses for this, so it will be three pieces.
Storm, Cyclone, and Double Cyclone are included at a ratio of 1:1:2. Basically, 《Double Cyclone》cracks the face down cards along with the network during the opponent's turn, and since his special summon is performed from the exclusion during the opponent's turn, it is possible to avoid the disadvantage of not being able to perform the battle phase. So I would like to use it as a priority, but considering that it is not always possible to deploy it on the network every time, I would like to have a means of breaking the bag normally, so in the end I concluded that adding Cyclone would be more stable. I came to
This deck has a lot of his spells that can be activated alone, so after activating his other spells, chain Double Cyclone, and target his spells and the opponent's back, so it's not that heavy. I think that it can be used with the same awareness as a normal cyclone. And there is an advantage to this usage, and you can chain the effect of the first spell activated "on the field" to negate the effect of Giant Hand Red or the effect of unruly health and activate "Double Cyclone". , the first spell that was supposed to be negate on the field will go to GY, so when the negate effect of chain 1 "on the field" is resolved, the target card is not on the field and the first spell will be safely Can handle spell effects.
Double Cyclone》is a card that can actively send the network to his GY, so I think there is a benefit to activating it on your own turn. (Let's split the network with the worst cyclone;
Foolish Burial》. Basically, it is used to drop the core. It can also be used to meet the triggering conditions for plants, and can also be used to meet the conditions for Nova's Special Summon effect.
Monster Reborn》was just put in safely. It is also good to use it to trigger a runaway summon targeting cores and shuttles.
Cyber Network》. It's a different dimension liberation for Hikari/Machine with demerits. When destroyed, all her Spell traps on the field will be destroyed, monsters that have been Special Summoned by this effect cannot activate their effects, and the turn that activates the Special Summon effect is the Battle Phase. There are three disadvantages of not being able to (Of course, Special Summon is not performed even if this card is destroyed after the Battle Phase.
Even if this card is destroyed while it is set, the Special Summon effect will still occur, so even if it is destroyed by Night Beam, which does not allow chaining, or by a Cyclone activated by your opponent during the end phase of the turn you are face down, the Special Summon effect will be activated. Summon effect can be activated.
If there is a monster that is treated as "Cyber Dragon" on the field, you can use the exclusion effect, so you can activate the effect immediately by searching from the core. The ideal is a card that you want to face down at the same time. (Because I want to secure the minimum of two monsters necessary for Xyz during my opponent's turn if possible.
The Special Summon effect is basically used face down with 《Double Cyclone》etc., and by involving this card in the opponent's turn, you can avoid the disadvantage of not being able to perform the battle phase in the latter half of the turn. When this card is destroyed, it has a demerit effect that destroys all her spell traps on your field, so be careful not to lay down too many other cards when laying this card face down.
The Special Summon effect is a mandatory effect, so you don't have to worry about the order in which you chain Double Cyclone and the network, but if you want to see your opponent's moves before making a decision, it's best to start chaining with the network first. I think. (Especially if it was a normal cyclone instead of a double, when the opponent takes an action such as negate the network that was activated here, the cyclone will be applied to another opponent's face down card instead of this network. There are cases where it is better to trigger.
In fact, the effect of not being able to perform the battle phase in the second half is quite tough, and if you are face down when searching with the core, the face down card will be revealed if it is a network, so this is developed by a runaway summon etc. and it is going to enter the battle phase. When you do, your opponent may target this card with a Cyclone that was face down in the previous turn and skip the Battle Phase. If you're trying to finish with Nova and you don't set up Pleiades, the first turn will be pretty painful, so keep in mind that this card is also a landmine that allows your opponent to skip your battle phase at any time. I have to leave. (Especially if you're trying to decide with Nova, the field is usually full, so you can't Special Summon the excluded monsters as you thought;;;
If possible, I would like to have two cards face down at once, so I would like to have them in my hand other than the core search, so I used three copies.
Breakthrough Skill》. Due to the disadvantage of destroying all spell traps on the network, this deck has a specification that makes it very difficult to put traps that can normally fit in any deck. So, even if the effect cannot be activated on the field, breakthroughs that remain effective in GY are very rare. In the worst case, if this card is the target to be destroyed with Double Cyclone, it will not be completely wasted compared to other cards.
Even if it is dropped by reasoning, it cannot be activated that turn, but you can use the effect to negate the opponent's monster effect on this turn without wasting it. (In the case of this deck, there is no defensive card, so breakthrough is included, but if instead he has a solid defensive card, Skill Prisoner, which can make use of the effect of GY, is better against Veiler. I think you can use it because it will also be.
Breakthrough was the most cited reason for hiring us because we are strong in opinion. Stop with this card that set the first infection search effect, and the return level limit effect will be expanded after excluding this card of his GY and negate it. (I'm happy that it's also effective for Aji Beetle.
In addition, I put two copies of Cien and other monsters in this Deck because they can get stuck in a group of tough monsters.
Cyber Dragon Nova》. If possible, I would have liked this card to be treated as a "Cyber Dragon", which is a bit disappointing. . (If treated as a sidedra, you can protect it with dry, or you can summon him out of GY with a runaway summon, so you can also use it by excluding other monsters that are treated as sidera and always keeping 4200 RBI on the field;
This card cannot be Special Summoned with 《Ojama Knight》from Simple because it requires Machine as a material.
Note that the Special Summon effect from his GY in the first half cannot be activated unless he has a Special Summon target in GY, so it is different from the effect of Tremis. (However, he has a special summon target in GY, and if he can activate it, he can also target the removed material, so he can special summon the sidera that was the material immediately.
The RBI increase effect in the second half can be activated even during the damage step, so be sure to activate it during the damage step, and you can deal with it after seeing the opponent's holy spear. (Honest can't be dealt with because the effect is activated during damage calculation that Nova's effect doesn't reach;
Note that when activating the RBI effect by excluding cards from your hand, you cannot use Core or Dry, which can only be treated as a Sidera in Field or GY.
Basically, even if you put it on the field first, he is strong because he can Special Summon Fusion Monster when sent to GY by the effect. However, in that case, it becomes vulnerable to battle destruction, so when you set up this card, you also need to set up a monster that is treated as a "Cyber Dragon". In the first half, he should use the Special Summon effect from his GY to play this card when he has a monster that can be treated as "Cyber Dragon" in GY. (When monsters treated as Sidera are about to be destroyed by your opponent, it's a good idea to chain Nova's effect to raise the RBI and not leave them on the field.
However, if you play Nova like this, you will have Sidera and Machine on the field, so if Fortress is in the opponent's extras, it will be wiped out as a material that is not an effect. So, ideally, in the latter half of the RBI effect, it would be desirable to be able to banish Sydra from your hand and launch a surprise attack.
I'm glad that this card is strong against his Evilswarm Butte, which is popular now, as well as the network. Even if it is destroyed in the opponent's turn, his Fusion Monster will be his Special Summon, so you can invite the opponent to activate the second view effect. On the other hand, if there is a Butte on the opponent's field who played a Nova on this turn and has one of the materials left, after attacking with this card and destroying all of them, his Fusion Monster that was put out by the Nova effect will run out of materials. You can continue to hit the other butte.
The maximum number of Nova that can be deployed at once is two, so two are used. (Even if you put out three Nova, you can only put up to two monsters treated as Sidera in the rest of the field, so it is rare that all three can use the RBI effect. I think 2 cards is enough, if you think you don't have enough, let's return it with a plant;
Constellar Pleiades》. It's my favorite card after Tremis. In this deck, he plays the role of putting up this card from the duplicate of the core and returning the downed back during the opponent's turn. (You can return up to two opponent's backs in your opponent's turn and your turn, so it's easier to land a one-shot by deploying Nova on the return turn.
You can also use it to return and reuse the dry that was put out in the reasoning etc. when the Pleiades with one material left survived even in the return turn.
However, since it is a Warrior, it is not possible to use this card after Dry's level adjustment effect. So when I put it out, I think I'll mainly use Simple, Sidera, and Shuttle.
It works well with Network, and even if you can't go to the Battle Phase after the effect, you can bring back the opponent's troublesome monsters that turn.
In this Deck, which is easy to get Rank 5, Pleiades-san is a strong card, so I used two cards like Nova.
Wind-Up Arsenal Zenmaioh》. The ultimate bite dog. Basically, it is used to induce the opponent's back. Mainly, I often put out the first two sidera after summoning the core runaway.
If you have 2 level 5 monsters and think you still have room to expand with cores from GY and rampage, first Xyz this card with 2 monsters on the field. With this, even if you destroy this card with a trap, etc., because you fear that your opponent will destroy your back, it will reduce the opponent's back by one, making it easier to deploy the core later.
In addition, like the Pleiades, you can use this card to destroy the opponent's field when the battle phase after networking cannot be done.
It's like Pleiades is in charge of monsters and Wind-Up Oh is in charge of his spell traps.
Gear Gigant X. Like Nova, it is a card that requires his Machine as a material, and you can search with this card when the core does not come in the early game. In particular, it is a nice point that he can also search from GY. (Because he can recover from GY the dry that he put out too much and does not remain in the deck.
The main usage is to Xyz this card with a Machine that is in play too much on the network, and use it to create a space to put Dry or Shuttle on the field. With this card's effect, you can search for Dry, so you can connect it to Nova as it is. (Even if there are too many Drys in the field and he doesn't have any Drys in his Deck or GY, if he uses the Special Summoned Drys from the network as materials for this card, he can collect the removed Drys as they are.
If you have a Plant in your hand and you used Dry as a material for this card, monsters such as Core and Dry can be searched with the Plant after the Gear Gigant effect, so if you have room in your hand, you can use other non-LIGHT Machines with this card. Use it for searching. For this Deck it's Birdman.
Lavalval Chain》is faster than Gia Gigant, and if there is a runaway summon in your hand, you can drop the core to his GY without going through the hand.
If you have a lot of accidental cards in your hand, it's a good idea to play this card with a simple wizard and dry for the time being.
No.101 S.H. Ark night. Since it is a general-purpose rank 4, I pushed Mr. Paradios to adopt it. This card can also be used to deal with opponent's monsters when the Battle Phase after Networking cannot be done.
Basically, let's do a Special Summon in the Defense Position so that it won't be stolen by the opponent's Ark Knight.
Evilswarm Butte. I felt like I had to put it in as long as I could get rank 4, but above all, I put it in because it's strong against this deck's natural enemy, Evilswarm, who keeps traps down.
There is also synergy with the network, and it is possible to get involved with this card's holistic destruction effect and deploy it in large numbers. Either way, the damage you can withstand against your opponent will be 0 the turn you play Butte, so you don't have to worry about the network disadvantage of not being able to perform the Battle Phase. After that, you should set up Pleiades. (Of course, during the opponent's turn, the effect of Butte will not be activated until a monster other than Butte is dealt with. The nice thing about this effect is that it's optional rather than forced.
As an effective way to use it, you can increase the opponent's monsters with a runaway summon, making it easier to satisfy the activation conditions of Butte. If you use this method, it's good to target the Shuttle, which requires only a small number of monsters, for the Runaway Summon.
This card is also Special Summoned in Defense Position so that it will not be processed by Ark Knight during the opponent's turn.
Kamionwizard》. Mainly used to make it easier to summon chains when you can't move in the early stages.
In addition, I wanted to increase the number of ways to develop rank 4 from simple to make it easier to use meta cards such as Butte.
Heavy Armored Panzer Dragon. It is a light/machine monster with a level of 5, so it is a monster that is given priority over other monsters. (Just looking at the stats, it's a card that makes you wonder if it was born for Nova. Because it has 1000 RBI, it won't even fall into the abyss;
If the destructive effect in the second half is also triggered from the simple, the self-destructive effect during the end phase satisfies the activation conditions, so it can be used as a card that "destroys one card on the field" by itself. I think that it can be used effectively as a wall because it can also be used with the effect of Nova sent to GY. (If you survive that turn, your chances of reaching Rank 5 increase again.
(If you don't have this card yet, you should use 《Ojama Knight》and 《Cyber Saurus》as a substitute.
・《Ojama Knight》. His LIGHT level 5 that can be released from simple is mainly used when setting up Pleiades. Since Pleiades is the backbone of this deck, try not to use it for other rank 5 materials. (The reason I didn't use 《Musician King》is simply because it doesn't fall into the abyss;
・《Cyber Saurus》. It is used when making Nova and other rank 5 mainly at machine level 5 that can be put out from simple. Conversely, it cannot be used as a Pleiades material, so let's use it as a rank 5 material.
Chimeratech Fortress Dragon》. As for how to use it, you can use this card to create a space where you can summon Drai, etc., when you have too many Special Summons on the network and the field is full.
After that, he can simply be used effectively as a Machine meta for Mecha Phantom Beast, Mirror, Gimmick Puppet, etc. (If it is a mirror, there is a high probability that the opponent will use Fortress in the same way, so don't forget that Fortress cannot be used as a fusion material. Don't try.
Super Vehicleoid - Stealth Union. I'm sorry, even though it's Cyber-style, I'm sorry he didn't have a Cyber-end; .
After all, this card can deal with monsters by itself, so this card is easier to invite the opponent's Butte's second total destruction effect.
After that, Nova is destroyed based on the opponent's turn, so I put it in to make it easier to direct the opponent's must counter on the return turn through his overall Deck. .
If you're wary of Nova's handling of traps during the Battle Phase on this turn, I think it's a good idea to replace him with his Cyber End, which has high hit points and is effective for consecutive attacks. (With Stealth Union, the hit point is halved when attacking, so it doesn't lead to damage.
Scrap Dragon. It will be your turn, but you can actively destroy the network. In addition, when destroying an opponent's card, you can destroy only the opponent's card at no cost if the target of the card to be destroyed is a core protected by Dry.
● How to move, tips for playing
The movement is a little rough, but I think it can be divided into the following mainly depending on whether you attack first or second.
: First attack (Priority order of deployment from the top)
1. If there is a core in your hand, network or plant search from core summons.
2. Inference, if you can get a level 4 from simple and you can have two level 4s, if he can get machine in reasoning, he will put out a gigant, and if it is simple, he will put out a chain, and each will use the effect on the core.
3. End with no cores in hand and miscellaneous goods set.
4. With no cores in hand, set dry and end. Or summon dry and put the network down and end.
・In the first attack, it starts from searching the network, mainly starting from core summoning. It depends on the situation in your hand, but the more Networks you have, the more Light/Machine you can remove during the turn. .
・If the core is successfully summoned, the searched network is turned face down and the turn is returned to the opponent. At this time, if you have two networks, it is good to put two face down.
・At this time, if you confirm that there are duplicates in your hand and two or more Sydras remain in his deck, activate the core before returning the turn to your opponent, and set up Pleiades with the two Sydras that you put out. let's go
・If you have 《Double Cyclone》, etc., and you can lay down two Network cards, you can use this card at the end of your opponent's turn to fill the required number of monsters for Xyz. However, if the network is in a situation where only one card can be face down, we will judge by the hand.
If you have Simple or Runaway in your hand, and you have enough monsters to be Special Summoned from the network, you can put them face down together. After that, there is also a play that activates Double Cyclone to involve and destroy the network.
Since most of the opponent's turn banishes Dry to protect the core, it would be good to banish Level 4 Dry or Shuttle so that it can be connected to Rank 4 on this turn as well. (If possible, I'd like to save Dry for the level adjustment effect, so in this case it's better to exclude the Shuttle for the second body.If there's a simpler option, you can use the second body as a Sidera to aim for Rank 5. You can.
The rank 4 I put out this way would be a butte if the opponent was his deck that put out a lot of cards. If you don't have a back in the opponent's field after destroying it with 《Double Cyclone》, you should go to the safe side of earning cards such as Gear Gigant. (The point of this development is to leave his Normal Summon right and get rank 4, so it's good to search for the core from Gear Gigant and search for the second network, or search for Dry and Nova. You can also play by standing up.
・Breakthrough comes with Network and 《Double Cyclone》, and if you know it will get involved in your opponent's turn, don't set it.
When setting this card, I think that it is good when other set cards are only network.
・If you search for a plant with the first core you put out, it is when you already have 2 networks in your hand. Network is a nice card to have a lot, but I want to keep one for the next turn, so I don't want to face down three at the same time. So, if you already have two Network cards in your hand, then search for Plants in order to search for Dry, which is used to adjust the level of the Saidra monsters that you put out in the Network.
Even if you only have one other network card, if you can duplicate Pleiades, you can use Pleiades' effect to remove Sydra's materials during your opponent's turn, so you can fulfill the plant's activation conditions, so you can predict the development after that and search. There is also a thing to keep. (Somehow, a dry from a network card is enough to protect the core, so in this case, a plant that can search for a dry on the return turn is more important.
If there is a runaway, it may search for plants even if the network is not in your hand. By intentionally not protecting the core and sending it to GY, you can make a runaway move from the core Special Summon with the core effect of GY on this turn in return, so if you search for plants here, before activating the core effect of GY You can activate a plant to add a dry card for level adjustment to your hand.
・If you don't have any cores in your hand, there's nothing you can do about it. In terms of cards alone, there is still a possibility that he can be dropped to GY or especially put into play with excellent reasoning. (Because if you don't know what his deck is on the first attack, your opponent will usually declare level 4.
If you're just aiming for cores from Meisei, of course, even if you get cores, he's a Special Summon, so you can't use the search effect. So if you don't have Network, Duplicate, or Runaway cards in your hand, it won't make much sense. Therefore, unless you have at least one of these three cards, it is better not to aim for core extraction by excellent reasoning.
If you have Network, Duplicate, or Runaway, and you can aim to get the core out of the Great Mystery, if possible, bring a simple or level 4 monster in your hand to leave a path that can be deployed even if a card other than the core comes out. I think it's good to activate in a certain state. (Even if the opponent declares level 5 or level 4, he will not be able to deal with Special Summoned monsters.
More to the point, it would be great if he was fully equipped with what he had done when he was sent to GY when Drei and Sydra were sent to GY, and he also had a plant in his hand. (Because the plant's activation conditions can be met by the dropped Saidra card, and the core can be searched from his deck.
In the worst case, if Sidera or the like comes out, adjust the level with the effect of the shuttle using simple or summoning rights, etc., and set up the Pleiades. (If the level 4 card in your hand is dry, you can set up Nova if you have a sidera to increase RBI in your hand, but personally, if you have a network, you can leave sidera on the field, and plant If you draw , you can use the sidedra sent to GY, so I feel that it is better not to play dry and waste your hand poorly.
・Although there is the possibility of activating two copies of My Reasoning, the opponent will be wary of Xyz and try not to have the same level on the field. I think you will make a statement. So, if you have two reasoning cards in your hand and they are activated at once, it is limited to when you are in a strong situation where you can get cores or when you can provide simple assistance. (If you have three cards in your hand, let's leave one for the next one;
・If you get rank 4, you can drop the core to search or GY. Mainly in the case of summoning rights and name reasoning, the level 4 players that can be put out will be his machine, so put out a gear gigant and search the core to prepare for the next turn. If a level 4 comes out due to the inference that was activated by aiming at the core, and the level declared by the other party is different, and the opponent is able to put it into play, it will move to this development.
Mainly in the case of summoning right and simple, the level 4 issued is not between his machines, so a chain will be issued. I use the effect to drop to GY to drop the core for runaway and sidedra deployment, but when I have spare cards in my hand due to duplicates etc., I can dare to aim for the search effect at the top of the deck. (However, sending it to GY also has the purpose of not causing an accident with the plant, so especially if you already have a plant in your hand, use the effect of dropping him to GY obediently.
・When you set the miscellaneous goods merchant and end it, it's really bad when you have a bad hand. (Such as when Sidera or Dry hardens.
Of course, if there is a reasoning, it is desirable to develop it as I wrote above, and ideally, this card should be set with the summoning right left after that development. (Simple reasoning from the above, and reasoning from reasoning, although it may not be possible because the other party also tries to avoid it.
In the first place, even if you try to drop a monster that is treated as a core or a sidera with this card, it usually fails by drawing a spell immediately, so this card can drop the core to search or GY without using the summoning right with another card and turn it back. I want to use it to make it easier to bring in key cards such as runaway, duplication, and Double Cyclone.
So, if you set only this card alone and end it, you'll just pray that the monster that will be treated as a one-chan-sidedra will fall, so I'd like to avoid it if possible.
・When setting Dry, especially in situations where plants or duplicates that can search the core come in sets, or if Dry is sent to his GY, it can be deployed next turn. So this may be prioritized over setting miscellaneous goods.
・Summoning Dry and ending the Network face down is done when 《Double Cyclone》comes in a set with Network and you can deploy Xyz on the return turn if you protect Dry.
If I use this to protect Dry and destroy the opponent's back with Double Cyclone during the opponent's end phase, I can already have two Level 4 Machines on my turn, so I didn't use Gigant by special summoning it. The summoning right can be turned to the core searched by Gigant. Depending on the situation, this may also be prioritized over the miscellaneous goods set.
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: Second attack (priority of deployment from the top)
1. If possible, deploy Xyz without using summoning rights with Sidera and Simple. (Rank 5, which affects the opponent with effects, is desirable.
2, Network or plant search from core summons when there is a core in the hand.
3. End with a set of miscellaneous goods instead of a situation where you can get both Xyz and cores in your hand.
4. With no cores in hand, set dry and end. Or summon dry and turn the network down and end.
・If you attack second, if you only summon cores, you may be overwhelmed on the next turn, so if possible, I want to aim for Xyz, leaving the summoning right for cores and miscellaneous goods. (Miscellaneous goods, simple, sidera, etc.
At the very least, you want to reduce the number of monsters played during your opponent's turn, so in the worst case scenario, you can use his Special Summon to hit Sydra alone in your hand. If you search the network from the core, you can protect Sydra dryly, so if you draw a shuttle or a simple on the return turn, there is still a possibility that it will lead to rank 5. (In this case, let's protect Sidedra with dry rather than core. Even if the core is sent to GY, the Special Summon effect from the Deck will remain, so after that, the sidedra that was protected and the rank 5 that was issued by simple or something will be a trap etc. Even if it is destroyed, you can still deploy from the core.It is very convenient to remember this kind of playing to leave the main deployment later if you have a runaway card in your hand.
・If you can't get to Xyz if you don't use the summoning right, and if the opponent has a lot of back, don't overdo it and use the network from the core summon to turn the core into a wall. prize. If you attack second, I think most of the time your summons will be negate even if you can chain, so I just want to be careful not to overdo it here and lose the ad.
・If the core comes out in the reasoning, it can be activated if there is a duplicate, but since it is the second attack, you want to be careful of the opponent's abyss. So in this case, even if the core comes out, it is desirable to duplicate with a network that can Special Summon from the exclusion zone as insurance.
・In the second attack, I think that the deployment will be divided into runaway and duplication, but basically he will deploy the duplicate with a narrow Special Summon range first. So let's use GY's core effect to activate the core from the Deck, and even if he special summons, he won't go out of control, and will prioritize duplicates first. (However, of course, if you have two or more Saidra in your hand, you can't expect a copy to develop, so it will shift to Rampage.
However, if the opponent has a deck that deploys quickly, it will be difficult if we don't match it, so in that case, the runaway may be prioritized. (Especially if there is a simple one, you can make two rank 5 monsters with Rampage, so I'd like to play with that in mind.
・When you can't move, set miscellaneous goods and end. However, if you attack second, your opponent will also target Xyz, etc., as it is your second turn, so this card will often be destroyed by the effect, and you may not be able to activate the reverse effect well. So if possible, I would like to avoid setting it as a single unit.
・The dry set and dry summon network set are the same as the items for the first attack.
How to deploy depends on the situation of the hand, so I will branch and explain.
: Deployment to protect the core of the field
・If your opponent deploys a lot and you have to block even the 400 cores on the field, activate the network and protect it with dry exclusion.
・If you have another dry card in your hand, you can get a rank 5 with the surviving cores and effects on the return turn, so you can use Wind-Up O to break the opponent's back. (Dry's summoning level adjustment effect will only allow him to Special Summon the turn he's summoned, so if he's Deck, he can only get Wind-Up Oh or Nova.
Even if Wind-Up Oh's summoning is negated, the core effect remains from GY, so if he has 《Instant Fusion》in his hand, he will activate Cyber Dragon ss from the core effect deck → Simple activation 《Cyber Saurus》. Two ss can be expanded to Nova ss. In this case, Dry, which was the material of Wind-Up Oh, will remain in his GY, so you can Special Summon with Nova's effect.
・When only one Network is face down and is targeted for destruction by the opponent's Cyclone, etc., and if there is a Dry card in hand, it will remove the Dry card to protect the core in the same way. Due to the network effect, Dry will be Special Summoned by him, but since you have Dry in your hand, even if the Dry that you Special Summoned that turn is destroyed, you can use Nova to deploy it. You can also
・If you have General Merchants in hand and want to wait one more turn, dry from the network to defend the core in his Defense Position to buy time. I think that the opponent will deal with the core or the network in a way other than destroying it in order to attack, so the probability of being directed at the General Merchants who set the action with the effect will be low.
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: Development that does not protect the core of the field
・If there is a runaway summon, it is better not to protect the core with a dry effect. However, even in that case, let's activate the effect of the network and exclude dry. (At this time, Saidra will run out of control, so never exclude her.
・When a network with only one face down is targeted for destruction by the opponent's Cyclone, etc., the chain will be activated in the same way, but in this case, Sydra may be excluded. It's mainly when you don't need to protect the core with Rampage in your hand, but if you have Simple cards in your hand, there's a high chance that Sydra, who Special Summoned in the network, will survive until the return turn, so before using Rampage. You can get rank 5 without using the summoning right.
With this, it is possible to deploy as a check before the main deployment goes out of control, and the remaining summoning right can be turned into another core or miscellaneous goods. (Of course, if it's not simple, you can also use the summon right here to set up a rank 5 with a shuttle or dry. If the opponent has a lot of backs, he's a wind-up oh.
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: Development in a runaway summon
・If there is only one Core and three Saidra monsters on the field in a Rampage Summon, he usually doesn't have any monsters that can be treated as Sidedra in GY at this time, so it's not very good to play Nova in this state. Therefore, it is necessary to send another rank 5 once and send Sydra to her GY as a material. (Of course, at this time, it must be in a state where other level 5 such as simple and shuttle can be performed.
If there is an opponent's back, he will play Wind-Up O to check it. If the effect of Wind-Up O succeeds or if it is destroyed by a trap, the material Sydra will be sent to her GY, so let's make another Sydra and Nova with a simple shuttle or something like that.
With this, the field will be at least one core, one Nova, and one Sidera, so Nova's attack in that deployment can use the core as a cost and leave Sidera. (If the opponent doesn't have a back and only monsters, use the first two Saidras to get Pleiades.
・If you have Dry in your hand, you can play two Nova in this state. However, in that case, if you use the first two Sidera to play the Pleiades, you won't be able to use the effect of Dry, so this is limited to his Wind-Up Oh.
After finishing Wind-Up O's processing and the situation where it can be deployed safely to some extent, adjust the level with Dry Summon, put out Nova with Core and Dry, and he will Special Summon GY's Sidera. Xyz Sidera and the second Nova.
With this, the field will be 2 Nova and 1 Sidera, so if both Nova survive on the return turn, you can deploy another rank 5 without using the summoning right. (When the opponent doesn't have a back and can't activate his Wind-Up Oh effect, the same thing happens by creating a Fortress with Core and Sidera.
・If you have Birdman in your hand, you can also Special Summon his GY Dry instead of Sydra. However, in that case, if he puts out Scrap to try to sync with Dry by returning it to reuse it, be aware that Dry's level adjustment effect will not be usable.
If one of the three Saidra is made Dry, I think it would be good to save Dry for later development and attack with Saidra and Synchro's Scrap. (Mainly the medium of destructive effects will be the core.
Of course, in this state, it will be a place where the core is one, the sidera is one, and the scrap is one, so if there is a simple or shuttle, the sidedra used as the material for the synchro will fall into his GY, so Nova can be efficiently used in the same way as above. I can take it out.
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: network deployment
・If this card, which was only face down, becomes the target of the opponent's Cyclone, etc., it may be better to remove the monster in the chain from Dry, which protects the core, to Sidera.
In that state, the core has no resistance to destruction, so it will be destroyed. becomes easier.
Of course, even if you banish Dry in the network, if you have a dry or a plant in your hand that can be searched in the same way, the core that added destruction resistance will not be destroyed, and the dry that Special Summoned in the network will be destroyed, so if it was originally in your hand after that. I think it's good because if you use the dry effect you searched for with Plant to get the core and Nova of the field, you can expand the field even without going out of control.
・If you put out too many monsters from the exclusion zone on the network, create space to summon other monsters with Gear Gigant or Fortress.
After that, as I explained in the section on Gear Gigant, if you want to do a lot with Nova, you can use this card to search for Dry, and if you want to use Pleiades, you can search for Shuttle.
・If two cards are face down and are targeted for destruction by the opponent, the two cards to be removed in the chain should be Saidra, which has a high RBI. Banishing monsters with different levels is rare unless the hand is dry.

Weakness

Strengths/Combos (continued)
I'm sorry; it looks like I've exceeded the specified number of characters in the strength/combo column, so I can't write any more, so I'll write it in a way that sticks out here;
●One shot kill route
Here are some representative examples.
Hand, Core, Duplicate, Plant (Dry) (Network)
Core summon effect Network (Plant) search from Deck → duplicate activation on core target Sidera 2 ss from Deck → Pleiades ss network set with 2 Sidera and end
From the basic deployment, the core is protected by dry from the network, and the opponent's deployment and his set spell trap card are returned with Pleiades.
: return turn
Field, Pleiades Material 1, Core, Network Hand, Plant GY, Sidera
Use the Pleiades effect to return the opponent's remaining back or monsters → Use the dry search summon effect from the plant activation deck to raise the level of core and dry to 5 → remove the core that triggers the runaway after Nova ss effect with dry and core he ss sidelas from gy
This is probably the one-shot pattern I use the most.
There is a condition that the opponent's field must be up to two cards that can be returned with Pleiades, but this is the first attack from Sydra, 2100 + 2500 + 4200 without Nova effect Sydra, exceeding 8000.
Cards that search in the core will search for plants if you have a network in your hand, or search for a second network if you have a set of networks and plants, or dry cards to prepare for deployment in the network.
By the way, I don't know if it will be a one-shot kill, but if you have two duplicates in your first hand, you can play two Pleiades to increase the lock power.
Core summoning effect Plant search from the Deck → Target the core with the first copy and 2 Sidera from the Deck ss → Pleiades with 2 Sidera ss → Appropriate Spell Trap (second copy) etc. Pleiades effect to return the face-down card to the hand → Activate the plant Return GY's Sidera to the Deck → Target the core with the second copy to get 2 Sidera from the Deck ss → Pleiades with 2 Sidera ss
By making the core search target not the network but the plant, the late effect can return Sydra to his deck.
With this, you can have one Pleiades left and two Pleiades left, so you can bounce your opponent's cards up to twice during your opponent's turn. On the return turn, you can use the Pleiades, which has one of the materials left, to return the core and reuse it, so if you can, it's a good development to aim for.
What you need to be careful of is that if he has even one Sydra in his hand, he will not be able to set up a second Pleiades even if he returns one Sydra to the deck, and a single Dark Hole will fill the field. It will blow away;
(Even if he doesn't have a plant in his hand, such as when special summoning core to core, he can use simple to deploy as long as he has all three Sydras in his deck.
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Hand, dry (plant) field, monsters treated as Sidera, or machine level 5 monsters produced by simple or reasoning, at least 3 GY, monsters treated as Sidera (of which, 1 sidera is in either the field or his GY) need)
(Plant activation Deck dry search) Change the level of the monster treated as Sidera in the dry summoning effect field to 5 → Sidera and one of the Level 5 Machines ) with Nova ss effect to remove Sydra's material, and then GY to Sidera ss as it is (or if GY has Sidera, put out Nova between level 5 players on the field and GY's Sidera ss) → That Sidera and one of them Same with Level 5 Machine, put out Nova Sidera ss
Now you can put two Nova on the field. After that, if you adjust the remaining level 5 so that only Sidera and Dry are left, you can destroy the opponent's monster with the remaining two bodies, and you can decide to make a direct attack of 4200 × 2 with Nova × 2 boost effect.
This one-shot is mainly used when deploying from the network, or when duplicating the core that survived with the dry effect and arranging cards that are treated as three sidera on the field. However, since she needs a monster in her GY that can be treated as another Sidera, this one-shot is often performed in a runaway summon after the deployment of the restraint is stopped.
If there were four monsters on the field instead of three, you would be able to have three level 5 monsters besides Nova, so there would be no problem even after the dry effect. You can also destroy walls of set monsters and attack-reactive traps. (The reason why I'm assuming it's an attack-reactive type here is that it's hard to think that the face-down card is a summoning-reactive type, given that the development up to Nova summoning was successful.
If you can destroy the opponent's set wall monsters with this, you can kill 2600 + 2100 + 4200 by excluding the remaining one monster that can be treated as a sidera. (There are still attacks from monsters treated as Sidera, so even if the opponent has a lot of LP or a lot of walls, you can deal with it.
Even if there are 2 monsters on the field, if you have a Sydra in your hand or you can search for a Sydra with a Plant, destroy the opponent's monster with one Sydra other than Nova, and use both your hand and the two Saidra on the field as a cost for the same 4200 x 2 direct. You can attack. (In exchange, there must be only one monster on the opponent's field and the RBI must be less than 2100, which can be destroyed by Sidera.
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Hand, Rampage Summoning Field, Nova GY, Core
Nova effect GY to core ss (If sidera is used as material at this time, remove sidera) → Core target triggers runaway summons sidera 3 body ss → Sidera 2 bodies Nova ss
In the same way, this is a route where you can secure one sidera that can destroy the opponent's wall monster and two sidera monsters that can be used to increase the RBI of Nova.
This is an easy combo to aim for, as there is no need to send a Saidra-treated monster to his GY in advance even after the Rampage Summon.
Nova can take advantage of his early Survivors, or he can Special Summon with a new Quick or Summoning Shuttle.
There are also other one-shots depending on the course of events, but I think it will change depending on the card you put in, so it might be fun to search for each;
◎ good playing when conscious
・As you can see from what I've written so far, the monsters that are treated as Saidra that are used as Xyz materials are preferentially removed when the effect is activated and dropped into her GY. Because if it is used as a material when you want to summon a plant or a runaway summon, you may not be able to make good use of its effect.
・When you have two Network cards face down, if you don't have 《Double Cyclone》and you can't destroy it during your opponent's turn, you don't need to rush to activate two cards, so you can activate only one card and activate it with the other one set. don't do it.
Especially if you only search for one card, your opponent won't think that the other one of the two face-down cards is a network, so Cyclone or the effects of your opponent's monsters will often destroy the set network. .
So if you put two of them face down, leave one face down as a mine. (Of course, if the activated network is destroyed by your own effect, chain it to earn excluded monsters.
・The activation of the network will not be activated until this face-down card is about to be broken by the opponent, the opponent enters the end phase, or there is a means to destroy it on the opponent's turn and the opponent enters the end phase. Let's. Basically, it is a card that decides whether to activate after watching the opponent's movement.
・It is good enough to remember as knowledge, but when multiple cards are destroyed at the same time, the network will be chained one by one with GY, so the monster Special Summoned by the effect of the first network will be the second one. Since the chain processing of the network remains, it will not be dropped by the opponent in the abyss. It may be good to be aware of another advantage of laying down two networks face down.
・In the battle phase when using Nova, be sure to finish Saidra's attack, which is the cost of Nova's RBI effect, before Nova.
・As I wrote about playing, if you have Miscellaneous Goods or Cores in your hand and you also have Reasoning and Simple, it would be a good idea to activate them first to get a Rank 4 or 5. . Especially in the case of the first match in the first match, it is easy to succeed in his special summon in reasoning, so I think it is good to activate it before putting out cores.
However, in this case, I want to use summon power for cores and miscellaneous goods sets, so if it's just simple and reasoning, he won't be able to line up two machines. (In the case of the second attack, you can use Ark Knight, so there is a demand;
So, if you go first and get rank 4, if you can choose which side to use summons in your hand with sundries or cores, I think it would be better to drop the cores in the chain and put the miscellaneous goods face down in the summons.
・If Network and Cyclone, or Double Cyclone are face down together, and the opponent's Cyclone etc. selects Cyclone instead of Network for destruction, if there are 2 Networks face down, then 2. In some cases, the one that splits the network by activating both chains and chaining a cyclone to it may be prioritized when comparing ads. (In the case of "Double Cyclone", the opponent's activated Cyclone is targeted and destroyed by involving the network.
Of course, if there is only one face-down network, there is no benefit, so in many cases it is better to just destroy the target Cyclone, 《Double Cyclone》.
・In order to make the one-shot a little easier to succeed, it is good to be conscious of reducing the opponent's back as much as possible by deploying other quick summons in the runaway summons before bringing it in at the end. Since the ad is balanced for both sides, I think that it is preferable to have the opponent stop the development and open up the ad difference at once with the main runaway development. (So if possible, I'd like to hit a runaway when the opponent's field is only monsters put out from extras;
Since the development of the runaway summon will be brought later, it is necessary to be careful not to activate the core effect during that time. (Even though the activation of GY's core effect must be left in place, the cores in the hand are summoned for duplication and the search effect is used.
・Let's put out the cores from the reasoning and the effect of the core in the Defense Position if there is no demand. Even if you activate a runaway, the core can handle little, so if you issue it in Attack Position, you will be targeted.
*Weaknesses/problems
There are many, but I think that Evilswarm, One Kill, Elimination, etc. are representative of him.
I've made it possible to get rank 4, so it's somewhat better, but I still have a feeling that I'm not good at Evilswarm;
If you want to deal with it, you can summon monsters of level 5 or lower, such as Core or Dry, by putting 《DNA Surgery》on your side, and deal with it by absorbing it with Fortress. However, if the infection is activated, Opion will not receive the effect of DNA, so it may be better to load other Metaions.
It is also a drawback that it is weak to one kill. He needs time to prepare the field with cores and miscellaneous goods.
There aren't many one-kill decks in the current environment, but the overall power of Dark World and Mermail is likely to kill you just by continuing to beat the cores you put out;
As a countermeasure, it may be possible only to suppress the expansion with 《Droll & Lock Bird》. .
It's hard to imagine that you can do one-shot kills but are weak to one-kills, and that you have exclusion gimmicks but are weak to exclusions. . You will have a terrible experience such as GY's core effects becoming unusable and plants rotting;
Network, which is his lifeline, cannot activate unless he is sent to GY. .
Since we also have a network here, considering that it would be a bit subtle to permanently ban traps, a countermeasure card such as Trap Stun might be effective. (Though it is still possible if he actively uses 《Magic Planter》, which allows him to remove Continuous Trap and use it as an add.
In terms of single cards, it's the same with Abyss, but the torrent funeral is really painful; all the opponent's monsters are involved, so even if the core effect from GY can still be activated, there are no monsters on the opponent's field. If the activation conditions are not met, it will not be possible to deploy. .
If you want to aim for damage when Nova is swept away, put his Cyber End or his Cyber Twin in your extras.
After that, the drain system will stick. The reason why Soul Drain wasn't included as a countermeasure against Dark World and Mermail is that it also makes it impossible to use the effects of Core and Dry, which greatly reduces the force.
Skill drain is also dangerous. Not only can you not use the level adjustment effects of Dry and Shuttle, but this Deck is originally full of cards with low average RBI unless you can use the effect, so depending on the opponent you fight, it will be completely clogged. (Sin or something else...;;
It would be a good idea to take countermeasures in the same way, such as increasing 《Trap Stun》or Cyclone.

Customize

Customization is possible in various ways and it is very interesting. I think this is also one of the attractions of this field.
I will list cards that look good in customizing without changing the deck trend. (Particularly recommended cards are marked with a "☆".
☆《Cyber Eltanin》. It has a strong effect of sending a black hole to GY, but this time it is a card that works well with Cyber, as it can be reused for removal. (In my case, I couldn't adopt it due to the frame, but;
Plants can bring it into your hand at any time, so it might be a good idea to sideboard one as a meta in a mass-deployed deck. (What I regret is that I can't compete with Opion.
Solar Wind Jammer》. Unlike Sidera, it is a Light/Machine level 5 that can Special Summon even if there are no opponent monsters. It doesn't synergize with Sidera, but I think there's room for adoption because it makes it easier to get Rank 5 with Simple and Shuttle.
Unfortunately, if you do a Special Summon with this card's effect, your hit points will drop to 400, so it can be duplicated and runaway, but this card has the disadvantage that you can only have one on the field. It means that it cannot be activated.
☆《Tin Goldfish》. It can be used as an insurance when you can't put out the core in the first half and as a trigger for the shuttle's runaway summons. In addition, Dry is easy to handle at level 4, so it can handle this card, and you can put out a relatively stable rank 4. When you don't have any cores in your hand at the beginning, use this card to play Gear Gigant and search from his Deck.
It's a good idea to use it when you want to leave even a little bit of a path to get Rank 4, such as when Opion is too scary. When I tried using it, I think that even one copy works well enough, and if you want to actively aim for a runaway, I think you can use two copies.
☆☆・《Summoner Monk》. It's an easy card to handle in builds with relatively many spells. You can use this card mainly when you don't have any cores in your hand in the early stages, and you can use this card to set up a chain, or to deal with duplicates that have rotted because there is no sidera left in the deck in the latter half. In particular, by using this card, it will be easier to get a rank 4 of level 4x3, so you will be able to use meta cards such as rulers.
Most of the time, I think this card will call Dry. If you have a Plant in your hand, even if the Chain Summoning doesn't succeed, you can leave a Saidra monster on the field, which will lead to the next development.
You can also call a shuttle and connect it to a runaway summon. If you use this card, it would be better to put 3 Shuttles as well.
If you can draw this card from reasoning, you can deploy it even if you have no monsters in your hand, so it can be said that it is a monster with considerable versatility. (From reasoning, it is also possible to play Samopuri without using the summoning right, and use the plants searched for in the subsequent core summons as the cost of the Samopuri.
In fact, even in his deck, just replacing the miscellaneous goods frame with this card will increase the certainty. (However, if you attack second, it will be difficult to get Rank 4, so I use miscellaneous goods that can prepare the field without being forced to deploy.
Starship Spy Plane》. This is a card for people who want a level 4 machine that can Special Summon like Photon Thrasher. Now that Rank 4 has been strengthened and his Xyz deck has increased, there are quite a lot of opportunities to Special Summon this monster.
When you Special Summon from your hand, you can return one of his spell traps in the opponent's field to your hand, making it easier to get rank 4 etc. afterwards. (It would be interesting to put it out of 《Tin Goldfish》.
Moreover, I think that this card is self-contained and strong because it has 1500 or less RBI and can be used for rampage summoning.
After that, I don't really recommend it, but in the case of his Deck that uses Trance Turn, using this card will allow you to get Spell Canceller, so you can also build it based on that lock. It may be interesting.
Honest. If you have room in the frame, please put it in. After all, it protects the core and serves as a finisher, so I don't think it's a loss to include it.
Shining Angel》. Needless to say, it can be used to search for cores. However, since it is not a Machine and must be destroyed in battle, it hardly works in matches, and you have to self-destruct. Furthermore, even if the core is Special Summoned by this card's effect, it is a Special Summon in the damage step, so it cannot be runaway.
If you put it in, I think it's good to keep it to about two.
☆☆☆・《Card Trooper》. A monster that actively enriches her GY, making it easier to activate plants and the like, and also drop cores. Since it gives you 1900 RBI, you can destroy 《Thunder King Rai-Oh》with this card alone, and you can draw 1 here, so it's not a 1:1 exchange.
If you go out with a good reasoning, there is a possibility that you can drop a monster treated as a sidera without using the summoning right, so the flow from the plant to the core summoning will be easier. Since he's a Machine, it's also good that he doesn't get in the way of Dry's level adjustment effect even after being Special Summoned. What's more, the advantage of this Deck is that it doesn't unify the level, so it has the advantage of being able to deploy any monster that appears, so in that sense, it's level 3, so it's easy to put it into play from the reasoning, and it's different from miscellaneous goods. When it comes into play, it also serves as a GY manure, so it's pretty versatile. (When it comes to miscellaneous goods, it was only a Tribute factor for Saidra;
It also works well with Scrap and Dragon, and by destroying this card by involving it with your opponent's cards, you can earn an add with a single draw. (Even in the case of Wind-Up Oh, you can earn 1 ad by destroying this set card and your opponent's face down card.
Although it is a semi-regular system, since it supports duplication, it is possible to put a duplication on this card that has become exhausted because the core did not come on the first turn, and use two Gunners to increase his GY at once.
Since he's level 3, if he's a Cyber with Proto, he'll be able to use his Machine's Wind-Up, and from exclusion, he'll be able to do Special Summon, and he'll also be able to trigger a runaway.
I'm not sure if it can be called a drawback, but by fertilizing his GY with this card, Saidra may drop too much, making Duplicate a little difficult to function. However, if he has at least one Sydra left in his deck, he can duplicate that one and he can Special Summon, so if he has a simple or shuttle, he can set up a rank 5. So don't worry too much about it;
Looking at it this way, it's a card full of good things, so in this Deck with a lot of spells, Gunner may be more suitable because you can get 1 ad when it's destroyed rather than miscellaneous goods that can only get 1 ad;
If you are interested, please remove two miscellaneous goods from the current build and put two gunners in that frame. I think it's going to be either early consistency or the certainty that he'll add a spell trap to his hand. Please use the one that's easier to use; By the way, I'm a fan of Gunner!
Scrap Recycler. This card is the quickest if you simply aim to drop cores. However, there is almost no synergy other than that, and most of the time the core will be in your hand, so you will compete for the summoning right, so in the same way, the Gunner has a draw effect even if it is one turn late with Earth Machine Level 3. seems to have a wide range of uses.
☆☆・《Cyber Valley》. It can be used to prevent the opponent's battle when the first half core did not come. Since you can line up 3 copies from Duplicate, even if you draw 2 Valy for the cost, it will remain on the field, so it's good for connecting in the first half. Since the target of duplication is not limited to the core, it also leads to the prevention of late duplication accidents.
If you have a core, you have the impression that you can't use it in the middle stage because you fight for summoning rights. By Normal Summoning and activating the effect, you can remove it along with the monster and process it. Moreover, with this effect, you can draw 2 cards, so there is a high possibility that you are drawing a card that can promote further development.
In particular, if you use Meisei, you don't need to use the right to summon even in the middle or late stages, so if you use this card to Vary when you're developing, you can deal with monsters you don't need and draw 2 cards. It is recommended for promotion of expansion.
What you need to be careful about is that even if you Special Summon this card on the network, it cannot be used as a draw factor in this case, because the effect cannot be activated. So if it is played on the network, it will not interfere with the development, so when adopting this card, put about one rank 1 in the extra to deal with this card that came into play on the network. I think you should keep it. (You will definitely need 3 of them, but Lionheart is safe to say the least;
Monster Gate》. You will need monsters, but you can bring the necessary monsters more reliably than name reasoning. It is a good idea to use this card at the same time when the core remains in the field and you no longer feel the need.
☆《Limiter Removal》. If it's Machine, it's a card that can't start unless you put it in, but it wasn't a card that you always had to put in, so it wasn't used;
However, with the introduction of the core this time, it's easier to perform a runaway summon, so if you activate it after running out of control and lining up 3 sidera, you'll be able to get 3 of them with 4000 RBI. Most of them are Xyz materials in the main 2, so I think it's pretty strong to be able to line up three 4000 RBI that can be used in battle without worrying about the self-destruct effect in the latter half. (However, if you can use multiple Nova, it's better to use the effect to set the RBI to 4200 and then use Disarm, so I hope you can judge that based on the monsters in your opponent's field.
gigantic. It is a card that you can consider when adopting Cyber End. If you use it in a deck that uses simple, etc., it will be easier to meet the LP requirements, so you can efficiently activate the ATK increase effect.
By the way, if you activate this card on Nova, the effect of Nova is not to double the original ATK, but to "increase 2100 points", so in this case Nova's ATK is doubled from the original 2100 to 4200. It will be 6300 with Nova's RBI increasing effect added. (The same applies to shrinkage.
☆《Magic Planter》. Since he can search the Continuous Trap network from the core, it is a card that contributes to a considerable amount of ad earning when used in conjunction with Valley. (On the other hand, the number of accident patterns increases and the deployment speed slows down;
I mainly use it to actively send the network to his GY, but I can't deny that if I destroy the network on my turn, I can't do the battle phase, so it slows down the development.
Therefore, when using this card, I think it would be a good idea to replace Break Through with 《Fiendish Chain》or insert a meta card such as 《DNA Surgery》from the main in order to reduce the number of accidents caused by using this card.
Cybernetic Zone》. You can search from the core with a Quick-Play Spell that eliminates Machine Fusion Monsters and doubles the RBI at the end phase of the turn.
As for its use, due to Nova's effect, which was destroyed by an effect during the opponent's turn, he escaped his Cyber End, which was Special Summoned, with this card, and on this turn his ATK became 8000 with his Cyber End. It can be used when attacking.
However, since it is based on the assumption that the opponent will destroy Nova with its effect, it may actually be a difficult card to handle.
Malevolent Catastrophe》. It is a card that works well with Network, as it has the effect of destroying all cards on the field when an opponent's monster declares an attack.
Basically, it can be used like Double Cyclone, but the downside is that it can't be chained unless the opponent's monster declares an attack. Since it's a face-down thing, it may not be possible to involve the opponent's spell trap enough during the attack stage of the opponent's monster.
So when you put this card face down, do it when your opponent set back in the previous turn.
☆《Wild Tornado》. It can be used as a countermeasure when the cyclone is selected as a destruction target when the cyclone etc. is hidden along with the network mentioned above.
The destruction effect that activates in the second half, “When this set card is destroyed” can be activated even if it is set during that turn, so it is also attractive that it is strong against the opponent’s End Cycle. Here, you can select the network as well as the opponent's monsters as targets for destruction if you are face-up. (However, note that destruction is a forced effect.
When you go Cyber-style, try to put it in with other cards that can manage the opponent's bag.
Broken Blocker》. It can be used as a passive duplication for the core. However, in that case, the core must be set in Defense Position, so the search effect cannot be used. Demand may be low.
For other general-purpose traps, 《Compulsory Evacuation Device》is recommended for Friche, and 《Trap Stun》is recommended as a defense as I wrote about its weak point.
Escape is a little easier to handle than other traps because it can be used to reuse his Cyber (core and dri) on the field by chaining to the effect when the network is destroyed.
Trap Stun》is the same as what I wrote in the weak point. The network effect cannot be used for one turn, but if monsters are accumulated in the exclusion zone, the effect from GY can be activated. Since he only negates traps on the field, he is also compatible with skills such as prisoners and breakthroughs that can be activated with GY.
Gaia Dragon, the Thunder Charger》. Mainly stack it on the Pleiades, which has lost its material, and use the defensive penetration effect.
Especially in the case of the one-shot kill that uses the Pleiades written above, if you put this card on top of the Pleiades in the Battle Phase, the one-shot will succeed if the DEF of the opponent's set monster is 800 or less, so the Pleiades will be prioritized. Those who want to return the opponent's back can use this card to increase the one-shot rate.
Genex Ally Axel》. If you use Birdman, I think he can use this card instead of Scrap/Dragon.
Since this is Machine, you can Special Summon from Birdman even after Dry's level adjustment effect, and the effect is also in line with the development of GY to Special Summon Level 4 Machine, so I think there will be more situations where you can use it.
: Deck trends and various types
・Fused Cyber
It is a type aiming for a one-shot kill at Cyber Twin or Cyber End with so-called "Power Bond".
With the new 《Cybernetic Fusion Support》, GY can now use monsters as fusion materials, so I want to make good use of it.
Since you can search for support mainly from the core, what you need is to quickly drop fusion materials into his GY and add a fusion method such as 《Power Bond》to your hand.
I don't think you need to put much different cards in this type other than the newly released Cyber cards, but the only difference is that it's easier to get rank 5 due to core and dry, etc., and one-shot with twin and end. Since it is easier to earn time until the deck balance, I think that the characteristics of the deck balance will come out depending on the person.
Duplication and runaway may not be necessary for this type. As for the network, it would be good if it could protect the core dryly, and since it can be searched from the core, I think about two cards would be fine. In the empty slot, I think it would be good to put a card that can be a GY fertilizer or a draw source, and if possible, a veiler.
It seems that the main things we will use in the new Cyber will be the effect of Special Summon from his core deck and the level adjustment effect of Dry.
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・ Chronomaly-type Cyber
I think that this idea can be reached without much difficulty because the shuttle is compatible.
While utilizing the Cyber style, if he also makes Chronomaly active, he will use the Nebula Disc of Light and the Shuttle as the main monsters on the same machine.
Nebula Disc can search for shuttles, and if there are only "Chronomaly" monsters on the field, you can Special Summon from GY, but you can't Special Summon unless there are only "Chronomaly" monsters, and the effect is activated. The disadvantage of not being able to activate monster effects other than "Chronomaly" on the turn is quite painful.
So in the case of this type, it is necessary to include monsters such as Folk Huke and Mash Mac as extras so that he can fight as Chronomaly.
If you want to efficiently activate Nebula's Special Summon effect from her GY, he may want to prepare a means of GY fertilization as well.
Even if it's not a Chronomaly type, it's within the range of adoption, but since he's particularly easy to use in the Chronomaly type, it's also good to use 《Mini-Guts》, which can aim for a combo with Mash-Mac.
In particular, you can use this card to deal with cores that remain on the field, runaway from the core, or get in the way of Nebula's development, so it's a card that originally works well with Cyber, which includes Mash-Mack. .
The advantage of teaming up with Chronomaly is that since there are attackers other than Cyber, you can use traps that can be used to hinder your opponent in the same way as other decks.
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・ Synchronized Cyber
With the lifting of the ban on trishula, the demand for 《De-Synchro》and 《Tuningware》came up again.
So it is possible to incorporate that gimmick into his Cyber-style gimmick this time.
Chunsapo can search from the plant with light and machine, and he can special summon on the network. Moreover, it can be used in combination with the core because it has been using duplicates for some time.
Since the Synchron series can be used, you can connect to Nova with a Level 5 Machine and add Quickdraw Synchron, which can Special Summon, and Junk Synchron, which can Special Summon cores and trigger a runaway.
In addition, it is not so difficult to reach level 9 because it is possible to incorporate "Fleur Synchron" and "Morphtronic Lantron" as tuners that can be searched with plants.
I think it would be a good idea to add 《Machina Fortress》so that you don't need a chun supporter and a tuner when you build a synchro type deck.
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・The locomotive-type Cyber
It's a deck that aims to involve the network mainly by using the effect of "Snow Plow Hustle Rustle", "Destroy all his spell trap cards on your field" after Special Summon.
This effect is activated when the opponent declares a direct attack, so if you have a face-up network on your field, you can send the network to his GY during the opponent's turn with the destruction effect after Special Summon.
If you use it, it will be used in combination with 《Ruffian Railcar》because it is unlikely to be used alone.
Battrain has the effect of searching Earth, Machine, Level 10, Hustle Russell, during the End Phase of the turn sent to his GY. However, if you put it in the Cyber style, you will compete with the core for the summoning right, so basically you can send it to GY by a method other than summoning (in this Deck, miscellaneous goods and reasoning), or since it is level 4, Special Summon this card from Kingyo and Gear Gigant. It seems to be good to use it in the flow of searching for the core by removing the material of the bat train with the search effect from. By doing this, Battrain can activate its effect even if it is sent to his GY as a material, so Hustle Russell will come to your hand in the end phase when you search the core with Gigant, so the network will be in play on the next turn. You can create a situation where Hustle Russell is also in your hand.
Batrain can also search for 《Night Express Knight》, so you can wipe out the opponent's monsters with a level 10 Eltanin and then connect to Gustav with a Knight Summon. (3000 atk + 2000 burn given by this is quite large;
By the way, 《Scrap Recycler》comes to life in this type. If you have a core in your hand, you can change the target depending on the time, such as dropping Battrain.
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・Transformable Cyber
There is a version of Nova's one-shot kill with his Cyber Twin using Heraldic Beast Basilisk to actively trigger his Fusion Monster Special Summon effect.
By summoning a Basilisk with Nova out, attacking the Basilisk sent to the opponent with 《Creature Swap》, 《Mystic Box》, etc., and destroying it, Nova can be destroyed by an effect during the Battle Phase. , you can get his Cyber Twin out of Extras.
By doing this, if the monster you took has over 1300 hit points, or if there are other monsters with more than 1300 hit points, or if you attack the basilisk with Nova, you can get a one-shot kill by using Nova's hit point increase effect.
I want to leave the summoning right for Basilisk, so I want to use Nova as Sidera from the core or simple.
In this type, his Fusion Monster doesn't have to be a twin, so there will be demand for Valbaloids.
Impressions after working with it I thought it was a very interesting field because this nature without a fixed pattern is both very difficult and interesting.
I am still thinking and thinking, so I think there are many points to improve;
I'm planning to pursue various types of Cyber from now on, so I'd be happy if any of you who like Cyber could get some hints on how to build his Deck. . See you soon. .

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Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2013/12/07 23:59
Main Deck (18 Types・40)
monster (6 Types・14)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardCyber Dragon LIGHT 5 Machine 2100 / 1600 ¥30
2 List of decks using this cardChronomaly Golden Jet LIGHT 4 Machine 1300 / 1400 ¥30
3 List of decks using this cardCyber Dragon Drei LIGHT 4 Machine 1800 / 0800 ¥15
1 List of decks using this cardGenex Ally Birdman DARK 3 Machine 1400 / 0400 ¥29
3 List of decks using this cardCyber Dragon Core LIGHT 2 Machine 0400 / 1500 ¥38
2 List of decks using this cardMagical Merchant LIGHT 1 Insect 0200 / 0700 ¥6
spell (10 Types・21)
3 List of decks using this cardCyber Repair Plant - - - - ¥18
1 List of decks using this cardFoolish Burial - - - - ¥49
3 List of decks using this cardMachine Duplication - - - - ¥40
1 List of decks using this cardHeavy Storm - - - - ¥99
3 List of decks using this cardInstant Fusion - - - - ¥28
3 List of decks using this cardReasoning - - - - ¥29
1 List of decks using this cardMonster Reborn - - - - ¥50
2 List of decks using this cardDouble Cyclone - - - - ¥30
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
3 List of decks using this cardInferno Reckless Summon - - - - ¥48
trap (2 Types・5)
2 List of decks using this cardBreakthrough Skill - - - - ¥40
3 List of decks using this cardCyber Network - - - - ¥20
Extra Deck (12 Types・15)
1 List of decks using this cardSuper Vehicroid - Stealth Union EARTH 9 Machine 3600 / 3000 ¥50
1 List of decks using this cardChimeratech Fortress Dragon DARK 8 Machine 0000 / 0000 ¥50
2 List of decks using this cardPanzer Dragon LIGHT 5 Machine 1000 / 2600 ¥10
1 List of decks using this cardKamionwizard DARK 4 Spellcaster 1300 / 1100 ¥60
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥40
2 List of decks using this cardConstellar Pleiades LIGHT 5 Warrior 2500 / 1500 ¥150
2 List of decks using this cardCyber Dragon Nova LIGHT 5 Machine 2100 / 1600 ¥30
1 List of decks using this cardWind-Up Arsenal Zenmaioh WIND 5 Machine 2600 / 1900 ¥30
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardGear Gigant X EARTH 4 Machine 2300 / 1500 ¥340
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
Main deck minimum construction amount ¥2295


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