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HOME > Yu-Gi-Oh! Deck List > ArtifactDeck List > Pure Artifact (GY type) Deck and Deck Instructions

"Pure Artifact (GY type)" Deck 2014

Artifact Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Artifact" / Beatdown
Key Card
Call of the Haunted
Deck commentary

Playing

"The Pleiades will be reprinted in Raging Masters
Publish the pure Artifact you are currently using.
I don't want to say it myself, but I'm quite proud of it, so I'd be happy if someone with this deck recipe could get even a little interested in Artifact.
Below is an introduction to the purpose of this Deck and the Artifact.
If you think it's too long and bothersome, you can skip to the Strength Combo section.
Even though there was a lot of fuss before the release, when it was implemented, it was 5 stars, so it was impossible to summon without Tribute. As a result, pure construction has almost disappeared due to the fact that it has a lot of meta, Moralta has been restricted, and there is a Darklaw that can send Macro Cosmos in a chain with a Quick-Play Spell. For that reason, it is said to be a forgotten theme on a certain bulletin board.
Currently, Shinchi Moralta + Vegalta, at best, the business trip set of the movement is the main use of AF, and his treatment that is reminiscent of his T.G.
However, as a matter of course, pure construction is not prohibited.
There is also the strength of being pure. This time, we made the most of it, and emphasized the meaning of "pure construction", that is, the differentiation from the current mainstream Chronomaly Artifact and HAT (Hand-Artifact-Traptrix), while emphasizing ease of use and strength. I would like to explore.
Chronomaly Mixed type, HAT's strengths are its abundant search, low-level versatility, ad-taking ability, and the ability to use Rank 4 that can handle most situations, in other words, it does not waste your actions on your turn. Movement is attractive.
On the other hand, if it is a pure construction, Caduceus, which has the potential to take overwhelming ads, and Artifact, it is easier to access rank 5 than other constructions, and it is not inferior to rank 4. Responsiveness is attractive. Also, Rank 5 has a lot of monsters that steal excellent LP ads, so even if you relax a little, you can bring it to the game set at once.
In building this deck, I was conscious of Caduceus' ability to take adverts, and since Moralta became a limit, 《Call of the Haunted》to prevent Moralta from ending once and for all. By using 《Constellar Pleiades》that can be reused, I made it a GY Artifact-like construction as a solution.
Deck construction varies from person to person. Artifact, in particular, has a tendency to build stuns, so it's even more noticeable. Some people value explosive power, while others value stability.
I'm the latter, and I'm the type of person who doesn't want to stack Artifacts that don't work on their own while emphasizing that they're purely constructed. I'm sure there will be a lot of objections to the build, and in many cases it would actually help a lot if I could get some advice, but on the other hand, there are some cards that I don't like, so please bear with me.

Strength

As mentioned above, each Artifact effect is independent to some extent, and it's a standard build that doesn't have any combo-like combos. Therefore, in this column, briefly explain the reason for adopting each card? I would like to introduce you.
List of reasons for hiring
☆ Artifact - Moralta ☆
It's the only Artifact of his that has a powerful effect of untargeted destruction and can be added alone. Those who know his Chronomaly Artifact era will not need to explain his strength. It's safe to say it's a power card for Artifact 1.
Of course it's hired.
☆ Artifact - Fail Note ☆
This card is conditional on the presence of an Artifact in his GY, but it is possible to get an add with a lifting effect that takes a lot of work, and since it is a GY Artifact, it is blessed with the opportunity to activate the effect more than a normal construction. I adopted it because there are many. I feel that the pros and cons of using this, and the number of copies, varies from person to person, but for me, even if it was a GY Artifact, there were times when I couldn't activate the effect, and I wasn't happy when I drew it in the early game. I concluded that the pin is stable because I want to rely on the development of Dead and Shinchi.
☆ Artifact - Caduceus ☆
Isn't this card the biggest reason to build with pure? Explosive draw acceleration leads to stable subsequent securing, and you can receive various benefits such as back thickness and control force.
If it's pure, it's a must-have card, but the problem is the number of cards.
If I duplicate it in my hand, it becomes a completely dead card, but even so, I wondered what it would be like for a monster that I wanted to put out as a top priority. I think.
☆ Artifact - Vegalta ☆
It plays a role as a detonator for Artifact. By combining with Movement, you can call your favorite Artifact to the field. I can't develop without this guy, so I'm going to stack 3, but I can recruit, so there's an opinion that 2 is fine.
Is this also a manifestation of the personality of the person who builds his Deck? I'm a 3-recommender, and even if I consider the possibility that the development will be just vanilla, I think it's a stable build, but...
☆ Artifact -Achilles☆
Cards around here are largely divided whether or not to adopt them depending on the person.
Since Artifact cannot be selected as an attack target all at once, the possibility of being alive until your next turn increases remarkably. It's a card that's been sluggish on this site because of the opinion that it's unnecessary because it works a lot other than the main game, but it's been difficult to receive it in LP because it functions alone and the recent speed increase. I think it will do a pretty good job if you put it in.
☆ Artifact -Aigis☆
This is the most subtle artifact in this Deck. At first glance, it looks like a very strong effect resistance, but since it is a trigger effect, there is a way out that the summoning reaction system hits itself when it appears, and even if it surpasses one turn, the Xyz destination on the next turn is almost from Trap alert. My honest impression is that there is no point if it is fixed to Durandal.
There is no doubt that it will be overtaken by the size landing.
☆ Blackwing - Gale of the Gale ☆
He can single-handedly defeat Midrage, Darklaw, and Opion, who are the virtual enemies of this deck, and because he is a ☆ 3 darkness tuner, he connects to his powerful Synchro Monster, Demon King Dragon Beelze, and his Void Dragon Ogre Dragoon. It is a monster that has no waste, such as being able to Ogre Dragoon has been omitted because there are many monsters that require summoning right now, but its effect is quite strong, so if you have extra extra slots, I think it's a monster to consider. .
☆《Kuribandit》☆
Spell Trap Search is a very important value in this Deck where you want to put out Caduceus as a top priority because you can search for the wisdom that recruits that Caduceus. So, it also serves as GY fertilizer for activating Living Dead.
The price and demerit are the summoning rights, which are originally poor in use, and they are quite compatible with Artifact, and are capable of making the GY Artifact genre quite easy to use.
☆《Neo-Spacian Grand Mole》☆
Needless to say, it is Grand Mall, also known as Devil Mole. Like Krivan, it is an old power card with simple and easy-to-understand strength that consumes the summoning right and can hit a bounce that does not target once per turn. Due to its low ATK, it can't be used for abyss, so if you hit an escape device on this guy, it can be said that it did its job. It is also reliable that there are surprisingly few ways to stop it, such as no. However, one card is completely dead when duplicated in the hand, so I pinned it.
☆《Cardcar D》☆
Due to the nature of Artifact, which doesn't develop much on your turn, you can simply think that you can get one hand add, and you will lose a tempo add, but originally Artifact is stronger to deploy all at once under Caduceus rather than doing it sparingly. It's nothing to worry about. However, compared to 《Kuribandit》, it has a restriction that cannot be Special Summoned, so it may be spoiled from the middle to the end of the game when most of the cards are available, so I limited it to 2 cards. There is Durandal as a means of processing, so it may not be necessary to stoically adjust the number of cards, but...
☆《Effect Veiler》☆
In addition to its versatility, it can also be used to temporarily negate cards with powerful permanent effects such as Dark Row and Midrage, allowing for a wide range of operational methods. In the past, I gave priority to 《Maxx "C"》, but recently I feel that the effect negate is more sticky, so I gave priority to this.
Differentiating from 《Breakthrough Skill》, this side can be used immediately after being drawn with 《Cardcar D》, high surprise attack, low price, and drop with 《Kuribandit》on that side. , which can be used to advantage against persistent effects. Speaking of powerful permanent effects that can be mentioned as virtual enemies of this Deck, there are Darklaw, Midrage, Opion, etc. Among them, Bresle is an effective hit (negate the effect on your turn) One) is just Opion, and the other two are Veilers because they don't matter how you play.
☆《Pot of Duality》☆
Anyway, it's a Deck that can't make a strong move unless you have a hand, and when you're not ready, you basically don't do a Special Summon on your turn. It has a medicinal presence.
The total number of this card, which plays a role in reducing accidents, and 《Kuribandit》and 《Cardcar D》is 8, which is an adjustment that makes the expected value exactly 1 in the first hand of 5 cards. The goal is to get through the early stages.
☆《Artifact Ignition》☆
An upward compatible Cyclone in Artifact. The presence of this guy and Shinchi makes me hesitate to end cycle, and it has enough power, so naturally I stack 3. I've never seen a pure Artifact that doesn't stack 3 of these. Even in the current environment, he is an artifact that can dominate Qliphort from the main, but about half of that is due to this card.
☆《Double Cyclone》☆
Detonator and back destruction in Artifact. In the past, my back destruction card was Movement 3 Cyclone 2 Double Cyclone 1, but recently, Cyclone is lacking in his Pendulum theme, his Qliphort, and his Shaddoll, which turns super fusion down at the end. I felt this, so I increased the number of this. However, it is a bad card for decks with thin or no back, so I will do something about it by changing the side.
☆《Artifact Sanctum》☆
No explanation needed. Recruiting from the deck is not weak, and even when endcycled, it does the bare minimum. Three stacks, of course.
☆《Bottomless Trap Hole》☆
As a general-purpose trap, it shows a certain activity in any era, but with the introduction of Qliphort into the environment, it has become even easier to use. However, it is useless against Midrage, which cannot be destroyed by effects, and Dark Row, which often misses its timing due to chain attacks, so be careful.
☆《Cloak and Dagger》☆
The vagrant frame of the Book Deck. Devil Comedian, Tensei no Prophecy, 《Dark Hole》, Dimension Slide. For Special Summons on the chain, it has a fairly strong effect that does not destroy it, and it depends on a specific monster, or is basically considered to be in that Deck On the other hand, I think that it will work better than it looks, such as keeping a check by hitting first.
☆Torrential Funeral☆
General-purpose Trap 2. Artifact needs to be deployed during the opponent's turn, but the timing is not particularly limited. I think it's good. However, overconfidence is prohibited, as there are monsters that take advantage even if the lower class is destroyed by card effects.
Since it is not effective against Shaddoll etc., it is replaced with a command on the side.
☆《Compulsory Evacuation Device》☆
General-purpose Trap 3. We will use this card and the Pleiades against destruction resistance opponents, and Moralta and Torrent Funeral against non-destructive cards. It is effective against most Synchro/Xyz/Ritual/Fusion, and can also be used to damage the opponent's add, and it can also be used to protect against opponent's removal, so it is very easy to use. However, I don't want my opponent to think "I can't escape anymore, so I can rest easy" because I see 3 Escapes with 《Kuribandit》etc. Pendulum has also started to rise, and I feel that it can no longer be said to be a great escape, so it seems unlikely that the number of cards will be changed.
☆《Call of the Haunted》☆
The keycard for this Deck. Anyway, I don't want to skip his Artifact, like 《Kuribandit
My goal is to quickly put it on the field with a theocratic movement, send it to his GY, and use it with this card. It can be collected with the Pleiades, and the Artifact itself can also become the Pleiades, so the possibilities of getting additional ads with this card, such as Pleiades repeated attacks, Moralta repeated attacks, and Caduceus explosive ads, are immeasurable, and this is the strength of GY Artifact. becomes.
☆《Solemn Judgment》☆
There's no way a universal counter is weak. Even if you lose half of your LP, if you can activate it after properly determining the must counter, the cost is still light. Since it's a Counter Trap, it's highly reliable, and it's a card I almost always put in when I make a Deck.
☆Demon King Dragon Beelze☆
It is a 3000 attacker with strong resistance, and it is an impression that it often becomes a wall in defense. Recently, I feel like it's resistance has fallen to an unreliable level with things like Breakthrough Skill, but I think it's still a sufficiently high spec for a single monster.
☆《Crimson Blader》☆
There's no reason not to include this card that allows you to unilaterally meta your opponent's higher ranks from your Extra Deck. Since he doesn't have Egrista in it, he is relatively strong against Super Fusion because he often sees Shaddoll.
☆《Gaia Dragon, the Thunder Charger》☆
Mainly used to stack on top of Volcasaurus to ignore attack limits. I feel that the penetration effect of 26 RBI is at a level that can not be fooled. There is no destruction resistance, so it is necessary to be careful, but since WIND's El Shaddoll is not there yet, it can be said that it is a relief that there is no need to worry about being sucked into this opponent.
☆《Constellar Ptolemy M7》☆
Place it on the Pleiades after using the effect. Since the bounce is delayed by one tempo, you can't expect much use of the effect, and the RBI increase rate isn't that great, but by stacking this card, your opponent will be able to deal with the used Pleiades, which was not originally a threat. I put it in because it makes it possible to play psychologically, such as having to play removal, and having the removal hit this card.
☆FA-Crystal Zero Lancer☆
Since it is WATER, you can put it into play without worrying that there is no corresponding El Shaddoll at the moment. The effect is also destruction resistance up to 3 times, negates the overall effect of the opponent's monster, and has 37 hit points, so it can be said that it is sufficiently high-spec in terms of versatility.
However, when not dealing with Shaddoll, it is usually easier to use Pleiades, and even if it has destruction resistance, Freezerdon, which is the underlay of it, has no resistance, so it is a pitiful side. There is also
☆ZW-Beast King Lion Armament☆
You can hit from above because you are winning the RBI against Fergra. Not versatile.
It's safe to say that it's mostly just for this reason.
☆《Tiras, Keeper of Genesis》☆
I think that this card is reasonably easy to use, such as forcibly peeling off the opponent's trap or peeling off things that cannot be destroyed in battle with this card because of its straightforward destruction resistance and easy-to-understand destruction ability.
However, in most cases, Pleiades and Durandal are often prioritized, and I don't think this card has a high priority.
It's not weak, but it's a card that doesn't have much use.
☆《Constellar Pleiades》☆
If there is a back, Durandal will appear, and if there is no back or there is already a material-rich Durandal, this guy will appear. The power of the instant bounce that triggers is so powerful that I don't even need to talk about it, and thanks to this card, I can reuse 《Call of the Haunted》, and there are so many things that only this guy can do, so I'm piling up.
However, if it's too expensive and you can't afford it, I think you don't have to force yourself to collect three.
In the first place, the probability of the opponent being alive in a situation where you can get a second copy is overwhelmingly smaller.
☆ Artifact -Durandal☆
Thanks to his opponent's Normal Spells, Traps, and effects that change monster effects into Cyclone, he gains pseudo-destruction resistance, and I think it's a more annoying card than it looks. When this card and the Pleiades are lined up, the control power is considerable, and in most cases it is possible to drag it to the game set.
Since this Deck focuses on the stability of the initial movement, it has a lot of cards that I want you to come early, so it feels good to have a positive use for the reload effect.
☆No.19 Freezer Don☆
Underlay of FA. I don't want to put this kind of trash in there, but I can't help it. It looks disgusting, and if another useful water rank 5 comes out, I will quickly overtake it.
☆《Shark Fortress》☆
Since Bladeheart is strong, naturally this card is also strong. In this Deck, when 4 level 5s are lined up, if it looks like it will be defeated, Volka + After activating Volka's effect, stack Gaia Dragoon, and use Durandal and Pleiades if it seems impossible. It will feel like you are suppressing and slowly attacking.

Weakness

As I often mention in the card introduction, he is overwhelmingly weak against Shaddoll due to his multiple Special Summons and Xyz-based Deck, and he is also defeated in the first match, so he is almost guaranteed to lose the first match. There is no choice but to play while thinking that it is.
In particular, Pleiades and Durandal, who are super fusions and are the main ones here, are easily sucked, and there is no countermeasure against it, so there is no choice but to do as they please.
Also, Breakthrough Skill, which is popular these days, stops his Artifact's effect twice with one copy, which is also a headwind from an environmental point of view.
It tends to be thought that Qliphort is strong, but it's true that strong is strong, but it's inferior as a theme, so it's a level where you have to think enough about putting meta on the side. I think.

Customize

List of Side Decks. Currently wandering.
I'm sticking pounding metal on his Shaddoll, who has no chance of winning in a straight fight.
 Shaddoll meta/DARK general meta
Royal Command》3
Magic mirror that sucks in the darkness 3
 Qliphort Meta
Fairy Wind》2
 Exclusion meta
Imperial Iron Wall》2
 GY Meta
prophecy of reincarnation
 Search meta
Thunder King Rai-Oh》2
"Xyz Evilswarm Meta
Mischief of the Yokai》2
Devil comedians as a GY meta are a bit of an annoyance.
remarks
I'm thinking about what to pull out when Death Scythe comes.
With that notation, it is expected that the trigger will be the same ruling as Aegis, so standby deployment may be more effective. If that's the case, I don't want to remove Aigis, which grants resistance, because it will increase the usefulness of it, but on the other hand, increasing the number of Artifacts will increase the accident rate, so it's difficult to adjust.
2014/8/15
I would like to edit a part of Deck contents.
out...《Effect Veiler
in...《Dark Hole》, Black Luster Soldier
reason for out
...I misunderstood the effect of "Effect Veiler" as ``discard this card from my hand'', and thought it could be activated under Dark Row, but the correct answer is ``discard this card from my hand to his GY. Since it was "send", only the midrage can be stopped. Furthermore, recently he is not the strongest in Shaddoll, and since he has to value 1 ad, he can no longer afford to add Veiler, which is a basic ad loss in Artifact, so I decided to pull it out.
Reason for in
...In the deck recipe above, the top solution power was weak, and it was difficult to recover from the situation where the opponent's formation was solidified. I decided to use the messenger of the beginning with 3000 points that can be removed without question even with monsters and is difficult to break through.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon guru ( Total 13 decks )
Posted date : 2014/07/31 22:59
Main Deck (21 Types・40)
monster (10 Types・17)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardBlack Luster Soldier - Envoy of the Beginning LIGHT 8 Warrior 3000 / 2500 ¥30
3 List of decks using this cardArtifact Beagalltach LIGHT 5 Fairy 1400 / 2100 ¥20
1 List of decks using this cardArtifact Moralltach LIGHT 5 Fairy 2100 / 1400 ¥10
2 List of decks using this cardArtifact Caduceus LIGHT 5 Fairy 1600 / 2400 ¥50
1 List of decks using this cardArtifact Achilleshield LIGHT 5 Fairy 1500 / 2200 ¥10
2 List of decks using this cardArtifact Scythe LIGHT 5 Fairy 2200 / 0900 ¥40
3 List of decks using this cardKuribandit DARK 3 Fiend 1000 / 0700 ¥10
1 List of decks using this cardBlackwing - Gale the Whirlwind DARK 3 Winged Beast 1300 / 0400 ¥10
1 List of decks using this cardNeo-Spacian Grand Mole EARTH 3 Rock 0900 / 0300 ¥25
2 List of decks using this cardCardcar D EARTH 2 Machine 0800 / 0400 ¥20
spell (4 Types・9)
3 List of decks using this cardPot of Duality - - - - ¥110
1 List of decks using this cardDark Hole - - - - ¥30
2 List of decks using this cardDouble Cyclone - - - - ¥30
3 List of decks using this cardArtifact Ignition - - - - ¥44
trap (7 Types・14)
3 List of decks using this cardArtifact Sanctum - - - - ¥10
2 List of decks using this cardTorrential Tribute - - - - ¥5
2 List of decks using this cardBottomless Trap Hole - - - - ¥10
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
3 List of decks using this cardCall of the Haunted - - - - ¥10
1 List of decks using this cardCloak and Dagger - - - - ¥27
1 List of decks using this cardSolemn Judgment - - - - ¥50
Extra Deck (12 Types・15)
1 List of decks using this cardCrimson Blader FIRE 8 Warrior 2800 / 2600 ¥10
1 List of decks using this cardBeelze of the Diabolic Dragons DARK 8 Dragon 3000 / 3000 ¥50
1 List of decks using this cardGaia Dragon, the Thunder Charger WIND 7 Dragon 2600 / 2100 ¥100
1 List of decks using this cardFull Armored Crystalzero Lancer WATER 6 Warrior 2200 / 1600 ¥15
1 List of decks using this cardConstellar Ptolemy M7 LIGHT 6 Machine 2700 / 2000 ¥44
1 List of decks using this cardShark Fortress DARK 5 Fish 2400 / 1800 ¥10
1 List of decks using this cardZW - Leo Arms LIGHT 5 Beast 3000 / 1200 ¥30
1 List of decks using this cardTiras, Keeper of Genesis LIGHT 5 Fairy 2600 / 1700 ¥150
2 List of decks using this cardArtifact Durendal LIGHT 5 Fairy 2400 / 2100 ¥25
1 List of decks using this cardNumber 19: Freezadon WATER 5 Dinosaur 2000 / 2500 ¥29
3 List of decks using this cardConstellar Pleiades LIGHT 5 Warrior 2500 / 1500 ¥30
1 List of decks using this cardNumber 61: Volcasaurus FIRE 5 Dinosaur 2500 / 1000 ¥40
Main deck minimum construction amount ¥1734


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