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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.6 (17) | Contract with Don Thousand | Continuous Spell | |||
When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn. | ||||||
▶︎ Deck | 7.6 (7) | Fairy Tail Tales | Continuous Spell | |||
You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage. | ||||||
▶︎ Deck | 7.6 (8) | Magician's Left Hand | Continuous Spell | |||
Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card. | ||||||
▶︎ Deck | 7.6 (37) | Swords of Concealing Light | Continuous Spell | |||
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. | ||||||
▶︎ Deck | 7.6 (11) | Vylon Element | Continuous Spell | |||
When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster. | ||||||
▶︎ Deck | 7.6 (17) | Symbol of Heritage | Equip Spell | |||
Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster. | ||||||
▶︎ Deck | 7.6 (13) | Spellbook of Life | Equip Spell | |||
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn. | ||||||
▶︎ Deck | 7.6 (21) | Battle Tuned | Quick-Play Spell | |||
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. | ||||||
▶︎ Deck | 7.6 (11) | Sky Striker Mecha - Shark Cannon | Quick-Play Spell | |||
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | ||||||
▶︎ Deck | 7.6 (32) | Double Cyclone | Quick-Play Spell | |||
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. | ||||||
▶︎ Deck | 7.6 (29) | Magical Dimension | Quick-Play Spell | |||
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field. | ||||||
▶︎ Deck | 7.6 (14) | Magical Musket - Steady Hands | Quick-Play Spell | |||
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn. | ||||||
▶︎ Deck | 7.6 (11) | Augmented Heraldry | Field Spell | |||
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). | ||||||
▶︎ Deck | 7.6 (30) | Mausoleum of the Emperor | Field Spell | |||
During the Main Phase: The turn player can activate these effect(s). ●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing. ●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing. (This is their one Normal Summon/Set for that turn.) |
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▶︎ Deck | 7.6 (5) | Magellanica, the Deep Sea City | Field Spell | |||
(This card's name is always treated as "Umi".) When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase. |
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▶︎ Deck | 7.6 (5) | Zexal Field | Field Spell | |||
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn. | ||||||
▶︎ Deck | 7.6 (16) | Fusion Gate | Field Spell | |||
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field. | ||||||
▶︎ Deck | 7.6 (5) | Reptilianne Recoil | Field Spell | |||
You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn. | ||||||
▶︎ Deck | 7.6 (5) | Mikanko Kagura | Ritual Spell | |||
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn. |
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▶︎ Deck | 7.6 (9) | Aqua Story - Urashima | Normal Trap | |||
If you have an "Aquaactress" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects. | ||||||
▶︎ Deck | 7.6 (21) | Puppet Parade | Normal Trap | |||
If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn. | ||||||
▶︎ Deck | 7.6 (5) | Kashtira Big Bang | Normal Trap | |||
If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn. | ||||||
▶︎ Deck | 7.6 (39) | Scrap-Iron Scarecrow | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY. | ||||||
▶︎ Deck | 7.6 (31) | Traptrix Trap Hole Nightmare | Normal Trap | |||
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. | ||||||
▶︎ Deck | 7.6 (7) | Fabled Treason | Normal Trap | |||
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn. | ||||||
▶︎ Deck | 7.6 (24) | Secret Barrel | Normal Trap | |||
Inflict 200 damage to your opponent for each card in their hand and for each card they control. | ||||||
▶︎ Deck | 7.6 (53) | Crush Card Virus | Normal Trap | |||
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck. | ||||||
▶︎ Deck | 7.6 (14) | Infestation Terminus | Normal Trap | |||
Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand. | ||||||
▶︎ Deck | 7.6 (58) | Dimensional Prison | Normal Trap | |||
When an opponent's monster declares an attack: Target that attacking monster; banish that target. | ||||||
▶︎ Deck | 7.6 (5) | Dual Avatar Ascendance | Normal Trap | |||
Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn. | ||||||
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