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| Rating Score | Card Name | Card-Type | |||||||||||
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| Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck
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7.6 (33) | Decode Talker |
Link Monster Effect Monster |
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| - | - | Cyberse | 2300 | - | |||||||||
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2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
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▶︎ Deck
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7.6 (25) | The Weather Painter Rainbow |
Link Monster Effect Monster |
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| - | - | Fairy | 2400 | - | |||||||||
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3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
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▶︎ Deck
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7.6 (14) | Masterking Archfiend |
Link Monster Effect Monster |
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| - | - | Fiend | 2000 | - | |||||||||
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2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ●1: Add it to your hand. ●2, 3, 4, 5: Shuffle into the Deck. ●6: Special Summon it.
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▶︎ Deck
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7.6 (5) | Prank-Kids Bow-Wow-Bark |
Link Monster Effect Monster |
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| - | - | Pyro | 2000 | - | |||||||||
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2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
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▶︎ Deck
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7.6 (9) | Adamancipator Friends | Normal Spell | ||||||||||
| Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters. | |||||||||||||
▶︎ Deck
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7.6 (17) | Ojamagic | Normal Spell | ||||||||||
| If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand. | |||||||||||||
▶︎ Deck
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7.6 (14) | Karakuri Cash Cache | Normal Spell | ||||||||||
| Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster. | |||||||||||||
▶︎ Deck
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7.6 (14) | Memories of Hope | Normal Spell | ||||||||||
| Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn. | |||||||||||||
▶︎ Deck
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7.6 (8) | Salamangreat Recureance | Normal Spell | ||||||||||
| Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn. | |||||||||||||
▶︎ Deck
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7.6 (24) | De-Synchro | Normal Spell | ||||||||||
| Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them. | |||||||||||||
▶︎ Deck
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7.6 (14) | Malefic Selector | Normal Spell | ||||||||||
| Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn. | |||||||||||||
▶︎ Deck
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7.6 (37) | Night Beam | Normal Spell | ||||||||||
| Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. | |||||||||||||
▶︎ Deck
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7.6 (10) | Yosenju Oroshi Channeling | Normal Spell | ||||||||||
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If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ●Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ●Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. |
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▶︎ Deck
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7.6 (13) | Rank-Up-Magic Raid Force | Normal Spell | ||||||||||
| Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand. | |||||||||||||
▶︎ Deck
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7.6 (12) | Aquarium Lighting | Continuous Spell | ||||||||||
| If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting". | |||||||||||||
▶︎ Deck
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7.6 (5) | Ninjitsu Art Notebook | Continuous Spell | ||||||||||
| Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook". | |||||||||||||
▶︎ Deck
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7.6 (13) | Super Solar Nutrient | Continuous Spell | ||||||||||
| Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | |||||||||||||
▶︎ Deck
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7.6 (18) | Contract with Don Thousand | Continuous Spell | ||||||||||
| When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn. | |||||||||||||
▶︎ Deck
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7.6 (7) | Wailing of the Unchained Souls | Continuous Spell | ||||||||||
| If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn. | |||||||||||||
▶︎ Deck
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7.6 (7) | Fairy Tail Tales | Continuous Spell | ||||||||||
| You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage. | |||||||||||||
▶︎ Deck
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7.6 (8) | Melffy Hide-and-Seek | Continuous Spell | ||||||||||
| The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn. | |||||||||||||
▶︎ Deck
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7.6 (38) | Swords of Concealing Light | Continuous Spell | ||||||||||
| Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. | |||||||||||||
▶︎ Deck
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7.6 (11) | Vylon Element | Continuous Spell | ||||||||||
| When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster. | |||||||||||||
▶︎ Deck
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7.6 (17) | Symbol of Heritage | Equip Spell | ||||||||||
| Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster. | |||||||||||||
▶︎ Deck
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7.6 (13) | Spellbook of Life | Equip Spell | ||||||||||
| Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn. | |||||||||||||
▶︎ Deck
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7.6 (21) | Battle Tuned | Quick-Play Spell | ||||||||||
| Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. | |||||||||||||
▶︎ Deck
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7.6 (15) | Predaplast | Quick-Play Spell | ||||||||||
| Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck
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7.6 (11) | Augmented Heraldry | Field Spell | ||||||||||
| Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). | |||||||||||||
▶︎ Deck
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7.6 (5) | Gunkan Sushipyard Seaside Supper Spot | Field Spell | ||||||||||
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Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. ●Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.) |
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▶︎ Deck
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7.6 (30) | Mausoleum of the Emperor | Field Spell | ||||||||||
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During the Main Phase: The turn player can activate these effect(s). ●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing. ●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing. (This is their one Normal Summon/Set for that turn.) |
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| Other sorts : Card Registration Date, scale blue, scale red | |||||||||||||
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Update Information - NEW -
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DARK
LIGHT
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WATER
FIRE
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DIVINE









































