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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.7 (14) | Special Schedule | Normal Spell | |||
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn. | ||||||
▶︎ Deck | 7.7 (11) | Core Overclock | Continuous Spell | |||
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK, until the End Phase. | ||||||
▶︎ Deck | 7.7 (13) | Ruins of the Divine Dragon Lords | Continuous Spell | |||
If a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)'s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY; Special Summon 1 "Dragon Lord Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your GY: You can send 1 Level 7 or 8 Dragon monster from your hand or face-up field to the GY; add this card to your hand. | ||||||
▶︎ Deck | 7.7 (3) | Shiranui Style Solemnity | Continuous Spell | |||
This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects. ●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field). ●Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY. |
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▶︎ Deck | 7.7 (7) | Cubic Dharma | Continuous Spell | |||
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ●You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ●You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand. |
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▶︎ Deck | 7.7 (3) | Melffy Staring Contest | Continuous Spell | |||
You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect. | ||||||
▶︎ Deck | 7.7 (7) | Melffy Hide-and-Seek | Continuous Spell | |||
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn. | ||||||
▶︎ Deck | 7.7 (7) | On Your Mark, Get Set, DUEL! | Continuous Spell | |||
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn. | ||||||
▶︎ Deck | 7.7 (3) | Kahyoreigetsu | Equip Spell | |||
Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn. | ||||||
▶︎ Deck | 7.7 (29) | D.D.R. - Different Dimension Reincarnation | Equip Spell | |||
Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster. | ||||||
▶︎ Deck | 7.7 (23) | Smoke Grenade of the Thief Forbidden | Equip Spell | |||
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand. | ||||||
▶︎ Deck | 7.7 (3) | Rising Fire | Equip Spell | |||
(This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn. |
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▶︎ Deck | 7.7 (22) | Scrap Fist | Quick-Play Spell | |||
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ●Your opponent cannot activate cards or effects until the end of the Damage Step. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Double any battle damage your opponent takes. ●It cannot be destroyed by battle. ●Destroy the opponent's monster that battled it at the end of the Damage Step. |
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▶︎ Deck | 7.7 (13) | Silent Sword Slash | Quick-Play Spell | |||
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand. | ||||||
▶︎ Deck | 7.7 (14) | Predaplast | Quick-Play Spell | |||
Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 7.7 (9) | Pendulum Impenetrable | Quick-Play Spell | |||
This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones. | ||||||
▶︎ Deck | 7.7 (19) | Rank-Up-Magic Quick Chaos | Quick-Play Spell | |||
Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) | ||||||
▶︎ Deck | 7.7 (6) | Hidden Village of Ninjitsu Arts | Field Spell | |||
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | ||||||
▶︎ Deck | 7.7 (3) | Stray Purrely Street | Field Spell | |||
Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. | ||||||
▶︎ Deck | 7.7 (10) | Sky Striker Airspace - Area Zero | Field Spell | |||
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. | ||||||
▶︎ Deck | 7.7 (14) | Light Barrier | Field Spell | |||
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. |
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▶︎ Deck | 7.7 (14) | World Dino Wrestling | Field Spell | |||
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn. | ||||||
▶︎ Deck | 7.7 (6) | Vaylantz World - Shinra Bansho | Field Spell | |||
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. | ||||||
▶︎ Deck | 7.7 (11) | Odd-Eyes Advent | Ritual Spell | |||
This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn. | ||||||
▶︎ Deck | 7.7 (9) | Good & Evil in the Burning Abyss | Ritual Spell | |||
This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn. | ||||||
▶︎ Deck | 7.7 (9) | Dawn of the Herald | Ritual Spell | |||
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand. | ||||||
▶︎ Deck | 7.7 (22) | Gleipnir, the Fetters of Fenrir | Normal Trap | |||
Add 1 "Nordic" monster from your Deck to your hand. | ||||||
▶︎ Deck | 7.7 (14) | Ultimate Crystal Magic | Normal Trap | |||
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
▶︎ Deck | 7.7 (17) | Roll Out! | Normal Trap | |||
Target 1 Union Monster in your GY; equip that target to an appropriate monster you control for that Union Monster's effect. | ||||||
▶︎ Deck | 7.7 (12) | Generaider Boss Fight | Normal Trap | |||
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn. | ||||||
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