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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 4,111 to 4,140 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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7.7 (14) | Light Barrier | Field Spell | |||
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. |
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7.7 (14) | World Dino Wrestling | Field Spell | |||
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn. | ||||||
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7.7 (6) | Vaylantz World - Shinra Bansho | Field Spell | |||
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. | ||||||
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7.7 (11) | Odd-Eyes Advent | Ritual Spell | |||
This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn. | ||||||
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7.7 (9) | Good & Evil in the Burning Abyss | Ritual Spell | |||
This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn. | ||||||
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7.7 (9) | Dawn of the Herald | Ritual Spell | |||
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand. | ||||||
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7.7 (22) | Gleipnir, the Fetters of Fenrir | Normal Trap | |||
Add 1 "Nordic" monster from your Deck to your hand. | ||||||
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7.7 (14) | Ultimate Crystal Magic | Normal Trap | |||
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
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7.7 (42) | Raigeki Break | Normal Trap | |||
Discard 1 card, then target 1 card on the field; destroy it. | ||||||
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7.7 (12) | Generaider Boss Fight | Normal Trap | |||
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn. | ||||||
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7.7 (18) | Time-Space Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster. | ||||||
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7.7 (7) | Joruri-P.U.N.K. Nashiwari Surprise | Normal Trap | |||
Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn. | ||||||
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7.7 (6) | Dinomorphia Alert | Normal Trap | |||
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn. | ||||||
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7.7 (36) | Drowning Mirror Force | Normal Trap | |||
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck. | ||||||
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7.7 (12) | Darklord Enchantment | Normal Trap | |||
Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn. | ||||||
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7.7 (9) | U.A. Penalty Box | Continuous Trap | |||
At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand. | ||||||
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7.7 (26) | Final Attack Orders | Continuous Trap | |||
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. | ||||||
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7.7 (6) | Sunavalon Bloom | Continuous Trap | |||
When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn. | ||||||
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7.7 (7) | Mathmech Induction | Continuous Trap | |||
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn. | ||||||
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7.7 (14) | Abyss Stungray | Continuous Trap | |||
Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle. | ||||||
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7.7 (3) | Nemleria Repeter | Continuous Trap | |||
If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect; ●1: Add 1 "Nemleria" card from your GY to your hand. ●2: Any damage you take this turn is halved. ●3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use the effect of "Nemleria Repeter" once per turn. |
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7.7 (6) | Metaphys Dimension | Continuous Trap | |||
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn. | ||||||
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7.7 (6) | Dinomorphia Sonic | Counter Trap | |||
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn. | ||||||
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7.6 (26) | Alien Shocktrooper | Normal Monster | |||
- | 4 | Reptile | 1900 | 800 | ||
The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. | ||||||
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7.6 (28) | Gladiator Beast Andal | Normal Monster | |||
- | 4 | Beast-Warrior | 1900 | 1500 | ||
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. | ||||||
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7.6 (10) | Aquaactress Tetra | Effect Monster | |||
- | 1 | Aqua | 300 | 300 | ||
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand. | ||||||
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7.6 (28) | Warrior of Atlantis | Effect Monster | |||
- | 4 | Aqua | 1900 | 1200 | ||
You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand. | ||||||
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7.6 (29) | Ancient Gear Box | Effect Monster | |||
- | 4 | Machine | 500 | 2000 | ||
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn. | ||||||
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7.6 (5) | Armed Dragon LV10 White | Effect Monster | |||
- | 10 | Dragon | 3000 | 2000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. | ||||||
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7.6 (21) | Inzektor Giga-Weevil | Effect Monster | |||
- | 6 | Insect | 0 | 2600 | ||
You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn. | ||||||
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