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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 4,081 to 4,110 of 12,274
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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7.7 (10) | Zerrziel, Ruler of the Evil Eyed |
Link Monster Effect Monster |
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- | - | Fiend | 2600 | - | |||||||||
2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
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7.7 (22) | Gaia Saber, the Lightning Shadow |
Link Monster Normal Monster |
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- | - | Machine | 2600 | - | |||||||||
2+ monsters
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7.7 (11) | Harpie Conductor |
Link Monster Effect Monster |
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- | - | Winged Beast | 1900 | - | |||||||||
2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ●If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ●If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
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7.7 (16) | D.D. Designator | Normal Spell | ||||||||||
Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand. | |||||||||||||
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7.7 (23) | Galaxy Expedition | Normal Spell | ||||||||||
If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn. | |||||||||||||
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7.7 (17) | Celestial Observatory | Normal Spell | ||||||||||
Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn. | |||||||||||||
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7.7 (23) | Heat Wave | Normal Spell | ||||||||||
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase. | |||||||||||||
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7.7 (7) | Super All In! | Normal Spell | ||||||||||
Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand. | |||||||||||||
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7.7 (32) | Dragged Down into the Grave | Normal Spell | ||||||||||
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card. | |||||||||||||
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7.7 (23) | Bingo Machine, Go!!! | Normal Spell | ||||||||||
Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ●"Blue-Eyes" monster ●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!" |
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7.7 (3) | Fire Recovery | Normal Spell | ||||||||||
Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn. | |||||||||||||
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7.7 (21) | Fusion Recovery | Normal Spell | ||||||||||
Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand. | |||||||||||||
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7.7 (6) | Magikey Maftea | Normal Spell | ||||||||||
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute. | |||||||||||||
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7.7 (14) | Special Schedule | Normal Spell | ||||||||||
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn. | |||||||||||||
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7.7 (11) | Core Overclock | Continuous Spell | ||||||||||
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK, until the End Phase. | |||||||||||||
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7.7 (13) | Ruins of the Divine Dragon Lords | Continuous Spell | ||||||||||
If a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)'s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY; Special Summon 1 "Dragon Lord Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your GY: You can send 1 Level 7 or 8 Dragon monster from your hand or face-up field to the GY; add this card to your hand. | |||||||||||||
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7.7 (3) | Shiranui Style Solemnity | Continuous Spell | ||||||||||
This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects. ●Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field). ●Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY. |
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7.7 (7) | Cubic Dharma | Continuous Spell | ||||||||||
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ●You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ●You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand. |
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7.7 (7) | On Your Mark, Get Set, DUEL! | Continuous Spell | ||||||||||
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn. | |||||||||||||
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7.7 (3) | Kahyoreigetsu | Equip Spell | ||||||||||
Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn. | |||||||||||||
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7.7 (32) | D.D.R. - Different Dimension Reincarnation | Equip Spell | ||||||||||
Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster. | |||||||||||||
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7.7 (23) | Smoke Grenade of the Thief Forbidden | Equip Spell | ||||||||||
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand. | |||||||||||||
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7.7 (22) | Scrap Fist | Quick-Play Spell | ||||||||||
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ●Your opponent cannot activate cards or effects until the end of the Damage Step. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Double any battle damage your opponent takes. ●It cannot be destroyed by battle. ●Destroy the opponent's monster that battled it at the end of the Damage Step. |
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7.7 (12) | Sky Striker Mecha - Shark Cannon | Quick-Play Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | |||||||||||||
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7.7 (13) | Silent Sword Slash | Quick-Play Spell | ||||||||||
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand. | |||||||||||||
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7.7 (14) | Predaplast | Quick-Play Spell | ||||||||||
Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. | |||||||||||||
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7.7 (9) | Pendulum Impenetrable | Quick-Play Spell | ||||||||||
This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones. | |||||||||||||
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7.7 (19) | Rank-Up-Magic Quick Chaos | Quick-Play Spell | ||||||||||
Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) | |||||||||||||
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7.7 (6) | Hidden Village of Ninjitsu Arts | Field Spell | ||||||||||
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | |||||||||||||
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7.7 (3) | Stray Purrely Street | Field Spell | ||||||||||
Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. | |||||||||||||
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