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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Mystic Fighters > Mathmech Induction

Mathmech Induction Used Deck

Mathmech Induction
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.
Average Rating Score 7.7(7)
  1. Card Info
  2. Card Reviews (7 rating scores)
  3. Decks with Mathmech Induction (12 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Mathmech Induction" card reviews and rating scores


7.7(7)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星0評価星0
カード評価ラベル5
28% (2)
カード評価ラベル4
57% (4)
カード評価ラベル3
14% (1)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan mah
2022/04/12 9:55
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New circulars increase the number of times you touch the Mathmech Spell Trap, increasing its value. It's also good to be an obstacle that remains even if a drop that is easy to stick to Mathmech's advance deployment is hit.
japan タマーキン(封印)
2020/11/02 7:46
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The accident rate has increased, and Mathmech is basically the second offense, so it is unlikely that he will be in the tournament deck (in the first place, he rarely has Mathmech in tournaments), but the effect itself is not weak.
Even though he has almost complete resistance, he is a little unreliable, and he supports ATK's Final Sigma's stick standing, so it's not a bad removal in a 1:1 exchange.
If you have love for Mathmech, you should definitely include it
japan ジュウテツ
2019/10/12 8:57
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I think the strength of (1)'s ATK up effect is that it expands the battle destruction range of Geomathmech Magma and makes it easier to activate the effect.
As for the effect of (2), if it is a "Mathmech" Deck, I think that it is excellent to be able to destroy the opponent's card with a free chain even though it is disposable.
japan アルバ
2019/08/10 11:34
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The RBI increase effect is not bad because 500 is a numerical value that can not be taken lightly and will assist the attack of the synchro body that wants RBI.
Although the whole is affected, the lower grades are deployment personnel and cannot be expected to hit.
The effect of 2 is the favorite and becomes the destruction effect of the free chain.
It's one of the few Mathmechs that can be easily used to interfere with the opponent's turn, but it's difficult to set up a stable interference stance because Spell Trap's search method is currently quite troublesome.
japan とき
2019/08/03 10:02
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Duel Philosophy Knowing Mathematics From Mathmech? ?
It has the effect of strengthening his Cybers on his field and the effect of destroying one card on the opponent's field by sending this card to his GY when his Mathmech monster exists on the field. .
In Mathmech, it is a fairly substantial card that increases power, but it is also one of the few cards that can destroy effects. The permanent effect can be put under pressure by setting Final Sigma to 3500 RBI. Considering the effect, the magma has 3000 RBI, which is good quality. On the other hand, the effect destruction can be used in a free chain, and has the minimum as a 1: 1 exchange trap.
The number 1 overall enhancement is that he covers all of Cyberse, so it can be used not only for Mathmech but also as a Cybers enhancement trap, but for that purpose the increase is insufficient or additional effects are desired. Conversely, is it correct to say that Mathmech can be mixed with other cybers?
japan プラント・プラン
2019/06/30 20:38
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The effect of ① is the effect of increasing his ATK of his Cyberse monster. The "Mathmech" monster's ATK is unsatisfactory, so it can be used as a reinforcement for that purpose, and it is activated during the damage step and the purpose is to score a combat trick, but the increase value is only 500, so there are some concerns.
The effect of ② is to send this card to his GY and destroy the cards on the opponent's field. It can be activated even during the opponent's turn, and in [Mathmech], it is valuable as a card that can be removed with a free chain.
His ATK increase in ① and the free chain removal effect in ② are not bad effects, but since it is a Trap card, it has a drawback that it is slow to activate. It may be a difficult card to prioritize among the "Mathmech" cards.
japan asd
2023/12/05 16:00
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Decks with "Mathmech Induction"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Deck Build Pack Mystic Fighters DBMF-JP013 2019-08-03 Normal

Ranking and View Num

Rating Score Rank 4,246 / 12,836 Cards
View Num 8,121

Others

Japanese card name 斬機帰納法

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