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"Mathmech Induction" Rating Score by プラント・プラン

Mathmech Induction ▶︎ Deck 《Mathmech Induction》
japan プラント・プラン
2019/06/30 20:38
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The effect of ① is the effect of increasing his ATK of his Cyberse monster. The "Mathmech" monster's ATK is unsatisfactory, so it can be used as a reinforcement for that purpose, and it is activated during the damage step and the purpose is to score a combat trick, but the increase value is only 500, so there are some concerns.
The effect of ② is to send this card to his GY and destroy the cards on the opponent's field. It can be activated even during the opponent's turn, and in [Mathmech], it is valuable as a card that can be removed with a free chain.
His ATK increase in ① and the free chain removal effect in ② are not bad effects, but since it is a Trap card, it has a drawback that it is slow to activate. It may be a difficult card to prioritize among the "Mathmech" cards.
URL https://en.yugioh-list.com/reviews/view/126172

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