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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 4,261 to 4,290 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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7.6 (17) | Ojamagic | Normal Spell | |||
If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand. | ||||||
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7.6 (14) | Karakuri Cash Cache | Normal Spell | |||
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster. | ||||||
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7.6 (14) | Memories of Hope | Normal Spell | |||
Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn. | ||||||
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7.6 (8) | Salamangreat Recureance | Normal Spell | |||
Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn. | ||||||
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7.6 (23) | De-Synchro | Normal Spell | |||
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them. | ||||||
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7.6 (14) | Malefic Selector | Normal Spell | |||
Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn. | ||||||
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7.6 (37) | Night Beam | Normal Spell | |||
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. | ||||||
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7.6 (10) | Yosenju Oroshi Channeling | Normal Spell | |||
If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ●Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ●Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. |
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7.6 (13) | Rank-Up-Magic Raid Force | Normal Spell | |||
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand. | ||||||
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7.6 (5) | Ninjitsu Art Notebook | Continuous Spell | |||
Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook". | ||||||
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7.6 (5) | Ancient Warriors Saga - Borrowing of Arrows | Continuous Spell | |||
You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn. | ||||||
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7.6 (13) | Super Solar Nutrient | Continuous Spell | |||
Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
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7.6 (17) | Contract with Don Thousand | Continuous Spell | |||
When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn. | ||||||
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7.6 (7) | Fairy Tail Tales | Continuous Spell | |||
You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage. | ||||||
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7.6 (8) | Melffy Hide-and-Seek | Continuous Spell | |||
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn. | ||||||
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7.6 (37) | Swords of Concealing Light | Continuous Spell | |||
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. | ||||||
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7.6 (11) | Vylon Element | Continuous Spell | |||
When any face-up "Vylon" Equip Card(s) you control are destroyed (except during the Damage Step): You can Special Summon an equal or lower number of "Vylon" Tuner monsters from your Deck. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a "Vylon" Synchro Monster. | ||||||
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7.6 (17) | Symbol of Heritage | Equip Spell | |||
Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster. | ||||||
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7.6 (13) | Spellbook of Life | Equip Spell | |||
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn. | ||||||
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7.6 (21) | Battle Tuned | Quick-Play Spell | |||
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. | ||||||
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7.6 (32) | Double Cyclone | Quick-Play Spell | |||
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. | ||||||
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7.6 (29) | Magical Dimension | Quick-Play Spell | |||
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field. | ||||||
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7.6 (15) | Magical Musket - Steady Hands | Quick-Play Spell | |||
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn. | ||||||
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7.6 (11) | Augmented Heraldry | Field Spell | |||
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). | ||||||
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7.6 (5) | Gunkan Sushipyard Seaside Supper Spot | Field Spell | |||
Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. ●Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.) |
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7.6 (30) | Mausoleum of the Emperor | Field Spell | |||
During the Main Phase: The turn player can activate these effect(s). ●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing. ●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing. (This is their one Normal Summon/Set for that turn.) |
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7.6 (5) | Zexal Field | Field Spell | |||
Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can only use this effect of "Zexal Field" once per turn. | ||||||
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7.6 (5) | Reptilianne Recoil | Field Spell | |||
You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn. | ||||||
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7.6 (5) | Mikanko Kagura | Ritual Spell | |||
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn. |
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7.6 (9) | Aqua Story - Urashima | Normal Trap | |||
If you have an "Aquaactress" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects. | ||||||
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