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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.6 (14) | Number 64: Ronin Raccoon Sandayu |
Xyz Monster Effect Monster |
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- | 2 | Beast | 1000 | 1000 | |||||||||
2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects. |
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▶︎ Deck | 7.6 (28) | Evilswarm Nightmare |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 950 | 1950 | |||||||||
2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position. |
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▶︎ Deck | 7.6 (9) | Performapal Dag Daggerman |
Pendulum Monster Effect Monster |
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- | 5 | Warrior | 2000 | 600 | |||||||||
Pendulum Effect During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. Card Text During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn. |
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▶︎ Deck | 7.6 (5) | Reflection of Endymion |
Pendulum Monster Effect Monster |
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- | 7 | Spellcaster | 1850 | 2700 | |||||||||
Pendulum Effect Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. Card Text You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand. |
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▶︎ Deck | 7.6 (7) | Dinomist Plesios |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1700 | 1400 | |||||||||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. |
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▶︎ Deck | 7.6 (10) | Metalfoes Silverd |
Pendulum Monster Normal Monster |
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- | 3 | Psychic | 1700 | 100 | |||||||||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. |
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▶︎ Deck | 7.6 (5) | LaSolfachord Angelia |
Pendulum Monster Effect Monster |
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- | 6 | Fairy | 2300 | 1400 | |||||||||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn. |
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▶︎ Deck | 7.6 (8) | Samurai Cavalry of Reptier |
Pendulum Monster Effect Monster |
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- | 4 | Dinosaur | 1800 | 1200 | |||||||||
Pendulum Effect Card Text At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster. |
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▶︎ Deck | 7.6 (11) | Longirsu, the Orcust Orchestrator |
Link Monster Effect Monster |
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- | - | Machine | 2500 | - | |||||||||
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
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▶︎ Deck | 7.6 (5) | Hraesvelgr, the Desperate Doom Eagle |
Link Monster Effect Monster |
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- | - | Winged Beast | 2400 | - | |||||||||
2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.
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▶︎ Deck | 7.6 (5) | S-Force Nightchaser |
Link Monster Effect Monster |
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- | - | Cyberse | 800 | - | |||||||||
1 non-Link "S-Force" monster Each of your opponent's monsters in the same column as one of your "S-Force" monsters cannot target the monsters in its same column for attacks. During the Main Phase (Quick Effect): You can target 1 "S-Force" monster you control; shuffle it into the Deck, then you can Special Summon 1 of your banished "S-Force" monsters. You can only use this effect of "S-Force Nightchaser" once per turn.
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▶︎ Deck | 7.6 (7) | Seraphim Papillion |
Link Monster Effect Monster |
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- | - | Insect | 2100 | - | |||||||||
2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ●If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ●(Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
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▶︎ Deck | 7.6 (33) | Decode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 7.6 (25) | The Weather Painter Rainbow |
Link Monster Effect Monster |
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- | - | Fairy | 2400 | - | |||||||||
3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 7.6 (5) | Unchained Soul of Anguish |
Link Monster Effect Monster |
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- | - | Fiend | 2400 | - | |||||||||
2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
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▶︎ Deck | 7.6 (5) | Prank-Kids Bow-Wow-Bark |
Link Monster Effect Monster |
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- | - | Pyro | 2000 | - | |||||||||
2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
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▶︎ Deck | 7.6 (9) | Adamancipator Friends | Normal Spell | ||||||||||
Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters. | |||||||||||||
▶︎ Deck | 7.6 (17) | Ojamagic | Normal Spell | ||||||||||
If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.6 (14) | Karakuri Cash Cache | Normal Spell | ||||||||||
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster. | |||||||||||||
▶︎ Deck | 7.6 (14) | Memories of Hope | Normal Spell | ||||||||||
Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn. | |||||||||||||
▶︎ Deck | 7.6 (23) | De-Synchro | Normal Spell | ||||||||||
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them. | |||||||||||||
▶︎ Deck | 7.6 (14) | Malefic Selector | Normal Spell | ||||||||||
Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn. | |||||||||||||
▶︎ Deck | 7.6 (11) | Sky Striker Maneuver - Jamming Waves! | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | |||||||||||||
▶︎ Deck | 7.6 (22) | Heat Wave | Normal Spell | ||||||||||
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase. | |||||||||||||
▶︎ Deck | 7.6 (37) | Night Beam | Normal Spell | ||||||||||
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. | |||||||||||||
▶︎ Deck | 7.6 (10) | Yosenju Oroshi Channeling | Normal Spell | ||||||||||
If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ●Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ●Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. |
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▶︎ Deck | 7.6 (13) | Rank-Up-Magic Raid Force | Normal Spell | ||||||||||
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand. | |||||||||||||
▶︎ Deck | 7.6 (5) | Ninjitsu Art Notebook | Continuous Spell | ||||||||||
Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook". | |||||||||||||
▶︎ Deck | 7.6 (5) | Ancient Warriors Saga - Borrowing of Arrows | Continuous Spell | ||||||||||
You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (13) | Super Solar Nutrient | Continuous Spell | ||||||||||
Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | |||||||||||||
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Update Information - NEW -
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