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Puppet Parade →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn. | |||||
Average Rating Score | 7.6(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Puppet Parade (17 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Puppet Parade" card reviews and rating scores
7.6(21) |
|
23% | (5) | ||
61% | (13) | ||
9% | (2) | ||
0% | (0) | ||
4% | (1) |
ブルーバード
2022/09/22 19:39
2022/09/22 19:39
It's true that Trap is slow, but it's the same with 《Scapegoat》. Recruiting monsters from the Deck at once is strong, but being able to access his favorite Rank-Up-Magic is outstanding.
《Rank-Up-Magic Numeron Force》is a card that goes well with all of Devil's Strings. It lacks search means, but Gimme Pape makes it easy to search thanks to this card. And even the materials are available.
Gimme Pape can bring you to the end of the game at once if you pass, a deathblow worthy of the name of a funeral.
《Rank-Up-Magic Numeron Force》is a card that goes well with all of Devil's Strings. It lacks search means, but Gimme Pape makes it easy to search thanks to this card. And even the materials are available.
Gimme Pape can bring you to the end of the game at once if you pass, a deathblow worthy of the name of a funeral.
カディーン
2021/10/18 21:35
2021/10/18 21:35
A piece that fully embodies what fan service is, letting the opponent deploy a large amount and completely destroying the opponent's board advantage by bringing his own LP to the brink of death.
What you have to be careful about is that an odd pinch won't turn out to be a good cutback. It's doubtful that it's even possible to get back to 50/50 with just two recruits, so there's no point in using this slow and tiring card. To say that it is a meaningful piece only if it is firmly connected to Rank-Up-Magic.
In other words, the important thing is to understand that this card is not a weapon for winning, but an incarnation of the spirit of fan service that dyes opponents who are sure of victory into despair.
Also, the room in my heart that doesn't go mad even if I get rejected.
What you have to be careful about is that an odd pinch won't turn out to be a good cutback. It's doubtful that it's even possible to get back to 50/50 with just two recruits, so there's no point in using this slow and tiring card. To say that it is a meaningful piece only if it is firmly connected to Rank-Up-Magic.
In other words, the important thing is to understand that this card is not a weapon for winning, but an incarnation of the spirit of fan service that dyes opponents who are sure of victory into despair.
Also, the room in my heart that doesn't go mad even if I get rejected.
ミドラ
2021/10/18 19:10
2021/10/18 19:10
Despite the obvious drawbacks of being dependent on the other party and being slow due to traps, it has the strength of mass deployment.
If the LP is low, the RUM can be set as a bonus, and if you can use this to win with Devil's String Boppa, it will be a perfect fan service.
The problem is the activation timing of this card. Playing it on your turn will make Gimme Pupée a hassle, so if possible, I'd like to play it during my opponent's turn. However, it is difficult for the Gimme Pape group to be easily kicked out due to their poor status. It works as a wall and GY manure, but it also makes it harder to roll back.
Impression that is attractive but for advanced users.
If the LP is low, the RUM can be set as a bonus, and if you can use this to win with Devil's String Boppa, it will be a perfect fan service.
The problem is the activation timing of this card. Playing it on your turn will make Gimme Pupée a hassle, so if possible, I'd like to play it during my opponent's turn. However, it is difficult for the Gimme Pape group to be easily kicked out due to their poor status. It works as a wall and GY manure, but it also makes it harder to roll back.
Impression that is attractive but for advanced users.
サルトビ
2021/04/06 1:51
2021/04/06 1:51
A card that shines when you are at a disadvantage.
It's a trap, so it's slow, but if you can activate it, it's easy to line up about three Gimme Pape.
In addition, RUM can be turned face down, so it's the best card for Gimme Pape.
It's a trap, so it's slow, but if you can activate it, it's easy to line up about three Gimme Pape.
In addition, RUM can be turned face down, so it's the best card for Gimme Pape.
フーマ
2021/03/24 14:29
2021/03/24 14:29
It's a trap, so it's slow, but it's attractive to be able to deploy a lot of Gimme Pape. In addition to that, if you have 2000 less LP than your opponent, you can turn RUM down.
Gimme Pape is troubled by its deployment power, but it would have been improved to some extent thanks to this card.
There is a person who gave a rating of 2 to the bottom, but he probably has never touched Gimme Pape.
Gimme Pape is troubled by its deployment power, but it would have been improved to some extent thanks to this card.
There is a person who gave a rating of 2 to the bottom, but he probably has never touched Gimme Pape.
ユメ
2021/02/01 12:21
2021/02/01 12:21
There are five important points.
① This card is the most advantageous, that is, the core
② This card itself is a trap card
(3) If you can get the Devil's Strings out, the situation will be greatly tilted
④ With this one card, Xyz is ready
⑤ There are no interfering monsters that can be put out first in the gimmick puppet
One conclusion to draw from this is that...
† Gimmick puppet is more realistic if he fights with Trap beat †
That's what it means.
In other words, duelists all over the country are being tested. Either accept this card and thwart it, or reject it and make haste. I personally think the former is easier to fight.
Even so, I think there are some parts that don't make sense. "That's not fan service," he said. Think about it carefully. Before using the Gimmick Puppet, IV, the user, was using the Skidre Gravekeeper (seemingly Deck). That's right. Mr. Ⅳ's main business is trap bi. There is nothing wrong with character. It's also great fan service. surely.
Of course, this card can't be used in haste type. This is because this card cannot be activated if an interfering monster descends without being involved in the development of the first turn of the second attack.
As for how to choose cards for Trap Beat, cards that negate the effect but do not destroy it, or restrict the opponent's movement itself, are effective in dealing with this card. You have a lot of options. I think it will be fun.
that's all. Sorry for the long sentence.
① This card is the most advantageous, that is, the core
② This card itself is a trap card
(3) If you can get the Devil's Strings out, the situation will be greatly tilted
④ With this one card, Xyz is ready
⑤ There are no interfering monsters that can be put out first in the gimmick puppet
One conclusion to draw from this is that...
† Gimmick puppet is more realistic if he fights with Trap beat †
That's what it means.
In other words, duelists all over the country are being tested. Either accept this card and thwart it, or reject it and make haste. I personally think the former is easier to fight.
Even so, I think there are some parts that don't make sense. "That's not fan service," he said. Think about it carefully. Before using the Gimmick Puppet, IV, the user, was using the Skidre Gravekeeper (seemingly Deck). That's right. Mr. Ⅳ's main business is trap bi. There is nothing wrong with character. It's also great fan service. surely.
Of course, this card can't be used in haste type. This is because this card cannot be activated if an interfering monster descends without being involved in the development of the first turn of the second attack.
As for how to choose cards for Trap Beat, cards that negate the effect but do not destroy it, or restrict the opponent's movement itself, are effective in dealing with this card. You have a lot of options. I think it will be fun.
that's all. Sorry for the long sentence.
ペンペンⅡ
2020/11/19 10:29
2020/11/19 10:29
Slow trap cards, opponent-dependent activation conditions, desperately bad compatibility with low-status Gimmick Puppet, and various other things are not meshing, and the performance is low anyway.
アホジン
2019/08/13 1:21
2019/08/13 1:21
By combining the opponent's mass deployment and Argent Chaos Force's salvage, you can get Hope Zexal + α from this one.
The problem is
The first is whether or not the other party will allow such a thing.
Secondly, the only Gimmick Puppet that can be recruited and activated is Humpty Dumpty.
Thirdly, it's daunting to throw in his bimyo Gimmick Puppet group just for this one piece.
And as the last and biggest problem, there is a fundamental thing as to whether it is fun as "Gimmick Puppet" even if Hope Zexal is put out.
The problem is
The first is whether or not the other party will allow such a thing.
Secondly, the only Gimmick Puppet that can be recruited and activated is Humpty Dumpty.
Thirdly, it's daunting to throw in his bimyo Gimmick Puppet group just for this one piece.
And as the last and biggest problem, there is a fundamental thing as to whether it is fun as "Gimmick Puppet" even if Hope Zexal is put out.
プンプン丸
2019/07/30 17:41
2019/07/30 17:41
There is a similar card, Summoning Swarm, which is his spell card, but since this is a trap, it's slow, so naturally I don't like using it. Still, it is a big neck to depend on the opponent's field. If your LP is 2000 or more less than your opponent's, this is also just a ``Taraba'', so it is difficult to use. "If you put one in and you're lucky enough to use it, you should be fine."
ヒコモン
2019/07/17 13:01
2019/07/17 13:01
Although it depends on the other party, it is attractive that it can be mass-deployed from Deck. Since it is a Normal Trap, it also supports 《Trap Trick》. However, the fact that the problem is being mass-developed is in a state of considerable pressure, and it is extremely difficult to turn around from there. Gimme Pape in the main deck with low stats is hard to bear. Ideally, it can be activated during the opponent's end phase, and you can also aim for the "Rank-Up-Magic" Normal Spell search effect when your LP is 2000 or more less than your opponent. From there, if you can rank up from Heaven's Strings to Devil's Strings, you can make a big comeback.
ジュウテツ
2019/07/11 12:55
2019/07/11 12:55
Although there are restrictions, it is possible to deploy a large number of "Gimmick Puppet" monsters, and depending on the LP, it is excellent to be able to search for the "RUM" necessary to produce Rank 9 "Gimmick Puppet" monsters.
Monsters deployed in large numbers can be used as "Gimmick Puppet" Link Xyz materials, but if the situation allows, if you activate it during your opponent's turn, he can Special Summon monsters other than "Gimmick Puppet" monsters during your turn. think.
Monsters deployed in large numbers can be used as "Gimmick Puppet" Link Xyz materials, but if the situation allows, if you activate it during your opponent's turn, he can Special Summon monsters other than "Gimmick Puppet" monsters during your turn. think.
メンタル豆腐デーモン
2019/06/09 18:04
2019/06/09 18:04
Support that can be said to be the only decent one in Gimme Pape this time
It depends on the opponent, but with this one card, you can do a lot of deployment and GY fertilizer, and with a RUM search, you can aim for a big comeback.
It has restrictions, but it doesn't matter if it is activated during the opponent's end phase.
It depends on the opponent, but with this one card, you can do a lot of deployment and GY fertilizer, and with a RUM search, you can aim for a big comeback.
It has restrictions, but it doesn't matter if it is activated during the opponent's end phase.
wairo
2019/06/09 17:50
2019/06/09 17:50
《Artifact Sanctum》type card that can recruit Gimme Pape with Trap
However, unlike over there, there are no strong monsters that can be put out during the opponent's turn. Even so, just pulling him out of the deck and putting it on the wall indirectly makes him fatten the GY, so he's able to fulfill his role.
Unlike other cards of the same lineage, the drawback is that if you set it in the first hand, it will be destroyed without being able to do anything if you get hit with a removal. The opponent will also want to take countermeasures against lying down before the deployment, which is quite a minus point.
Another effect is that if there is a difference in his LP, it is possible to set more RUM, which is not a bad effect. If you use this effect, you can naturally fulfill the conditions by activating it after the opponent's attack ends.
There is also the restriction that you can only use Gimme Pape, but since this is activated first during the opponent's turn, you probably don't need to worry about it.
However, unlike over there, there are no strong monsters that can be put out during the opponent's turn. Even so, just pulling him out of the deck and putting it on the wall indirectly makes him fatten the GY, so he's able to fulfill his role.
Unlike other cards of the same lineage, the drawback is that if you set it in the first hand, it will be destroyed without being able to do anything if you get hit with a removal. The opponent will also want to take countermeasures against lying down before the deployment, which is quite a minus point.
Another effect is that if there is a difference in his LP, it is possible to set more RUM, which is not a bad effect. If you use this effect, you can naturally fulfill the conditions by activating it after the opponent's attack ends.
There is also the restriction that you can only use Gimme Pape, but since this is activated first during the opponent's turn, you probably don't need to worry about it.
むーちょ
2019/06/09 7:27
2019/06/09 7:27
Desperation push support.
With the introduction of this card, if your opponent is a Gimme Pape player, as long as you have one face-down card, you won't know the duel until the very end.
However, in the current environment, it is annoying whether or not it is possible to utilize the lying down RUM at the timing of the final blow.
If it's in the category of fan decks, it's a pretty good card, including the excitement.
With the introduction of this card, if your opponent is a Gimme Pape player, as long as you have one face-down card, you won't know the duel until the very end.
However, in the current environment, it is annoying whether or not it is possible to utilize the lying down RUM at the timing of the final blow.
If it's in the category of fan decks, it's a pretty good card, including the excitement.
アルバ
2019/06/08 10:03
2019/06/08 10:03
I'm worried about calling it Trap because it's a deployment card for counterattacks, but it's a card that has the specs to aim for a reversal from the deployment.
Trap is also an advantage, and it is possible to avoid the troublesome constraint of Gimme Pape by activating it during the opponent's turn, and you can bring it from 《Trap Trick》while watching the situation.
Trap is also an advantage, and it is possible to avoid the troublesome constraint of Gimme Pape by activating it during the opponent's turn, and you can bring it from 《Trap Trick》while watching the situation.
とき
2019/06/08 9:39
2019/06/08 9:39
Yakekuso Gimme Pape Support.
If there are more monsters on the opponent's field than himself, he has the effect of recruiting Gimmick Puppet by the difference, and if the LP is 2000 or more less than the opponent, it has the effect of setting RUM Normal Spell.
You can aim for a desperate Gimmick Puppet mass recruit, but in that case it may be difficult to push back with this card and his Gimmick Puppet card because the opponent's field is already complete. Still, it's a card with the best deployment power in Gimmick Puppet, and since it's a recruit, even one or two is enough.
The effect of searching for RUM is also good for his Gimmick Puppet, who has a wealth of chaos numbers, but LP adjustment is not something that can be determined well, so if you can activate it, it should be considered a delicious bonus.
It has a dynamic effect, but if you use it with a single copy of the same name, it's a little difficult to use on the deck. Combined with Trap's slowness, it might actually be a pretty delicate card.
If there are more monsters on the opponent's field than himself, he has the effect of recruiting Gimmick Puppet by the difference, and if the LP is 2000 or more less than the opponent, it has the effect of setting RUM Normal Spell.
You can aim for a desperate Gimmick Puppet mass recruit, but in that case it may be difficult to push back with this card and his Gimmick Puppet card because the opponent's field is already complete. Still, it's a card with the best deployment power in Gimmick Puppet, and since it's a recruit, even one or two is enough.
The effect of searching for RUM is also good for his Gimmick Puppet, who has a wealth of chaos numbers, but LP adjustment is not something that can be determined well, so if you can activate it, it should be considered a delicious bonus.
It has a dynamic effect, but if you use it with a single copy of the same name, it's a little difficult to use on the deck. Combined with Trap's slowness, it might actually be a pretty delicate card.
はわわ
2019/06/05 12:48
2019/06/05 12:48
Trap is slow and dependent on the other party.
The condition that his LP must be lower than 2000 is also plain troublesome.
However, in addition to mass deployment, it has a RUM search, so it is strong that it can overturn the board at once.
I don't like fancy cards like this.
The condition that his LP must be lower than 2000 is also plain troublesome.
However, in addition to mass deployment, it has a RUM search, so it is strong that it can overturn the board at once.
I don't like fancy cards like this.
シエスタ
2019/06/05 9:14
2019/06/05 9:14
A card that produces a large ad with one card is attractive to Gimme Pape.
But this category does not allow me to treat it so easily.
Since it's a trap, it's slow as an expansion card, and it's even dependent on the opponent.
Gimme Pape in the main deck is weak, so even if it can be deployed, it is easily destroyed in battle or dealt with in main 2.
It is certain that it will be activated at the end, but it is easy to need a means to overcome the opponent's attack, and it is doubtful that the opponent will deploy it in the first place and we will be able to deploy it. I would like him to prepare a teller baby for GY.
Although it can produce explosive ads, it is a piece with a strong habit of being asked for various things.
But this category does not allow me to treat it so easily.
Since it's a trap, it's slow as an expansion card, and it's even dependent on the opponent.
Gimme Pape in the main deck is weak, so even if it can be deployed, it is easily destroyed in battle or dealt with in main 2.
It is certain that it will be activated at the end, but it is easy to need a means to overcome the opponent's attack, and it is doubtful that the opponent will deploy it in the first place and we will be able to deploy it. I would like him to prepare a teller baby for GY.
Although it can produce explosive ads, it is a piece with a strong habit of being asked for various things.
ねこーら
2024/03/16 11:16
2024/03/16 11:16
Decks with "Puppet Parade"
* is adopted as a key card.
● 2022-09-22 Genuine Gimmick Puppet is good
● 2022-05-26 [Achieve Diamond I] Gimmick Puppet
● 2022-04-26 [Achieve Platinum I] Gimmick Puppet
● 2022-04-15 [Master Duel] Gomi Pape ver1.2
● 2019-06-11 Chiya's Strongest Gimmick Puppet
● 2019-10-15 Runaway Summon - Puppet Parade★
● 2019-06-10 trick parade puppet★
● 2022-03-01 [Master Duel] Gomi Pappe
● 2019-06-10 Newly hired! dark predator puppet★
● 2019-11-03 Gimmick Puppet
● 2019-06-10 gimmick puppet
● 2021-07-06 Orcust puppet (prototype)
Card Category and Effect Category
Rank-Up-Magic, Number C, Barian's Deck
Rank-Up-Magic, Number C, Barian's Card Lists
Rank-Up-Magic, Number C, Barian's Sets
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Pack-Legendary Duelist Arc 5 | DP22-JP038 | 2019-06-08 | Rare |
Ranking and View Num
Rating Score Rank | 4,594 / 13,188 Cards |
---|---|
View Num | 12,288 |
Others
Japanese card name | 傀儡葬儀-パペット・パレード |
---|
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