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Witch's Strike →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand. | |||||
password:36458063 | |||||
Average Rating Score | 7.5(13) |
- Card Info
- Card Reviews (13 rating scores)
- Decks with Witch's Strike (17 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Witch's Strike" card reviews and rating scores
7.5(13) |
|
15% | (2) | ||
69% | (9) | ||
15% | (2) | ||
0% | (0) | ||
0% | (0) |
みめっと
2020/04/24 22:19
2020/04/24 22:19
A dynamic Normal Trap that is triggered by the opponent's negate effect, including the God Trap depicted in the illustration, and destroys the opponent's cards completely.
Its effect is to blow up not only the cards on the field, but also all cards in your hand, so if you go through a metabi opponent who often piles up declarations and notices, it's a win-win level effect, and instead of forming a chain directly, the activation timing is immediately after the effect processing. It is characterized by being able to respond to Counter Trap because it visits.
However, it's normal for this type of card to not be drawn or activated when you need it, and to be duplicated when you don't need it.
It's very close to the type of card that can be put in in a relative duel when you get angry with his deck for a certain reason, but it's not very impressive because it's slow and you can't do much work with it.
Also, the effect is flashy, but it's a normal normal trap without the chain rose effect, so this also doesn't work against opponents who are prepared to negate, and it doesn't work against monsters with resistance to destruction or his spell trap.
In addition, the lack of cards that are effective triggers for hand triggers, which can not be triggered by Urara or Bubble Shadow that negates only effects, is also a factor in lowering the evaluation.
However, there is no doubt about the wide range of defense and the size of the return that can be triggered by his negate of summoning and any activation, and if there is something that is popular in the environment, it will definitely exist if a card is set on the opponent's field. It will be a card that can not be ignored with flickering.
Its effect is to blow up not only the cards on the field, but also all cards in your hand, so if you go through a metabi opponent who often piles up declarations and notices, it's a win-win level effect, and instead of forming a chain directly, the activation timing is immediately after the effect processing. It is characterized by being able to respond to Counter Trap because it visits.
However, it's normal for this type of card to not be drawn or activated when you need it, and to be duplicated when you don't need it.
It's very close to the type of card that can be put in in a relative duel when you get angry with his deck for a certain reason, but it's not very impressive because it's slow and you can't do much work with it.
Also, the effect is flashy, but it's a normal normal trap without the chain rose effect, so this also doesn't work against opponents who are prepared to negate, and it doesn't work against monsters with resistance to destruction or his spell trap.
In addition, the lack of cards that are effective triggers for hand triggers, which can not be triggered by Urara or Bubble Shadow that negates only effects, is also a factor in lowering the evaluation.
However, there is no doubt about the wide range of defense and the size of the return that can be triggered by his negate of summoning and any activation, and if there is something that is popular in the environment, it will definitely exist if a card is set on the opponent's field. It will be a card that can not be ignored with flickering.
Bさん
2018/11/08 3:51
2018/11/08 3:51
It's interesting with a pinpoint meta card ♪
What worries me the most is the continuation after this (laughs)
I'm looking forward to it
What worries me the most is the continuation after this (laughs)
I'm looking forward to it
プンプン丸
2018/10/25 10:40
2018/10/25 10:40
"Negate of invocation" and "negate of effect" are completely different.
Even though it depends on the opponent, it has a wide range of "negates to activate" and "negates of summons/Special Summons". I think it's possible to adopt it because it's such a strength. "It's no good to be able to activate this easily, so it's only natural that it's somewhat difficult to use."
Even though it depends on the opponent, it has a wide range of "negates to activate" and "negates of summons/Special Summons". I think it's possible to adopt it because it's such a strength. "It's no good to be able to activate this easily, so it's only natural that it's somewhat difficult to use."
yutamp
2018/10/24 12:45
2018/10/24 12:45
It's not a counter trap, so it can't be used against God series. If you think so, you don't need to chain separately.
It's natural because it can't be activated unless it becomes negate. What did you misunderstand?
Since it's a normal trap, you can bring it in with 《Trap Trick》.
Chain and set this card with 《Trap Trick》. Then destroy the entire opponent's field!
It might be cool to do so.
As a continuation of the illustration, the god's acupuncture and moxibustion treatment may be recorded?
It's natural because it can't be activated unless it becomes negate. What did you misunderstand?
Since it's a normal trap, you can bring it in with 《Trap Trick》.
Chain and set this card with 《Trap Trick》. Then destroy the entire opponent's field!
It might be cool to do so.
As a continuation of the illustration, the god's acupuncture and moxibustion treatment may be recorded?
とき
2018/10/15 18:41
2018/10/15 18:41
A drawing of a witch who is angry with God after being too involved in the Forbidden series.
A trap card that unleashes a terrifying blow that annihilates the opponent's hand and field in response to negate the activation of her negate or card effect of summon / Special Summon.
If it is decided, it will be a brilliant blow, but it is quite difficult to decide. In a normal deck with her, even if you load up about 3 Divine cards, Urara, Veiler, and 《Infinite Impermanence》can't be activated because they only negate their effects.
For the perm system, which has a lot of cards that negate the activation, it looks like a nightmare card, and since this card itself is not resistant to negate, there is no specification if it is negate. Since it destroys multiple cards, it can be hit by 《The Huge Revolution is Over》or Starro. In the first place, since it is a trap card, it is necessary to lay it face down beforehand.
The impression is that it is strong when decided, but it is harder to activate than it looks. Is it a bit too much of a genie's hammer?
A trap card that unleashes a terrifying blow that annihilates the opponent's hand and field in response to negate the activation of her negate or card effect of summon / Special Summon.
If it is decided, it will be a brilliant blow, but it is quite difficult to decide. In a normal deck with her, even if you load up about 3 Divine cards, Urara, Veiler, and 《Infinite Impermanence》can't be activated because they only negate their effects.
For the perm system, which has a lot of cards that negate the activation, it looks like a nightmare card, and since this card itself is not resistant to negate, there is no specification if it is negate. Since it destroys multiple cards, it can be hit by 《The Huge Revolution is Over》or Starro. In the first place, since it is a trap card, it is necessary to lay it face down beforehand.
The impression is that it is strong when decided, but it is harder to activate than it looks. Is it a bit too much of a genie's hammer?
アルバ
2018/10/11 20:51
2018/10/11 20:51
A card that allows you to clear the opponent's hand and field with a counterattack if your opponent negates the activation of a summoning act or effect.
As many people have said, it negates the activation, so it can't be used against Veiler, Urara, and Infinite Shadows.
In order to put it in as a meta, I think that it will obviously not last that long because it will be activated by stepping on negate after setting it once against a high-speed suppression deck, and there is a subtle helplessness.
It feels exhilarating against medium-speed types that return a fair amount of turns, but since you have to face down and eat the opponent's negate once, you should prioritize backwards if you put it in as a meta. I don't feel like I have a kimono.
It might have been nice to have a trap that can be activated from your hand, which you are good at recently, but considering the return, is that going too far...?
As many people have said, it negates the activation, so it can't be used against Veiler, Urara, and Infinite Shadows.
In order to put it in as a meta, I think that it will obviously not last that long because it will be activated by stepping on negate after setting it once against a high-speed suppression deck, and there is a subtle helplessness.
It feels exhilarating against medium-speed types that return a fair amount of turns, but since you have to face down and eat the opponent's negate once, you should prioritize backwards if you put it in as a meta. I don't feel like I have a kimono.
It might have been nice to have a trap that can be activated from your hand, which you are good at recently, but considering the return, is that going too far...?
わがじゃん
2018/10/11 10:55
2018/10/11 10:55
If you can activate it, the opponent is dying (excluding satisfied people).
《Condemned Witch》, you have a very strong 《Destruction Punch》. If you can activate it against a "God" Counter Trap with a high LP cost, you're sure to inflict a lot of damage on your opponent. … However, this card is not something that can ignore the restraint of 《Red Reboot》after all, and it is a pity that it cannot be used in the scene where you want to activate it the most. It would have been nice if at the very least, it would have been a Quick-Play Spell with the restriction that "this card cannot be activated unless it is set". Well, if that's the case, is it too strong this time...
《Condemned Witch》, you have a very strong 《Destruction Punch》. If you can activate it against a "God" Counter Trap with a high LP cost, you're sure to inflict a lot of damage on your opponent. … However, this card is not something that can ignore the restraint of 《Red Reboot》after all, and it is a pity that it cannot be used in the scene where you want to activate it the most. It would have been nice if at the very least, it would have been a Quick-Play Spell with the restriction that "this card cannot be activated unless it is set". Well, if that's the case, is it too strong this time...
シエスタ
2018/09/25 17:48
2018/09/25 17:48
The illustration of the reverse version of the notice, in Germany and Italy, this card name seems to put a strain on the back, and I feel that "Condemned Witch" somehow looks like that.
Currently there are many negate types, but in the case of this card, the trigger cannot be pulled unless it is a card that negates the "activation", and it cannot be activated with an effect that negates. Counter Trap, which doesn't respond to all popular hand triggers and is virtual, is becoming less popular due to the declining reliability of face down, so it feels like a somewhat heavy trigger.
Also, although it is a meta against palmies, there is a risk that the card itself will be negate. You can't let your guard down because you can currently use multiple divine counters. Is this why the god of the illustration has a strange sense of leeway?
I also want to be able to control the field to some extent.
Sending it from here is also a hand, and it will be easier to use per Force Death Calibur Knight.
It's a bit of a headwind in the current environment, but it's attractive to be able to inflict game-ending damage if it's decided. Is it basically for the side?
Currently there are many negate types, but in the case of this card, the trigger cannot be pulled unless it is a card that negates the "activation", and it cannot be activated with an effect that negates. Counter Trap, which doesn't respond to all popular hand triggers and is virtual, is becoming less popular due to the declining reliability of face down, so it feels like a somewhat heavy trigger.
Also, although it is a meta against palmies, there is a risk that the card itself will be negate. You can't let your guard down because you can currently use multiple divine counters. Is this why the god of the illustration has a strange sense of leeway?
I also want to be able to control the field to some extent.
Sending it from here is also a hand, and it will be easier to use per Force Death Calibur Knight.
It's a bit of a headwind in the current environment, but it's attractive to be able to inflict game-ending damage if it's decided. Is it basically for the side?
ソレイユ
2018/09/25 11:39
2018/09/25 11:39
The effect is very powerful, but the pain is that it can't respond to hand triggers or envelopment.
The strength will change greatly depending on the user.
The strength will change greatly depending on the user.
もも
2018/09/25 5:32
2018/09/25 5:32
First Altergeist meta? I thought, but my first impression was what it would be like.
The effect is tremendous, and if it's decided correctly, it's a one-hit kill and the game is at the end of the game. Isn't it?
It's a very high-risk, high-return card like 《Evenly Matched》.
The effect is tremendous, and if it's decided correctly, it's a one-hit kill and the game is at the end of the game. Isn't it?
It's a very high-risk, high-return card like 《Evenly Matched》.
備長炭18
2018/09/24 16:29
2018/09/24 16:29
Also known as: strained back
When summoning / Special Summon is negate by the opponent and when the activation of the card is negate, it will destroy all the opponent's hands and fields.
As shown in the illustration, it can be appreciated that it is a text that can be activated without problems even if multiple chains of "cases" are assembled so that counter traps can also be triggered.
The problem is that the adoption of Counter Trap is already declining, and it can't be used for cards that only negate effects like 《Infinite Impermanence》and Designator, which are popular these days. And most of all, since this card itself is a counterattack against counter-type cards, the fact that the opponent's counters are normal in the first place and this card is completely powerless to remove it.
Therefore, it is quite difficult to target and activate it against returns, so I think it is best to combine it with a bluff such as Yabu Snake, and if you can activate it, you can make a profit.
When summoning / Special Summon is negate by the opponent and when the activation of the card is negate, it will destroy all the opponent's hands and fields.
As shown in the illustration, it can be appreciated that it is a text that can be activated without problems even if multiple chains of "cases" are assembled so that counter traps can also be triggered.
The problem is that the adoption of Counter Trap is already declining, and it can't be used for cards that only negate effects like 《Infinite Impermanence》and Designator, which are popular these days. And most of all, since this card itself is a counterattack against counter-type cards, the fact that the opponent's counters are normal in the first place and this card is completely powerless to remove it.
Therefore, it is quite difficult to target and activate it against returns, so I think it is best to combine it with a bluff such as Yabu Snake, and if you can activate it, you can make a profit.
ヒコモン
2018/09/24 15:10
2018/09/24 15:10
rebellion against God. If it is determined, it is very strong as it destroys all handicap and opponent's field. However, the activation conditions are quite heavy, such as when summoning / special summon is negate, or when the opponent negates the activation of his spell / trap / monster effect. It can be activated against gods after the effect is processed, but there is also the possibility of being sentenced. By the way, 《Ash Blossom & Joyous Spring》, which negates the effect, does not meet the activation conditions. This is the Kommai language.
はわわ
2018/09/24 13:55
2018/09/24 13:55
Powerful metacards against summons/special summons and trigger negates
If you decide, you can inflict great damage on your opponent.
That said, it's pretty painful that it can't be used in the first move as a trap card, and that it's ineffective against major triggers such as Urara, Usagi, and 《Infinite Impermanence》.
If you decide, you can inflict great damage on your opponent.
That said, it's pretty painful that it can't be used in the first move as a trap card, and that it's ineffective against major triggers such as Urara, Usagi, and 《Infinite Impermanence》.
Decks with "Witch's Strike"
* is adopted as a key card.
● 2022-07-15 Space-Time Dragon of Galaxy-Eyes (please advise)
● 2022-08-08 Ginhime from Subterror
● 2018-11-11 Cunning Traptrix
● 2019-12-29 Space-Time Dragon of Galaxy-Eyes (please advise)
● 2019-12-27 Lawnmower Occult Deck
● 2019-01-02 Brotherhood of the Fire Fist (3-4 hybrid axis prototype) for January and later
● 2020-07-22 Whirlwind Hellballista Arrow
● 2018-11-20 Broken Trickstar
● 2018-12-21 Dark Steel Galaxy Blue-Eyed Deck
● 2019-04-27 Secret Relationship (Major Revision)
● 2019-04-22 The forger's trap
● 2019-01-02 Magician for January term (prototype)★
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Destroy Pendulum Zone Card
Effect:Destroy hand card
Effect:Destroy the negated card
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
SAVAGE STRIKE | SAST-JP079 | 2018-10-13 | Normal |
Ranking and View Num
Rating Score Rank | 4,781 / 13,210 Cards |
---|---|
View Num | 31,675 |
Others
Japanese card name | 魔女の一撃 |
---|
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