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Card Type "Equip Spell" Best Card Ranking
Card Type "Equip Spell" Best Card Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/11/21
1stMikanko Water Arabesque
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (7) | Mikanko Water Arabesque | Equip Spell | |||
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn. |
Card Type "Equip Spell" Best Card Ranking
The honorable first place went to "Mikanko Water Arabesque"!
2022/08/22 11:28
→ See all card reviews for "Mikanko Water Arabesque"
2ndTailwind of Gusto
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (5) | Tailwind of Gusto | Equip Spell | |||
Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster; ●4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster. ●5 or higher: Special Summon 1 Level 1 Tuner from your Deck. |
The second place that narrowly missed first place was "Tailwind of Gusto"
* In the event of a tie, the one with the highest total number of evaluations will be ranked higher.
2021/04/17 18:04
The 2nd effect at level 5 or higher can be recruited by any level 1 tuner, so you can call Vylon Sphere to recreate the story and synchronize with Reese to create Sphere... or rather, it was intentional, I guess. .
And using it for Recruit, he recovers this card that fell into GY with Sphere, and with the effect of Sphere, it is useless to recover around Double-Edged Sword of his GY.
In addition, if you call 《Psi-Reflector》etc.
《Gusto Griffin》, which is powerful but needs some ingenuity to use within the theme, is also amazing that it meshes with the effect of ③.
If you can strengthen synergies with existing cards this well, I would like you to do something about Ice Barrier and Gishki...
→ See all card reviews for "Tailwind of Gusto"
3rdNinjitsu Art Tool - Iron Digger
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (4) | Ninjitsu Art Tool - Iron Digger | Equip Spell | |||
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position. |
2023/06/22 21:52
The effect of (2) can aim for general-purpose removal by using his GY Ninja as a cost, and the Ninja removed by the cost can also be recovered with the effect of (3) or Special Summon, so it is a very efficient effect. I'm here.
If you want to equip it to your opponent's monster, destroy the equipped monster with the effect of (2), actively send this card to her GY, and connect it to the effect of (3) to eliminate the opponent's monster with 0 consumption. can.
Furthermore, if the removal cost is Baku the Beast Ninja, adding it to your hand in (3) will lead to his Special Summon with the effect of Baku, and you can earn an advantage with a combo of collecting this card.
→ See all card reviews for "Ninjitsu Art Tool - Iron Digger"
4thSPYRAL GEAR - Big Red
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (17) | SPYRAL GEAR - Big Red | Equip Spell | |||
Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn. |
→ See all card reviews for "SPYRAL GEAR - Big Red"
5thGolden Rule
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (8) | Golden Rule | Equip Spell | |||
(This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn. |
→ See all card reviews for "Golden Rule"
6thSnatch Steal
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.6 (56) | Snatch Steal | Equip Spell | |||
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points. |
→ See all card reviews for "Snatch Steal"
7thMikanko Dance - Mayowashidori
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.5 (6) | Mikanko Dance - Mayowashidori | Equip Spell | |||
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field. |
→ See all card reviews for "Mikanko Dance - Mayowashidori"
8thSaqlifice
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.3 (29) | Saqlifice | Equip Spell | |||
Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand. |
→ See all card reviews for "Saqlifice"
9thEvil Eye of Selene
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.3 (9) | Evil Eye of Selene | Equip Spell | |||
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn. |
→ See all card reviews for "Evil Eye of Selene"
Card ranking after 10th place
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Update Information - NEW -
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