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Archfiend's Staff of Despair →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Equip Spell | - | - | - | - | - |
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn. | |||||
Average Rating Score | 6.8(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Archfiend's Staff of Despair (15 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Archfiend's Staff of Despair" card reviews and rating scores
6.8(9) |
|
11% | (1) | ||
44% | (4) | ||
44% | (4) | ||
0% | (0) | ||
0% | (0) |
ねおんちゃん
2022/07/01 4:46
2022/07/01 4:46
A rare Equip Spell "for fighting" these days.
In modern times, his Equip Spell for aiming for combos with additional effects is mainstream, but this card has the impression that it is mainly for combat effects rather than such effects.
Since he can apply a fairly large debuff to the entire body, he can destroy most monsters by battle, even if they are moderately high-level monsters that do not exceed his Blue-Eyed line, such as the Red-Eyes Black Dragon and 《Summoned Skull》. You can get level combat ability.
In addition, the effect of collecting LP in the hand as a cost is excellent, although it is plain, and like Red-Eyes Iron Knight-Gear Freed, his Equip Spell and the effect of destroying cards on your field and activating them consume LP. It can also be used continuously.
In recent years, it has become mainstream to use effects to eliminate opponent monsters without going through battle, but when building his deck that relies on removal in battle, this card can be a reliable option.
However, since the firepower of direct attacks cannot be increased, Axe of Despair is still the winner in that respect.
In modern times, his Equip Spell for aiming for combos with additional effects is mainstream, but this card has the impression that it is mainly for combat effects rather than such effects.
Since he can apply a fairly large debuff to the entire body, he can destroy most monsters by battle, even if they are moderately high-level monsters that do not exceed his Blue-Eyed line, such as the Red-Eyes Black Dragon and 《Summoned Skull》. You can get level combat ability.
In addition, the effect of collecting LP in the hand as a cost is excellent, although it is plain, and like Red-Eyes Iron Knight-Gear Freed, his Equip Spell and the effect of destroying cards on your field and activating them consume LP. It can also be used continuously.
In recent years, it has become mainstream to use effects to eliminate opponent monsters without going through battle, but when building his deck that relies on removal in battle, this card can be a reliable option.
However, since the firepower of direct attacks cannot be increased, Axe of Despair is still the winner in that respect.
みめっと
2022/05/30 8:33
2022/05/30 8:33
Her Equip Spell, which is a derived card of Axe of Despair, still maintains a certain position as an Equip Spell that can be equipped without choosing a monster and can strengthen ATK by a certain amount since it appeared in the second season.
Well, I'm surprised that this is a series or a follow-up related card will appear.
This weakens the opponent's monster with a time limit due to the effect that is activated only during the main phase, and its strength changes depending on the equipped monster, which is the exact opposite of the stable axe. It's becoming
However, the weakening effect affects all of the opponent's monsters, so it is strong against various resistances, and it can be more powerful if both control multiple monsters or if the equipped monster has a multi-attack effect.
Like the ax, it has a recycling effect, and under relatively loose conditions, it costs LP and returns to the hand, so in terms of advantages it is far superior to the ax, and it does not work as a combat support during the opponent's turn. I think it can be said that the point is somewhat acceptable from this ease of reuse.
It may not be a strong card, but considering that anyone can equip it, I think it's not a bad performance.
Well, I'm surprised that this is a series or a follow-up related card will appear.
This weakens the opponent's monster with a time limit due to the effect that is activated only during the main phase, and its strength changes depending on the equipped monster, which is the exact opposite of the stable axe. It's becoming
However, the weakening effect affects all of the opponent's monsters, so it is strong against various resistances, and it can be more powerful if both control multiple monsters or if the equipped monster has a multi-attack effect.
Like the ax, it has a recycling effect, and under relatively loose conditions, it costs LP and returns to the hand, so in terms of advantages it is far superior to the ax, and it does not work as a combat support during the opponent's turn. I think it can be said that the point is somewhat acceptable from this ease of reuse.
It may not be a strong card, but considering that anyone can equip it, I think it's not a bad performance.
さこそう
2022/05/12 18:11
2022/05/12 18:11
If you have a certain amount of hitting points, you should be able to defeat large monsters.
Especially good that he can beat Blue-Eyed with 2000 RBI
Especially good that he can beat Blue-Eyed with 2000 RBI
とき
2020/11/13 14:41
2020/11/13 14:41
An Archfiend Equip Spell that inherits the soul of an axe.
It has the effect of weakening all the opponent's monsters by half of his ATK of the equipped monster, and the effect of being able to self-salvage by paying 1000 LP if it is sent to his GY while equipped.
Equip Spell However, the biggest feature is that it weakens the opponent's monster based on its own ability instead of self-strengthening. In particular, it has excellent compatibility with large monsters with multiple attacks, and it seems that Kaiseki and 《Ultimate Tyranno》will be able to make good use of this card.
However, it is basically a card that calls out a super large that can attack multiple times and aims to reverse the LP with one shot. His Equip Spell, which equips weaker cards and confronts stronger monsters, is difficult to use because the basic movement is impossible. Many of the equipment beats have excellent effects, but they make use of weak cards, so they are difficult to use in that part.
The self-salvage effect is excellent, but if the monster is destroyed and peeled off, it cannot be salvaged due to the logic that it is sent in an unequipped state. feel the will
In general, his Equip Spell, which is individualistic, requires unprecedented operation.
It has the effect of weakening all the opponent's monsters by half of his ATK of the equipped monster, and the effect of being able to self-salvage by paying 1000 LP if it is sent to his GY while equipped.
Equip Spell However, the biggest feature is that it weakens the opponent's monster based on its own ability instead of self-strengthening. In particular, it has excellent compatibility with large monsters with multiple attacks, and it seems that Kaiseki and 《Ultimate Tyranno》will be able to make good use of this card.
However, it is basically a card that calls out a super large that can attack multiple times and aims to reverse the LP with one shot. His Equip Spell, which equips weaker cards and confronts stronger monsters, is difficult to use because the basic movement is impossible. Many of the equipment beats have excellent effects, but they make use of weak cards, so they are difficult to use in that part.
The self-salvage effect is excellent, but if the monster is destroyed and peeled off, it cannot be salvaged due to the logic that it is sent in an unequipped state. feel the will
In general, his Equip Spell, which is individualistic, requires unprecedented operation.
プンプン丸
2020/11/04 14:01
2020/11/04 14:01
A relative of Axe of Despair, this one has the effect of lowering the opponent's RBI.
① has the effect of lowering the RBI There are cards like 《No.
In terms of basic operation, it is a rule to say that "raising RBI" is stronger than "lowering RBI". Weak at the point where it's being talked about, it can be said that it doesn't work without an opponent monster (even in Defense Position), and that if it's a direct attack, it's a card that's completely meaningless in a damage race.
Also, to put it in an easy-to-understand and easy-to-understand way, it doesn't make sense to equip a 《Armed Samurai - Ben Kei》with only 500 RBI, right? A story that says. Therefore, it is a card that selects the monster to equip it in that it must be equipped on a card to begin with. Adding an Equip Spell to an already strong card is too much, and I feel like it's useless... In that sense, it's different from Axe of Despair, which can strengthen small fry monsters. You can say that there is (In other words, 《Limiter Removal》, which can aim for 1 kill to increase the overall RBI, is a bad card...)
If anything, the salvage effect of ② is the most attractive point, and it can be said that it is the best to use it as a destruction destination for Archfiend Commander, Scrap Dragon, or Metalfoes. In addition, cards that should be considered in (1) to the extent that they can be used to advantage in battles between monsters
① has the effect of lowering the RBI There are cards like 《No.
In terms of basic operation, it is a rule to say that "raising RBI" is stronger than "lowering RBI". Weak at the point where it's being talked about, it can be said that it doesn't work without an opponent monster (even in Defense Position), and that if it's a direct attack, it's a card that's completely meaningless in a damage race.
Also, to put it in an easy-to-understand and easy-to-understand way, it doesn't make sense to equip a 《Armed Samurai - Ben Kei》with only 500 RBI, right? A story that says. Therefore, it is a card that selects the monster to equip it in that it must be equipped on a card to begin with. Adding an Equip Spell to an already strong card is too much, and I feel like it's useless... In that sense, it's different from Axe of Despair, which can strengthen small fry monsters. You can say that there is (In other words, 《Limiter Removal》, which can aim for 1 kill to increase the overall RBI, is a bad card...)
If anything, the salvage effect of ② is the most attractive point, and it can be said that it is the best to use it as a destruction destination for Archfiend Commander, Scrap Dragon, or Metalfoes. In addition, cards that should be considered in (1) to the extent that they can be used to advantage in battles between monsters
gaya
2020/10/31 16:45
2020/10/31 16:45
Unusually for an Equip Spell, it has the effect of lowering the ATK of all opponent monsters without increasing the ATK of the equipped monster. His conventional Equip Spell only strengthens one card, but this card debuffs all opponents, so it's basically the same as strengthening all of your own cards. Also, when sent to GY, he can recover himself from GY by paying 1000p, so it's good to be able to continuously weaken the opponent. The weak point is that the effect must be activated every turn, and the number to be lowered depends on the equipped monster. However, it can also be viewed as being able to control the activation and numerical value of effects, so I don't think it's necessarily a weak point.
ねこーら
2020/10/31 16:31
2020/10/31 16:31
Comprehensive evaluation: By using the strengthening effect together, it can lead to a significant weakening, or if you have the ability to attack the whole area, you can aim for a one-turn kill.
Since it's his ATK that's referenced, if you give him a strengthening effect, the range of reduction will be even wider.
If you equip it on a monster that can attack twice or attack all monsters, you can expect to do a lot of damage.
If you have an enhanced ability that can attack all monsters, it's only about Raidraptor - Rise Falcon.
If it's Ultimate Conductor Tyranno with a high ATK, can it really hit 5250?
Since it can be collected even after leaving the field, it can be used again without harming it by equipping it to a monster that cannot attack and using its weakening effect to use it as a material for another monster.
After that, because it is "Archfiend", it can be destroyed by satisfying the Special Summon condition of "Archfiend Commander", and the consumption can be completed with 1000 LP cost.
In addition, it also works reasonably well with Maha Vailo, Light of the Heavens in the same pack, and can be equipped and strengthened over there to weaken it, or hit it to double the damage.
Is it similar to the old 《Maha Vailo》+ 《Axe of Despair》move?
Also, if you equip ✪ Dark Chimera or Barox and use it, the weakening value will be quite complicated, so it's better not to do it.
Since it's his ATK that's referenced, if you give him a strengthening effect, the range of reduction will be even wider.
If you equip it on a monster that can attack twice or attack all monsters, you can expect to do a lot of damage.
If you have an enhanced ability that can attack all monsters, it's only about Raidraptor - Rise Falcon.
If it's Ultimate Conductor Tyranno with a high ATK, can it really hit 5250?
Since it can be collected even after leaving the field, it can be used again without harming it by equipping it to a monster that cannot attack and using its weakening effect to use it as a material for another monster.
After that, because it is "Archfiend", it can be destroyed by satisfying the Special Summon condition of "Archfiend Commander", and the consumption can be completed with 1000 LP cost.
In addition, it also works reasonably well with Maha Vailo, Light of the Heavens in the same pack, and can be equipped and strengthened over there to weaken it, or hit it to double the damage.
Is it similar to the old 《Maha Vailo》+ 《Axe of Despair》move?
Also, if you equip ✪ Dark Chimera or Barox and use it, the weakening value will be quite complicated, so it's better not to do it.
シエスタ
2020/10/31 15:55
2020/10/31 15:55
I'm looking for the quality of the equipped monster, but it's all-weakened, and he's good with Berserk Dead, which is related to Archfiend and has high hit points and all-round attacks.
It can be recovered if there is LP cost, and it is good to compensate for the consumption which is the weak point of equipment.
It's not bad as a general-purpose equipment, and I think it's romantic.
It can be recovered if there is LP cost, and it is good to compensate for the consumption which is the weak point of equipment.
It's not bad as a general-purpose equipment, and I think it's romantic.
Decks with "Archfiend's Staff of Despair"
* is adopted as a key card.
● 2023-01-23 Trigger-equipped Bishiba specialized Ursarctic
● 2022-11-07 [For MD Solo] NR Chess Archfiend
● 2023-01-22 Ursarctic specialized for Visiva
● 2023-01-25 Start here Ursarctic
● 2021-06-04 Starter Deck 2021・True Mach Speed
● 2019-07-02 Endymion
● 2021-10-11 Matter YP Beat
● 2020-11-15 Magical Musketeer Deck
● 2020-12-06 Maha Vailo, Light of the Heavens
● 2021-04-05 Everyone's nostalgic maha speed beat
● 2021-05-04 Numeron na maha speed beat
● 2023-02-21 Power Tools "Neos"!
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BLAZING VORTEX | BLVO-JP063 | 2020-10-31 | Normal |
Ranking and View Num
Rating Score Rank | 6,152 / 13,171 Cards |
---|---|
View Num | 8,697 |
Card Type "Equip Spell" Best Card Ranking | 69th |
Others
Japanese card name | デーモンの杖 |
---|
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